Rappan Athuk set in Nirmathas, Golarion

Game Master baldwin the merciful


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AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 105/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16

1d100 ⇒ 11


AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 105/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16

Just realized I didn't roll Kalim's blindness will save cause I thought he was dead. Can I roll it? If it's too late no worries.


Evil GM
Kalim Gudlavaletti wrote:
Just realized I didn't roll Kalim's blindness will save cause I thought he was dead. Can I roll it? If it's too late no worries.

the reflex save was for the blindeness too. A successful save equals half damage and avoid blindness.

Kalim's ray shoots off just past Karnog's right ear barely missing him and completely missing the fallen angel.


Evil GM

Grung your attack dings it's skin and you realize it's steathed in a stone skin like you are.

RD 5: update

Desmond - Stunned

Felic - heal kalim of 54 HP
Grung - attacks 34 HP ding the stone skin

Kalim - wayward blind ray
Karnog - drinks cure potion
Nym - stunned

LORD NAPHRATHOTH
blue enemy


Evil GM

RD 5: LN

The fallen angel draws his brilliant unholy greatsword and growls, "FOOLS! Your feeble attempts to drain my powers are useless for the Mighty Orcus protects his true believers. Now you will taste MIGHT!"

He focuses on King Grung for now,

Attack 1: 1d20 + 25 ⇒ (8) + 25 = 33;damage: 2d7 + 17 ⇒ (6, 5) + 17 = 28;plus vs good: 2d6 ⇒ (3, 2) = 5

Attack 2: 1d20 + 20 ⇒ (6) + 20 = 26;damage: 2d7 + 17 ⇒ (6, 4) + 17 = 27;plus vs good: 2d6 ⇒ (1, 1) = 2

Attack 3: 1d20 + 5 ⇒ (16) + 5 = 21;damage: 2d7 + 17 ⇒ (5, 1) + 17 = 23;plus vs good: 2d6 ⇒ (6, 6) = 12

I just realized that he is large and has ten foot reach and I will make that chang on the next map.

I believe Grung's AC protects him this round. Make sure you track your stone skin.


Evil GM

The fallen angel sneers at the remaining squad lead and instructs, "Leave go gather troops and shackles there are going be new slaves for the pits." With that the blue squad leader departs the battle as ordered.


Evil GM

RD 6:

Desmond - Stunned

Felic -
Grung -

Kalim -
Karnog -
Nym - stunned

LORD NAPHRATHOTH
blue enemy

RD 5 Map

*I cleaned up the map and moved the destroyed enemies to the side.

Nym and Des this is RD 5 of 6 for the stunned.

RD 6 Map
*Grung I moved your closer to the fallen angel so your last attack would work.


Evil GM
baldwin the merciful wrote:

RD 5: LN

[dice=Attack 3]1d20+5;[dice=damage]2d7+17;[dice=plus vs good]2d6

Grung I miss typed his 3rd attack bonus. It should be 15, not 5. So, his roll total was 31. I still think that may miss you.


Evil GM

Felic
Grung
Kalim
Karnog

You are up.


HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10

Thank you, and yes they all miss

Grung grins as the attacks clang off his shield.

Gonna have to do better than that to face royalty


HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10

Croaker: 1d20 + 25 - 4 + 2 + 2 ⇒ (19) + 25 - 4 + 2 + 2 = 44 for 2d8 + 12 + 9 + 2 + 2 ⇒ (7, 4) + 12 + 9 + 2 + 2 = 36
Croaker: 1d20 + 20 - 4 + 2 + 2 ⇒ (18) + 20 - 4 + 2 + 2 = 38 for 2d8 + 12 + 9 + 2 + 2 ⇒ (2, 6) + 12 + 9 + 2 + 2 = 33
Croaker: 1d20 + 16 - 4 + 2 + 2 ⇒ (14) + 16 - 4 + 2 + 2 = 30 for 2d8 + 12 + 9 + 2 + 2 ⇒ (3, 8) + 12 + 9 + 2 + 2 = 36

To confirm Croaker: 1d20 + 25 - 4 + 2 + 2 + 4 ⇒ (15) + 25 - 4 + 2 + 2 + 4 = 44 for 4d8 + 24 + 18 + 4 + 4 ⇒ (2, 8, 6, 3) + 24 + 18 + 4 + 4 = 69

and somehow I think that might be the end of our Angel? Gotta love those crit feats :) muahahahahaha


Evil GM

Grung unleashes his furious attack and the stone skin shatters off .the 30 misses. Grung's attack barely nicks the angel.

He has DR too and you don't bypass the type. :-)


HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10

I think someone blessed my ax didn't they?


HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10

nope, but shouldn't he still have the stone skin since it only adds 10 DR per hit? Or did I miss a butt ton of hits


HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10

OH! My weapon is currently a +4 weapon due to warrior spirit. So that might overcome the DR


female Human (Taldorian)
Spoiler:
AC 21/T13/FF17 HP54/108 F+8 R+14 W+10 Init +4 Perception +17
Bard 5/Evangelist 10
Spells:
I:6 II:7 III:3/5 IV:4

Two questions. The 30 missed by how much. And and a hit of 105 damage "BARELY NICKS?"


Evil GM
Grungsdi wrote:
OH! My weapon is currently a +4 weapon due to warrior spirit. So that might overcome the DR

+4 doesn't get past the alignment DR.The DR is evil, so none of you will be able to get past it. To get past alignment based DR is +5 enhancement.


Evil GM
baldwin the merciful wrote:
Grungsdi wrote:
OH! My weapon is currently a +4 weapon due to warrior spirit. So that might overcome the DR
+4 doesn't get past the alignment DR.The DR is evil, so none of you will be able to get past it. To get past alignment based DR is +5 enhancement.

Your weapon did bypass the stoneskin but did not bypass his DR/evil. You did more damage than I originally calculated but he still has plenty of fight left in him.


Evil GM

"Your flesh will turn to rot soon enough mighty dwarf and you'll be the king under my mantle."


Evil GM

Felicitas, Kalim, and Karnog are up.


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +28 HP 157/157 |AC 26 / T 11/ FF 25 | Fort +18, Ref +10, Will +21|

Anyone but the righteously mighty, that is! Current Effects: Righteous Might RD 3/16. Protective Aura RD 2/13. Inspire Courage +3. Bear's Endurance potion RD 5/30. Stoneskin -20hp. Current AC: 27, DR 10/evil. HP: 101/154. Blinded 8 minutes

Hearing the fallen angel gloat so close by, Karnog grits his teeth in anger. Pulling another vial from his bag, he pulls the cork and downs another cure potion.

4d8 + 7 ⇒ (2, 6, 2, 7) + 7 = 24 CCW potion.

"Do your worst, foul creature. We will endure and overcome, as our Creator forged us to do!"


Male Human Unchained Rogue 16 AC 30/22/21 Perc +21 (+6 vs traps) Saves 9/18/8 HP 142/142

I have returned! Albeit still stunned!


Evil GM

Kalim and Felic you are up.


AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 105/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16

Kalim recasts communal stoneskin. "Can't see the damn thing ...hope this helps. .. "


Ssssssshtill alhiiive, hossssssht/massssshter. Let me be eyesssssh.


female Human (Taldorian)
Spoiler:
AC 21/T13/FF17 HP54/108 F+8 R+14 W+10 Init +4 Perception +17
Bard 5/Evangelist 10
Spells:
I:6 II:7 III:3/5 IV:4

Feli will cast summon monster 1 from a wand. Just to give karnog flanking bonus. A celestial eagle.


Evil GM
Felicitas Sweetfingers wrote:
Feli will cast summon monster 1 from a wand. Just to give karnog flanking bonus. A celestial eagle.

Felic spends her time casting from the wand and she shrugs as the spell fizzles and pops harmlessly. Then it dawns on her that the blasted area is shielded from summoning spells that are not evil in nature.


Evil GM

RD 6: LN

"Rotten royal flesh to gnaw on like jerk." His attention is on Grung for the time being.

Attack 1: 1d20 + 25 ⇒ (9) + 25 = 34;damage: 2d7 + 17 ⇒ (4, 4) + 17 = 25;plus vs good: 2d6 ⇒ (2, 3) = 5

Attack 2: 1d20 + 20 ⇒ (2) + 20 = 22;damage: 2d7 + 17 ⇒ (1, 4) + 17 = 22;plus vs good: 2d6 ⇒ (3, 1) = 4

Attack 3: 1d20 + 15 ⇒ (11) + 15 = 26;damage: 2d7 + 17 ⇒ (1, 7) + 17 = 25;plus vs good: 2d6 ⇒ (3, 3) = 6

*Crits with 19-20

I can't believe the cruddy rolls!!!!


Evil GM

I actually forgot that Karnog and Grung need to a Will save 25 because of it's aura of Evil. The others do not need to roll it yet since they are lower to the ground and aren't in his radiance.

Aura of Evil:
He radiates an aura in a 30 ft radius spread all around his body. Any non-good creature in the area must succeed on a DC 25 Will save or be overcome with awe and be unable to attack him that round.

Good creatures within the area must make a successful DC 25 Will save or be unable to even look at Naphrathoth for one day. An affected good creature functions as if blinded when attacking him. On a successful save, the creature is immune for one day.


Evil GM

RD 7:

Desmond - Stunned

Felic -
Grung -

Kalim -
Karnog -
Nym - stunned

LORD NAPHRATHOTH

Nym and Des this is round 6/6, so this is the last round of being stunned. Remember some of you may be blinded.


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +28 HP 157/157 |AC 26 / T 11/ FF 25 | Fort +18, Ref +10, Will +21|

1d20 + 17 + 2 ⇒ (16) + 17 + 2 = 35 will

Karnog shrugs off the malevolent aura.


Evil GM

I didn't have the heart to put everyone within the 30-foot aura. Even Baldwin the Merciless has a heart. HA!


HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10

sheesh. This guy sucks! Watch he is gonna have some other super power that Baldwin is just waiting to hit us with. Thankfully now hits!


HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10

so am I reading correct that if you are good their is a second effect? Or is that just a worse effect?


Evil GM
Grungsdi wrote:
so am I reading correct that if you are good their is a second effect? Or is that just a worse effect?

Good is a worse effect. Non-good are impacted one way and good is impacted the second way.


Evil GM
Grungsdi wrote:
sheesh. This guy sucks! Watch he is gonna have some other super power that Baldwin is just waiting to hit us with. Thankfully now hits!

He has quite a bit that is worse. I've warned, then warned a bit more to little avail. I've actually lightened up on the punches since you all decided to stand your ground.


HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10

1d20 + 11 + 2 ⇒ (19) + 11 + 2 = 32 will -2 if that is not an sla


HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10

sometimes folks need a good butt kicking! lol

Raaaahhhhrrr! Gnaw on croaker as I cram it down your throat! Grung roars as he shrugs off the hits once again, though one of them comes very close to breaching his defenses

Croaker: 1d20 + 25 - 4 + 2 + 2 ⇒ (20) + 25 - 4 + 2 + 2 = 45 for 2d8 + 13 + 8 + 2 + 2 ⇒ (6, 7) + 13 + 8 + 2 + 2 = 38
Croaker: 1d20 + 20 - 4 + 2 + 2 ⇒ (15) + 20 - 4 + 2 + 2 = 35 for 2d8 + 13 + 8 + 2 + 2 ⇒ (3, 5) + 13 + 8 + 2 + 2 = 33
Croaker: 1d20 + 16 - 4 + 2 + 2 ⇒ (18) + 16 - 4 + 2 + 2 = 34 for 2d8 + 13 + 8 + 2 + 2 ⇒ (5, 4) + 13 + 8 + 2 + 2 = 34

To confirm Croaker: 1d20 + 25 - 4 + 2 + 2 + 4 ⇒ (14) + 25 - 4 + 2 + 2 + 4 = 43 for 4d8 + 26 + 16 + 4 + 4 ⇒ (6, 2, 6, 6) + 26 + 16 + 4 + 4 = 70


Evil GM

The thunk of croaking connecting once lifts Grung's heart but his joy quickly fades as he realizes the creature is still combat ready. Although the fallen angel is showing significant signs of the tough battle. Clearly he underestimated the King of his clan.

You do notice that the fallen angel's flesh is regenerating at a fast rate.


HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10

Grung grunts in grudging respect

What a force for good this one must a been


Evil GM

Felic, Kalim, Karnog are up.


HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10

Bah its healing almost as fast as I can cut it!

is there a knowledge check to figure out how to stop the healing?


Evil GM
Grungsdi wrote:

Bah its healing almost as fast as I can cut it!

is there a knowledge check to figure out how to stop the healing?

Know religion since this is a fallen angel.


female Human (Taldorian)
Spoiler:
AC 21/T13/FF17 HP54/108 F+8 R+14 W+10 Init +4 Perception +17
Bard 5/Evangelist 10
Spells:
I:6 II:7 III:3/5 IV:4

Cursing Felicitas waves the wand again, but this time she calls a fiendish eagle.


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +28 HP 157/157 |AC 26 / T 11/ FF 25 | Fort +18, Ref +10, Will +21|

Kn: religion 1d20 + 7 ⇒ (16) + 7 = 23


Evil GM

Felicitas manages to manipulate her alignment and call forth another summoning spell to cast forth a fiendish eagle.

Have it make the Will save DC 25 to avoid it becoming awe struck.


Evil GM

Karnog:
You figure this creature is immune to ability damage, ability drain, acid, cold, evil spells, negative energy and petrification. You are pretty certain that it has resistance to other things but you didn't roll high enough to get that infromation.

As far as overcoming the regeneration this creature was created by evil and it will take some sort of strong evil alignment or weapon to bypass his regeneration.


female Human (Taldorian)
Spoiler:
AC 21/T13/FF17 HP54/108 F+8 R+14 W+10 Init +4 Perception +17
Bard 5/Evangelist 10
Spells:
I:6 II:7 III:3/5 IV:4

Will: 1d20 ⇒ 11


Evil GM
Felicitas Sweetfingers wrote:
[Dice=Will]1d20

Your fiendish eagle is awe-struck by the presence of the fallen angel. It retracts it's talons to signal it's submissiveness.


Evil GM

Kalim and Karnog are up.

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