
Radsworth |

Radsworth Round 2
The cannon hums, deep and reverberating, as it draws more energy. It could only fire once every 6 seconds, so Radsworth gained a little altitude. Observing the situation, he is pleased. Another likely route for the fierce ones.
At this point he conserves spell-power, pleased with how well everything fell into place.

Marcus Greer |

Marcus Round 2:
Marcus makes a moue of disappointment as the Shoggoth shrugs off his fire.
"Completely forgot about that pesky fire resistance, must be slipping."
Marcus shrugs and drifts down a bit closer. to within 55 feet of a Gug.
He hits a Gug with the mental urge to attack its nearest ally.
DC 24 Murderous Command.

Sieg Alfbrecht |

Sieg grins as two Gugs close in on him.
He grabs one by a leg and swings him at the other.
Grapple: 1d20 + 31 ⇒ (20) + 31 = 51
Well that's a waste of a 20...suppose I shouldn't complain given the sheer number I've gotten in Sieg's last pair of posts though lol.
Power Attack Slam: 1d20 + 18 ⇒ (8) + 18 = 26
Damage: 1d8 + 24 ⇒ (6) + 24 = 30
To both, if I hit.

Derrik Stonesmith |

Well Derrik's AC went back to 32 that round because he didnt charge anymore so only two of those hit and Sickened also affects damage rolls so those should all be 2 lower for that as well, but as Rynjin said, you need to confirm critical hits.

Derrik Stonesmith |

Round 3... FIGHT!
Derrik's armor plate lets the attack run from his body like rain, barely feeling the insignificant attacks. He approaches both of the Gugs like a Harbinger of Death and Destruction.
Twin Divine Heroic Powerful Dawnbringer Strike: 1d20 + 25 ⇒ (17) + 25 = 421d8 + 23 + 2d6 + 2d6 ⇒ (4) + 23 + (4, 5) + (3, 4) = 43
Self Damage: 1d6 ⇒ 1
Twin Divine Heroic Powerful Excalibur Strike: 1d20 + 27 ⇒ (16) + 27 = 431d8 + 22 + 2d6 ⇒ (6) + 22 + (1, 6) = 35
Two Weapon Rend: 2d8 + 12 ⇒ (2, 5) + 12 = 19
Haste Twin Divine Heroic Powerful Dawnbringer Strike: 1d20 + 25 ⇒ (12) + 25 = 371d8 + 23 + 2d6 + 2d6 ⇒ (3) + 23 + (2, 5) + (1, 6) = 40
Self Damage: 1d6 ⇒ 2
Dawnbringer and Excalibur carve into the first Gug leaving a cross pattern in the chest much like the enemy before. Runic etching appearing as his entire body and weapons Glow , the next three strikes empowered by his divine might.
Secondary Smiting Twin Divine Heroic Powerful Dawnbringer Strike: 1d20 + 25 ⇒ (3) + 25 = 281d8 + 27 + 2d6 + 2d6 ⇒ (2) + 27 + (1, 1) + (3, 2) = 36
Self Damage: 1d6 ⇒ 2
Secondary Smiting Twin Divine Heroic Powerful Excalibur Strike: 1d20 + 27 ⇒ (9) + 27 = 361d8 + 26 + 2d6 ⇒ (8) + 26 + (2, 4) = 40
Third Smiting Twin Divine Heroic Powerful Dawnbringer Strike: 1d20 + 20 ⇒ (14) + 20 = 341d8 + 27 + 2d6 + 2d6 ⇒ (4) + 27 + (5, 1) + (5, 2) = 44
Self Damage: 1d6 ⇒ 4
Blood and gore paint his armor as Derrik seeks to eviscerate the next Gug, slowly cutting a swath down into the various Gugs and Cultists.
FINISH THEM.... Derrik.. wins
Full Attacked, Smited the Second Gug.. proceeded to smash face

Derrik Stonesmith |

There were originally 32 Cultists 14 gugs, 3 Shoggoths and 3 Shantaks. Derrik personally killed 6 Gugs and finished of one staggered by Radswaorth. Thats 7. Two got away into safety. Sieg Murderized 2 with Grapple antics and is handling 2 more. Then there is The ones on MJ and One on Koran.. So maybe its was 16 Gugs. The Shoggoths were taken by MJ and Koran, 1 and 2 respectively. 11 Cultists got Fried from the First bolt and then 9 more from the Second, from Allison for 20. Mythic Flame Strike took 3 more out. Radsworth and Derrik also took one out for 25. Though a nice amount are Injured as well so I would say maybe one of them are fresh. 1 Shantak got phantasmal killered. 1 Withdrew into the air. 1 is inside the building. There are corpses everywhere. And about 4-8 innocents around

Derrik Stonesmith |

Well Technically they can.. They run 120ft in different Directions so you might get... 4 of them before they spread too thin.. not that it is all that imperative. Also they can go invis... Derrik could get them because he can see past that and has a 140ft movespeed.. but the innocents are higher on his list
Derrik Heals himself after the chaos had died down and seeked the condition of the innocents during all that fire and lightning; He wanted to register their condition and if they knew anything upon awaking
Lay on Hands(Self): 4d6 + 8 ⇒ (2, 2, 5, 2) + 8 = 191d4 ⇒ 2
" Daisy.. Get down here and tend to the wounded..Someone get on Koran just in case he goes Wild.. I don't want the innocents becoming a target by mistake. "
Derrik healing one upon the alter, his mind still full of the raging battle he just received.
Lay on Hands: 4d6 ⇒ (3, 2, 2, 2) = 9

Mikey Jay |

Mikey looks at the humming crystal fortress and it's open doorway for a long moment....
Imitating Admiral Ackbar: It's a trap!
He scratches his back with the crossbars of the Sword of Sif....
Somebody wants us to go in there.... Then that ramp is gonna snap shut like the jaws of doom, and we'll find outselves in an interstellar Thunderdome....
Imitating Mr Spock: If we don't fight, Jim.... They will kill us....

Michael Johnson 66 |

The base of the green crystal fortress is approximately 200 ft in diameter. The upper towers and central dome atop the crystal reach a height of some 500 ft. The ramp and doorway are both 20-ft-wide-by-30-ft-long/high. A pale green luminescence glows throughout the green crystal, and the humming vibration causes the spiny projections of crystal to subtly quiver, giving the entire edifice a blurred, dreamlike appearance....
Yingzen detects arcane glyphs suggesting teleportation magic etched in discreet places on facets of the crystalline walls just inside the doorway, on a 20-ft-wide-by-30-ft-high hallway leading up a 25-degree incline some 30 ft before opening into a brightly-lit chamber beyond....

Radsworth |

Rad looks at the survivors and seems to be in thoughts. A calculated measuring of the value of spellpower expended versus a need to immediately remove a civilian from danger.
He relents finally, and nods to Daisy.
"I'll take them."
A few moments later, Rad and the survivors blink into nothingness and....Teleport: 1d100 ⇒ 37 all are delivered back safely to Alfhiem.
Shortly after, Rad leaves the survivors and Teleports: 1d100 ⇒ 12safely back to the FO's. He would need to conserve Mythic Power at this point to get them all back home.
Looking up and down the green tower, he considers it carefully.
Knowledge Planes: 1d20 + 25 ⇒ (8) + 25 = 33
Knowledge Arcana: 1d20 + 25 ⇒ (20) + 25 = 45
Knowledge History: 1d20 + 25 ⇒ (10) + 25 = 35
Finally, he looks at the magic coming from the tower, and tries to guess as to any effects it might have on them.
Spellcraft : 1d20 + 25 ⇒ (3) + 25 = 28

Derrik Stonesmith |

Derrik watches with heightened senses as he approaches the entrance. He was fairly uharmed and would be the best in case something happened to the person who entered the sound upsetting to him only due to the fact he was not aware of its origin.
" We don't want to keep the master of this place waiting. Let us be respectful guests. Let us give them the Fierce Ones' Blessing " as he walks into the entrance after Yingzen disabled the beginning trap
Heroic Perception: 1d20 + 29 ⇒ (6) + 29 = 35

Dr. Allison Jones |

Herr Mikey, I am eternally grateful to mein vatter for forcing me to vatch many English shows... Otherwise I may never understand vat you are saying...
The doctor looked around, Before ve proceed, is everyone ok? I am a doctor after all. lots of good ole cure blank wounds to patch up the wounded
Before following the others inside, Allison shores up her defenses casting corruption resistance and false life 1d10 + 10 ⇒ (3) + 10 = 13.
Fly
Mirror Image (5 remaining)
Aura of Doom
Corruption Resistance (15 points of protection)
False Life (13 temp HP)

Michael Johnson 66 |

Once all of the FOs have entered the corridor, the ramp quickly raises, sealing them within the green crystal fortress, just as Mikey half-jokingly predicted! Suddenly, the slightly inclined corridor pitches violently and swiftly, the end nearest the now-sealed entrance rising to form a slide that deposits the FOs rather suddenly in a 30-ft-diameter domed chamber at the far end!
Reflex saves or Acrobatics checks vs DC 20 can be made to avoid landing prone at the end of the slide!

Derrik Stonesmith |

Why not Both? YEEEAAAHHH! I kid
Derrik relies on his reflexes as his legs were not quite ready to leap correctly.
Heroic Reflex: 1d20 + 15 ⇒ (5) + 15 = 20
" Are we Mad Max then..? "

Michael Johnson 66 |

The FOs find themselves in the center of a vast arena, circular in shape, approximately 140 ft in diameter, enclosed within 30-ft-high walls of glossy black mineral, with an apparently open top under a starry sky above....
Above and beyond the surrounding walls are tiers on which what must be some three-hundred or more spectators are seated.... Spectators of a great variety of monstrous and humanoid species, of all shapes and sizes!
It appears that Mikey Jay might have guessed correctly!
A terrible, alien roar erupts from the motley crowd of spectators!

Star Spawn of Cthulhu |

The largest of the spectators are three titanic horrors that must tower over 30 ft tall when standing, are of bipedal form, with heads like massive octopuses, dragon-like wings, rubbery green hides, and clawed hands.... They sit together in a massive balcony projecting over one side of the arena, an apparent seat of honor....