
Kalim Gudlavaletti |

Intimidation: 1d20 + 18 ⇒ (14) + 18 = 32
Kalim twirls his boar staff impressively before resheathing it. Tongues on again"I am Kalim the spearman. It is a great wish of mine to slay a hydra. All those decapitations ...delightful."

Malcolm Cavendish |

Or you could simply let us pass now so that we can get to the work we all know needs doing - the death of the Hydra.
Diplomacy: 1d20 + 13 ⇒ (7) + 13 = 20
This is a real skill of Malcolm's, but this environment has not lent itself well to its usage.

baldwin the merciful |

Or you could simply let us pass now so that we can get to the work we all know needs doing - the death of the Hydra.
This is a real skill of Malcolm's, but this environment has not lent itself well to its usage.
Being a pally in nest of evil can been boon or bust. :-)

Karnog Kegmeister |

Karnog grunts,looking surly and duergar.

baldwin the merciful |

About 15 minutes or so later a squad of golbins appear, including two who are wearing religious vestments and symbols. They begin to speak in undercommon to the group. "You come to fight hydra, no?" He pauses. "We take you to others, then decide if you fight hydra." They will lead you through an odd room where there are a number of priests praying with heavily armed hobgolblins lining the wall.
This cavern contains six 3 ft. wide circular openings in the cave floor.
Each opening belches forth a jet of flames every 4 to 5 minutes; thus, because the holes are on different schedules, one of the six holes is “flaming” about every 45 seconds.
Know-religion if you want to know the purpose of the room.
Eventually you pas through the room and make your way down a tunnel to a river. You're a the end of river that dumps into a vast lake. There appears to be an island in the middle of the lake but its too dark and far to make out detail. Two hobgoblin guards lead the way and begin to step on a row of stepping stones into the unholy lake. There is a rope for guidance. Every needs to ACRO DC 10 to cross with using the rope, if you fail it's reflex 15 to catch yourself before falling into the river/lake.
Across the river the steps lead to a dock. This cave is guarded by 1 goblin cleric and 8 goblin fighters. The western edge of the chamber is open and faces out to the lake. Two rowboats are tied to a stone dock that juts off this side of the cave. A 10 ft. high natural rock platform stands in the southwestern portion of the cave. Two rope ladders are hung on the north and east faces of the platform, allowing for easy access to its top.
I'll tty to get a map up this morning.

Grungsdi |

1d20 + 2 - 6 ⇒ (15) + 2 - 6 = 11 Grung muscles his way across the rope

Karnog Kegmeister |

1d20 + 9 ⇒ (1) + 9 = 10 know: religion
1d20 - 4 ⇒ (1) - 4 = -3 acrobatics
1d20 + 6 ⇒ (16) + 6 = 22 reflex

Desmond Aeros |

Acrobatics: 1d20 + 22 ⇒ (2) + 22 = 24
Desmond ignore the rope and skips across, coaching the others.
Desmond will aid everybody else on their acrobatics checks.

Karnog Kegmeister |

Muttering and swearing in undercommon "God blasted rivers and ponds. What happened to good old fashioned precipices and dry ground?"

goblin fodder |

After some effort everyone eventually makes it across the other side. This cave is guarded by a 1 goblin cleric and 8 goblin fighters. The western edge of the chamber is open and faces out to the lake. Two
rowboats are tied to a stone dock that juts off this side of the cave. A 10 ft. high natural rock platform stands in the southwestern portion of the cave. Two rope ladders are hung on the north and east faces of the platform, allowing for easy access to its top.
You are directed to wait. "Leaders come give direction."

Hobgoblin or Orc |

You are eventually led to an adjoining cavern. There a massive hobgolbin with a retinue (25) of guards along with two Captains stand ready to greet your group. "I be PURBOK, I understand you came to fight the hydra. Is this your desire? Who are you and why do you seek this glory? What do you seek in return if you accomplish this great deed of heroism?"

baldwin the merciful |

Karnog Kegmeister |

Karnog nudges Malcolm and Felicitas, whispering "You're on..."

Felicitas Sweetfingers |

Erecting herself Felicitas speaks up
"What we are, we are a group of sellswords, of soldiers of fortune, hoping to gain a reputation and raising our standing in your fine city, to better our chances with barter! We are not cheap, but we are for hire, and we deliver results and are worth every copper!" Sighing she continues."We heard a hydra is tormenting your city and well it seems a good place to start our quest for fame... and fortune, of course! So it would be in our mutual interest to let us pass and just get done with killing that beast!" Adding her best Victor Zsasz Voice"Please"

baldwin the merciful |

"We show you to hydra...you kill it." With that a small squad of hobgolbins and captain will show you the way to the the hydra's location. they lead you down a long hall that is lined with thick stone pillars carved with images of Orcus. At the end of the passage are a set of locked double doors. "Beyond this door lays the cave of carnage it is in that direction." He unlocks the door and steps to the side.
What are you going to do before you enter and what is the marching order?
I'll update the map and roll out initiative when I get home.

Grungsdi |

Grung speaks with his allies.
Hydra have poison, fire breath? We should prepare.

Desmond Aeros |

Desmond rolls his neck, then stretches his legs out. He asks Felicitas to translate for him. "Is the beast on guard already? I would like to see if I could run ahead to get some positioning silently before we all kick in the door."

Karnog Kegmeister |

"Very well. You can leave us now."
Karnog pulls out some potions and gives them to Meathead.
"Drink this, then this, then this when we spot the critter. It will make you tougher, bigger, and faster. And let me see your club for a moment please."
Meathead gets a bears endurance, enlarge person, and expeditious retreat potion. He then gets a greater magic weapon CL8 oil on his club (+2 enchant for 8 hrs).
"Anyone else have resist energy or protection prepared? I can give us resistance for 90 minutes, divided amongst us, and protection for the same duration to one of us."

Karnog Kegmeister |

"One note: if it breathes fire, won't it not care about fireballs?"

Meath'd |

"Very well. You can leave us now."
Karnog pulls out some potions and gives them to Meathead.
"Drink this, then this, then this when we spot the critter. It will make you tougher, bigger, and faster. And let me see your club for a moment please."
Meathead gets a bears endurance, enlarge person, and expeditious retreat potion. He then gets a greater magic weapon CL8 oil on his club (+2 enchant for 8 hrs).
"Anyone else have resist energy or protection prepared? I can give us resistance for 90 minutes, divided amongst us, and protection for the same duration to one of us."
"Me like big hulk..go boom boom on snaky head."
This hall you are in is wide it's a good 50 ft with the pillars.

Desmond Aeros |

Desmond grimaces. "I should probably start in the back, actually. Don't want to make myself a target, plus I can run in a lot faster than most of you can. Get the slow people to the front, like Malcolm."
Subtle paladin-dig is subtle.

Grungsdi |

Grung bangs his shield and moves to the front.
See if it can get a dwarf out of a tin can!

baldwin the merciful |

You know pyrohydras are immune to fire but susceptible to cold damage. it can see in the dark. It gets a bite with each head and each head has a breath weapon. Spells affecting it's Will work best. They like to charge and pounce on it's prey since it can charge and make a full attack.

baldwin the merciful |

RA:
Karnog: 1d20 + 1 ⇒ (13) + 1 = 14
Kalim: 1d20 + 2 ⇒ (1) + 2 = 3
Malcolm: 1d20 + 2 ⇒ (5) + 2 = 7
Grung: 1d20 + 2 ⇒ (15) + 2 = 17
Feli: 1d20 + 4 ⇒ (11) + 4 = 15
Desmond: 1d20 + 9 ⇒ (8) + 9 = 17
Meathead: 1d20 - 1 ⇒ (13) - 1 = 12
pyrohydra: 1d20 + 5 ⇒ (11) + 5 = 16
Des
Grung
Pyrohydra
Feli
Karnog
Meath'd
Malcolm
Kalim
Once we move into combat that is the order. Who is opening the door and what is the marching order through the door?

Grungsdi |

Gurung goes through first, preferably with someone else opening the door for him.

Karnog Kegmeister |

Karnog will open the door for Grungsdi.

Felicitas Sweetfingers |

In preperation of the fight Elektra casts a few spells.
Good Hope on the Paladin and Grugnsdi
Invisibility on Desmond,
Mirror Image on herself
Expedios retreat on herself
And prepares to cast Haste.