
Malcolm Cavendish |

Round 19, AC: 12, Lay on Hands: 1/3
Malcolm swiftly lays hands upon himself.
1d6 ⇒ 5
He then takes a running leap across the water in hopes to jump to the other side.
Acrobatics: 1d20 + 1 ⇒ (11) + 1 = 12

baldwin the merciful |

Malcolms running long jump (be glad you don't have armor on!) succeeds, as he lands on the other side his arms flailing away to maintain his balance. Note what I wrote previously about the desecrate spell area and aura of cowardice.
RD 19:
Nibb - CLW on Vatalida 9 HP
GB Bodyguards - one frees himself from the lasso, the other hit Sheyna for 7HP.
Malcolm - Heals self for 5 HP, jumps across.
Sheyan - misses his attack.
Vatilda -
Kalim -
GB Archers -
Argrim -
Karnog -
GB Boss -
Rammellorn -
Varl -

Malcolm Cavendish |

Does my Aura of Courage cancel this out?
Aura of Courage (su):At 3rd level, a paladin is immune to fear (magical or otherwise). Each ally within 10 feet of her gains a +4 morale bonus on saving throws against fear effects. This ability functions only while the paladin is conscious, not if she is unconscious or dead.

Karnog Kegmeister |

Karnog draws his crossbow and fires at the boss goblin.
1d20 + 5 ⇒ (7) + 5 = 12 to hit (including Bless & Hatred); 1d8 ⇒ 6 damage

baldwin the merciful |

Does my Aura of Courage cancel this out?
Aura of Courage (su):At 3rd level, a paladin is immune to fear (magical or otherwise). Each ally within 10 feet of her gains a +4 morale bonus on saving throws against fear effects. This ability functions only while the paladin is conscious, not if she is unconscious or dead.
They cancel each other out. Like a magnet pos and neg, so nobody gets a bonus or neg.
The desecrate spell is still in effect though.

Vatilda Lateef |

Round 19
Vatilda points at the goblin next to Sheyan "Goooorcha! Droba vor narlin!" She then takes a running leap over the river next to Malcolm.
Murderous Command Will DC15 vs AD,8. Then run and jump to AD,9
acrobatics: 1d20 + 1 ⇒ (17) + 1 = 18

baldwin the merciful |

There is prisoner that is manacled to the wall, AF 11, and he tries to trip/slow the goblin up with his feet as the goblin attempts to 5 ft step away.
trip/slow: 1d20 + 1 - 4 ⇒ (18) + 1 - 4 = 15
There is enough contact with the goblin to prevent him from moving out his hex. Thus limiting his bow use. The goblin still tries to shoot Malcolm.Malcolm but he draws an AOO.
arrow: 1d20 + 9 ⇒ (14) + 9 = 23;damage: 1d6 + 1 ⇒ (4) + 1 = 5
The last archer in hex, AF 8, shots at Valtilda.
arrow: 1d20 + 9 ⇒ (5) + 9 = 14;damage: 1d6 + 1 ⇒ (1) + 1 = 2

Argrim |

Round 19
Argrim moves to get a better shot and shoots the last gobbo archer. "Ramm, can you grab Varl. Tell me if you need help."
____________________________________________
Protection from Evil round 17
Bless round 18
move to AA10
shoot AF8: 1d20 + 4 + 1 ⇒ (12) + 4 + 1 = 17
if hit, damage: 1d6 + 2 ⇒ (5) + 2 = 7
current AC 20/15/17

baldwin the merciful |

Will save vs murderous command: 1d20 + 0 ⇒ (5) + 0 = 5
Argrim your arrow misses the archer.
Rammellorn gasping for breath grunts at Argrim's comments, then peers over bank. "Mighty deep, 'at gobo is hangin' on 'is leg and Varl's barely staying put. Least he dropped that heavy shield of 'is but that full plate ain't helping much." He begins to pull out his coil of rope and some pitons to tie for some weight.
Varl:
Varl tries to swim with the small goblin clenching on his leg.
swim, full plate: 1d20 + 3 - 6 ⇒ (20) + 3 - 6 = 17
He is still submerged but half way up to the surface.

Karnog Kegmeister |

Karnog fires at the goblin trying to drown Rammelorn.
1d20 + 1 ⇒ (13) + 1 = 14 to hit, 1d8 ⇒ 1 damage

baldwin the merciful |

RD 19: Goblin Boss
The goblin boss speaks a few words and touches his sword causing a 20 ft radius of darkness around his weapon. It is one light step darker.
Darkness:
This spell causes an object to radiate darkness out to a 20-foot radius. This darkness causes the illumination level in the area to drop one step, from bright light to normal light, from normal light to dim light, or from dim light to darkness. This spell has no effect in an area that is already dark. Creatures with light vulnerability or sensitivity take no penalties in normal light. All creatures gain concealment (20% miss chance) in dim light. All creatures gain total concealment (50% miss chance) in darkness. Creatures with darkvision can see in an area of dim light or darkness without penalty. Nonmagical sources of light, such as torches and lanterns, do not increase the light level in an area of darkness. Magical light sources only increase the light level in an area if they are of a higher spell level than darkness.
If darkness is cast on a small object that is then placed inside or under a lightproof covering, the spell's effect is blocked until the covering is removed.
This spell does not stack with itself. Darkness can be used to counter or dispel any light spell of equal or lower spell level.

baldwin the merciful |

RD 20:
Nibb - CLW on Argrim
GB Bodyguards -
Malcolm -
Sheyan -
Vatilda -
Kalim -
GB Archers -
Argrim -
Karnog -
GB Boss -
Rammellorn -
Varl -
Nibb rushes up to Argrim touching in with the wand again, CLW: 1d8 + 1 ⇒ (3) + 1 = 4
"Silly dwarf, don't let everyone steal your glory...I'll have to sing a song on lost glory then."
The purple outline is the darkness spell.

Malcolm Cavendish |

Round 20, AC: 12, Lay on Hands: 1/3
Malcolm again attacks the archer in AE-11, basing his swing on its last known position now that the lights have gone out.
You can not hide from the light of Abadar, you wretch!
BS ATT: 1d20 + 8 ⇒ (11) + 8 = 19
BS DAM: 1d10 + 4 ⇒ (10) + 4 = 14
50% Miss Chance (51 or better to hit): 1d100 ⇒ 78

baldwin the merciful |

RD 20: update
Nibb - CLW on Argrim
GB Bodyguards - moved 5 ft and hit his own comrade for 2 Hp. this BG was killed by sheyan.
Malcolm - killed the archer
Sheyan - killed the BG
Vatilda -
Kalim -
GB Archers -
Argrim -
Karnog -
GB Boss -
Rammellorn -
Varl -
Remember the purple outline signifies the darkness spell which alter's the light by one step lower.

Sewer Goblin |

I'm going to go ahead and skip Valilda and Kalim in order to keep the game moving. When they check in they can act, it will not effect their initiative order. I don't reshuffle initiatives as it adds confusion and complexities and potential recon which I don't do. It will be as if they held their action.
The remaining goblin archer fires his bow at Karnog,
bow: 1d20 + 9 ⇒ (19) + 9 = 28;damage: 1d6 + 1 ⇒ (3) + 1 = 4
"Die y'unholy scum"
The arrow hits home.
Argrim and Karnog you can take your actions.

Karnog Kegmeister |

Karnog fires back at the goblin.
1d20 + 5 ⇒ (11) + 5 = 16 1d8 ⇒ 7

Argrim |

Round 20
"Glory, indeed. Watch the bow," Argrim replies to Nibb. He drops his bow at Nibb's feet and moves across the bridge on the strongest sections. He draws his battleaxe as he goes and swings at the archer.
____________________________________________
Protection from Evil round 18
Bless round 19
move to AE9
Acrobatics: 1d20 + 8 ⇒ (4) + 8 = 12
defensively attack AF8: 1d20 + 4 + 1 - 2 ⇒ (13) + 4 + 1 - 2 = 16
if hit, damage: 1d8 + 2 ⇒ (4) + 2 = 6
current AC 24/19/17, deflect one melee hit per round with free hand

baldwin the merciful |

Argrim as you start to put your first foot down you see how the crafty goblins rigged the planking; and fortunately, you did not put your foot down where it was originally directed. So you work around the trapped planks but this takes a full six seconds (full round) to snake across the rigged rotten bridge safely.
You are now at the end of the bridge but on the other side (AD,8).

Sewer Goblin |

25% chance that he will move, avoiding AOO's, and strike: Malcolm, Vatilda, Argrim or Sheyan in that order.
1d100 ⇒ 8
The fiendish goblin antipaladin unfurls his wings and takes flight 10 feet high towards Malcom, avoiding AOO, and swings his greatsword at Malcolm.
greatsword: 1d20 + 8 + 1 ⇒ (2) + 8 + 1 = 11;damage: 1d10 + 4 ⇒ (4) + 4 = 8
moving less than 1/2 speed, DC 10: 1d20 + 7 ⇒ (3) + 7 = 10
Basically, he is 10 feet high hovering and swinging down at you. He is within your 5 ft reach.

baldwin the merciful |

RD 20: Ramm and Varl.
Ramm drops his makeshift line into the water for Varl.
Varl tries to swim with the small goblin clenching on his leg.
swim, full plate: 1d20 + 3 - 6 ⇒ (10) + 3 - 6 = 7
That doesn't go so well for Varl as he sink down to the bottom. He does manage to grab the line though.

baldwin the merciful |

Malcolm Cavendish |

Round 22, AC: 14, Lay on Hands: 1/3, Smite Evil, Inspired
Malcolm, using detect evil at will to locate the enemy position in the darkness, attacks with the holy smite of Abadar coursing through his sword arm.
For Abadar!
BS ATT: 1d20 + 8 + 2 + 1 ⇒ (13) + 8 + 2 + 1 = 24
BS DAM: 1d10 + 4 + 3 + 1 ⇒ (7) + 4 + 3 + 1 = 15
50% Miss Chance (51 or better to hit): 1d100 ⇒ 58
If the fiendish template makes the Antipaladin an outsider, then increase the damage by 6 to 21.

Karnog Kegmeister |

1d20 + 6 ⇒ (3) + 6 = 9 attack, 1d8 + 1 ⇒ (4) + 1 = 5
Karnog fires at the goblin archer once more.
"How are we doing lads? I can channel once more today."

Vatilda Lateef |

Round 20
Vatilda draws her mace as she steps forward in the darkness. She swings at the archer, and growls angrily as she misses.
Move to AE,9
mace vs AF,8: 1d20 + 5 + 1 + 1 ⇒ (5) + 5 + 1 + 1 = 12
1d100 ⇒ 26