
Olaf the Holy |
For reference:
This spell causes tall grass, weeds, and other plants to wrap around creatures in the area of effect or those that enter the area. Creatures that fail their save gain the entangled condition. Creatures that make their save can move as normal, but those that remain in the area must save again at the end of your turn. Creatures that move into the area must save immediately. Those that fail must end their movement and gain the entangled condition. Entangled creatures can attempt to break free as a move action, making a Strength or Escape Artist check. The DC for this check is equal to the DC of the spell. The entire area of effect is considered difficult terrain while the effect lasts.

Hedrak |

Team,
I wanted to let you guys know I am going on vacations from next Sunday onward, for about two weeks.
I'm travelling with the family tomorrow, before the vacations start proper, so I should be able to keep up the posting until Sunday, but after that I cannot guarantee it since I will probably be immersed in tepid sea or pool water, hopefully with some sort of alcoholic beverage closeby :D
As always, bot me as needed - go GANG!

Garrik R.T. Outwoods |

That... and i'm also down to 7 shots remaining. I'll have to spend a day, once we arrive, to make some ammo and black powder.
Question. We are leveling... Do you want us to roll the HP, Take full HP or average +1?

Olaf the Holy |
That was one quick level right there.
I think we should make this guy tell us where they stashed their loot. Marcus is also in favor of carting the prisoner off to the nearest town, and have them judge the fellow.
But if the rest of the party insists on something else, he'll be content to see the bandit killed on the spot.

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Take full HP
What about Rex and other animal companions/mounts? I simply assumed half for each level, but maybe your ruling is different.
And Krumsh is good to go.

GM Bourgeoisx |

With this being a pbp game, I using a custom lvling system hahah. My rule for HP recovery is.
-Full HP recovered on lvling.
OR
-One nights rest for full HP recovered.
With that being said, you all at full HP.
AS far as lvl the animal companion. this it what is says .
The character's druid level. The druid's class levels stack with levels of any other classes that are entitled to an animal companion for the purpose of determining the companion's statistics.
soo I believe rex should lvl the same as you based off the charts.

John Logger |

I was thinking about taking a level in bard because role-playing wise I think it would be good and we have a lot of but I am out in the middle of nowhere right now using my phone so atleast for this level I'm going to stay fighter because it's easy. On that note how do you feel about multiclassing? That question is for both the gm and the party.

John Logger |

I'm not really a fan of the casting aspect of them either, I just like how skillfull they are and the knowledge feature is nice. Idk I'll think of something, for now I just need to find a feat that will work nicely with who I am trying to create.

Garrik R.T. Outwoods |

Yep,
Question. For my crafting skill, it says it takes 24 hours per 1,000g... How long would it take me to craft a few rounds of ammo and black powder?

Olaf the Holy |
Total selling value:
2xBows: 300gp
3xArmor: 75gp (I'll ask again if its okay if I keep one?)
2xRapier: 40gp
2xBuckler: 10gp
Also, the bandits had 20gp each if I recall, so that should add 80gp, for a total of 505gp.
I quite agree with Variel's suggestion that we should see about buying a wand of cure light wounds - 495gp should buy us a partially charged wand of 33 charges, if such a thing is available for sale somewhere.

Variel the Talented |

Fine by me if you keep one, it seems like 33 charges is probably good enough to cover us for a while, certainly until we get more gold, so we don't need any more money if we can find one. It would be nice though, if we could squeeze more money out of this NPC, but I don't want to take a risk rolling diplomacy over party gold unless we're all okay with it.