Rappan Athuk set in Nirmathas, Golarion

Game Master baldwin the merciful


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Evil GM

RD 1: Black Widow Spiders

The black widows make their presence known by dropping down from the roof and crawling over their thick webbing.

Updated Map RD 1

One moves and bites at Felic the pincers click together,

bite: 1d20 + 6 ⇒ (6) + 6 = 12;damage: 1d8 + 6 ⇒ (6) + 6 = 12
fort DC 17 con: 1d3 ⇒ 3 plus staggered
cure 2 saves if effected.

Another one reaches out to kalim biting,

bite: 1d20 + 6 ⇒ (15) + 6 = 21;damage: 1d8 + 6 ⇒ (5) + 6 = 11
fort DC 17 con: 1d3 ⇒ 3 plus staggered
cure 2 saves if effected.

Karnog is beset upon,

bite: 1d20 + 6 ⇒ (18) + 6 = 24;damage: 1d8 + 6 ⇒ (8) + 6 = 14
fort DC 17 con: 1d3 ⇒ 1 plus staggered
cure 2 saves if effected.

Then Grung is attacked,

bite: 1d20 + 6 ⇒ (16) + 6 = 22;damage: 1d8 + 6 ⇒ (1) + 6 = 7
fort DC 17 con: 1d3 ⇒ 2 plus staggered
cure 2 saves if effected.


Evil GM

I'm not going to say you are flat footed since you've just been in combat and are in the midst of a cave full f webs expecting more of them to attack.

Initiative Order: update

Des

Karnog - shield of faith on Kalim (+3 deflection bonus to AC for 6 minutes)

Black Widow - attacked

Kalim
Malcolm
Grung

Feli - mirror image and inspires courage.


HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10

Grung jumps as the mandibles scrape on his armor then he returns the favor after quick drawing croaker

Croaker: 1d20 + 13 - 2 + 2 ⇒ (9) + 13 - 2 + 2 = 22 for 1d10 + 7 + 4 + 2 ⇒ (4) + 7 + 4 + 2 = 17 +1 vs Monstrous Humanoid of Magical Creatures
Croaker: 1d20 + 8 - 2 + 2 ⇒ (19) + 8 - 2 + 2 = 27 for 1d10 + 7 + 4 + 2 ⇒ (9) + 7 + 4 + 2 = 22 +1 vs Monstrous Humanoid of Magical Creatures


Evil GM

Croaker sinks in twice but the fearless dwarf is unable to kill the spider.


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

AC currently 27.


Male Human Unchained Rogue 16 AC 35/23/25 Perc +21 (+8 vs traps) Saves 11/21/10 HP 142/142
Active Buffs:
Heroes Feast, Fly, Resist Fire 30, Invisibility, Reduce Person

Desmond moves next to Karnog and attacks the spider adjacent to him.

Attack: 1d20 + 14 ⇒ (2) + 14 = 16
Damage: 1d6 + 2 + 4d6 ⇒ (6) + 2 + (2, 1, 5, 5) = 21


Evil GM

Desmond caught the spider flat footed when he moved next to Karnog.

Updated RD 1 Map


Male Human (Varisian) Paladin/9 Warrior of the Holy Light/HP: 90/93/AC: 21(22)/CMB: 15/CMD: 27/Init: 2/Perc: 7

Round 1, Inspired, Power of Faith 1/10

Malcolm calls upon the powers of Abadar to imbue his allies with power. A nimbus of light radiates from the paladin.

Abadar, shine on us!

Power of Faith:
This causes a nimbus of light to emanate from the warrior of the holy light in a 30-foot radius. All allies in this area (including the warrior of the holy light) receive a +1 morale bonus to AC and on attack rolls, damage rolls, and saving throws against fear as long as they remain in the area of light. This power lasts for 1 minute.


Evil GM

Initiative Order: update

Des moved and hit for 21 HP

Karnog - shield of faith on Kalim (+3 deflection bonus to AC for 6 minutes)

Black Widow - attacked

Kalim
Malcolm - power of faith +1 morale on dice rolls to everyone
Grung - hit for 39 HP
Feli - mirror image and inspires courage


Male Human (Varisian) Paladin/9 Warrior of the Holy Light/HP: 90/93/AC: 21(22)/CMB: 15/CMD: 27/Init: 2/Perc: 7

Power of Faith gives a +1 to AC for everyone too. What is the Inspire Courage bonus?


Evil GM

Inspire Courage (Su)::
A 1st level bard can use his performance to inspire courage in his allies (including himself), bolstering them against fear and improving their combat abilities. To be affected, an ally must be able to perceive the bard’s performance. An affected ally receives a b]+1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls.[/b] At 5th level, and every six bard levels thereafter, this bonus increases by +1, to a maximum of +4 at 17th level. Inspire courage is a mind-affecting ability. inspire courage can use audible or visual components. The bard must choose which component to use when starting his performance.


Evil GM

Kalim has his RD 1 action remaining.

Initiative Order: RD 2

Des
Karnog -
Black Widow -
Kalim
Malcolm -
Grung -
Feli

Rd 2 Map


Male Human Unchained Rogue 16 AC 35/23/25 Perc +21 (+8 vs traps) Saves 11/21/10 HP 142/142
Active Buffs:
Heroes Feast, Fly, Resist Fire 30, Invisibility, Reduce Person

Desmond moves to flank the spider with Karnog.

Acrobatics: 1d20 + 20 ⇒ (4) + 20 = 24
Attack: 1d20 + 14 + 2 + 2 + 1 ⇒ (16) + 14 + 2 + 2 + 1 = 35
Damage: 1d6 + 2 + 4d6 + 2 + 1 ⇒ (2) + 2 + (2, 5, 3, 4) + 2 + 1 = 21


Evil GM

Desmond slips by without an attack and lands a deadly blow on the black widow near Karnog.

Des I need an escape artist check or strength check from tumbling into for tumbling into an area of webbing.

Updated Map


female Human (Taldorian)
Spoiler:
AC 21/T13/FF17 HP54/108 F+8 R+14 W+10 Init +4 Perception +17
Bard 5/Evangelist 10
Spells:
I:6 II:7 III:3/5 IV:4

Using her bless wand Felicitas tries to help the others.


Evil GM

Initiative Order: RD 2

Des - moved, flanked and killed spider near karnog. owes escape artist or str check.

Karnog -
Black Widow -
Kalim
Malcolm -
Grung -
Feli - bless +1 att


Male Human Unchained Rogue 16 AC 35/23/25 Perc +21 (+8 vs traps) Saves 11/21/10 HP 142/142
Active Buffs:
Heroes Feast, Fly, Resist Fire 30, Invisibility, Reduce Person

Escape Artist: 1d20 + 15 ⇒ (18) + 15 = 33


Evil GM

Desmond slips out of the strong, stick strands for the time being.


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

Karnog moves over and bashes the spider to the south.

1d20 + 10 ⇒ (18) + 10 = 28 attack; 1d8 + 5 ⇒ (5) + 5 = 10


Evil GM

Initiative Order: RD 2 update

Des - moved, flanked and killed spider near karnog. escaped the webs

Karnog - moves and hit the spider in the south. I'm going to take the AOO in a few minutes.

Black Widow -
Kalim
Malcolm -
Grung -
Feli - bless +1 att

Updated RD 2 Map


Evil GM

AOO on Karnog:

The mandible snap at the dwarf,

bite: 1d20 + 6 ⇒ (11) + 6 = 17;damage: 1d8 + 6 ⇒ (1) + 6 = 7
plus poison DC 17 con: 1d3 ⇒ 2 and staggered.

----

RD 2: Spiders
the spider takes a second bite at Karnog as his action,

bite: 1d20 + 6 ⇒ (8) + 6 = 14;damage: 1d8 + 6 ⇒ (7) + 6 = 13
plus poison DC 17 con: 1d3 ⇒ 1 and staggered.

------
The spider to the west, near felic bites at her,

bite: 1d20 + 6 ⇒ (1) + 6 = 7;damage: 1d8 + 6 ⇒ (1) + 6 = 7
plus poison DC 17 con: 1d3 ⇒ 1 and staggered.
----

the one by Grung bites at the the dwarf,

bite: 1d20 + 6 ⇒ (20) + 6 = 26;damage: 1d8 + 6 ⇒ (5) + 6 = 11
plus poison DC 17 con: 1d3 ⇒ 2 and staggered.

confirming crit on Grung;

bite: 1d20 + 6 ⇒ (17) + 6 = 23;damage: 1d8 + 6 ⇒ (1) + 6 = 7
plus poison DC 17 con: 1d3 ⇒ 3 and staggered.


HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10

Grung grunts as the mandibles find a chink in his armor.


HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10

1d20 + 9 + 2 ⇒ (17) + 9 + 2 = 28 Fort


HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10

My turn!

Croaker: 1d20 + 13 - 2 + 2 + 1 ⇒ (6) + 13 - 2 + 2 + 1 = 20 for 1d10 + 7 + 4 + 2 ⇒ (10) + 7 + 4 + 2 = 23 +1 vs Monstrous Humanoid of Magical Creatures
Croaker: 1d20 + 8 - 2 + 2 + 1 ⇒ (17) + 8 - 2 + 2 + 1 = 26 for 1d10 + 7 + 4 + 2 ⇒ (4) + 7 + 4 + 2 = 17 +1 vs Monstrous Humanoid of Magical Creatures


Evil GM

Grung cleaves the black widow in half with Croaker.


HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10

Bwahaha! Croaker the Widow Maker!


Evil GM

I forgot what type of weapon is croaker? is it battleaxe?


HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10

Dwarven Waraxe


AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 15/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16

ranged touch attack: 1d20 + 5 + 2 ⇒ (3) + 5 + 2 = 10 damage: 4d6 + 1 ⇒ (3, 5, 5, 1) + 1 = 15
ranged touch attack: 1d20 + 5 + 2 ⇒ (14) + 5 + 2 = 21
damage: 4d6 + 1 ⇒ (2, 3, 5, 4) + 1 = 15

Kalim fires a pair of scorching rays at the spider nearest him. Then he does it again!
ranged touch attack: 1d20 + 5 + 2 ⇒ (18) + 5 + 2 = 25 damage: 4d6 + 1 ⇒ (1, 6, 1, 3) + 1 = 12
ranged touch attack: 1d20 + 5 + 2 ⇒ (11) + 5 + 2 = 18
damage: 4d6 + 1 ⇒ (2, 2, 1, 4) + 1 = 10


Evil GM

Kalim's 1st and 2nd round actions.

The first scorching ray misses the second, third and forth hit home though. (37 HP total) causing massive damage but the creature still lives.

Updated RD 2 Map


Evil GM

Kalim update on RD 1: hit once with scorching ray.

Initiative Order: RD 2 update

Des - moved, flanked and killed spider near karnog. escaped the webs

Karnog - moves and hit the spider in the south. I'm going to take the AOO in a few minutes.

Black Widow - bit grung 11 HP
Kalim - scorching ray
Malcolm -
Grung - killed Spider
Feli - bless +1 att

updated RD 2 Map


Evil GM

Malcolm still has his Second RD action and he can take that when he logs on.

RD 3:

Des -
Karnog -
Black Widow -
Kalim -
Malcolm -
Grung -
Feli

Use the updated RD 2 Map posted above.


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

Smack!

1d20 + 10 ⇒ (9) + 10 = 19 to hit; 1d8 + 3 ⇒ (2) + 3 = 5


Evil GM

Karnog hits again. You're on a roll.


female Human (Taldorian)
Spoiler:
AC 21/T13/FF17 HP54/108 F+8 R+14 W+10 Init +4 Perception +17
Bard 5/Evangelist 10
Spells:
I:6 II:7 III:3/5 IV:4

Drawing her rapier and using arcane strike, Feli attacks
attack: 1d20 + 9 ⇒ (20) + 9 = 291d6 + 5 ⇒ (2) + 5 = 7conf: 1d20 + 9 ⇒ (3) + 9 = 121d6 + 5 ⇒ (2) + 5 = 7


Male Human (Varisian) Paladin/9 Warrior of the Holy Light/HP: 90/93/AC: 21(22)/CMB: 15/CMD: 27/Init: 2/Perc: 7

Round 2, POF 2/10, Power Att, Inspired, Blessed

Malcolm moves up next to Karnog at AT-9 and attacks the spider.

BS Att: 1d20 + 13 + 1 + 1 + 2 - 2 ⇒ (3) + 13 + 1 + 1 + 2 - 2 = 18
BS Dam: 1d10 + 5 + 4 + 2 + 1 ⇒ (2) + 5 + 4 + 2 + 1 = 14


Evil GM

Felic runs the spider through with her rapier.

Malcolm strikes the spider but it is still up, it's mandibles biting.

The spider bites at Malcolm,

bite: 1d20 + 6 ⇒ (16) + 6 = 22;damage: 1d8 + 6 ⇒ (1) + 6 = 7
plus poison DC 17 Fort, con: 1d3 ⇒ 2 plus staggered


Evil GM

RD 2: malcolm hit spider for 14 HP

RD 3:

Des -
Karnog - hit spider for 5 HP
Black Widow - bite at Malcolm
Kalim -
Malcolm -
Grung -
Feli - killed spider.


Male Human (Varisian) Paladin/9 Warrior of the Holy Light/HP: 90/93/AC: 21(22)/CMB: 15/CMD: 27/Init: 2/Perc: 7

My current AC is 23 with POF, so that did not hit.

Round 3, POF 3/10, Power Att, Inspired, Blessed

Malcolm again attacks the spider.

BS Att1: 1d20 + 13 + 1 + 1 + 2 - 2 ⇒ (6) + 13 + 1 + 1 + 2 - 2 = 21
BS Dam1: 1d10 + 5 + 4 + 2 + 1 ⇒ (1) + 5 + 4 + 2 + 1 = 13

BS Att2: 1d20 + 8 + 1 + 1 + 2 - 2 ⇒ (18) + 8 + 1 + 1 + 2 - 2 = 28
BS Dam2: 1d10 + 5 + 4 + 2 + 1 ⇒ (9) + 5 + 4 + 2 + 1 = 21

BS Att2 Crit Confirm: 1d20 + 8 + 1 + 1 + 2 - 2 ⇒ (1) + 8 + 1 + 1 + 2 - 2 = 11
BS Dam2 Add'l Dam: 1d10 + 5 + 4 + 2 + 1 ⇒ (3) + 5 + 4 + 2 + 1 = 15


AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 15/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16

Kalim strikes at Karnog's foe with his longspear, missing horribly. Attack: 1d20 + 6 + 1 + 1 - 1 ⇒ (1) + 6 + 1 + 1 - 1 = 8Damage: 1d8 + 1 + 1 - 1 ⇒ (6) + 1 + 1 - 1 = 7


Evil GM

the last spider is crushed under the weight of the paladin's attack.

Meanwhile, Kalim leans down and picks up is dropped spear.


HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10

NEXT! Grung bangs Croaker on his shield


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

"Anyone bit? Anyone poisoned? "


Evil GM

The group manages to down the black widows and burn their nest away, this takes about 10 minutes of time. The passage apparently deadends but the floor is littered with bones, filth, and miscellaneous items.

Who is searching the area? If you are roll a perception check, you may take 10. If you are not searching the area but rather are staying outside the tunnel tell me who stayed and I need a perception roll.

Update Map


HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10

1d20 + 9 ⇒ (15) + 9 = 24 percep as Grung digs through the detritus for loot.


AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 15/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16

perception: 1d20 + 2 ⇒ (4) + 2 = 6"Thank your god for me, Karnog. Twas your faith alone that kept me whole."


Evil GM

Kalim are you going in the tunnel or staying in the larger cavern?


AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 15/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16

With the majority.


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

"Of course, Kalim. If only we could find you some real armor now."


HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10

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