HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10
Grung tosses another alchemist fire at the closest swarm
You can throw a flask of alchemist's fire as a splash weapon with a range increment of 10 feet.
A direct hit deals 1d6 points of fire damage. Every creature within 5 feet of the point where the flask hits takes 1 point of fire damage from the splash. On the round following a direct hit, the target takes an additional 1d6 points of damage. If desired, the target can use a full-round action to attempt to extinguish the flames before taking this additional damage. Extinguishing the flames requires a DC 15 Reflex save. Rolling on the ground provides the target a +2 bonus on the save. Leaping into a lake or magically extinguishing the flames automatically smothers the fire.
Which ever swarm is picked the PCs int eh swarm take the damage too.
HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10
HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10
Grung takes a step to the south and launches another flask at AI 21
1d20 + 8 + 2 + 1 - 1 ⇒ (18) + 8 + 2 + 1 - 1 = 28 for 1d6 + 2 ⇒ (6) + 2 = 8 and if swarms continue to burn from last round 1d6 ⇒ 4
HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10
Grung steps to the south again and tosses another flask
1d20 + 8 - 1 + 1 + 2 ⇒ (8) + 8 - 1 + 1 + 2 = 18 for 1d6 + 2 ⇒ (5) + 2 = 7 and burning from last round 1d6 ⇒ 2
There are other spiders higher in the webs but nothing threatening at this time. The alchemist fire has burned away quite a bit of the webbing where you are located.
What are you all doing and can everyone give me a perception check.
Aurora is still hung up in the webbing, he will need to get free as there are some spiders moving in the webbing towards him.
HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10
Hey you stay away from our honey lizard! Grung calls and he launches another alchemist fire to burn away the webbing.
HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10
That should do it! Come on back and have some honey!
You are in a massive cavern filled with webs, there appears to be dozens of spiders around the cave in their webs.
To the north you see a bridge, made of woven spider silk, connects two landing areas above you and it is suspended 80 ft. above the cavern floor. Dead stirges and bats decorate the web bridge’s sticky exterior. There are few visible giant spiders crawling around the bridge.
HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10
So Karnog spends 18 seconds or so focusing on restoring strength damage to Kalim, then he channel's a healing energy. What are the rest of you doing or which way are you heading this is a massive cavern. You can clearly see that a web bridge connects two area that are far above you head (80 feet)
HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10
That bridge seems pretty dangerous, think we will stick to it if we step on it? Grung finds a roundish stone and he attempts to roll it across the bridge to see if it sticks.
The bridge is over your head and farther to the north, you are on the cavern floor the bridge is higher than you. Now there may be ways up, but you need to search for that information.
HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10
oh that makes sense now, I was reading above in a 2d way, not 3d
HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10
Grund will light a torch to burn away webs and head to the passage to the south on the eastern wall
Grung leads the way to the Southwest to check out a potential exit, multiple giant spiders skitter towards you. These are different spiders they they are long-legged spider has a huge, glossy black abdomen, marked on the underside with the shape of a crimson hourglass.
knowledge nature
KNature DC 16:
these are black widow spiders.
Poison (Ex)
Bite—injury; save Fort DC 17; frequency 1/round for 6 rounds; effect 1d3 Con and staggered; cure 2 saves. Save DC is Con-based with a +2 racial bonus.
Strong Webs (Ex)
A black widow’s webs gain a +4 bonus to the DC to break or escape.
AC 21/T13/FF17 HP54/108 F+8 R+14 W+10 Init +4 Perception +17
Bard 5/Evangelist 10
Spells:
I:6 II:7 III:3/5 IV:4
knowNat:1d20 + 9 ⇒ (20) + 9 = 29 "Beware of the bite, those are really poisonious."
Weaving as fast as she can she prepares mirror image. After that she starts singing. Inspire courage. 1d4 + 2 ⇒ (2) + 2 = 4