Rappan Athuk set in Nirmathas, Golarion

Game Master baldwin the merciful


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AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 15/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16

Kalim tests the depth of the water, and if it isn't too deep, will start carefully crossing. If it is too deep, he'll move to the bridge.


Evil GM

Kalim you can see Carl at the bottom of the river, the current has him and but for his plate armor he would be swept away. There is a goblin hanging on his leg and rammellorn has dropped a line that Carl is desperately clinging to.

make two perception checks for the bridge to find safe planks to step on. Make one acro roll.


Evil GM

RD 21:

Nibb - inspires courage
GB Bodyguards - dead
Malcolm - strikes the antipaladin
Sheyan -
Vatilda -
Kalim - testing the water and bridge.
GB Archers -
Argrim -
Karnog -

GB Boss -
Rammellorn -
Varl -


Goblin NPC

RD 21: Lone archer

The last archer takes a five foot step to AG 9 and shoots at Vatilda,

arrow: 1d20 + 9 ⇒ (10) + 9 = 19;damage: 1d6 + 1 ⇒ (6) + 1 = 7

The arrow sting the oracle.


HP 25/25 | AC 15 | Fort +5 Reflex +1 Will +1

Round 21

Argrim sees the naked human engaged with the captain gobbo and goes for the kill. He maneuvers to flank with the paladin and strikes.
____________________________________________
Protection from Evil round 19
Bless round 20
move to AF10
Acrobatics to flank: 1d20 + 8 ⇒ (8) + 8 = 16
defensively attack AE10: 1d20 + 4 + 1 - 2 + 2 ⇒ (8) + 4 + 1 - 2 + 2 = 13
if hit, damage: 1d8 + 2 + 1d6 ⇒ (3) + 2 + (2) = 7
current AC 24/19/17, deflect one melee hit per round with free hand


Male Orc Druid 10

Sheyan charges the nearest enemy, brandishing the fire sword highly and shouting

Att 1d20 + 4 + 2 ⇒ (12) + 4 + 2 = 18
Damage 1d8 + 1 ⇒ (7) + 1 = 8


Male Human (Varisian) Paladin/9 Warrior of the Holy Light/HP: 90/93/AC: 21(22)/CMB: 15/CMD: 27/Init: 2/Perc: 7

Don't we all have a consistent 50% miss chance?


Male Orc Druid 10

I thought it was only for those without low light vision


Evil GM

Argrim's does not draw an AOO form the archer and the leader is bit too far away from the tumbling dwarf. Unfortunately, the dwarf misses his attack.

All humans have the 50% miss chance. Dwarfs and goblins have darkvision so they are fine. The H/elf has a 20% miss chance.

Sheyan roll a d100.


Male Orc Druid 10

ah, ok. high roll is good

1d100 ⇒ 41


Evil GM
Sheyan wrote:

ah, ok. high roll is good

1d100

Default is anything over the miss % is good, so 21 to 100 would be good for the PC.

Sheyan strikes the goblin archer.


Evil GM

RD 21:

Nibb - inspires courage
GB Bodyguards - dead
Malcolm - strikes the antipaladin
Sheyan - moves to AF,8 and hits the archer.
Vatilda -
Kalim - testing the water and bridge.
GB Archers - hit Vatilda for 7Hp
Argrim - tumbled to get in flanking with Malcolm
Karnog -

GB Boss -
Rammellorn -
Varl -

CURRENT MAP


Evil GM

RD 21: Varl and Ramm

Varl tries to swim up to the surface, the pesky goblin is clinging ot his leg for dear life.

goblin str: 1d20 + 0 ⇒ (16) + 0 = 16

swim, +2 rope: 1d20 + 3 - 6 + 2 ⇒ (12) + 3 - 6 + 2 = 11

But he is unable to make any headway.


Evil GM

RD 21 Actions remaining:

Vatilda
Karnog
Goblin Boss

Remember all the PCs benefit for the bardic inspire courage +1 Att, +1Dam


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

Karnog fires at the swimming goblin.

1d20 + 6 ⇒ (3) + 6 = 9 to hit, 1d8 + 1 ⇒ (5) + 1 = 6 damage

"Blasted crossbow..."


human oracle+mesmerist 7/Hierophant 2 AC 20/tch13/ff17 ~ Init +5 - Per +10 ~ HP 65/65 ~ CMB +5/CMD18 ~ F+6 R+10 W+15 (+2 vs spells , SLA, Su)

Round 21

Vatilda grows angrier and continues to swing wildly. She misses trying to whack the boss goblin before advancing on the archer.

1d20 + 5 + 1 + 1 ⇒ (4) + 5 + 1 + 1 = 11
1d100 ⇒ 45
move to AF,9


Goblin NPC

The goblin boss takes out his anger on, as he hovers:

1 Argrim, 2 Malcolm: 1d2 ⇒ 2

Die!

Swift action, smite good:

att, smite good: 1d20 + 8 + 1 + 3 ⇒ (17) + 8 + 1 + 3 = 29;damage: 1d10 + 4 + 3 ⇒ (3) + 4 + 3 = 10


Evil GM

RD 22:

Nibb - continues inspires courage
GB Bodyguards - dead
Malcolm -
Sheyan -
Vatilda -
Kalim -
GB Archers -
Argrim -
Karnog -

GB Boss -
Rammellorn -
Varl -

MAP RD 22


Male Human (Varisian) Paladin/9 Warrior of the Holy Light/HP: 90/93/AC: 21(22)/CMB: 15/CMD: 27/Init: 2/Perc: 7

Round 22, AC: 14, Lay on Hands: 1/3, Smite Evil, Inspired, HP: 24/35

Malcolm, using detect evil at will to locate the enemy position in the darkness, attacks again with a holy smite.

Good will always triumph, fiend!

BS ATT: 1d20 + 8 + 2 + 1 + 2 ⇒ (3) + 8 + 2 + 1 + 2 = 16
BS DAM: 1d10 + 4 + 3 + 1 ⇒ (3) + 4 + 3 + 1 = 11

50% Miss Chance (51 or better to hit): 1d100 ⇒ 25


Evil GM

RD 22 actions remaining

Sheyan -
Vatilda -
Kalim - I'll DMPC him
GB Archers -
Argrim -
Karnog -

GB Boss -
Rammellorn -
Varl -

Let's finish this battle up today, if we can.


HP 25/25 | AC 15 | Fort +5 Reflex +1 Will +1

Round 22

Argrim shifts to stay flanking with the king gobbo and strike again.
____________________________________________
Protection from Evil round 20
Bless round 21
move to flank. Malcolm mentioned he wanted to move.
defensively attack AE10: 1d20 + 4 + 1 - 2 + 2 + 1 ⇒ (9) + 4 + 1 - 2 + 2 + 1 = 15
if hit, damage: 1d8 + 2 + 1d6 + 1 ⇒ (2) + 2 + (3) + 1 = 8
current AC 24/19/17, deflect one melee hit per round with free hand


human oracle+mesmerist 7/Hierophant 2 AC 20/tch13/ff17 ~ Init +5 - Per +10 ~ HP 65/65 ~ CMB +5/CMD18 ~ F+6 R+10 W+15 (+2 vs spells , SLA, Su)

Round 22

Briefly spotting the elusive goblin archer is enough for Vatilda to continue her ineffective assault. After missing again, she stows her mace and clenches her fist... drawing primal energy to her scarred palm.

mace vs archer: 1d20 + 5 + 1 + 1 ⇒ (5) + 5 + 1 + 1 = 12
miss chance: 1d100 ⇒ 51
no move, stow mace


Evil GM

Kalim will continue to hold the rear as he can't see to make an ranged attack.

Agrim and Vatilda miss their foes.


Goblin NPC

RD 22: archer

The goblin archer drops his bow and pulls out a dagger, stabbing at

1Vatilda, 2 Sheyan: 1d2 ⇒ 2

He lashes out with the small blade trying to nick flesh,

att: 1d20 + 5 ⇒ (1) + 5 = 6;damage: 1d3 - 1 ⇒ (3) - 1 = 2

His palm is slippery from battle, the blade slips but does not tumble out of his hand.

fumble: 1d20 + 4 ⇒ (16) + 4 = 20


Evil GM

RD 22: actions remaining

Sheyan
Karnog -
GB Boss -
Rammellorn -
Varl -


Evil GM

RD 22: Varl and Ramm

Varl continues to tries to swim up to the surface, the pesky goblin is clinging to his leg for dear life but unfortunately he can not hang on and is swept away with the current.

goblin str: 1d20 + 0 ⇒ (7) + 0 = 7

swim, +2 rope: 1d20 + 3 - 6 ⇒ (19) + 3 - 6 = 16

Varl using the rope to help guide him to the surface is 1/4 of the way off the bottom.


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

Karnog fires once more at the goblin leader.

1d20 + 2 ⇒ (9) + 2 = 11 to hit (-4 if I missed a cover penalty in there) 1d8 + 1 ⇒ (4) + 1 = 5 damage


Evil GM

The bolt chinks off the cavern wall.


Goblin NPC

RD 22: Goblin Boss

The goblin boss changes tactics and reaches out to claw touch Argrim,

touch of corruption: 1d20 + 7 ⇒ (10) + 7 = 17;damage, plus fatigued: 1d6 ⇒ 1
Fort Save DC 14 to negate the fatigue


Evil GM

Sheyan still has a RD 22 Action remaining.

RD 23:

Nibb - continues inspires courage
GB Bodyguards - dead
Malcolm -
Sheyan -
Vatilda -
Kalim -
GB Archers -
Argrim -
Karnog -

GB Boss -
Rammellorn -
Varl -

RD 23 MAP


Male Orc Druid 10

Sorry I was out of town, forgot to inform you

Sheyan joins the fray with the leader of the goblins, trying to set up a flank. He charges and brings his flaming sword down in a wicked stab, then pushes off the ground and goes for a backswing

Att (RD 22) 1d20 + 4 + 2 + 1 ⇒ (11) + 4 + 2 + 1 = 18
Damage 1d8 + 1 ⇒ (3) + 1 = 4
Att (RD 23) 1d20 + 2 + 1 ⇒ (1) + 2 + 1 = 4
Damage 1d8 + 1 ⇒ (4) + 1 = 5

And realizes on the downswing he caught onto a rock

do you do critical misses?


Male Human (Varisian) Paladin/9 Warrior of the Holy Light/HP: 90/93/AC: 21(22)/CMB: 15/CMD: 27/Init: 2/Perc: 7

Round 23, AC: 14, Lay on Hands: 1/3, Smite Evil, Inspired, HP: 24/35

Malcolm continues to smite the antipaladin.

Welcome to the party Sheyan!

BS ATT: 1d20 + 2 + 2 + 1 ⇒ (3) + 2 + 2 + 1 = 8
BS DAM: 1d10 + 4 + 3 + 1 ⇒ (7) + 4 + 3 + 1 = 15

Horrid!


Evil GM
Sheyan wrote:

Sorry I was out of town, forgot to inform you

Sheyan joins the fray with the leader of the goblins, trying to set up a flank. He charges and brings his flaming sword down in a wicked stab, then pushes off the ground and goes for a backswing

Att (RD 22) 1d20+4+2+1
Damage 1d8+1
Att (RD 23) 1d20+2+1
Damage 1d8+1

And realizes on the downswing he caught onto a rock

do you do critical misses?

Roll a dex check for a possible fumble of the weapon.


Evil GM

"Have you killed it yet? What's going on? the human on the other side of the bridge yells.

Sheyan and Malcolm missed.


HP 25/25 | AC 15 | Fort +5 Reflex +1 Will +1

Fortitude DC 14: 1d20 + 5 + 2 ⇒ (13) + 5 + 2 = 20


Evil GM
Argrim wrote:

[dice=Fortitude DC 14]1d20+5+2

Is a touch attack affected by his Crane Wings deflect the attack ability?

i just did a quick look and it looks like it is deflected and the touch of fatigue is deflected. I deleted my earlier reply.


HP 25/25 | AC 15 | Fort +5 Reflex +1 Will +1

Can't figure out how to delete this post. We cross-posted. Cheers!


Evil GM
Argrim wrote:
** spoiler omitted **

I just found that May 28, 2013 update from the design team.


Evil GM

I couldn't find a delete button, so I simply edited the text. Don't worry about it.


Evil GM

The goblin snarls at the quick dwarf.

RD: 23 actions remaining

Vatilda -
Kalim -
GB Archers -
Argrim -
Karnog -
GB Boss -
Rammellorn -
Varl -

Remember Vatilda has a 50% miss chance and Sheyan has 20% miss chance with the darkness.

UPDATED MAP


Male Orc Druid 10

Dex 1d20 + 1 ⇒ (18) + 1 = 19


Evil GM

RD 23; kalim DMPC

Kalim mumbl;es, "Can't see a thing, what's happening." Because of the darkness he doensn't even try to cross the bridge. [/ooc]The darkness moves with the goblin, I just did not move the template on the map.[/ooc]


Goblin NPC

RD 23: Archer

the dagger wielding gobo tries to stick Vatilda again,

dagger: 1d20 + 5 ⇒ (16) + 5 = 21;dam: 1d3 - 1 ⇒ (1) - 1 = 0

That melee attack rounds up to 1


Evil GM

RD 23 Actions remaining

Vatilda
Argrim -
Karnog -
GB Boss -
Rammellorn -
Varl -

Feel free to take your actions, so we can move this along.


HP 25/25 | AC 15 | Fort +5 Reflex +1 Will +1

Didn't Vatilda have an Everburning Torch?

Round 22

Argrim stays flanking with the king gobbo and looks for an opening.
____________________________________________
Protection from Evil round 21
Bless round 22
defensively attack AE10: 1d20 + 4 + 1 - 2 + 2 + 1 ⇒ (16) + 4 + 1 - 2 + 2 + 1 = 22
if hit, damage: 1d8 + 2 + 1d6 + 1 ⇒ (4) + 2 + (1) + 1 = 8
current AC 24/19/17, deflect one melee hit per round with free hand


Evil GM

Argrim's hit's the Antipaladin.

What type of weapon, it's MSW correct?


human oracle+mesmerist 7/Hierophant 2 AC 20/tch13/ff17 ~ Init +5 - Per +10 ~ HP 65/65 ~ CMB +5/CMD18 ~ F+6 R+10 W+15 (+2 vs spells , SLA, Su)

Round 23

Vatilda moves to the side of the dagger wielding goblin... swinging with all her strength as she moves.

mace vs AG,9: 1d20 + 5 + 1 + 1 ⇒ (20) + 5 + 1 + 1 = 27
miss chance: 1d100 ⇒ 5


Evil GM

Kalim picks up the everburning and tosses it over the water just as Valtilda swings at the goblin.

att: 1d20 + 1 ⇒ (6) + 1 = 7

It barely makes it across the stream.

Valtilda roll your damage.


HP 25/25 | AC 15 | Fort +5 Reflex +1 Will +1
baldwin the merciful wrote:

Argrim's hit's the Antipaladin.

What type of weapon, it's MSW correct?

Masterwork Cold Iron Battleaxe


Evil GM

Agrim your weapon hits the fiendish goblin but does not do as much damage tot eh little beastie as you expected.

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