Rappan Athuk set in Nirmathas, Golarion

Game Master baldwin the merciful


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human oracle+mesmerist 7/Hierophant 2 AC 20/tch13/ff17 ~ Init +5 - Per +10 ~ HP 65/65 ~ CMB +5/CMD18 ~ F+6 R+10 W+15 (+2 vs spells , SLA, Su)

As the light from her torch reaches her, Vatilda finds her target mid swing and with a slight adjustment... connects.

1d8 + 2 + 1 ⇒ (3) + 2 + 1 = 6 damage
crit confirm: 1d20 + 5 + 1 + 1 ⇒ (2) + 5 + 1 + 1 = 9


Goblin NPC

The dagger wielding goblin crumples to the ground bleeding out profusely. Leaving the boss goblin hovering by himself.


Evil GM

RD 23: Actions remaining

Karnog -
GB Boss -
Rammellorn -
Varl -


Goblin NPC

RD 23: Goblin Boss

The hovering goblin swings furiously at Malcolm, "If I die I take one of the cursed with me!"

greatsword: 1d20 + 8 ⇒ (19) + 8 = 27;damage: 1d10 + 4 ⇒ (4) + 4 = 8

Confirming Crit:

greatsword: 1d20 + 8 ⇒ (19) + 8 = 27;damage: 1d10 + 4 ⇒ (8) + 4 = 12

"The plaguebringer shall claim your filthy soul.


Evil GM

RD 23: Ramm and Varl

Varl continues to try to swim up to the surface.

swim: 1d20 + 3 - 6 ⇒ (8) + 3 - 6 = 5

His armor weighs him back down to the bottom of the stream.


Evil GM

D 23: Karnog still has a RD 23 action

RD 24:

Nibb - continues inspires courage
GB Bodyguards - dead
Malcolm -
Sheyan -
Vatilda -
Kalim -
GB Archers -
Argrim -
Karnog -

GB Boss -
Rammellorn -
Varl -

MAP RD 23


Evil GM

RD 24:

Nibb continues his inspiration but suddenly realizes he may be able to help out, and produces an Ear Piercing scream,

sonic: 2d6 ⇒ (1, 2) = 3

fort save: 1d20 + 9 ⇒ (17) + 9 = 26

The antipaladin saves from being dazed and halves the damage.

"I DID IT!"


Male Orc Druid 10

Sheyan recovers from his backswing and swings at the creatures shoulder

Att 1d20 + 4 + 1 ⇒ (14) + 4 + 1 = 19
Damage 1d8 + 1 + 1 ⇒ (5) + 1 + 1 = 7


Evil GM

Sheyan's attack misses the goblin boss.


HP 25/25 | AC 15 | Fort +5 Reflex +1 Will +1

Round 23

Argrim stays flanking with the king gobbo and looks for another opening.
____________________________________________
Protection from Evil round 22
Bless round 23
defensively attack AE10: 1d20 + 4 + 1 - 2 + 2 + 1 ⇒ (15) + 4 + 1 - 2 + 2 + 1 = 21
if hit, damage: 1d8 + 2 + 1d6 + 1 ⇒ (3) + 2 + (3) + 1 = 9
current AC 24/19/17, deflect one melee hit per round with free hand


Male Human (Varisian) Paladin/9 Warrior of the Holy Light/HP: 90/93/AC: 21(22)/CMB: 15/CMD: 27/Init: 2/Perc: 7

Round 24, AC: 14, Lay on Hands: 2/3, Smite Evil, Inspired, Flanking, HP: 18/35

Malcolm lays hands on himself swiftly, then continues to smite the antipaladin.

Lay on Hands: 1d6 ⇒ 4

My soul will rest with Abadar, and yours the darkness!

BS ATT: 1d20 + 2 + 2 + 1 ⇒ (14) + 2 + 2 + 1 = 19
BS DAM: 1d10 + 4 + 3 + 1 ⇒ (1) + 4 + 3 + 1 = 9


Evil GM

Malcolm's attack misses.


Evil GM

karnog still has a RD 23 action.

RD 24 Actions remaining
Vatilda -
Kalim -
GB Archers - dead
Karnog -
GB Boss -
Rammellorn -
Varl -


Evil GM

RD 24: Kalim

now that there is light he casts acid splash I think this is his last for the day

att: 1d20 + 2 ⇒ (6) + 2 = 8;damage: 1d6 ⇒ 2

It fizzles out.


human oracle+mesmerist 7/Hierophant 2 AC 20/tch13/ff17 ~ Init +5 - Per +10 ~ HP 65/65 ~ CMB +5/CMD18 ~ F+6 R+10 W+15 (+2 vs spells , SLA, Su)

Round 24

Vatilda spins around to see what goblins still stand. Seeing the remaining foe surrounded by wounded allies, she moves to assist with divine energy.
She mutters "Intot Engrada..." as she taps Sheyan on the shoulder.
5'step to AE,8 + stow mace
Cast Cure Light Wounds on Sheyan 1d8 + 3 ⇒ (6) + 3 = 9


HP 25/25 | AC 15 | Fort +5 Reflex +1 Will +1
baldwin the merciful wrote:
Malcolm's attack misses.

Did Argrim hit?


Evil GM

RD 24: update

Nibb - continues inspires courage, EPS for 1 Hp
GB Bodyguards - dead
Malcolm - missed
Sheyan - missed
Vatilda - cured sheyan 9 HP
Kalim - missed Acid splash
GB Archers - dead
Argrim - Hit! I was waiting to reveal till it was closer to your initiative. 4 HP of damage (he has DR5)
Karnog -

GB Boss -
Rammellorn -
Varl -

The goblin boss looks battered but he is still hovering.

It's my game night so I'm going to off line. I'll probably check in. Hopefully Karnog checks in and takes his two actions. If he hasn't, I'll DMPC both round actions before the Goblin Boss attacks.


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

Sorry, worked 0900-0200 yesterday.

Karnog fires at the boss goblin again. 1d20 + 6 ⇒ (13) + 6 = 19 attack; 1d8 + 1 ⇒ (5) + 1 = 6

1d20 + 6 ⇒ (12) + 6 = 18 attack; 1d8 + 1 ⇒ (8) + 1 = 9 second attack


Male Orc Druid 10

Oh man this guy is tough. Hmm, might be easier if we trip him. It's hilarious if you're completely surrounded and try to stand up, rediculous AoO from everywhere


Male Human (Varisian) Paladin/9 Warrior of the Holy Light/HP: 90/93/AC: 21(22)/CMB: 15/CMD: 27/Init: 2/Perc: 7

I think that he is floating slightly above us...not sure if trip works in that scenario?


Evil GM

He is hovering, so tripping will not work. He is touch but he is badly injured. It's the battle between opposites: Good v. Evil, Paladin v. Antipaladin.


Goblin NPC

RD 24: Goblin Boss

Seeing the odds of success turn against him the hovering goblin swings with renewed vigor at Malcolm,

greatsword: 1d20 + 8 ⇒ (1) + 8 = 9;damage: 1d10 + 4 ⇒ (1) + 4 = 5

fumble: 1d20 + 4 ⇒ (1) + 4 = 5

The divine grace of Abadar deflects the fatal blow as the greatsword drops to the ground.


Evil GM

RD 24: Ramm and Varl

Varl continues to tries to push up from the bottom of the stream as the current begins to wear his body.

swim, rope guide: 1d20 + 3 - 6 + 2 ⇒ (18) + 3 - 6 + 2 = 17

He pushes up off the bottom towards the surface.


Evil GM

RD 25:

Nibb - continues inspires courage,
GB Bodyguards - dead
Malcolm -
Sheyan -
Vatilda -
Kalim -
GB Archers - dead
Argrim
Karnog -
GB Boss -
Rammellorn -
Varl -

MAP RD 25


Evil GM

RD 25: Nibb

The embolden bard continues his inspiration of courage but tries his ear piercing scream once again,

EPS, sonic: 2d6 ⇒ (1, 2) = 3

fort save: 1d20 + 9 ⇒ (15) + 9 = 24

"Take that every bit helps!


Male Human (Varisian) Paladin/9 Warrior of the Holy Light/HP: 90/93/AC: 21(22)/CMB: 15/CMD: 27/Init: 2/Perc: 7

Round 25, AC: 14, Lay on Hands: 2/3, Smite Evil, Inspired, Flanking, HP: 18/35

Malcolm sees the weapon fall, and he attempts to finish off the enemy.

Abadar knows your imperfections!

BS ATT: 1d20 + 2 + 2 + 1 ⇒ (15) + 2 + 2 + 1 = 20
BS DAM: 1d10 + 4 + 3 + 1 ⇒ (5) + 4 + 3 + 1 = 13


Goblin NPC

The goblin cackles gleefully as the do-gooder barely misses.

Where's the ole magic missile spell when you need one?


Male Orc Druid 10

Seeing Malcolm is causing far more damage, Sheyan focuses on heli\ping him to land his blows

Aid Malcolm 1d20 + 4 + 1 ⇒ (7) + 4 + 1 = 12


human oracle+mesmerist 7/Hierophant 2 AC 20/tch13/ff17 ~ Init +5 - Per +10 ~ HP 65/65 ~ CMB +5/CMD18 ~ F+6 R+10 W+15 (+2 vs spells , SLA, Su)

Round 25

Vatilda moves again with the intention of healing the freed human, but cannot resist blasting the smug goblin first.
She fires a dark bolt from her palm. "Iks vor mog, gorcha"

eldritch bolt: 1d20 + 4 ⇒ (13) + 4 = 17 touch attack
damage if hits: 1d8 + 1 ⇒ (8) + 1 = 9
(moved to AE,8 last round... moving to AD,9 this round)


Goblin NPC

Vatalda's bolt strikes the fiend and it flops on the ground, not moving.

What are you all doing?


Evil GM

Ramm eventually manages to get varl back on land.


HP 25/25 | AC 15 | Fort +5 Reflex +1 Will +1

Argrim will ensure the fiend is dead by striking him again with a flank of course... not a coup de grace that takes time. Then look around to survey the lair without a battle to distract him.


Male Human (Varisian) Paladin/9 Warrior of the Holy Light/HP: 90/93/AC: 21(22)/CMB: 15/CMD: 27/Init: 2/Perc: 7

Malcolm searches the remaining prisoners, and he assists Sheyan in freeing his dogs.

We need to shore that bridge up so that I can return to the other side for my gear.

I am Malcolm Cavendish, Warrior of the Holy Light for Abadar. I thank you all for arriving when you did and assisting me in my escape. We are cartographers run astray from our task. What brings you down to these depths?


HP 25/25 | AC 15 | Fort +5 Reflex +1 Will +1

The children prisoners! Argrim replies to Malcolm looking for them first after the fiend's head separates from his shoulders.


Evil GM

A quick view of the cavern reveals two small children, approximately 10 and 4, together in cage (AH,11), there is middle aged man chained to the wall (AF,11) his clothes are tattered but once were finely woven, and a young lady who is chained to the wall by the throne (AH,7).

The throne its self is medium sized wooden chair with a torn velvet cushion. There are two fancy looking small chest next to the throne.

Near the cage that Malcolm was in a large pile of armor, weapons, gear and clothing is located that belong to Malcolm and Sheyan.

Sheyan's wolves are in a single medium sized cage that is locked with a nice lock.

There are several bundles of weapons and items on the table near the wolves and a long crate under the table.

Through the cavern there are stores, provision, small weapons and several wooden planks (15 ft long).


Evil GM

We've had non-stop battle for quite some time, this is a good opportunity for roleplaying.


"Y..y..ou came for us? Ta rrrrescue us or sell us?' the larger of the children whimper. She tries to shieled the much smaller child from any harm.


Male Orc Druid 10

Sheyan looks at the carnage around them for a moment, then goes to where his wolves are caged. He finds the nearest bludgening weapon and strikes at the lock

Str Check 1d20 + 2 ⇒ (10) + 2 = 12

"I am Sheyan, and this is Kio and Teima" he says as he tries to open the cages. "Get the prisoners free"


Evil GM

There is a loud clank but the lock remains fastened.


Male Human (Varisian) Paladin/9 Warrior of the Holy Light/HP: 90/93/AC: 21(22)/CMB: 15/CMD: 27/Init: 2/Perc: 7

Check the body of the antipaladin or the two small chests. There is bound to be a key, or set of them in there. Agrim, are they trapped?

He goes to the oldest girl.

I am Malcolm, and we will free you. You have nothing to fear.


HP 25/25 | AC 15 | Fort +5 Reflex +1 Will +1

"Aye, wee one. Let me get you two out of there." Argrim wipes his battleaxe on the fiend's headless body and stows it. He pulls out his tools and takes his time looking for traps and unlocking the cage, in order to avoid any further danger.

Argrim replies to the loud clank over his shoulder, "leave the locks to me unless you find the keys. Secure the area, look for magic, and ask the prisoners if they saw any traps."
______________________________________
Perception take 20 vs. traps +8=28
Disable Device take 10 first +11=21
Then, Disable Device take 20+11=31


Evil GM

Argrim you study the cage lock and realize it is not trapped, you easily work it open right as Malcolm finds a set of keys on the antipaladin. The human has a half crooked smile his eyes plea of assistance, I'mth Thhhomas." It is apparent that he has a broken jaw and missing sever teeth.


She weeps and hugs her sister. "We're goin' home Sissy. Is mamma ok and where's dad at?" Here eyes looking at the feet on the other side of the throne.


human oracle+mesmerist 7/Hierophant 2 AC 20/tch13/ff17 ~ Init +5 - Per +10 ~ HP 65/65 ~ CMB +5/CMD18 ~ F+6 R+10 W+15 (+2 vs spells , SLA, Su)

Vatilda returns to normal... the darkness fades from her eyes, and the power of speech returns fully to her control.
She inspects Thomas's jaw, then scans over the others to make sure none have sustained more serious injuries before assisting with the last bit of her divine healing energy.

She musters a comforting smile. "Hello Thomas. I am Vatilda, and these are my friends. We will assist you however we can to get you safe." She fills her waterskin with a minor conjuration of water, and passes it around to the freed captives.

After she finishes with the injuries, she nods in acknowledgement of introduction to Malcolm, Sheyan, and the two wolves.


Evil GM

"Thhhhhhhank you, dey were gonna sell usth in the dungeon." Thomas tries to enunciate. "Where'd ya come from?"


Male Orc Druid 10

Sheyan takes a moment to whisper something in a strange language to his wolves. He stays down next to the dark one as the light one walks around "I am from nowhere in particular" he takes in the rest of the prisoners "We need to get you all out of here before anything else comes along. There are things just as foul, and worse, lurking about"


Female Allosaurus Druid Companion 9

The light furred wolf makes its way over to the children, sitting down next to the smaller one and nuzzling her hand. She almost seems as docile as a lord's dog


Male Allosaurus Druid Companion 9

As Teima makes friends, Kio, the darker wolf has his fur on end as he looks around at all the new arrivals. You hear a low growling come from him that quickly stops, and if you look closely you can see Sheyan has a fistful of his fur now


HP 25/25 | AC 15 | Fort +5 Reflex +1 Will +1

"Got it! Ah, the keys. Even quicker." Argrim says to no one in particular.

He starts walking around looking for traps and secret doors and accounting the loot. Over his shoulder, but replying to Sheyan who he doesn't remember if he was introduced, he says, "I'm sorry Mr. Wolf. We're going to rest here before leaving. We've rested a couple times down here, and we need it before attempt to return. Have any of you prisoners seen any traps or secret compartments? I suppose those planks were used to bridge the water, right? And what have you heard about that dungeon." Constantly in motion, Argrim searches for things useful.


Evil GM

everyone can make three appraise checks.

For those that can detect magic make 3 rolls along wiht 3 spellchraft rolls for me.

there is quite a bit of treasure down here.

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