Rappan Athuk set in Nirmathas, Golarion

Game Master baldwin the merciful


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Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

Karnog is AC 9 vs touch attacks, taking 11 acid damage.

Current HP 94/112 (120/138) (#s are with Righteous Might)

"Bah! Your feeble magic cannot defeat the power of goodness and justice! Come face your end, betrayer of the Heaven. I long to send you back home, to answer for your crimes and treachery."


Male Drow Sorcerer 7/ Fighter 1/ Eldritch Knight 8 AC25(29)/T16/F20(24), SR 22, Acid Res 20, Perc +12, Saves F+11/R+12/W+10(18 vs mind effect), HP 116

yes sr


female Human (Taldorian)
Spoiler:
AC 21/T13/FF17 HP54/108 F+8 R+14 W+10 Init +4 Perception +17
Bard 5/Evangelist 10
Spells:
I:6 II:7 III:3/5 IV:4

Gulping Felicitas takes a step forward and tries to glitterdust the fallen one.DC13 will resist


Evil GM

Will save: 1d20 + 12 ⇒ (16) + 12 = 28


AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 15/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16

No SR for Kalim, though his poor tumor has it. And current ac is 26. Is Kalim charmed or something? I'm on a vacation and easily confused.


Evil GM
Kalim Gudlavaletti wrote:
No SR for Kalim, though his poor tumor has it. And current ac is 26. Is Kalim charmed or something? I'm on a vacation and easily confused.

No you were hit with two scorching rays (acid not fire based) 26 HP of damage. It was a range touch attack.


AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 15/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16

Ah, gotcha. Yikes! This is so badass.


Evil GM
Kalim Gudlavaletti wrote:
Ah, gotcha. Yikes! This is so badass.

I did suggest ways to flee. :-)


Evil GM

RD 3: Yellow (still incapable of action)

Blue:

Casts a spell while flying. The blackish tar-like substance hits Felicatas. Hold person.

DC 16 Will save.


Evil GM

RD 4:

Desmond - Stunned

Red enemy - dead

Felic -

Grung -

Kalim -
Mindflayer - dead
Karnog -
Nym - stunned

LORD NAPHRATHOTH
yellow enemy - incapacitated
blue enemy

RD 4 Map

*I added a blue halo around Lord Naphathoth.


HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10

Grung takes a step east and attacks, starting on the one nearest Nym

Croaker: 1d20 + 25 + 2 + 3 - 4 ⇒ (6) + 25 + 2 + 3 - 4 = 32 for 1d10 + 12 + 2 + 2 + 8 ⇒ (6) + 12 + 2 + 2 + 8 = 30
Croaker: 1d20 + 20 + 2 + 3 - 4 ⇒ (1) + 20 + 2 + 3 - 4 = 22 for 1d10 + 12 + 8 + 2 + 2 ⇒ (5) + 12 + 8 + 2 + 2 = 29
Croaker: 1d20 + 2 + 3 + 16 - 4 ⇒ (2) + 2 + 3 + 16 - 4 = 19 for 1d10 + 12 + 2 + 2 + 8 ⇒ (3) + 12 + 2 + 2 + 8 = 27


HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10

1d20 + 2 ⇒ (8) + 2 = 10 holds on to my weapon


Evil GM

Grung almost drops his Croaker but manages to hang on. Two of his attacks hit and two more enemy drop (f:6 and H:6). He is set on clearing out the fodder.

F:7 is the last remaining skeleton and I:6 yellow leader is up but incapacitated.

B:10 blue leader spellcaster is still up.

Lastly B: 6 is the flying fallen angel. (main Baddie)


Evil GM

Updated RD 4 Map

RD 4:

Desmond - Stunned

Felic -

Grung - destroyed two more skellies

Kalim -

Karnog -
Nym - stunned

LORD NAPHRATHOTH
yellow enemy - incapacitated
blue enemy

*Felic has a save to perform. 16 Will save


AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 15/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16

Kalim stretches his arms to cast Enlarge Person on Prince Grungsdi. "Bring this fallen one even lower, Your Highness."


female Human (Taldorian)
Spoiler:
AC 21/T13/FF17 HP54/108 F+8 R+14 W+10 Init +4 Perception +17
Bard 5/Evangelist 10
Spells:
I:6 II:7 III:3/5 IV:4

Will: 1d20 + 10 ⇒ (18) + 10 = 28
Starting her performance once again and casting heroism on herself.


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

Karnog concentrates and sends forth a pulse of white light, helping protect and aid all allies within 30'.

For the next 13 rounds, all allies within 30' gain +2 deflection to AC & CMD, as well as resist energy (all) 5.

"Now your reign in this lightless pit comes to an end, traitor angel. King Grungsdi will chop your blackened wings from your shoulders, while the righteous hammer of Torag will crush your bones to paste!"

Current Effects: Righteous Might RD 2/16. Protective Aura RD 1/13. Inspire Courage +3. Bear's Endurance potion RD 4/30. Current AC: 27, DR 10/evil. HP: 136/154


Male Drow Sorcerer 7/ Fighter 1/ Eldritch Knight 8 AC25(29)/T16/F20(24), SR 22, Acid Res 20, Perc +12, Saves F+11/R+12/W+10(18 vs mind effect), HP 116

Nym continues to not move stairing blankly.


Current hp 85
Current stone skin 81
Current AC 21
Blur 20% miss chance
SR 19
Bonus from song (not sure what bonus it is)
Current STR 6 (down from 10)


female Human (Taldorian)
Spoiler:
AC 21/T13/FF17 HP54/108 F+8 R+14 W+10 Init +4 Perception +17
Bard 5/Evangelist 10
Spells:
I:6 II:7 III:3/5 IV:4

+3 to hit, damage and fear saves


Evil GM

RD 4:

Desmond - Stunned

Felic - cast heroeism on herself

Grung - destroyed two more skellies

Kalim - cast enlarge on King Grung

Karnog - casts righteous might
Nym - stunned

LORD NAPHRATHOTH
yellow enemy - incapacitated
blue enemy


Evil GM

RD 4:Lord Naphrothoth

Lord Naphrothoth has an unholy chuckle, "To the slave pits and a life of torment." He then releases an unholy blast and his evil radiance swamps the area.

Everyone takes the following damage and is blinded for the following time in minutes. A DC 22 reflex halves the damage and avoids the blindness.

damage: 15d6 ⇒ (5, 5, 3, 1, 2, 1, 1, 6, 6, 4, 6, 1, 2, 6, 4) = 53

minutes: 3d6 ⇒ (5, 2, 1) = 8


Evil GM

RD 4: blue enemy

The sole remaining cleric releases a negative energy to harm his opponents, it catches Felic, Karnog, kalim, and Desmond.

channel inflict wounds: 3d6 ⇒ (3, 5, 5) = 13

*Will save DC14 for half damage.


Evil GM

RD 5:

Desmond - Stunned

Felic -
Grung -

Kalim -
Karnog -
Nym - stunned

LORD NAPHRATHOTH
blue enemy

RD 5 Map

*I cleaned up the map and moved the destroyed enemies to the side.

Nym and Des this is RD 4 of 6 for the stunned.


Evil GM

Everyone make sure you HPs are up to date.


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

1d20 + 8 + 2 - 1 ⇒ (5) + 8 + 2 - 1 = 14 reflex Fail, -53hp & blind
1d20 + 17 ⇒ (15) + 17 = 32 will Success, -7hp

Current Effects: Righteous Might RD 2/16. Protective Aura RD 1/13. Inspire Courage +3. Bear's Endurance potion RD 4/30. Current AC: 27, DR 10/evil. HP: 76/154. Blinded 8 minutes


HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10

how high up is the angel


HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10

1d20 + 10 ⇒ (12) + 10 = 22 Ref
1d20 + 11 ⇒ (5) + 11 = 16 will

33 damage


AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 15/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16

Reflex: 1d20 + 6 ⇒ (14) + 6 = 20

Kalim screams in agony as the evil power snuffs out his life. "No! The Void! I'm not ready!"


female Human (Taldorian)
Spoiler:
AC 21/T13/FF17 HP54/108 F+8 R+14 W+10 Init +4 Perception +17
Bard 5/Evangelist 10
Spells:
I:6 II:7 III:3/5 IV:4

Refl: 1d20 + 13 + 2 ⇒ (8) + 13 + 2 = 23
Will: 1d20 + 10 + 2 ⇒ (16) + 10 + 2 = 28
With a quick incantation she moves to Karnog and heals him CMW: 2d8 + 3 ⇒ (1, 1) + 3 = 5
54 damage


female Human (Taldorian)
Spoiler:
AC 21/T13/FF17 HP54/108 F+8 R+14 W+10 Init +4 Perception +17
Bard 5/Evangelist 10
Spells:
I:6 II:7 III:3/5 IV:4

54/97Hp so 43 damage taken so far


Male Drow Sorcerer 7/ Fighter 1/ Eldritch Knight 8 AC25(29)/T16/F20(24), SR 22, Acid Res 20, Perc +12, Saves F+11/R+12/W+10(18 vs mind effect), HP 116
baldwin the merciful wrote:

RD 4:Lord Naphrothoth

He then releases an unholy blast and his evil radiance swamps the area.

SR? And I assume Stun = no save


Male Human Unchained Rogue 16 AC 35/23/25 Perc +21 (+8 vs traps) Saves 11/21/10 HP 142/142
Active Buffs:
Heroes Feast, Fly, Resist Fire 30, Invisibility, Reduce Person

Reflex: 1d20 + 17 ⇒ (12) + 17 = 29 +evasion takes no damage
Will: 1d20 + 7 ⇒ (6) + 7 = 13

Will get HP up to date shortly. This stun is brutal.


Evil GM
Nym Omriwin wrote:
baldwin the merciful wrote:

RD 4:Lord Naphrothoth

He then releases an unholy blast and his evil radiance swamps the area.

SR? And I assume Stun = no save

No SR on the unholy blast. Its basically a much stronger limited channeling harm ability.

The original stun was from the mindflayer mental blast. Yes that was brutal.


Evil GM
Felicitas Sweetfingers wrote:

[dice=Refl]1d20+13+2

[Dice=Will]1d20+10+2
With a quick incantation she moves to Karnog and heals him [dice=CMW]2d8+3
54 damage

I think this was meant for Kalim, nor Karnog.


Male Human Unchained Rogue 16 AC 35/23/25 Perc +21 (+8 vs traps) Saves 11/21/10 HP 142/142
Active Buffs:
Heroes Feast, Fly, Resist Fire 30, Invisibility, Reduce Person

Alright Des is down 47 hp unless I managed to miss any healing done.


female Human (Taldorian)
Spoiler:
AC 21/T13/FF17 HP54/108 F+8 R+14 W+10 Init +4 Perception +17
Bard 5/Evangelist 10
Spells:
I:6 II:7 III:3/5 IV:4

Yes of course! Stupid cellphones and autocorrect!"


Male Drow Sorcerer 7/ Fighter 1/ Eldritch Knight 8 AC25(29)/T16/F20(24), SR 22, Acid Res 20, Perc +12, Saves F+11/R+12/W+10(18 vs mind effect), HP 116

Current hp 32
Current stone skin 81
Current AC 21
Blur 20% miss chance
SR 19
Bonus from song (not sure what bonus it is)
Current STR 6 (down from 10)


Blind 8 minutes?


Male Drow Sorcerer 7/ Fighter 1/ Eldritch Knight 8 AC25(29)/T16/F20(24), SR 22, Acid Res 20, Perc +12, Saves F+11/R+12/W+10(18 vs mind effect), HP 116

ref: 1d20 + 9 ⇒ (19) + 9 = 28

just in case, because stun doesn't say anything about saves and I wanted to roll dice


Evil GM

RD 5: update

Desmond - Stunned

Felic - heal kalim of 54 HP
Grung -

Kalim -
Karnog -
Nym - stunned

LORD NAPHRATHOTH
blue enemy


AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 15/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16

spellcraft what did he almost kill me with? : 1d20 + 15 ⇒ (1) + 15 = 16 vs SR: 1d20 + 13 ⇒ (17) + 13 = 30enervation touch to hit: 1d20 + 10 ⇒ (12) + 10 = 22

Kalim, after another near death experience tries to figure out how Nahparoth almost killed him. He then tries to enervate him.


AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 15/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16

negative levels if that hits and makes it through : 1d4 ⇒ 2


HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10

oh I'm sorry I didn't realize I was up! Ill post later, I'm off to an interview


HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10

sorry it was a long day


HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10

Grung moves and takes swing at the fallen angel

Croaker: 1d20 + 25 - 4 + 2 + 2 ⇒ (18) + 25 - 4 + 2 + 2 = 43 for 2d8 + 14 + 8 + 2 + 2 ⇒ (1, 7) + 14 + 8 + 2 + 2 = 34

I believe someone blesses my weapon as well...


Evil GM

Grung chops at the fallen angel but it appears as if small chunks of stone chip off the creature. Grung growls as he reconzies the protection the creature has...stoneskin.

Kalim you think this fallen angle hit you will some sort of amplified unholy channel. I don't have the creatures stats in front of me to see what if anything happens from your attack.

Felc and Karnog:
You all were actually hit with "Unholy Blast" which is a cone shape channel that adds to the damage and blinds.

For those Blinded:

Blinded:

The creature cannot see. It takes a –2 penalty to Armor Class, loses its Dexterity bonus to AC (if any), and takes a –4 penalty on most Strength– and Dexterity-based skill checks and on opposed Perception skill checks. All checks and activities that rely on vision (such as reading and Perception checks based on sight) automatically fail. All opponents are considered to have total concealment (50% miss chance) against the blinded character. Blind creatures must make a DC 10 Acrobatics skill check to move faster than half speed. Creatures that fail this check fall prone. Characters who remain blinded for a long time grow accustomed to these drawbacks and can overcome some of them.


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

Grr...I have Blindness/Deafness and an open 3rd level slot, but not remove blindness prepared! Stupid Orcus place!

Hearing Grungsdi engage with the flying fallen angel, Karnog draws a potion of CCW and drinks it, taunting the creature as he does.

"And now your time has come, foul former angel. Now you fall to the blade and hammer of true, righteous, good dwarves and their allies!"

4d8 + 7 ⇒ (8, 4, 1, 5) + 7 = 25 HP healed

HP 101/154, blinded for 8 min.


Male Drow Sorcerer 7/ Fighter 1/ Eldritch Knight 8 AC25(29)/T16/F20(24), SR 22, Acid Res 20, Perc +12, Saves F+11/R+12/W+10(18 vs mind effect), HP 116

just curious does the blindness affect nuetrals. Alot of times the secondaries don't.


Evil GM
Nym Omriwin wrote:
just curious does the blindness affect nuetrals. Alot of times the secondaries don't.

Yes this affects neutrals


Evil GM

Kalim roll a d100 for your blindness on the attack.

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