Rappan Athuk set in Nirmathas, Golarion

Game Master baldwin the merciful


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AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 15/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16

Intimidation: 1d20 + 18 ⇒ (14) + 18 = 32

Kalim twirls his boar staff impressively before resheathing it. Tongues on again"I am Kalim the spearman. It is a great wish of mine to slay a hydra. All those decapitations ...delightful."


The goblins take notice at the Rawrrrr, but they nod in unison when Kalim does his spear twirl. "You wait, we sent for priest; Priest decide if you fight hydra."


Male, Ac 22,T16,FF18, F4,R6,W5, Fly 23, Dipl +9Perception 12, Stealth 17,UMD 13 SR 13 Ini+3 Faerie Dragon Familiar

Well better a one in a skill check than with certain saving throws


Male Human (Varisian) Paladin/9 Warrior of the Holy Light/HP: 90/93/AC: 21(22)/CMB: 15/CMD: 27/Init: 2/Perc: 7

Or you could simply let us pass now so that we can get to the work we all know needs doing - the death of the Hydra.

Diplomacy: 1d20 + 13 ⇒ (7) + 13 = 20

This is a real skill of Malcolm's, but this environment has not lent itself well to its usage.


Evil GM
Malcolm Cavendish wrote:

Or you could simply let us pass now so that we can get to the work we all know needs doing - the death of the Hydra.

This is a real skill of Malcolm's, but this environment has not lent itself well to its usage.

Being a pally in nest of evil can been boon or bust. :-)


AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 15/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16

In common, Kalim whispers, "I am merely a Spearman for now. Give as little information as necessary without lying. Unless you're good at lying."


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

Karnog grunts,looking surly and duergar.


Evil GM

About 15 minutes or so later a squad of golbins appear, including two who are wearing religious vestments and symbols. They begin to speak in undercommon to the group. "You come to fight hydra, no?" He pauses. "We take you to others, then decide if you fight hydra." They will lead you through an odd room where there are a number of priests praying with heavily armed hobgolblins lining the wall.

This cavern contains six 3 ft. wide circular openings in the cave floor.
Each opening belches forth a jet of flames every 4 to 5 minutes; thus, because the holes are on different schedules, one of the six holes is “flaming” about every 45 seconds.

Know-religion if you want to know the purpose of the room.

Eventually you pas through the room and make your way down a tunnel to a river. You're a the end of river that dumps into a vast lake. There appears to be an island in the middle of the lake but its too dark and far to make out detail. Two hobgoblin guards lead the way and begin to step on a row of stepping stones into the unholy lake. There is a rope for guidance. Every needs to ACRO DC 10 to cross with using the rope, if you fail it's reflex 15 to catch yourself before falling into the river/lake.

Across the river the steps lead to a dock. This cave is guarded by 1 goblin cleric and 8 goblin fighters. The western edge of the chamber is open and faces out to the lake. Two rowboats are tied to a stone dock that juts off this side of the cave. A 10 ft. high natural rock platform stands in the southwestern portion of the cave. Two rope ladders are hung on the north and east faces of the platform, allowing for easy access to its top.

I'll tty to get a map up this morning.


Evil GM

Current Map entering Priest Side of the City


female Human (Taldorian)
Spoiler:
AC 21/T13/FF17 HP54/108 F+8 R+14 W+10 Init +4 Perception +17
Bard 5/Evangelist 10
Spells:
I:6 II:7 III:3/5 IV:4

KnRel: 1d20 + 10 ⇒ (20) + 10 = 30
Acro: 1d20 + 9 ⇒ (20) + 9 = 29
Really, wasting a perfectly JUICY 20 on a Skilllroll.Acro is autosucceed


Evil GM

Knowledge Religion DC 20 +:

This is an unholy prayer to Orcus, each hole allegedly can receive a sacrifice and you believe there is some sore of geothermal heat that spouts a flame every few seconds. Perhaps lava.


HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10

1d20 + 2 - 6 ⇒ (15) + 2 - 6 = 11 Grung muscles his way across the rope


AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 15/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16

Kalim, knowing he isn't the most agile of people, takes his time taking ten for 11 to cross.


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

1d20 + 9 ⇒ (1) + 9 = 10 know: religion
1d20 - 4 ⇒ (1) - 4 = -3 acrobatics
1d20 + 6 ⇒ (16) + 6 = 22 reflex


Male Human Unchained Rogue 16 AC 35/23/25 Perc +21 (+8 vs traps) Saves 11/21/10 HP 142/142
Active Buffs:
Heroes Feast, Fly, Resist Fire 30, Invisibility, Reduce Person

Acrobatics: 1d20 + 22 ⇒ (2) + 22 = 24

Desmond ignore the rope and skips across, coaching the others.

Desmond will aid everybody else on their acrobatics checks.


Evil GM
Karnog Kegmeister wrote:

1d20+9 know: religion

1d20-4 acrobatics
1d20+6 reflex

Karnog slips off the stepping rocks and flails around wildly, grasping at the guide rope, while his feet kick a the water as he struggles to not fall in.


Male Human (Varisian) Paladin/9 Warrior of the Holy Light/HP: 90/93/AC: 21(22)/CMB: 15/CMD: 27/Init: 2/Perc: 7

Can we take 10 on the Acro?


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

Muttering and swearing in undercommon "God blasted rivers and ponds. What happened to good old fashioned precipices and dry ground?"


AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 15/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16

"Hold tight, friend!"


female Human (Taldorian)
Spoiler:
AC 21/T13/FF17 HP54/108 F+8 R+14 W+10 Init +4 Perception +17
Bard 5/Evangelist 10
Spells:
I:6 II:7 III:3/5 IV:4

Quickly reaching in her bag Elektra takes a scroll of fly and casts it on Karnog.


After some effort everyone eventually makes it across the other side. This cave is guarded by a 1 goblin cleric and 8 goblin fighters. The western edge of the chamber is open and faces out to the lake. Two
rowboats are tied to a stone dock that juts off this side of the cave. A 10 ft. high natural rock platform stands in the southwestern portion of the cave. Two rope ladders are hung on the north and east faces of the platform, allowing for easy access to its top.

You are directed to wait. "Leaders come give direction."


You are eventually led to an adjoining cavern. There a massive hobgolbin with a retinue (25) of guards along with two Captains stand ready to greet your group. "I be PURBOK, I understand you came to fight the hydra. Is this your desire? Who are you and why do you seek this glory? What do you seek in return if you accomplish this great deed of heroism?"


Evil GM

Updated Map

the meeting with Purbok is in area 24A juut off of the large cavern marked 24, the majority of the squad (25 hobgoblins) are in 24. Purbok and his two captains meet you in 24A.


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

Karnog nudges Malcolm and Felicitas, whispering "You're on..."


Male, Ac 22,T16,FF18, F4,R6,W5, Fly 23, Dipl +9Perception 12, Stealth 17,UMD 13 SR 13 Ini+3 Faerie Dragon Familiar

Man needs his beautysleep. Especially if you have a baby daughter waking you 3 times a night!


female Human (Taldorian)
Spoiler:
AC 21/T13/FF17 HP54/108 F+8 R+14 W+10 Init +4 Perception +17
Bard 5/Evangelist 10
Spells:
I:6 II:7 III:3/5 IV:4

Erecting herself Felicitas speaks up
"What we are, we are a group of sellswords, of soldiers of fortune, hoping to gain a reputation and raising our standing in your fine city, to better our chances with barter! We are not cheap, but we are for hire, and we deliver results and are worth every copper!" Sighing she continues."We heard a hydra is tormenting your city and well it seems a good place to start our quest for fame... and fortune, of course! So it would be in our mutual interest to let us pass and just get done with killing that beast!" Adding her best Victor Zsasz Voice"Please"


HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10

Grung tries to grunt at the appropriate moments


Evil GM

"We show you to hydra...you kill it." With that a small squad of hobgolbins and captain will show you the way to the the hydra's location. they lead you down a long hall that is lined with thick stone pillars carved with images of Orcus. At the end of the passage are a set of locked double doors. "Beyond this door lays the cave of carnage it is in that direction." He unlocks the door and steps to the side.

What are you going to do before you enter and what is the marching order?

I'll update the map and roll out initiative when I get home.


HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10

Grung speaks with his allies.

Hydra have poison, fire breath? We should prepare.


female Human (Taldorian)
Spoiler:
AC 21/T13/FF17 HP54/108 F+8 R+14 W+10 Init +4 Perception +17
Bard 5/Evangelist 10
Spells:
I:6 II:7 III:3/5 IV:4

Looking around Felicitas asks for a huddle before casting a few spells
Taking 10 for a 22 Knowledge Arcane:How to kill a hydra? Special abilities?


Male Human Unchained Rogue 16 AC 35/23/25 Perc +21 (+8 vs traps) Saves 11/21/10 HP 142/142
Active Buffs:
Heroes Feast, Fly, Resist Fire 30, Invisibility, Reduce Person

Desmond rolls his neck, then stretches his legs out. He asks Felicitas to translate for him. "Is the beast on guard already? I would like to see if I could run ahead to get some positioning silently before we all kick in the door."


"You need to get through the door, where it is after that is for you to determine. No one has come back to relay information..


Male Human Unchained Rogue 16 AC 35/23/25 Perc +21 (+8 vs traps) Saves 11/21/10 HP 142/142
Active Buffs:
Heroes Feast, Fly, Resist Fire 30, Invisibility, Reduce Person

Desmond sees if he can peek through the door without being loud.


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

"Very well. You can leave us now."

Karnog pulls out some potions and gives them to Meathead.

"Drink this, then this, then this when we spot the critter. It will make you tougher, bigger, and faster. And let me see your club for a moment please."

Meathead gets a bears endurance, enlarge person, and expeditious retreat potion. He then gets a greater magic weapon CL8 oil on his club (+2 enchant for 8 hrs).

"Anyone else have resist energy or protection prepared? I can give us resistance for 90 minutes, divided amongst us, and protection for the same duration to one of us."


Male Human Unchained Rogue 16 AC 35/23/25 Perc +21 (+8 vs traps) Saves 11/21/10 HP 142/142
Active Buffs:
Heroes Feast, Fly, Resist Fire 30, Invisibility, Reduce Person

"I only have some healing potions, unfortunately."


AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 15/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16

"Try not to completely surround it. I don't want my fireballs hurting anyone."


Male Human Unchained Rogue 16 AC 35/23/25 Perc +21 (+8 vs traps) Saves 11/21/10 HP 142/142
Active Buffs:
Heroes Feast, Fly, Resist Fire 30, Invisibility, Reduce Person

"It's supposed to be pretty big, right? Maybe you could aim up, just catch it in the bottom of the fireball."


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

"One note: if it breathes fire, won't it not care about fireballs?"


Male Human (Varisian) Paladin/9 Warrior of the Holy Light/HP: 90/93/AC: 21(22)/CMB: 15/CMD: 27/Init: 2/Perc: 7

I have a potion that makes me strong like a bull. I will take that before entering. I also have a ring that helps me to resist fire. I plan on killing this hydra in an efficient manner.


Karnog Kegmeister wrote:

"Very well. You can leave us now."

Karnog pulls out some potions and gives them to Meathead.

"Drink this, then this, then this when we spot the critter. It will make you tougher, bigger, and faster. And let me see your club for a moment please."

Meathead gets a bears endurance, enlarge person, and expeditious retreat potion. He then gets a greater magic weapon CL8 oil on his club (+2 enchant for 8 hrs).

"Anyone else have resist energy or protection prepared? I can give us resistance for 90 minutes, divided amongst us, and protection for the same duration to one of us."

"Me like big hulk..go boom boom on snaky head."

Updated Map

This hall you are in is wide it's a good 50 ft with the pillars.


Male Human Unchained Rogue 16 AC 35/23/25 Perc +21 (+8 vs traps) Saves 11/21/10 HP 142/142
Active Buffs:
Heroes Feast, Fly, Resist Fire 30, Invisibility, Reduce Person

Desmond grimaces. "I should probably start in the back, actually. Don't want to make myself a target, plus I can run in a lot faster than most of you can. Get the slow people to the front, like Malcolm."

Subtle paladin-dig is subtle.


HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10

Grung bangs his shield and moves to the front.

See if it can get a dwarf out of a tin can!


Evil GM

Felic:

You know pyrohydras are immune to fire but susceptible to cold damage. it can see in the dark. It gets a bite with each head and each head has a breath weapon. Spells affecting it's Will work best. They like to charge and pounce on it's prey since it can charge and make a full attack.


Evil GM

Des are you moving to the back?


Male Human Unchained Rogue 16 AC 35/23/25 Perc +21 (+8 vs traps) Saves 11/21/10 HP 142/142
Active Buffs:
Heroes Feast, Fly, Resist Fire 30, Invisibility, Reduce Person

Might as well, I can use my quick runner's shirt to get up there fast.


Evil GM

RA Initiative[/spoiler:

RA:
Karnog: 1d20 + 1 ⇒ (13) + 1 = 14
Kalim: 1d20 + 2 ⇒ (1) + 2 = 3
Malcolm: 1d20 + 2 ⇒ (5) + 2 = 7
Grung: 1d20 + 2 ⇒ (15) + 2 = 17
Feli: 1d20 + 4 ⇒ (11) + 4 = 15
Desmond: 1d20 + 9 ⇒ (8) + 9 = 17
Meathead: 1d20 - 1 ⇒ (13) - 1 = 12
pyrohydra: 1d20 + 5 ⇒ (11) + 5 = 16

Des
Grung
Pyrohydra
Feli
Karnog
Meath'd
Malcolm
Kalim

Once we move into combat that is the order. Who is opening the door and what is the marching order through the door?


HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10

Gurung goes through first, preferably with someone else opening the door for him.


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

Karnog will open the door for Grungsdi.


AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 15/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16

Kalim casts defensive spells Mage armor and shield before entering.


female Human (Taldorian)
Spoiler:
AC 21/T13/FF17 HP54/108 F+8 R+14 W+10 Init +4 Perception +17
Bard 5/Evangelist 10
Spells:
I:6 II:7 III:3/5 IV:4

In preperation of the fight Elektra casts a few spells.
Good Hope on the Paladin and Grugnsdi
Invisibility on Desmond,
Mirror Image on herself
Expedios retreat on herself
And prepares to cast Haste.

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