Rando's Starfinder 2018 - Zothune

Game Master rando1000

Exsilium


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Apologies for not posting as well. Been pretty badly under the weather for the past few days, and I’m just getting back up to fighting shape now.


Male Human (Polish Jew/Native American/Irish) Techie 5/Martial Artist 2
Tamrat ul-Khedim wrote:
Apologies for not posting as well. Been pretty badly under the weather for the past few days, and I’m just getting back up to fighting shape now.

Yeah, that time of year. No Worries.


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Male Elf Technomancer (Scholar) 8 | SP: 44/44; HP: 44/44; RP: 8/9 | EAC: 17; KAC; 18 | Fort: +4, Ref: +7, Will: +8 | CMAC: 23 | Init: +3 | Perception: +13+2(HeiAwa); LowLight, Darkvision |

You know, I debated before this fight whether I should've taken Dispell Magic instead of Arcing Surge. Well. I think we all know what tge right answer was by now.


Human Mech (Data Jockey) 7/ Operative 1 | SP 62/62 HP 52/52 RP 7/7 | EAC 20 KAC 20 CMAC 28 | F +8 R +9 W +3

I'm imagining a "whoosh" at launch... then a beep-beep-beeeeeeep... and some kind of detonation with slivers of sci-fi shrapnel (like shuriken) blosssoming outward... death by a thousand cuts.

Hopefully the layered damage is adding up and helping start or finish off some baddies.

I mean even at 1d6 damage across 24 possible targets (if you lose the corners). Probably 8-12 in this scenario?

Radius Images <<< Linkie

Sorry about the math, it's a grind.


Male Human (Polish Jew/Native American/Irish) Techie 5/Martial Artist 2

Oh, you're definitely softening them up round after round. They're dropping easier than they would have otherwise. These are just tough shock troops. You'll be really close to leveling again after this one combat.

I guess technically, you're probably blowing the hell out of the front of these buildings too. Fortunately, they're mostly stone and metal, so the damage is mostly cosmetic.


Male Dwarf | S 56/56 | H 48/48 | R 8/8 | EAC 21 | KAC 23 | F+4 R+10 W+8 | Init+12 | Perc+16 (Darkvision) | SM +16 Colonist Operative (Explorer) 7 | 30'

The generic post to share before attempting to recovery post:

So, I got the flu. Not really over it, yet, but past the worst of it.

I went to get tested to verify it was flu, and the care providers went down the "better safe than sorry hole" a might to far, in my opinion.

Standard questions, designed to check for other, deeper concerns/problems, right? "Do you have any tightness in your chest?" "I've been coughing for about three days at this point, yes, I have a tightness in my chest!" So, they stopped everything about verifying the flu in order to check for a heart attack. Thing is, my fever had just started to break, and I was not only DRENCHED in sweat, but I was still actively sweating that hard. They couldn't get a good EKG read because the contact stickers wouldn't. Stick, I mean.

They called an ambulance and transferred me to an ER, to make sure I wasn't having a heart attack. The ER team was focused on EXACTLY one thing, for obvious reasons. First thing they did different? They took that super medical tape and taped the sensors down. EKG told them almost immediately that there was no heart attack going on. I was still in that ER for nearly 15 hours . . ..

IV fluids. Roughly 2.4 liters of fluid pushed into my system. Breathing treatment. Seems when I arrived in the ER, my O2 saturation was around 82. They started to admit me in order to watch my O2 saturation levels, but after I sat in their ER for that long without any further dips, they accepted it might not still be required and discharged me instead of continuing to wait for a room. Having an asthmatic wife means we have a nebulizer at home, and that helped sell the release, too. Still spending more time asleep than awake, for now.

Missed a couple of Santa gigs the family had lined up. Went to a photoshoot with a family yesterday. I was there for about 10 minutes, just needing to sit and smile, but I stumbled into the house when I got home, completely exhausted. I'm supposed to go get caught in a neighbor's house tonight. Very worried about going. Just as worried about denying their kids.


Male Human (Polish Jew/Native American/Irish) Techie 5/Martial Artist 2

Wow, sorry! That's scary. I have heart issues myself, minor though they be. Take care! And have a good holiday!


Male Human (Polish Jew/Native American/Irish) Techie 5/Martial Artist 2

Go ahead and level up at this point, before we do the boarding/infiltration of the command ship. It will take me a little while to get that section ready, and you basically earned it in the previous combat encounter, anyway.


Human Mech (Data Jockey) 7/ Operative 1 | SP 62/62 HP 52/52 RP 7/7 | EAC 20 KAC 20 CMAC 28 | F +8 R +9 W +3

Ominous...


Male Human (Polish Jew/Native American/Irish) Techie 5/Martial Artist 2

Let me know when your characters are ready to roll (or role). I'll try and have the next scene ready this weekend.

Also, question. Though it will take several more months to finish up this campaign, my brain is cranking with an idea for the future. I'm planning on starting at level 9. My original idea involved the heroes being part of an official group, but then I reflected that this campaign has been entirely mission-based. Will going that route again be too repetitive? Do you find mission-style games too restrictive, want more RP opportunities, more choices in how you interact with the world? Or is the more cohesive story of a mission working well for you?


Vesk Soldier (Guard) 8 | SP: 56/70; HP: 61/61; RP: 7/7 | EAC: 23; KAC; 27 | Fort: +8, Ref: +6, Will: +8 | CMAC: 31 | Init: +4 | Perception: +11; LowLight, Darkvision |

Although it is 5th Ed, Acquisitions Inc might be a good read for you. It's all about the PC's being part of a company, and how to keep things interesting. It's a lot of fun.

I enjoy your games, so I'm good with the structure. We could do with some more social interactions, perhaps, and maybe a choice of missions? If you wanna change things up a little.


Male Human (Polish Jew/Native American/Irish) Techie 5/Martial Artist 2
Sharlavaka wrote:
I enjoy your games, so I'm good with the structure. We could do with some more social interactions, perhaps, and maybe a choice of missions? If you wanna change things up a little.

Something to think about, definitely. I used to do a lot more RP type stuff, but I had some players who were really just into "everything except combat is boring" so I tend to try to avoid long stints without some combat. I've probably gone too far the other way.

Choice of missions. Interesting idea. I'll have to consider it further. The way its done in video games always seems kind of contrived, like "well, we really need someone to do this, but you could go do this first if you want." doesn't really carry the same urgency.


Human Mech (Data Jockey) 7/ Operative 1 | SP 62/62 HP 52/52 RP 7/7 | EAC 20 KAC 20 CMAC 28 | F +8 R +9 W +3

Flip it... we're being hunted! Instant urgency! Like "Zoinks, Shaggy!"

We inadvertantly ended up with precious cargo or a VIP.

Is it another Story Arc... and we cntinue with these characters? Or all new characters? I'm just getting used to these guys, and we're entering our prime :)

Just a deadly misunderstanding!


Male Elf Technomancer (Scholar) 8 | SP: 44/44; HP: 44/44; RP: 8/9 | EAC: 17; KAC; 18 | Fort: +4, Ref: +7, Will: +8 | CMAC: 23 | Init: +3 | Perception: +13+2(HeiAwa); LowLight, Darkvision |

While I wouldn't be opposed to another starfinder game, I'm curious what other games we could try out, like Jon suggested.

When it comes to play style, I think I would like something more focused on story telling and RP, though combat can be fun too. I find the prospect of us being freelance mercenaries doing our own thing pretty appealing, perhaps falling into a plot naturally that way too.


Male Human (Polish Jew/Native American/Irish) Techie 5/Martial Artist 2
Eshenvral Kothiavus wrote:
I find the prospect of us being freelance mercenaries doing our own thing pretty appealing, perhaps falling into a plot naturally that way too.

Haha. Combine this with Joyride's "we're being hunted" and you get "The A-Team."

"10 years ago a crack commando unit was sent to prison by a military court for a crime they didn't commit. These men promptly escaped from a maximum security stockade to the Los Angeles underground. Today, still wanted by the government, they survive as soldiers of fortune. If you have a problem, if no one else can help, and if you can find them, maybe you can hire the A-Team."


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Human Mech (Data Jockey) 7/ Operative 1 | SP 62/62 HP 52/52 RP 7/7 | EAC 20 KAC 20 CMAC 28 | F +8 R +9 W +3

I love it when a plan comes together...


Vesk Soldier (Guard) 8 | SP: 56/70; HP: 61/61; RP: 7/7 | EAC: 23; KAC; 27 | Fort: +8, Ref: +6, Will: +8 | CMAC: 31 | Init: +4 | Perception: +11; LowLight, Darkvision |

Oh man, the A-Team was my favourite show when I was a kid.


1 person marked this as a favorite.
Male Elf Technomancer (Scholar) 8 | SP: 44/44; HP: 44/44; RP: 8/9 | EAC: 17; KAC; 18 | Fort: +4, Ref: +7, Will: +8 | CMAC: 23 | Init: +3 | Perception: +13+2(HeiAwa); LowLight, Darkvision |

Can't say I'm old enough to have watched it as a kid, but I know a classic when I see it.


Vesk Soldier (Guard) 8 | SP: 56/70; HP: 61/61; RP: 7/7 | EAC: 23; KAC; 27 | Fort: +8, Ref: +6, Will: +8 | CMAC: 31 | Init: +4 | Perception: +11; LowLight, Darkvision |

Neither am I, I think. But my brother watched the re-runs so I watched them too.


Male Human Starving Artist 12, Freeloader 2

Fair 'nough.

So Rando, seems that at least three of us have an interest in something akin to the A-Team; A mercenary group with a looming threat of want warrents on our heads. Game setting seems undecided so far, but I'm personally not opposed to doing Starfinder again or maybe giving a different system a spin. Of course its ultimately up to you as the one who proposed the game.

Opinions Tamrat and Thalin?


Male Human (Polish Jew/Native American/Irish) Techie 5/Martial Artist 2
Uret Jet wrote:


So Rando, seems that at least three of us have an interest in something akin to the A-Team; A mercenary group with a looming threat of want warrents on our heads.

This will work with what I was considering; I'll just flip the idea on its head a bit. I have a setting in my mind. I'll pitch it when I get it a bit more fleshed out.

System-wise I'd rather stick with PF 1, if you guys are interested. I know people like to try new things, but I'm kind of a stick in the mud in this way. Hope that's okay.

Anyway, we've got quite a bit more content left in this one, enough for a few months easy.


Male Elf Technomancer (Scholar) 8 | SP: 44/44; HP: 44/44; RP: 8/9 | EAC: 17; KAC; 18 | Fort: +4, Ref: +7, Will: +8 | CMAC: 23 | Init: +3 | Perception: +13+2(HeiAwa); LowLight, Darkvision |

Going back to classic fantasy eh? Works for me. I haven't had much interest in 2E either, so PF1 works with me too.


Vesk Soldier (Guard) 8 | SP: 56/70; HP: 61/61; RP: 7/7 | EAC: 23; KAC; 27 | Fort: +8, Ref: +6, Will: +8 | CMAC: 31 | Init: +4 | Perception: +11; LowLight, Darkvision |

Yeah, I haven't gotten my head fully around 2nd yet. I'm much more comfortable with 1st (or D&D 5th, or Dungeonworld, or a half-dozen other systems) so that's no problem. Starting later should be fun, too.


Human Mech (Data Jockey) 7/ Operative 1 | SP 62/62 HP 52/52 RP 7/7 | EAC 20 KAC 20 CMAC 28 | F +8 R +9 W +3

Happy to fill in the role gap, if you folks have concepts in mind (after we hear the into.


Human Mech (Data Jockey) 7/ Operative 1 | SP 62/62 HP 52/52 RP 7/7 | EAC 20 KAC 20 CMAC 28 | F +8 R +9 W +3

Or...

Joyride and Six-Pack could have piloted the Exsilium or another ship through a wormhole, crash landing in the fantasy setting.

And, we can reskin/convert.

The whole party could go through, just didn't want to speak for folks.

The enemy could still ultimately be the Azlanti.

We house the wreck and work as a merc team to make local money and learn.


Male Human Starving Artist 12, Freeloader 2

Hahah, that might be a bit too silly for my Own tastes. I don't mind us starting new characters, even at that level.


No objections on my end to another game after this one.

I’m partial to either system. Structured games are just fine by me. I am quite partial to the Soldiers of Fortune trope. If we’re doing PF1, we could be some sort of mercenary squadron like Esh suggested.

In terms of mission choice, I’ve got a similar concept in another one of my games, with the party having three missions arrayed before them, which they can do in any order. That’s worked out pretty well for me.


Male Human (Polish Jew/Native American/Irish) Techie 5/Martial Artist 2
Uret Jet wrote:
Hahah, that might be a bit too silly for my Own tastes. I don't mind us starting new characters, even at that level.

Yes, I would prefer to start fresh. The world will be sort of real-world analog-ish similar to both the American civil war and World War I. Magic will have been reduced to parlor tricks, most magical creatures relegated to myth. HOWEVER...the PCs are part of a resurgence of such energies (ie you can play casters, classes with magic abilities, etc). I'll put up more details in the near future.


Male Human Starving Artist 12, Freeloader 2

Funny, I liked playing with the idea of Shadowrun, but a "what if?" Of the awakening happening during WW1. Playing something similar would be quite fun.


Ooo, sounds fun!


Vesk Soldier (Guard) 8 | SP: 56/70; HP: 61/61; RP: 7/7 | EAC: 23; KAC; 27 | Fort: +8, Ref: +6, Will: +8 | CMAC: 31 | Init: +4 | Perception: +11; LowLight, Darkvision |

So I get to play a spiffing Brit gentleman? Which is an easy one for me, being a spiffing Brit gentleman and all.


Male Human (Polish Jew/Native American/Irish) Techie 5/Martial Artist 2

I had to look up spiffing. New one on me.

As I have it planned, it's more of a fantasy analog, the countries are only vaguely reminiscent of their earth counterparts (kind of like golarion). I could change that if you'd rather roll with a literal earth alternate, however.


Male Human Starving Artist 12, Freeloader 2

Depends on how you wanna roll it. Either way can work honestly.


Vesk Soldier (Guard) 8 | SP: 56/70; HP: 61/61; RP: 7/7 | EAC: 23; KAC; 27 | Fort: +8, Ref: +6, Will: +8 | CMAC: 31 | Init: +4 | Perception: +11; LowLight, Darkvision |

As long as there's a spiffing analogue, I'll manage. Pip pip!


Human Mech (Data Jockey) 7/ Operative 1 | SP 62/62 HP 52/52 RP 7/7 | EAC 20 KAC 20 CMAC 28 | F +8 R +9 W +3

Cheerio!

Regarding leveling up... Taking me a while.

Can James create an item to boost the Pilot Skill? +3 or +5... also, can you get an Aid Another on Pilot?

And, are we updating the ship? Do we need a different kind?


Male Human Starving Artist 12, Freeloader 2

I mean... We're currently zooming toward the big enemy ship. Unless we can upgrade The ship in the span of five Minutes...


Male Human (Polish Jew/Native American/Irish) Techie 5/Martial Artist 2

What sort of item are you thinking? Since we're closing on the end of campaign, I might allow you to have made it retroactively.

Aid another during Crew Actions is in a weird place right now. Last I asked, no one had a RAW answer, but the general feel was no. Exceptions are specifically called out; for example, Tamrat can Encourage James, which "works like aid another" according to the rulebook.

Don't forget, if all of the computer bonuses have not been claimed in a given round, there are three of those now, so Joyride can use one of those (+2).

The ship has probably seen its last upgrade; shipboard action will pretty much be done once the Morgrym rescue has taken place (which will take a while to play through unless you come up with something crazy and do it insanely well).


Human Mech (Data Jockey) 7/ Operative 1 | SP 62/62 HP 52/52 RP 7/7 | EAC 20 KAC 20 CMAC 28 | F +8 R +9 W +3

For mechanics, it's just a buff to pilot skill... For flavor, it's the inverse of what Esh has... He had technology grafted and part of him.

I'm thinking an interface that allows Joyride to be part of the ship, possessing it kind of... a neural interface that allows him to experience the ships flight.

Eliminating the need to integrate manually on the controls, he's jacked in.

Could be a helmet, like that Clint Eastwood movie, Firefox.


Male Human (Polish Jew/Native American/Irish) Techie 5/Martial Artist 2

FYI, Re: new game. I made a discussion thread (not yet campaign-linked) with some more flavor information.

OTM

Sharlavaka wrote:
So I get to play a spiffing Brit gentleman? Which is an easy one for me, being a spiffing Brit gentleman and all.

And I even kept the British-analogue starting with Brit so your character can be a "Brit".


Male Human (Polish Jew/Native American/Irish) Techie 5/Martial Artist 2
James "Joyride" Maxwell wrote:
For mechanics, it's just a buff to pilot skill...

I'm mostly concerned about the mechanism for James having created this item. I'm pretty lax on item creation rules for SF. What abilities does your character use by RAW to build the item? Explain it to me.


Human Mech (Data Jockey) 7/ Operative 1 | SP 62/62 HP 52/52 RP 7/7 | EAC 20 KAC 20 CMAC 28 | F +8 R +9 W +3

Oh, that... James can build anything.

Finding the links...

Feat: Master Crafter (Engineering)

Theme Knowledge - Tinker


Male Human (Polish Jew/Native American/Irish) Techie 5/Martial Artist 2

Okay, I've read up a bit, I think I get it. Yeah, you can say he has some such item for +3 that he managed to build recently. There's a limited number of times you'll get to use it, there's not much point worrying whether it would be a balance issue or not.

Can you calculate the cost it would take to construct it?


Male Human (Polish Jew/Native American/Irish) Techie 5/Martial Artist 2

Haven't heard from anyone for sure on leveling up, so I'll hold off posting the beginning of the next scene for a few more days.


Vesk Soldier (Guard) 8 | SP: 56/70; HP: 61/61; RP: 7/7 | EAC: 23; KAC; 27 | Fort: +8, Ref: +6, Will: +8 | CMAC: 31 | Init: +4 | Perception: +11; LowLight, Darkvision |

Apologies, being a little slow. I'm intending to do updates tonight while I'm at work.


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Vesk Soldier (Guard) 8 | SP: 56/70; HP: 61/61; RP: 7/7 | EAC: 23; KAC; 27 | Fort: +8, Ref: +6, Will: +8 | CMAC: 31 | Init: +4 | Perception: +11; LowLight, Darkvision |

Done now. I shoots better now. Whoo! Also, I can pretty much ignore being grappled if I wanna claw the attacker up with Ground Fighting.


I’ll be traveling today, so depending whether or not my train has wifi I’ll have it done today or tomorrow.


Male Elf Technomancer (Scholar) 8 | SP: 44/44; HP: 44/44; RP: 8/9 | EAC: 17; KAC; 18 | Fort: +4, Ref: +7, Will: +8 | CMAC: 23 | Init: +3 | Perception: +13+2(HeiAwa); LowLight, Darkvision |

Leveled up. Nothing significant for this level really, but it's only now after 8 levels I realize I had no idea what direction I wanted to put Esh in... Ah well.


Vesk Soldier (Guard) 8 | SP: 56/70; HP: 61/61; RP: 7/7 | EAC: 23; KAC; 27 | Fort: +8, Ref: +6, Will: +8 | CMAC: 31 | Init: +4 | Perception: +11; LowLight, Darkvision |

I recommend playing the tank.


Male Human Starving Artist 12, Freeloader 2

I've liked the simplicity of martial builds a lot more in recent years, true.


Human Mech (Data Jockey) 7/ Operative 1 | SP 62/62 HP 52/52 RP 7/7 | EAC 20 KAC 20 CMAC 28 | F +8 R +9 W +3

Getting to leveling up... apologies.

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