Nibbfir Grumepgarth |
Assuming that Nibb is in melee range from Rammellorn...
Nibb use a charge of the CLW wand on Rammellorn, hoping to heal the arrow wound.
Whisphered:"For now, Brother Karnog is right. Is better if we do a slight tactical retreat..."
Cure Light Wounds: 1d8 + 1 ⇒ (8) + 1 = 9
baldwin the merciful |
As the fog rolls in Rammellorn will blindly try to whack at the archer.
long axe: 1d20 + 6 ⇒ (1) + 6 = 7;damage: 1d12 + 7 ⇒ (9) + 7 = 16
miss chance 20%: 1d100 ⇒ 27
His attack missed
Caltrop attack on Rammellorn:
caltrop: 1d20 ⇒ 18
Excludes armor, shield and dodge but he gets a +2 for boots. His AC is 13 +2 for the boots.
The caltrop strike for 1 HP of damage. His speed is reduced by half because its foot is wounded. This movement penalty lasts for 24 hours, until the creature is successfully treated with a DC 15 Heal check, or until it receives at least 1 point of magical healing. A charging or running creature must immediately stop if it steps on a caltrop
dex check to drop weapon: 1d20 + 2 ⇒ (19) + 2 = 21
He hangs on his long axe.
baldwin the merciful |
Karnog Kegmeister |
Mist centered on the W/X line between Rammelorn and myself
Once the mist is in place, Karnog taps Ram on the shoulder and tells him, "Brother, let us withdraw for now..."
Karnog Kegmeister |
1d8 + 1 ⇒ (3) + 1 = 4 CLW from Scroll on Rammelorn if he simply will not fall back.
baldwin the merciful |
RD 6: GB Archer
the archer randomly lets two arrows fly:
Rapid shot: 1d20 + 9 - 2 ⇒ (4) + 9 - 2 = 11;damage: 1d6 + 1 ⇒ (1) + 1 = 2
1 Ramm, 2 karnog: 1d2 ⇒ 1
miss chance 50% and lower: 1d100 ⇒ 84
Rapid shot: 1d20 + 9 - 2 ⇒ (15) + 9 - 2 = 22;damage: 1d6 + 1 ⇒ (6) + 1 = 7
1 Ramm, 2 karnog: 1d2 ⇒ 1
miss chance 50% and lower: 1d100 ⇒ 77
baldwin the merciful |
You woke yesterday with terrible headache and your wounds were festering, stripped down to your loin cloth and in 7 by 7 foot cage. Over the next day you have been drifting in and out of sleep due to the severity of your wounds but now you have finally been able to heal yourself fully. The sound of goblin squawking was been constant, you can see another cage that holds two small children nearby. The Cavern itself is quite large. The sound of battle is nearby an misty cloud has filled the entry tunnel of the cavern. Your gear is laid out against the wall 10 feet away.
baldwin the merciful |
Unless I'm told otherwise, I will assume that the mist is going to delay Nibb,Vatilda and Kalim's actions.
RD 7:
Nibb -
GB Bodyguards - hold
Vatilda -
Kalim -
GB Archers - steps on caltrop
Argrim -
Karnog -
GB Boss
Rammellorn -
Varl - waits for Argrim
Rd 7: The archer stops shooting and yells as he steps on a caltrop.
"itya bak ni"
Karnog, Ramm, and Kalib make a sound perception check.
Argrim you are able to find a smaller cast of oil that will fit through the narrow tunnel and you can get it back to Varl, if you choose.
baldwin the merciful |
Karnog Kegmeister |
1d20 + 6 ⇒ (7) + 6 = 13 perceeption
Vatilda Lateef |
Karnog Kegmeister |
"Grr....stupid blasted goblins....stupid blasted caltrops..."
baldwin the merciful |
RD 7: DMPC Rammellorn
"Continue forward!"
As he swings wildly in the direction that he was previously attacking.
caltrop: 1d20 ⇒ 12
Excludes armor, shield and dodge but he gets a +2 for boots. His AC is 13 +2 for the boots.
After Rammellorn swings he has another perception check:
perception: 1d20 + 4 ⇒ (19) + 4 = 23
"Damn thing moved!"
Argrim |
Round 8
Argrim double moves behind Varl. "What's all this mist? Have you used the flat of your shields to clear the caltrops, yet? Are we ready for Varl to detonate the barricade?"
____________________________________________
Protection from Evil round 6
double move action
baldwin the merciful |
RD 8: update
Nibb -
GB Bodyguards - hold until there is breach
Vatilda -
Kalim -
GB Archers - hold actions for breach
Argrim - double moves behind Varl
Karnog -
GB Boss - holds actions for breach.
Rammellorn - begins to scrape caltrops away with shiled pushing them to next tot the wall.
Varl - passes oil up to Karnog
Since the scene is really packed at a bottleneck, unless Nibb, Vatilda or Kalim say otherwise, we will move to those characters close to the barricade. the arrows have stopped firing.
Right now, Rammellorn has cleared caltrops fromt he hex he was in, there is barricade in front. Varl is handing the cast of oil towards Karnog.
baldwin the merciful |
RD 8: DMPC Rammellorn
Rammellorn clears the caltrops with his shield in the hex he is located in. He pushes the sharp instruments up against the wall. He notices he has not heard the bow twang, in dwarven he says, "He moved." he pants a bit, "Let's clear some of this stuff by hand and use the oil in the cavern. We can push it in the corner some to get around the bend."
Karnog Kegmeister |
"Okay, Rammellorn. Get those barrels out of the way, would you?"
Karnog takes the cask of oil (one handed carry?) and steps back to allow his stronger brethren access to the blockade.
baldwin the merciful |
It'll need to be two handed but I get the point. Rammellorn's begins to push the crates against the wall this in turn scraps the caltrops further away. There is opening now a breach! Unfortunately, vision is limited with the mist!
RD 9:
Nibb -
GB Bodyguards -
Vatilda -
Kalim -
GB Archers -
Argrim -
Karnog -
GB Boss -
Rammellorn -
Varl -
I updated the map to show that the barrels/crates were pushed in the corner.
Karnog has the oil barrel in his hands ready to let it roll and burn, if necessary.