Rando's Starfinder 2018 - Zothune (Inactive)

Game Master rando1000

Exsilium


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Human Mech (Data Jockey) 7/ Operative 1 | SP 62/62 HP 52/52 RP 7/7 | EAC 20 KAC 20 CMAC 28 | F +8 R +9 W +3
rando1000 wrote:
James "Joyride" Maxwell wrote:
Would you consider allowing Polymorph (cast by a Mechanic) to allow the Mechanic to change her/his drone's form/chassis temporarily (spell duration)?
I'll look into it and get back with you.

Thanks for considering it, I don't want to go crazy with it.

Maybe limit it to only working with drones/robots (tech constructs) , or just their own drone.


Human Mech (Data Jockey) 7/ Operative 1 | SP 62/62 HP 52/52 RP 7/7 | EAC 20 KAC 20 CMAC 28 | F +8 R +9 W +3

Considering taking Technomantic Dabbler.


Male Elf Technomancer (Scholar) 8 | SP: 21/44; HP: 44/44; RP: 8/9 | EAC: 17; KAC; 18 | Fort: +4, Ref: +7, Will: +8 | CMAC: 23 | Init: +3 | Perception: +13+2(HeiAwa); LowLight, Darkvision |

Right, okay. I'm feeling less like I desire death now. Sorry for my delay Rando in both your games.

James "Joyride" Maxwell wrote:
Considering taking Technomantic Dabbler.

I mean, you have a resident technomancer already present, but one supposes more magic is never a bad thing.


Human Mech (Data Jockey) 7/ Operative 1 | SP 62/62 HP 52/52 RP 7/7 | EAC 20 KAC 20 CMAC 28 | F +8 R +9 W +3
Eshenvral Kothiavus wrote:

Right, okay. I'm feeling less like I desire death now. Sorry for my delay Rando in both your games.

James "Joyride" Maxwell wrote:
Considering taking Technomantic Dabbler.
I mean, you have a resident technomancer already present, but one supposes more magic is never a bad thing.

Actually, it is in part to give some tiny common ground (player reason).

It does seem to synergize beautifully with Mechanic. I thought the transformer thing would be cool and differentiate him from the typical mechanic.

Also, he's not into the augmentation, implant or cybernetic route. So, magic (opening the mind) seemed the way to go.


Male Elf Technomancer (Scholar) 8 | SP: 21/44; HP: 44/44; RP: 8/9 | EAC: 17; KAC; 18 | Fort: +4, Ref: +7, Will: +8 | CMAC: 23 | Init: +3 | Perception: +13+2(HeiAwa); LowLight, Darkvision |

Bah, purge the flesh. Esh dosn't even give a seccond thought to cybernetic enhancements if they seem useful enough.


Male Elf Technomancer (Scholar) 8 | SP: 21/44; HP: 44/44; RP: 8/9 | EAC: 17; KAC; 18 | Fort: +4, Ref: +7, Will: +8 | CMAC: 23 | Init: +3 | Perception: +13+2(HeiAwa); LowLight, Darkvision |

Rando, the information for the high-density Datajack notes I have a +1 circumstance bonus when using it to access systems. Could I plug it into his ship console and net a +1 for computer checks as a science officer?


Female Android Operative (Outlaw) 6 | SP: 0/42; HP: 28/40; RP: 9/9 | EAC: 21; KAC: 23 | Fort: +3, Ref: +11, Will: +6 | CMAC: 31 | Init: +8 | Perception:+12; LowLight, Darkvision

Esh, be sure to let me know when you "open" the card. Thnx.


Female Android Operative (Outlaw) 6 | SP: 0/42; HP: 28/40; RP: 9/9 | EAC: 21; KAC: 23 | Fort: +3, Ref: +11, Will: +6 | CMAC: 31 | Init: +8 | Perception:+12; LowLight, Darkvision
SerpentViolet wrote:
Sharlavaka wrote:


Still, it was good that armour would save them from the cold. Even the light stuff Esh used should protect him from the cold.
Rando, doesn't my Thermal Capacitor safeguard me from this new planet?


Male Elf Technomancer (Scholar) 8 | SP: 21/44; HP: 44/44; RP: 8/9 | EAC: 17; KAC; 18 | Fort: +4, Ref: +7, Will: +8 | CMAC: 23 | Init: +3 | Perception: +13+2(HeiAwa); LowLight, Darkvision |

He did, I presumed it was something that would leave him in a state of fluster.


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Human Mech (Data Jockey) 7/ Operative 1 | SP 62/62 HP 52/52 RP 7/7 | EAC 20 KAC 20 CMAC 28 | F +8 R +9 W +3
Eshenvral Kothiavus wrote:
He did, I presumed it was something that would leave him in a state of fluster.

Flubber-ghasted...


Male Human (Polish Jew/Native American/Irish) Techie 6/Martial Artist 2
Eshenvral Kothiavus wrote:
Could I plug it into his ship console and net a +1 for computer checks as a science officer?

I would say so.


Male Human (Polish Jew/Native American/Irish) Techie 6/Martial Artist 2
James "Joyride" Maxwell wrote:
Maybe limit it to only working with drones/robots (tech constructs) ,or just their own drone.

With that limitation, definitely accepted (go with the contruct route though, not just your own drone).


Female Android Operative (Outlaw) 6 | SP: 0/42; HP: 28/40; RP: 9/9 | EAC: 21; KAC: 23 | Fort: +3, Ref: +11, Will: +6 | CMAC: 31 | Init: +8 | Perception:+12; LowLight, Darkvision

James, I hate to rain on your parade, but I don't think Technomantic Dabbler will give you Polymorph. For one thing, I don't see any Technomancer spell like it. Also, even if you were to borrow it from Pathfinder, it would be about 5th level, perhaps 4th or 3rd for only tech constructs. Dabbler gives you two cantrips and a first level spell. Rando?


Human Mech (Data Jockey) 7/ Operative 1 | SP 62/62 HP 52/52 RP 7/7 | EAC 20 KAC 20 CMAC 28 | F +8 R +9 W +3
SerpentViolet wrote:
James, I hate to rain on your parade, but I don't think Technomantic Dabbler will give you Polymorph. For one thing, I don't see any Technomancer spell like it. Also, even if you were to borrow it from Pathfinder, it would be about 5th level, perhaps 4th or 3rd for only tech constructs. Dabbler gives you two cantrips and a first level spell. Rando?

Dammit, it's actually raining outside!

But it's in this SRD, here...
https://glasstopgames.com/sfrpg/rules/magic-and-spells/technomancer-spell-l ist.html

Under Level 1.

Is this not a valid SRD?


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Male Dwarf | S 56/56 | H 48/48 | R 8/8 | EAC 21 | KAC 23 | F+4 R+10 W+8 | Init+12 | Perc+16 (Darkvision) | SM +16 Colonist Operative (Explorer) 7 | 30'

Nethys is now the official site for Paizo's SRD stuff, so . . ..

Baleful Polymorph/Polymorph are listed on the Nethys site as Technomancer spells (at every level), but as not being legal for Society play.

Quoting pieces of the Polymorph write-up.

Quote:
When you select this spell as a spell known, you design four polymorphed forms for each spell level at which you can cast this spell. These forms should be premade, following the rules for spells with the polymorph descriptor (starting on page 141) and the restrictions for each spell level of this spell, and be as ready to use in play as all other aspects of a character are.
Quote:
1st: Casting polymorph as a 1st-level spell allows you to transform the target into one of the four 1st-level polymorphed forms you know. Your polymorphed forms must comply with the additional restrictions that follow. Unlike most polymorph effects, these forms are close enough to the target’s true form to make the target recognizable, and they cannot duplicate any other specific individual. Each form must be of the animal or humanoid type. You can target only creatures that are Small or Medium with this spell, and all your polymorphed forms must be Small or Medium. CR: The maximum CR is 1. Defenses: The form can grant DR 1/magic or resistance 2 to one energy type. Movement: The form can grant a land speed of up to 30 feet or a swim speed of up to 20 feet. Racial Traits: You cannot grant racial traits. Senses: The form can grant low-light vision or tracking (scent), but not both.

Spell is from Alien Archive.


Male Human (Polish Jew/Native American/Irish) Techie 6/Martial Artist 2

In essence, Joyride's first level spell will be modified so he can only mimic mechanical forms (instead of animal or humanoid) and can only be cast on mechanicals.

Other than that, works fine.

FYI, I haven't kept up with purchasing books. If you want to lift stuff from SF books outside of Core or Pact Worlds, feel free, but please call out the book of origin. If the item, unlike this one, is not available on SRD and is outside of those books, please message me the relevant basics.


Male Elf Technomancer (Scholar) 8 | SP: 21/44; HP: 44/44; RP: 8/9 | EAC: 17; KAC; 18 | Fort: +4, Ref: +7, Will: +8 | CMAC: 23 | Init: +3 | Perception: +13+2(HeiAwa); LowLight, Darkvision |

I only have the core book myself too, I believe.


Vesk Soldier (Guard) 8 | SP: 56/70; HP: 61/61; RP: 7/7 | EAC: 23; KAC; 27 | Fort: +8, Ref: +6, Will: +8 | CMAC: 31 | Init: +4 | Perception: +11; LowLight, Darkvision |

I have a few, but haven't had a chance to read them all yet.

...been a busy, busy year. I've been relying on the SRD's instead.

And I'd have named the A.I Andra. Because twisting names is what I do.


Male Elf Technomancer (Scholar) 8 | SP: 21/44; HP: 44/44; RP: 8/9 | EAC: 17; KAC; 18 | Fort: +4, Ref: +7, Will: +8 | CMAC: 23 | Init: +3 | Perception: +13+2(HeiAwa); LowLight, Darkvision |

Little does everyone know, Eshenvral has already recoded the AI to respond to another name entirely.


Female Android Operative (Outlaw) 6 | SP: 0/42; HP: 28/40; RP: 9/9 | EAC: 21; KAC: 23 | Fort: +3, Ref: +11, Will: +6 | CMAC: 31 | Init: +8 | Perception:+12; LowLight, Darkvision

Well congrats, Joyride, you got your spell. Good for you.
SV
P.S. I only have the core book.


Human Mech (Data Jockey) 7/ Operative 1 | SP 62/62 HP 52/52 RP 7/7 | EAC 20 KAC 20 CMAC 28 | F +8 R +9 W +3

Thanks folks, mostly for flavor!

Anyone in their right mind would have talking some blasting spell!


Male Elf Technomancer (Scholar) 8 | SP: 21/44; HP: 44/44; RP: 8/9 | EAC: 17; KAC; 18 | Fort: +4, Ref: +7, Will: +8 | CMAC: 23 | Init: +3 | Perception: +13+2(HeiAwa); LowLight, Darkvision |

My mind must be off it's rocker then as I don't often take damaging spells myself. I should find an arc later and get a better look at what's avaiable though, maybe switch out some spells when we next level...


Female Android Operative (Outlaw) 6 | SP: 0/42; HP: 28/40; RP: 9/9 | EAC: 21; KAC: 23 | Fort: +3, Ref: +11, Will: +6 | CMAC: 31 | Init: +8 | Perception:+12; LowLight, Darkvision

Rando, are we there yet? James seems ready to disembark. Since my character thread probably had to wait till our final approach before Esh would go to his chair, I have nothing else for the intervening days.
SV


Human Mech (Data Jockey) 7/ Operative 1 | SP 62/62 HP 52/52 RP 7/7 | EAC 20 KAC 20 CMAC 28 | F +8 R +9 W +3
SerpentViolet wrote:

Rando, are we there yet? James seems ready to disembark. Since my character thread probably had to wait till our final approach before Esh would go to his chair, I have nothing else for the intervening days.

SV

Just making small talk, no rush.


Male Dwarf | S 56/56 | H 48/48 | R 8/8 | EAC 21 | KAC 23 | F+4 R+10 W+8 | Init+12 | Perc+16 (Darkvision) | SM +16 Colonist Operative (Explorer) 7 | 30'

Talking about it as though there's no one on board with skin in this game? Oops.


Female Android Operative (Outlaw) 6 | SP: 0/42; HP: 28/40; RP: 9/9 | EAC: 21; KAC: 23 | Fort: +3, Ref: +11, Will: +6 | CMAC: 31 | Init: +8 | Perception:+12; LowLight, Darkvision
Thalin Shieldbearer wrote:
Talking about it as though there's no one on board with skin in this game? Oops.

Thalin, I don't know what you mean.

SV


Human Mech (Data Jockey) 7/ Operative 1 | SP 62/62 HP 52/52 RP 7/7 | EAC 20 KAC 20 CMAC 28 | F +8 R +9 W +3
SerpentViolet wrote:
Thalin Shieldbearer wrote:
Talking about it as though there's no one on board with skin in this game? Oops.

Thalin, I don't know what you mean.

SV

Talking about Dwarves bring enslaved within earshot of a Dwarf.

I actually almost whispered something like, "Sure you want to bring this up with a Dwarf on board..." and made the cut it gesture... hand across neck.

Didn't want to turn it into a "thing" like being politically correct.

Good RP all around.


Male Human (Polish Jew/Native American/Irish) Techie 6/Martial Artist 2

Esh, holding on Hickle in Mummy's Mask, fyi.


Female Android Operative (Outlaw) 6 | SP: 0/42; HP: 28/40; RP: 9/9 | EAC: 21; KAC: 23 | Fort: +3, Ref: +11, Will: +6 | CMAC: 31 | Init: +8 | Perception:+12; LowLight, Darkvision
Sharlavaka wrote:
Shalavaka wondered why the ice was pink. Heavy iron content? That would seem possible, but he was no mineralogist.

That and red light from a red sun I'd guess.

SV


Human Mech (Data Jockey) 7/ Operative 1 | SP 62/62 HP 52/52 RP 7/7 | EAC 20 KAC 20 CMAC 28 | F +8 R +9 W +3

5 Basic Medium Sensors


Male Dwarf | S 56/56 | H 48/48 | R 8/8 | EAC 21 | KAC 23 | F+4 R+10 W+8 | Init+12 | Perc+16 (Darkvision) | SM +16 Colonist Operative (Explorer) 7 | 30'

Basic? No bonus, then. I could have sworn I went for an upgrade on those. Ah, well.


Male Elf Technomancer (Scholar) 8 | SP: 21/44; HP: 44/44; RP: 8/9 | EAC: 17; KAC; 18 | Fort: +4, Ref: +7, Will: +8 | CMAC: 23 | Init: +3 | Perception: +13+2(HeiAwa); LowLight, Darkvision |

Isn't running the sensors my job as the science officer here?


Male Dwarf | S 56/56 | H 48/48 | R 8/8 | EAC 21 | KAC 23 | F+4 R+10 W+8 | Init+12 | Perc+16 (Darkvision) | SM +16 Colonist Operative (Explorer) 7 | 30'

In ship combat, where t is a big deal about task division and action economy? AB-SO-LUTE-LY. In reasonably relaxed story mode? Meh.


Male Elf Technomancer (Scholar) 8 | SP: 21/44; HP: 44/44; RP: 8/9 | EAC: 17; KAC; 18 | Fort: +4, Ref: +7, Will: +8 | CMAC: 23 | Init: +3 | Perception: +13+2(HeiAwa); LowLight, Darkvision |

I'll admit that it was still marginally annoying though.


Human Mech (Data Jockey) 7/ Operative 1 | SP 62/62 HP 52/52 RP 7/7 | EAC 20 KAC 20 CMAC 28 | F +8 R +9 W +3

James only looked at the planet surface, specifically the region around the mining operation, as he stated. He's really very focused (tunnel vision, in the zone) and specifically looking for evidence of an access point to their computers.

He did not check orbit or space.

We are going to overlap a lot, skill-wise. It's taking me a long time to nail down the details or specifics on the character sheet, because I'm trying to find a niche and minimize character overlap.

On ship roles/stations, especially during combat rounds... Rando1000 mentioned, he likes keeping things segregated. I'm in Engineering. Not a gunner or pilot, as an example.

First time playing Starfinder, apologies.


Male Human (Polish Jew/Native American/Irish) Techie 6/Martial Artist 2

Yes, please allow people to fill their roles on ship. It's not just about combat. Think of it as your station; I'm sure you've all seen Star Trek. Could Scottie have walked up and used Spock's sensor? Sure. But since Spock's standing right there and it's his job, Spock does the sensors. I know the rebellion theme makes this ship only pseudo-military, but we have been taking shipboard duties seriously.


Male Elf Technomancer (Scholar) 8 | SP: 21/44; HP: 44/44; RP: 8/9 | EAC: 17; KAC; 18 | Fort: +4, Ref: +7, Will: +8 | CMAC: 23 | Init: +3 | Perception: +13+2(HeiAwa); LowLight, Darkvision |

I appriciate your words on that Rando, but I also feel like I should apologize for being snappy last night. I really should pay more attention to what the clock says and listen to it instead of pushing forward. We're a fresh team, stuff like this will happen, and I really shouldn't deny more help when it comes to things that benefit the party as a whole.


Female Android Operative (Outlaw) 6 | SP: 0/42; HP: 28/40; RP: 9/9 | EAC: 21; KAC: 23 | Fort: +3, Ref: +11, Will: +6 | CMAC: 31 | Init: +8 | Perception:+12; LowLight, Darkvision
Thalin Shieldbearer wrote:
Basic? No bonus, then. I could have sworn I went for an upgrade on those. Ah, well.

I believe "Budget" is no bonus and Basic is +2.


Male Dwarf | S 56/56 | H 48/48 | R 8/8 | EAC 21 | KAC 23 | F+4 R+10 W+8 | Init+12 | Perc+16 (Darkvision) | SM +16 Colonist Operative (Explorer) 7 | 30'

See what happens when I don't grab the book.


Male Human (Polish Jew/Native American/Irish) Techie 6/Martial Artist 2
Eshenvral Kothiavus wrote:
I appriciate your words on that Rando, but I also feel like I should apologize for being snappy last night.

Fair enough; in general, though, checking the planetary surface would be a science officer task, while checking for open computer access would easily fit into engineer or science officer. My goal is that people don't have to worry about losing opportunities to be useful and to get some RP. As long as everyone feels they're getting enough chances at play time, I'm not going to worry about it.


Human Mech (Data Jockey) 7/ Operative 1 | SP 62/62 HP 52/52 RP 7/7 | EAC 20 KAC 20 CMAC 28 | F +8 R +9 W +3

If anyone would appreciate James' help, just let him know.

Can I assume that he had access to the ship's computer, network and data stores in the least?

Thanks!


Male Human (Polish Jew/Native American/Irish) Techie 6/Martial Artist 2

Yes, you can certainly assume that.


Human Mech (Data Jockey) 7/ Operative 1 | SP 62/62 HP 52/52 RP 7/7 | EAC 20 KAC 20 CMAC 28 | F +8 R +9 W +3

Darn it, guess I need to quickly finalize gear... Any suggestions for a first time player, mundane gear or otherwise?


Female Android Operative (Outlaw) 6 | SP: 0/42; HP: 28/40; RP: 9/9 | EAC: 21; KAC: 23 | Fort: +3, Ref: +11, Will: +6 | CMAC: 31 | Init: +8 | Perception:+12; LowLight, Darkvision

Joyride, I believe you have 15,000 Credits to work with. Have you bought nothing yet?
A personal Intelligence upgrade +2 costs only 1400 credits. You can skin it any way you want.
Armor is a must.
You should have a ranged weapon, and ammo. For a mechanic this is a small arm.
I'd like everyone to carry a medpatch.
Technically clothing is bought.
A comm unit lets you talk with other comm units. You can also miniaturize a computer in it.
You should definitely have an Engineering toolkit.
And maybe a backpack to carry it in, unless your drone carries it.
I personally like the occasional grenade, but then I've got a good Dex.
Armor typically allows an upgrade slot (p.205), and there's cyberware and such you can augment yourself with (p.208).
SV


Female Android Operative (Outlaw) 6 | SP: 0/42; HP: 28/40; RP: 9/9 | EAC: 21; KAC: 23 | Fort: +3, Ref: +11, Will: +6 | CMAC: 31 | Init: +8 | Perception:+12; LowLight, Darkvision

Rando, what's the current level limit on items purchased (weapons, armor, augmentations, etc.)?
SV


Male Human (Polish Jew/Native American/Irish) Techie 6/Martial Artist 2
SerpentViolet wrote:

Rando, what's the current level limit on items purchased (weapons, armor, augmentations, etc.)?

SV

Level +2, so currently that's 8.


Male Elf Technomancer (Scholar) 8 | SP: 21/44; HP: 44/44; RP: 8/9 | EAC: 17; KAC; 18 | Fort: +4, Ref: +7, Will: +8 | CMAC: 23 | Init: +3 | Perception: +13+2(HeiAwa); LowLight, Darkvision |

Least I'm Damn good with sensors. Joyride, you were looking to go an unaugmented route yes? There should be plenty of equipment a viable even for that. If you still wanted an int boost, pethaps flavor it as a magical item instead. Esh has plenty of left over bits and bobs that could accommodate if asked, though he personally swears by dirrect implantation.


Male Dwarf | S 56/56 | H 48/48 | R 8/8 | EAC 21 | KAC 23 | F+4 R+10 W+8 | Init+12 | Perc+16 (Darkvision) | SM +16 Colonist Operative (Explorer) 7 | 30'

As a rule, you won't have enough cash to purchase everything you want if you try to purchase it at your level, let alone level +2. Get things as close as you can, though.

Armor is a really big deal.

Weapons are important.

The right tools to do your specialty work can be MORE important. No engineering tools, no work in the field. It really is that simple.

You'll also need a hacking kit.

What kind of professional gamer can you be without the specialty gear provided by a profession kit?

I would move your profession (hacker) points to something else. Unless rando's got some special thing in his head for that purely duplicative and non-functional skill, those points are completely wasted. The profession (gamer) at least helps define something about your character the other skills don't.

If you purchase the personal enhancement, you'll get another 6 skill points, too.

edit: The personal enhancements come in: tech implants, magical enhancements, and bio upgrades. The difference is flavor and story, all are mechanically identical.


Female Android Operative (Outlaw) 6 | SP: 0/42; HP: 28/40; RP: 9/9 | EAC: 21; KAC: 23 | Fort: +3, Ref: +11, Will: +6 | CMAC: 31 | Init: +8 | Perception:+12; LowLight, Darkvision
Thalin Shieldbearer wrote:


edit: The personal enhancements come in: tech implants, magical enhancements, and bio upgrades. The difference is flavor and story, all are mechanically identical.

For instance I chose nanites for Isis' Dexterity upgrade. Infinite freedom.


Female Android Operative (Outlaw) 6 | SP: 0/42; HP: 28/40; RP: 9/9 | EAC: 21; KAC: 23 | Fort: +3, Ref: +11, Will: +6 | CMAC: 31 | Init: +8 | Perception:+12; LowLight, Darkvision
Thalin Shieldbearer wrote:
What kind of professional gamer can you be without the specialty gear provided by a profession kit?

Makes me wonder what kind of VR Wii has evolved to in this reality.

Thalin Shieldbearer wrote:

I would move your profession (hacker) points to something else. Unless rando's got some special thing in his head for that purely duplicative and non-functional skill, those points are completely wasted. The profession (gamer) at least helps define something about your character the other skills don't.

Also looking at your sheet, Linguistics is covered by Culture. In fact each rank still gives you an extra language, as would an Intelligence upgrade.

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