Rappan Athuk set in Nirmathas, Golarion

Game Master baldwin the merciful


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Evil GM

RD 4: update
Initiative:

Feli - burning hand dispersed two swarms
Spiders - bit malcolm 1 Hp, felic 4 Hp, and Karnog 6 hp
Karnog -
Kalim -
Desmond -
Grung -
Malcolm -


AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 15/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16

reflex: 1d20 + 4 ⇒ (18) + 4 = 22


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

1d20 + 11 ⇒ (12) + 11 = 23 fort.

"Burn the suckers off me if you have to!

Karnog uses his wand of CMW on himself.

2d8 + 3 ⇒ (6, 2) + 3 = 11


Evil GM

Karnog uses his wad to heal himself and yells to burn 'em off him in you need to.

Actions remaining:

Kalim -
Desmond -
Grung -
Malcolm -


HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10

Grung tosses another alchemist fire at the closest swarm

1d20 + 8 + 2 + 1 - 1 ⇒ (4) + 8 + 2 + 1 - 1 = 14 1d6 + 2 ⇒ (2) + 2 = 4


AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 15/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16

Kalim steps away from the swarm and blasts with the wand again. flaming hands: 4d4 ⇒ (2, 2, 1, 3) = 8


Evil GM

The chemical fire burns, pick one to toss it at.

Map

Oil, Alchemist's Fire:

Source Core Rulebook

You can throw a flask of alchemist's fire as a splash weapon with a range increment of 10 feet.

A direct hit deals 1d6 points of fire damage. Every creature within 5 feet of the point where the flask hits takes 1 point of fire damage from the splash. On the round following a direct hit, the target takes an additional 1d6 points of damage. If desired, the target can use a full-round action to attempt to extinguish the flames before taking this additional damage. Extinguishing the flames requires a DC 15 Reflex save. Rolling on the ground provides the target a +2 bonus on the save. Leaping into a lake or magically extinguishing the flames automatically smothers the fire.

Which ever swarm is picked the PCs int eh swarm take the damage too.


Evil GM

kalim which swarm are you aiming at? those in the swarm have potential damage. What is DC save?


AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 15/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16

Fourth caster level wand ...I forget what that means DC wise. He'll fire on the one "below" him.


Evil GM

DC 14 reflex save.

Rat swarm: Kalim
reflex: 1d20 + 3 ⇒ (14) + 3 = 17

The swarm takes damage but scurries around most of the impact.


HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10

AH 23


Evil GM
Grungsdi wrote:
AH 23

Malcolm and Felic take the damage from the alchemist fire.

Both of you have the reflex from the burning hands too.


female Human (Taldorian)
Spoiler:
AC 21/T13/FF17 HP54/108 F+8 R+14 W+10 Init +4 Perception +17
Bard 5/Evangelist 10
Spells:
I:6 II:7 III:3/5 IV:4

Ref: 1d20 + 7 ⇒ (18) + 7 = 25


Evil GM

Saving agaisnt the burning hands negates half of the damage. (4 HP lost if save made)


Evil GM

Actions remaining in RD 4.

Des
Malcolm


Male Human (Varisian) Paladin/9 Warrior of the Holy Light/HP: 90/93/AC: 21(22)/CMB: 15/CMD: 27/Init: 2/Perc: 7

Do I get a Reflex Save to avoid damage from Alchemist's Fire?


Evil GM

You take 1 HP of damage being within 5ft of the direct hit. No initial save, only if you try to extinguish the flame with a full round action.

alch fire link


Male Human (Varisian) Paladin/9 Warrior of the Holy Light/HP: 90/93/AC: 21(22)/CMB: 15/CMD: 27/Init: 2/Perc: 7

Round 4, Ring of fire Resistance 10

Malcolm moves to AG 22.

These are certainly an annoyance.


Evil GM

Desmond has nothing to attack the swarm with so he remains alert for more threats.

RD 5:
Initiative:

Feli -
Spiders -
Karnog -
Kalim -
Desmond -
Grung -
Malcolm -

RD 5 Map


HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10

Grung takes a step to the south and launches another flask at AI 21

1d20 + 8 + 2 + 1 - 1 ⇒ (18) + 8 + 2 + 1 - 1 = 28 for 1d6 + 2 ⇒ (6) + 2 = 8 and if swarms continue to burn from last round 1d6 ⇒ 4


Evil GM

The swarm around felicitas is destroyed now bu the one around Karnog is up and biting.

dam: 1d6 ⇒ 1
Plus Fort save DC 13

Link to prior post regarding the bite and the disease


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

1d20 + 11 ⇒ (18) + 11 = 29


Evil GM

Updated RD 5 Map

Actions remaining:

Karnog -
Kalim -
Desmond -
Grung -
Malcolm


HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10

Grung steps to the south again and tosses another flask

1d20 + 8 - 1 + 1 + 2 ⇒ (8) + 8 - 1 + 1 + 2 = 18 for 1d6 + 2 ⇒ (5) + 2 = 7 and burning from last round 1d6 ⇒ 2


Evil GM

The last swarm disperses as grung causes more damage.


AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 15/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16

"Those spiders ...sapped nearly all my strength."


Evil GM

There are other spiders higher in the webs but nothing threatening at this time. The alchemist fire has burned away quite a bit of the webbing where you are located.

What are you all doing and can everyone give me a perception check.

Aurora is still hung up in the webbing, he will need to get free as there are some spiders moving in the webbing towards him.


HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10

Hey you stay away from our honey lizard! Grung calls and he launches another alchemist fire to burn away the webbing.

1d20 + 8 + 2 + 1 - 1 ⇒ (10) + 8 + 2 + 1 - 1 = 20 1d6 + 2 ⇒ (6) + 2 = 8

Grun then picks up Croaker and looks about.

1d20 + 9 ⇒ (16) + 9 = 25

Seems like there should be a mama spider, doesn't it? Can anyone stop this itching where I got bit?


Male, Ac 22,T16,FF18, F4,R6,W5, Fly 23, Dipl +9Perception 12, Stealth 17,UMD 13 SR 13 Ini+3 Faerie Dragon Familiar

"Folks, not to sound impatient, you know but I feel kind of trapped. I would REALLY like it if you could free me!"


HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10

That should do it! Come on back and have some honey!


Male Human (Varisian) Paladin/9 Warrior of the Holy Light/HP: 90/93/AC: 21(22)/CMB: 15/CMD: 27/Init: 2/Perc: 7

Malcolm looks about to determine if there is anything of value, or another threat.

Perception: 1d20 + 4 ⇒ (7) + 4 = 11


Evil GM

You are in a massive cavern filled with webs, there appears to be dozens of spiders around the cave in their webs.

To the north you see a bridge, made of woven spider silk, connects two landing areas above you and it is suspended 80 ft. above the cavern floor. Dead stirges and bats decorate the web bridge’s sticky exterior. There are few visible giant spiders crawling around the bridge.

CURRENT MAP


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

Okay, who's hurt? And who's been envenomed? "


AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 15/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16

Kalim raises his hand.


HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10

no poison just itching


Male, Ac 22,T16,FF18, F4,R6,W5, Fly 23, Dipl +9Perception 12, Stealth 17,UMD 13 SR 13 Ini+3 Faerie Dragon Familiar

Swooping back Aurora sits down on Felis shoulder.
"Thanks mate"


Male Human (Varisian) Paladin/9 Warrior of the Holy Light/HP: 90/93/AC: 21(22)/CMB: 15/CMD: 27/Init: 2/Perc: 7

Now that we are all sorted out, which way?


Male Human Unchained Rogue 16 AC 35/23/25 Perc +21 (+8 vs traps) Saves 11/21/10 HP 142/142
Active Buffs:
Heroes Feast, Fly, Resist Fire 30, Invisibility, Reduce Person

"A little bit up, not too bad."


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

4d6 ⇒ (3, 6, 4, 1) = 14 Channel Energy
1d4 ⇒ 2 ability damage restored for Kalim


Evil GM

So Karnog spends 18 seconds or so focusing on restoring strength damage to Kalim, then he channel's a healing energy. What are the rest of you doing or which way are you heading this is a massive cavern. You can clearly see that a web bridge connects two area that are far above you head (80 feet)


HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10

That bridge seems pretty dangerous, think we will stick to it if we step on it? Grung finds a roundish stone and he attempts to roll it across the bridge to see if it sticks.


Evil GM

The bridge is over your head and farther to the north, you are on the cavern floor the bridge is higher than you. Now there may be ways up, but you need to search for that information.


HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10

oh that makes sense now, I was reading above in a 2d way, not 3d


HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10

Grund will light a torch to burn away webs and head to the passage to the south on the eastern wall


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

"Let's check this level before we head up. There may be a passage leading further up or in."


Evil GM

Grung leads the way to the Southwest to check out a potential exit, multiple giant spiders skitter towards you. These are different spiders they they are long-legged spider has a huge, glossy black abdomen, marked on the underside with the shape of a crimson hourglass.

knowledge nature

KNature DC 16:

these are black widow spiders.

Poison (Ex)

Bite—injury; save Fort DC 17; frequency 1/round for 6 rounds; effect 1d3 Con and staggered; cure 2 saves. Save DC is Con-based with a +2 racial bonus.
Strong Webs (Ex)

A black widow’s webs gain a +4 bonus to the DC to break or escape.

RA Initiative:

RA:
Karnog: 1d20 + 1 ⇒ (19) + 1 = 20
Kalim: 1d20 + 2 ⇒ (12) + 2 = 14
Malcolm: 1d20 + 2 ⇒ (9) + 2 = 11
Grung: 1d20 + 2 ⇒ (7) + 2 = 9
Feli: 1d20 + 2 ⇒ (2) + 2 = 4
Desmond: 1d20 + 5 ⇒ (15) + 5 = 20
black Widows: 1d20 + 2 ⇒ (16) + 2 = 18

Initiative Order:

Des
Karnog
Black Widow
Kalim
Malcolm
Grung
Feli

RD 1 Map


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

I got left under the swarm pic! :)

Karnog reaches over and casts shield of faith on Kalim. +3 deflection bonus to AC for 6 minutes


Evil GM
Karnog Kegmeister wrote:

I got left under the swarm pic! :)

OOPS!

RD 1 Map


female Human (Taldorian)
Spoiler:
AC 21/T13/FF17 HP54/108 F+8 R+14 W+10 Init +4 Perception +17
Bard 5/Evangelist 10
Spells:
I:6 II:7 III:3/5 IV:4

knowNat: 1d20 + 9 ⇒ (20) + 9 = 29
"Beware of the bite, those are really poisonious."
Weaving as fast as she can she prepares mirror image. After that she starts singing. Inspire courage. 1d4 + 2 ⇒ (2) + 2 = 4


Evil GM

oops those spiders are suppose to be large in size. I'll need to modify that when i get home. I'll take their action then too (if I have time).

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