Rando's Starfinder 2018 - Zothune

Game Master rando1000

Exsilium


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Male Human (Polish Jew/Native American/Irish) Techie 5/Martial Artist 2

Your character was the only one I was uncertain about. Had he stayed in the robot room, in which case he would be behind the enemy forces, or did he move into the room with Six-Pack and everyone else?


Human Mechanic (Data Jockey) 7 | SP 56/56 HP 46/46 RP 7/7 | EAC 20 KAC 20 CMAC 28 | F +8 R +9 W +3

Yes, of course! Heroic, not crazy.


Female Android Operative (Outlaw) 6 | SP: 0/42; HP: 28/40; RP: 9/9 | EAC: 21; KAC: 23 | Fort: +3, Ref: +11, Will: +6 | CMAC: 31 | Init: +8 | Perception:+12; LowLight, Darkvision

Rando,
I'm unclear. Let me know when I can attack.


Male Human (Polish Jew/Native American/Irish) Techie 5/Martial Artist 2
SerpentViolet wrote:

Rando,

I'm unclear. Let me know when I can attack.

You threw the grenade at the start of round 5, when the troops rounded the corner (triggered held action). So you're now top of round, which means you'll be able to attack at the top of round 6.


Human Mechanic (Data Jockey) 7 | SP 56/56 HP 46/46 RP 7/7 | EAC 20 KAC 20 CMAC 28 | F +8 R +9 W +3
James "Joyride" Maxwell wrote:
rando1000 wrote:
James "Joyride" Maxwell wrote:

Remote Hack (Ex) - 5th Level
You can use your custom rig to attempt Computers and Engineering skill checks at a range of 20 feet...

I'd be more than happy to let you switch this out for a different ability and just assume you can do something similar with skill usage anyway. Though, I would point out, actually piloting a ship remotely seems quite difficult, and when I decided to let Esh try it, I took into account that he can do magic things with computers.

Sounds good to me!

Thematically, if it doesn't take the spotlight from another character, I'd suggest a choice of Gadgeteer or Hacker from the Operative Specializations.

Up to you, how much the Mechanic would get. Maybe one of the skill focuses, and something...
There Exploits... Utility Belt & Elusive Hacker seem appropriate.

I'm thinking Gadgeteer. Less direct competition with Esh.

@Rando - hey boss, were you OK with this treatment? I may have missed your thumbs up!


Male Human (Polish Jew/Native American/Irish) Techie 5/Martial Artist 2

Yeah, I'll allow it.


Female Android Operative (Outlaw) 6 | SP: 0/42; HP: 28/40; RP: 9/9 | EAC: 21; KAC: 23 | Fort: +3, Ref: +11, Will: +6 | CMAC: 31 | Init: +8 | Perception:+12; LowLight, Darkvision

Joyride,
Idk what gadget the baddies have in store, but you can defeat electronics, right?


Human Mechanic (Data Jockey) 7 | SP 56/56 HP 46/46 RP 7/7 | EAC 20 KAC 20 CMAC 28 | F +8 R +9 W +3

Sure, was considering Amplified Glitch to make the weapon sounds like it's going to auto destruct... Energizing sounds getting louder, red lights flashing and some pulse sounds getting faster.

I think or issue here might not be capability, but action economy. There is too much stuff going on and the creature is going to kill one of us every round starting next round.

It's the biggest threat. We could go down the hole, but that might be suicide, natural hazards, falling damage or another creature.

Hellz, Glitterdust would help at least see it, beyond glimpses.

I'm ready for the TPK.


Male Human (Polish Jew/Native American/Irish) Techie 5/Martial Artist 2

I haven't seen a post from Thalin in 9 days. Am I supposed to be botting him and forgot somehow?


Female Android Operative (Outlaw) 6 | SP: 0/42; HP: 28/40; RP: 9/9 | EAC: 21; KAC: 23 | Fort: +3, Ref: +11, Will: +6 | CMAC: 31 | Init: +8 | Perception:+12; LowLight, Darkvision
rando1000 wrote:
I haven't seen a post from Thalin in 9 days. Am I supposed to be botting him and forgot somehow?

I believe so, yes.


Male Human (Polish Jew/Native American/Irish) Techie 5/Martial Artist 2

I was from July 13th through August 3rd, but he's been back. As far as I can tell there wasn't any notification he was leaving again.


Female Android Operative (Outlaw) 6 | SP: 0/42; HP: 28/40; RP: 9/9 | EAC: 21; KAC: 23 | Fort: +3, Ref: +11, Will: +6 | CMAC: 31 | Init: +8 | Perception:+12; LowLight, Darkvision

I meant that I believe he said to bot him if needed. I don't know that he's away.


Female Android Operative (Outlaw) 6 | SP: 0/42; HP: 28/40; RP: 9/9 | EAC: 21; KAC: 23 | Fort: +3, Ref: +11, Will: +6 | CMAC: 31 | Init: +8 | Perception:+12; LowLight, Darkvision

Rando, I've lost track of when my next action is.


Male Dwarf | S 56/56 | H 48/48 | R 8/8 | EAC 21 | KAC 23 | F+4 R+10 W+8 | Init+12 | Perc+16 (Darkvision) | SM +16 Colonist Operative (Explorer) 7 | 30'

No, you aren't supposed to be botting me. I really just missed the one round entirely. No special excuses or reasoning, I just missed it.

As near as I can tell we are in the next round right now.

Trying to figure out which fight I'm supposed to be part of. I THINK I'm supposed to be part of the Azlanti fight. I'm really not sure.


Male Human (Polish Jew/Native American/Irish) Techie 5/Martial Artist 2

Both fights are in the same area. You're in the room, and defeated one Azlanti, when the creature came out of the floor and is currently ripping Sharlavaka a new one. Meanwhile, at the doors entering the hallway that leads into the same room, there are Azlanti troops shooting in and cutting their way in. So take your pick.


Female Android Operative (Outlaw) 6 | SP: 0/42; HP: 28/40; RP: 9/9 | EAC: 21; KAC: 23 | Fort: +3, Ref: +11, Will: +6 | CMAC: 31 | Init: +8 | Perception:+12; LowLight, Darkvision

Isis shoots the Perihelion laser, hoping to blow it up: 1d20 + 11 ⇒ (8) + 11 = 19 for 1d6 + 3 ⇒ (3) + 3 = 6 electricity. What is it, AC 5?

Can you sneak attack a laser?


Male Elf Technomancer (Scholar) 7 | SP: 39/39; HP: 39/39; RP: 8/8 | EAC: 17; KAC; 18 | Fort: +4, Ref: +7, Will: +7 | CMAC: 23 | Init: +3 | Perception: +12+2(HeiAwa); LowLight, Darkvision |

Wrong thread, mate.


Vesk Soldier (Guard) 7 | SP: 62/62; HP: 54/54; RP: 7/7 | EAC: 23; KAC; 27 | Fort: +7, Ref: +6, Will: +7 | CMAC: 31 | Init: +4 | Perception: +10; LowLight, Darkvision |

Well, I've got another hit before it really gets up in my cloaca. But yeah, with three rolls that needs to succeed to hit it, I'm screwed. I'm just not lucky enough to hit that. If anyone has explosives, start lobbing them in front of me and I'll use the healing serum after.


Human Mechanic (Data Jockey) 7 | SP 56/56 HP 46/46 RP 7/7 | EAC 20 KAC 20 CMAC 28 | F +8 R +9 W +3

I guess Amplified Glitch is an Intimidate effect and I wasted that 19... Dang, dang, dang!


Female Android Operative (Outlaw) 6 | SP: 0/42; HP: 28/40; RP: 9/9 | EAC: 21; KAC: 23 | Fort: +3, Ref: +11, Will: +6 | CMAC: 31 | Init: +8 | Perception:+12; LowLight, Darkvision

Joyride,
would Isis throwing another grenade in mess up your gambit?


Vesk Soldier (Guard) 7 | SP: 62/62; HP: 54/54; RP: 7/7 | EAC: 23; KAC; 27 | Fort: +7, Ref: +6, Will: +7 | CMAC: 31 | Init: +4 | Perception: +10; LowLight, Darkvision |

Sorry, I completely missed that I was up.

...but I think Rando should make all my rolls now, since he can actually bloody hit things.


Human Mechanic (Data Jockey) 7 | SP 56/56 HP 46/46 RP 7/7 | EAC 20 KAC 20 CMAC 28 | F +8 R +9 W +3
SerpentViolet wrote:

Joyride,

would Isis throwing another grenade in mess up your gambit?

Nope, but a grenade might help with the creature, since we're missing.


Vesk Soldier (Guard) 7 | SP: 62/62; HP: 54/54; RP: 7/7 | EAC: 23; KAC; 27 | Fort: +7, Ref: +6, Will: +7 | CMAC: 31 | Init: +4 | Perception: +10; LowLight, Darkvision |

To clarify - Six-Pack is armed and between me and the creature?


Human Mechanic (Data Jockey) 7 | SP 56/56 HP 46/46 RP 7/7 | EAC 20 KAC 20 CMAC 28 | F +8 R +9 W +3

Yessir, but the creature jumped back down the burrow hole/tunnel.


Human Mechanic (Data Jockey) 7 | SP 56/56 HP 46/46 RP 7/7 | EAC 20 KAC 20 CMAC 28 | F +8 R +9 W +3

A drone gets a Move or Standard action (not both), unless the Mechanic is directly controlling them (remote control). At 7th level, Six-Pack can act independently (move and standard or full). Let's hope the creature is deterred for a bit.

Also, the Azlanti are shaken or a round or two.


Female Android Operative (Outlaw) 6 | SP: 0/42; HP: 28/40; RP: 9/9 | EAC: 21; KAC: 23 | Fort: +3, Ref: +11, Will: +6 | CMAC: 31 | Init: +8 | Perception:+12; LowLight, Darkvision

I'm not clear as to what doors on the map are sealed. What's the current sitch with Isis vs. Aslanti? Any foes she can attack?


Human Mechanic (Data Jockey) 7 | SP 56/56 HP 46/46 RP 7/7 | EAC 20 KAC 20 CMAC 28 | F +8 R +9 W +3

The doors to section 19, splitting their forces.


Male Human Starving Artist 12, Freeloader 2

Rando, can you keep a link to the Exsilum somewhere handy, maybe in our header? It's hard to search for it via the thread alone when needed.


Male Human (Polish Jew/Native American/Irish) Techie 5/Martial Artist 2
SerpentViolet wrote:
I'm not clear as to what doors on the map are sealed. What's the current sitch with Isis vs. Aslanti? Any foes she can attack?

Your own quote:

SerpentViolet wrote:
If I can combine actions, I'd like to flee to room 16, assuming the baddies aren't in a position to notice.

You specifically withdrew from the area where all opponents were, so no, there are no foes for you to attack.


Male Human (Polish Jew/Native American/Irish) Techie 5/Martial Artist 2
Uret Jet wrote:
Rando, can you keep a link to the Exsilum somewhere handy, maybe in our header? It's hard to search for it via the thread alone when needed.

Can anyone confirm that THIS is the latest version? It was uploaded May 29th.


Male Human (Polish Jew/Native American/Irish) Techie 5/Martial Artist 2

IMPORTANT. PLEASE READ.
Isis' player, whose name was Mark, has passed away unexpectedly. I'll be botting Isis for the remainder of this adventure, after which we'll let her follow her creator into that most final of adventures.


Male. Mostly. Human. Mostly. Archaeologist

I'm sorry to hear than Rando, and sorry for your loss.


Male Human (Polish Jew/Native American/Irish) Techie 5/Martial Artist 2

Upon completing the adventure, please level up.

I'm going to have Isis wander into the sunset. Does anyone want to take over the pilot seat? If not, I'll make an NPC.


Human Mechanic (Data Jockey) 7 | SP 56/56 HP 46/46 RP 7/7 | EAC 20 KAC 20 CMAC 28 | F +8 R +9 W +3

Were the old robots useful? I think I just like the idea of vintage.

Danger, Will Robinson... Danger!

With Otis around, I can try the pilot seat, if that's OK.

I mean it's in the name... Joyride. But, until now... only in simulations and video games.

@Rando
Would you mind if I swap Themes... (from Icon to Tinker - hadn't seen it) it would have had no effect in the last adventure and no effect on bonuses from Attributes. Int:18 Cha:11 become Int:19 Cha:10.

Seems to fit the character concept better, and we already have an Icon, also Video Game/Hacker Icon seemed cool.. but, is kinda useless.


Male Human (Polish Jew/Native American/Irish) Techie 5/Martial Artist 2

I have no problem letting you switch themes. If you'd like to take up the chair, I can keep Otis and Irina around; they're kind of a set.


Human Mechanic (Data Jockey) 7 | SP 56/56 HP 46/46 RP 7/7 | EAC 20 KAC 20 CMAC 28 | F +8 R +9 W +3
rando1000 wrote:
I have no problem letting you switch themes. If you'd like to take up the chair, I can keep Otis and Irina around; they're kind of a set.

Danke!


Human Mechanic (Data Jockey) 7 | SP 56/56 HP 46/46 RP 7/7 | EAC 20 KAC 20 CMAC 28 | F +8 R +9 W +3

The NIL Grenade Launcher holds 6 grenades... (Six-Pack)

Question: Would a weapon mount (2 clips/magazines) be able to hold 12 grenades or 2 grenades (I don't mind if it's 2), probably should be 2 due to bulk.

Let's call it 2!


Male Human Starving Artist 12, Freeloader 2

Is there much salvageable from the Azlanti? Esh will run a full spectrum of detection to find out.


Male Human (Polish Jew/Native American/Irish) Techie 5/Martial Artist 2

I had intended to include Azlanti gear in the 5000, but looking at the values, I low-balled it. Add the following (there may be more of this among the treasure, but it's part of the 5000 already):

Azlanti strikeforce armor x 2:
Sale value: 250 cr, EAC +6, KAC +8, Max Dex +2, Penalty -2, Spd -5, upgrade 1 (used on filtered rebreather)

Azlanti Assault Rifles x 2:
Sale Value 1000, 2d8P, 40 ft, 24 rounds automatic

Motion Detector Badge x 5:
Sell value: 130 cr
his hexagon-shaped adornment can be activated or deactivated as a move action. A motiondetection badge has 4 charges, which refresh daily, and an hour of activation uses 1 charge. While active, as long as you haven’t moved for at least 1 round, the badge emits a quick flash of red light whenever a Small or larger corporeal creature approaches within 60 feet, although creatures undetectable to normal vision (such as an invisible creature) don’t trigger the flash. This flash is sufficient to alert you, but doesn’t otherwise affect your vision or your actions.

Azlanti curved blade x 6:
Sell value: 500 cr 1d10 + 1d6 bleed

PLUS
The heavy laser cannon, which does 4d6 penetrating damage (+1d6 burn on critical). It's heavily damaged and cannot be fully repaired, but a partially repaired version would still be worth 2000.


Male Human (Polish Jew/Native American/Irish) Techie 5/Martial Artist 2
James "Joyride" Maxwell wrote:

NIL Grenade Launcher holds 6 grenades... (Six-Pack)

Question: Would a weapon mount (2 clips/magazines) be able to hold 12 grenades or 2 grenades (I don't mind if it's 2), probably should be 2 due to bulk.

I'm not sure I understand the question.

As far as the robots, you can probably get about 500 cr for the lot plus some spare parts. Alternately, you might be able to get one of them into glitchy working condition for use in general labor.


Human Mechanic (Data Jockey) 7 | SP 56/56 HP 46/46 RP 7/7 | EAC 20 KAC 20 CMAC 28 | F +8 R +9 W +3
rando1000 wrote:
James "Joyride" Maxwell wrote:

NIL Grenade Launcher holds 6 grenades... (Six-Pack)

Question: Would a weapon mount (2 clips/magazines) be able to hold 12 grenades or 2 grenades (I don't mind if it's 2), probably should be 2 due to bulk.

I'm not sure I understand the question.

I guess it's an edge case.

I had outfitted Six-Pack with 2 weapon mounts, and heavy weapon proficiency. I will remove his pistol and refit him with a NIL grenade launcher.

Under the entry for weapon mount, it started that it includes capacity to hold 2 clips or magazines or whatever passes for ammo (with a bulk limit). Presumption is that it fully loads the weapon. Auto reloads.

Fully loading the grenade launcher would take 6 grenades x2 means 12 grenades. But I think that's too bulky and would mean he's armed with 18 grenades. Seems a bit much.

So I'm thinking there would be space for 2 individual grenades (spare) along with the 6 inside the launcher.


Human Mechanic (Data Jockey) 7 | SP 56/56 HP 46/46 RP 7/7 | EAC 20 KAC 20 CMAC 28 | F +8 R +9 W +3

Thanks for fleshing out the robots. No need, James just needs raw material and can pretty much build anything we need, rather quickly.

First up though is rebuilding Six-Pack (locked in a workshop).


Male Human (Polish Jew/Native American/Irish) Techie 5/Martial Artist 2

Okay, I agree that 18 grenades is a bit much on a drone. 8 seems more reasonable. Not sure what RAW would say to that, but I'm okay with it if you are. If someone else wants to pipe up on RAW, I'll hear it, but my take is this works.


Male Elf Technomancer (Scholar) 7 | SP: 39/39; HP: 39/39; RP: 8/8 | EAC: 17; KAC; 18 | Fort: +4, Ref: +7, Will: +7 | CMAC: 23 | Init: +3 | Perception: +12+2(HeiAwa); LowLight, Darkvision |

Notable changes this level:
Feat: Skill Synergy (Culture, Perception)
New Spells: Arcing Surge (3rd), Flight (3rd), See Invisibility (2nd, Replaces Flight), Comprehend Languages (1st)

Although, I'm debating picking up Dispel Magic instead of Arcing Surge, now that I have a decent sidearm.


Male Dwarf | S 56/56 | H 48/48 | R 8/8 | EAC 21 | KAC 23 | F+4 R+10 W+8 | Init+12 | Perc+16 (Darkvision) | SM +16 Colonist Operative (Explorer) 7 | 30'

Trick Attack went to 4 dice.
Edge went to 3.
Can now ALWAYS take 10 with Skill Focus skills - regardless of distractions or stress.
Don't give flatfooted, flanked, nor prone advantages to opponents targeting me.
Feat: Versatile Focus

Looks like we each clear 2K? I'll sit on it, for now.


I’ll have my stats updated tomorrow morning, been sorta swamped at work.


Stats are updated.


Male Human (Polish Jew/Native American/Irish) Techie 5/Martial Artist 2

I'll try to get the next adventure together in the next week or so. In the meantime, someone (or everyone?) will need to up the ship to the next Tier. I'll let you decide that among yourselves.


Vesk Soldier (Guard) 7 | SP: 62/62; HP: 54/54; RP: 7/7 | EAC: 23; KAC; 27 | Fort: +7, Ref: +6, Will: +7 | CMAC: 31 | Init: +4 | Perception: +10; LowLight, Darkvision |

Shalavaka is ready and better at killing.

Rando, how much cash am I going to have to pour into the damaged laser I looted to get it working again, please? And will I have time to repair it for the next mission?


Male Human (Polish Jew/Native American/Irish) Techie 5/Martial Artist 2

I had just assumed you'd gift it to Gardathir for some extra cash; the weapon as I played it was a mount weapon. It would be cumbersome to wield in hand. If you really want to repair it, you can get your more skilled crew fix it with a couple checks, no additional cost needed.

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