Tsadok Goldtooth

Krumsh Arrinok's page

17 posts. Organized Play character for EmissaryOfTheNorth.


Full Name

Krumsh Arrinok

Race

Half-Orc Druid(Goliath Druid) 1

Classes/Levels

HP: 11/20|| AC: 15 T: 10 FF: 15 || F:6 R:1 W:7 || Perception: +8 ; Darkvision || Initiative: +6

Gender

Male

Size

Medium

Age

24

Alignment

True Neutral

Deity

Nature

Strength 20
Dexterity 11
Constitution 14
Intelligence 11
Wisdom 16
Charisma 9

About Krumsh Arrinok

BACKGROUND:

Most people live peacefully lives thanks to the Wildhearts, only knowing of the northern Wild-lands by tales and gossips.
Krumsh was born there.
Having grew among the wild, he was but a feral half-orc child the first time he met with a Wildheart, and luckily for him the encounters repeated.
After months of approaches, of earning trust and trial and errors the Wildhearts managed to bring Krumsh into their keep.
They taught him their language and trained him for years, until he too became a Wildheart.

Krumsh Statblock:

Krumsh Arrinok
Half-Orc Druid(Goliath Druid) 1
TN, Male Medium Humanoid (Orc)
Init +6, Senses ; Darkvision, Perception +7
Aura
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DEFENSE
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AC 15, touch 10, flat-footed 15 (+0 Dex,+0 Shield, +5 Armor, +2/3 natural:Favored Class))
(+2 to AC and FF AC when using the shield)
hp 20(2d8+4)
Fort +6, Ref +1, Will +7,

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OFFENSE
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Speed 30 ft. , 30 ft. while Armoured
Melee:
Greataxe +6 (1d12 + 7 / x3) or
Scimitar +6 (1d6 + 5 / 18-20) when using a shield
Ranged:
Shortspear +1 (1d6 + 5 / x2 , 20ft)
Special Attacks

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SPELLS
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Caster Level: 2st
Difficulty Class(0th/1st): 13/14
Spels Per Day(0th/1st): 4/2+1
Spells Prepared:
·0th Spark, Virtue, Create Water, Detect Poison
·1st Entangle, Cure Light Wounds, Produce Flame
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STATISTICS
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Str 20, Dex 11, Con 14, Int 11, Wis 16, Cha 9,
Base Atk +1; CMB 6; CMD 16
Feats Improved Initiative(1)
Traits: Reactionary(+2 to Initiative), Brute(Half-Orc Only: +1 to Intimidate, it becomes class-skill)
Skills(4/level)
Handle Animal +4 2 ranks, 3 class, -1 cha
Intimidate +7 2 ranks, 3 class, -1 cha, 1 trait, 2 racial
Perception +8 2 ranks, 3 class, 3 wis
Survival +8 2 ranks, 3 class, 3 wis
Languages Common, Orc, Druidic
Racial Abilities: Intimidating(+2 to Intimidate), Sacred Tatoo(+1 Luck bonus to ST), Weapon Familiarity(Proficiency with Greataxe and Falchion)
Class Abilities: Primal Size(Adds Enlarge Person to Spell List), Primal Bond(Megafauna or Dinosaur companion), Primal Empathy(Wild Empathy only with Large or Larger animals), Woodland Stride(May move through any sort of undergrowth at her normal speed and without taking damage or suffering any other impairment)
Combat Gear: Greataxe, Scimitar, Heavy Wooden Shield, Lamellar Armor(Horn)
Other Gear Backpack with Druid's Kit(Animal Feed(5 days), belt puch, blanket, flint and steel, holly, mistletoe, iron pot, mess kit, soap, spell component pouch, trail rations(5 days), waterskin), 3 gp

Rex Arrinok Statblock:

TN Medium animal
Init +3; Senses low-light vision, scent; Perception +14
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DEFENSE
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AC 19, touch 9, flat-footed 18 (+3 Dex, +4 natural)
hp 12 (3d8)
Fort +3, Ref +6, Will +3
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OFFENSE
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Speed 40 ft.
Melee bite +4 (1d6+2 / x2), 2 claws +2 (1d4+2) or
Melee bite +3 (1d6+4 / x2), 2 claws +1 (1d4+4) using Power Attack
Space 5 ft.; Reach 5 ft.
Special Attacks
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STATISTICS
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Str 14, Dex 16, Con 10, Int 2, Wis 15, Cha 10
Base Atk +2; CMB +4; CMD 17
Feats Multiattack, Power Atttack
Skills Perception +14, Survival +7; Racial Modifiers +8 Perception
SQ Link, Share Spells, Fighting trained
Tricks attack, down, and stay
Druid Bonus Trick Flank