Tournament Champion

Garrik R.T. Outwoods's page

35 posts. Alias of Amsheagar.


Full Name

Garrik Rufus Ted Outwoods

Classes/Levels

Matilda's Bite:
[dice=Matilda]1d20+5[/dice][dice=damage]1d8[/dice]

Gender

Half-Elf Gunslinger 2 | HP: 24/24| AC: 16/ FF 13/ T 13| Fort: +4 Ref: +5 Will: +2 | Perception: +9| Init: +3

About Garrik R.T. Outwoods

Male Half-Elf Gunslinger
NG Medium Humanoid (Half-Elf)
Init +3; Senses Dark Vision; Perception +8
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AC 17 TAC 14 FAC 13
(10, + Armor, +3 Dex, +1 Nimble)
DR
HP 24 2HD at (D10+Con)
Fort +5, Ref: +6, Will: +2
BaB +2 CMB: +2 CMD: 13
Abilities: Str 11 (+0), Dex 16 (+3), CON: 14 (+2), INT: 13 (+1), WIS: 15 (+2), CHA: 10 (+0)
Speed: 30 ft. 6 squares
Favorite Class Grit (1/4 per level)
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Daily Uses
Grit Points 2/2
ASF: 0%

OFFENSE:

Speed 30 ft, 20 ft Armored
Melee I’ll fill this out when I get a weapon.
Range [dice=Matilda]1d20+5[/dice]
Space 5 ft; Reach 5 ft

Racial Abilities:

Elven Immunities: Immune to Magic Sleep and +2 save against Enchantment spells
Adaptability (Skill Focus)
Keen Senses: +2 on Perception Checks
Low-Light Vision
Elf Blood: Count as both Human and Elf
Blended View: Gain Dark Vision.

Class Features:

Deeds:

Quick Clear (Ex): At 1st level, as a standard action, the gunslinger can remove the broken condition from a single firearm she is currently wielding, as long as that condition was gained by a firearm misfire. The gunslinger must have at least 1 grit point to perform this deed. Alternatively, if the gunslinger spends 1 grit point to perform this deed, she can perform quick clear as a move-equivalent action instead of a standard action.

Languages:

Common, Elven

Skills::

4+Int(1)
Acrobatics: 7 (1 – rank)
Climb: 5 (1 – rank)
Craft: Alchemy: 7 (2 – rank + Trait)
Craft: Weapon: 10 (2 – rank + Trait +Skill Focus)
Knowledge (Engineering): 5 (1 – rank)
Knowledge (Local): 5 (1 – rank)
Perception: 9 (2 – rank +Racial)

Equipment:

Weapons
Pistol
Armor/AC stuff
Studded Leather +3 AC
Potions/Oils/Dusts:
Ammunition
Black Powder x7
Bullets x8
Magical Items
Other
Powder Horn
Gunsmith’s kit

Crafting Notes:

Crafting Ammunition: You can craft bullets, pellets, and black powder for a cost in raw materials equal to 10% of the price. If you have at least 1 rank in Craft (alchemy), you can craft alchemical cartridges for a cost in raw materials equal to half the price of the cartridge. At your GM's discretion, you can craft metal cartridges for a cost in raw materials equal to half the cost of the cartridge. Crafting bullets, black powder, or cartridges takes 1 day of work for every 1,000 gp of ammunition (minimum 1 day).
Crafting Costs
Black Powder Dose = 1gp, Keg = 100gp
Firearm Bullet Single = 1sp, Ten = 1gp, Thirty = 3gp
Pitted Bullet Single = 5sp, Ten = 5gp, Thirty = 15gp

Accounting:

Starting Gold: 150gp
Studded Leather -25gp
Pistol -0g
Gunsmith’s kit -15gp
Remaining Gold: 0gp
Bullets x10: -10gp
Black Powder x9 doses: -90gp
Powder Horn: -3gp
Remaining Gold: 7gp

Background: