Post Apocthulhu Pathfinder RAW

Game Master Michael Johnson 66

The PCs are survivors in a version of modern Earth ravaged by Cthulhu and his minions.


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Monk (Tetori) 11/Fighter (Brawler) 4/Ulfen Guard 5; Mythic Champion/Guardian 10

Looking over it, I should only have taken 7 damage (that one that did 11 was a miss factoring in Haste) but you have a Crit to confirm.


Male Human Wizard 10/Envoy of Balance 9 (Mythic 9)
Vitals:
Hit Points: 187/167, AC 19, CMD 17, Mythic Power 19/21

Radsworth Round 2

The cannon hums, deep and reverberating, as it draws more energy. It could only fire once every 6 seconds, so Radsworth gained a little altitude. Observing the situation, he is pleased. Another likely route for the fierce ones.

At this point he conserves spell-power, pleased with how well everything fell into place.


Human Dark Tapestry Oracle 15; Mythic Hierophant Tier 6; HP: 114/114

Marcus Round 2:

Marcus makes a moue of disappointment as the Shoggoth shrugs off his fire.

"Completely forgot about that pesky fire resistance, must be slipping."

Marcus shrugs and drifts down a bit closer. to within 55 feet of a Gug.

He hits a Gug with the mental urge to attack its nearest ally.

DC 24 Murderous Command.


Monk (Tetori) 11/Fighter (Brawler) 4/Ulfen Guard 5; Mythic Champion/Guardian 10

Sieg grins as two Gugs close in on him.

He grabs one by a leg and swings him at the other.

Grapple: 1d20 + 31 ⇒ (20) + 31 = 51

Well that's a waste of a 20...suppose I shouldn't complain given the sheer number I've gotten in Sieg's last pair of posts though lol.

Power Attack Slam: 1d20 + 18 ⇒ (8) + 18 = 26

Damage: 1d8 + 24 ⇒ (6) + 24 = 30

To both, if I hit.


Male Human (Dwarfblood/Infused) Inquistor 12/ Paladin of Vengence 4 / Chevalier 3| Mythic Guardian-Champion 9 (Lvl 19)

Well Derrik's AC went back to 32 that round because he didnt charge anymore so only two of those hit and Sickened also affects damage rolls so those should all be 2 lower for that as well, but as Rynjin said, you need to confirm critical hits.


Confirm claw crit on Derrik 1d20 + 15 ⇒ (10) + 15 = 25 fails....

Confirm claw crit on Mikey 1d20 + 15 ⇒ (9) + 15 = 24 fails....

Confirm claw crit on Mikey 1d20 + 15 ⇒ (7) + 15 = 22 fails....

Confirm bite crit on Sieg 1d20 + 15 ⇒ (17) + 15 = 32 for 1d8 + 5 ⇒ (4) + 5 = 9 damage....


Will save vs murderous command 1d20 + 12 ⇒ (16) + 12 = 28 succeeds! The gug resists the urge to murder his fellow gug....just as Sieg shoots at its legs, snatching a hairy limb and using the gug as a club to bludgeon his fellow gug!

Both take 30 damage....


The sickened shantaks make withdraw actions from the FOs and fly up into the starry sky, evidently intent on waiting out their sickness before engaging in combat....


Male Human (Dwarfblood/Infused) Inquistor 12/ Paladin of Vengence 4 / Chevalier 3| Mythic Guardian-Champion 9 (Lvl 19)

Round 3... FIGHT!

Derrik's armor plate lets the attack run from his body like rain, barely feeling the insignificant attacks. He approaches both of the Gugs like a Harbinger of Death and Destruction.

Twin Divine Heroic Powerful Dawnbringer Strike: 1d20 + 25 ⇒ (17) + 25 = 421d8 + 23 + 2d6 + 2d6 ⇒ (4) + 23 + (4, 5) + (3, 4) = 43
Self Damage: 1d6 ⇒ 1
Twin Divine Heroic Powerful Excalibur Strike: 1d20 + 27 ⇒ (16) + 27 = 431d8 + 22 + 2d6 ⇒ (6) + 22 + (1, 6) = 35
Two Weapon Rend: 2d8 + 12 ⇒ (2, 5) + 12 = 19
Haste Twin Divine Heroic Powerful Dawnbringer Strike: 1d20 + 25 ⇒ (12) + 25 = 371d8 + 23 + 2d6 + 2d6 ⇒ (3) + 23 + (2, 5) + (1, 6) = 40
Self Damage: 1d6 ⇒ 2

Dawnbringer and Excalibur carve into the first Gug leaving a cross pattern in the chest much like the enemy before. Runic etching appearing as his entire body and weapons Glow , the next three strikes empowered by his divine might.

Secondary Smiting Twin Divine Heroic Powerful Dawnbringer Strike: 1d20 + 25 ⇒ (3) + 25 = 281d8 + 27 + 2d6 + 2d6 ⇒ (2) + 27 + (1, 1) + (3, 2) = 36
Self Damage: 1d6 ⇒ 2
Secondary Smiting Twin Divine Heroic Powerful Excalibur Strike: 1d20 + 27 ⇒ (9) + 27 = 361d8 + 26 + 2d6 ⇒ (8) + 26 + (2, 4) = 40
Third Smiting Twin Divine Heroic Powerful Dawnbringer Strike: 1d20 + 20 ⇒ (14) + 20 = 341d8 + 27 + 2d6 + 2d6 ⇒ (4) + 27 + (5, 1) + (5, 2) = 44
Self Damage: 1d6 ⇒ 4

Blood and gore paint his armor as Derrik seeks to eviscerate the next Gug, slowly cutting a swath down into the various Gugs and Cultists.

FINISH THEM.... Derrik.. wins
Full Attacked, Smited the Second Gug.. proceeded to smash face


Two more gugs topple before Derrik's relentless onslaught!


Scootchy bootchy!!

Jones!
Derrik!
Mikey Jay!
Cultists!
Radsworth!
Marcus!
Daisy!
Sieg!
Koran!
Shantaks!
Yingzen!
Al'Torac!

Eeeeeek! Squeaaaaak!


Human Dark Tapestry Oracle 15; Mythic Hierophant Tier 6; HP: 114/114

All the Gugs are dead, I think? Leaving only the Shantaks and a pair of cultists?


Male Human (Dwarfblood/Infused) Inquistor 12/ Paladin of Vengence 4 / Chevalier 3| Mythic Guardian-Champion 9 (Lvl 19)

There were originally 32 Cultists 14 gugs, 3 Shoggoths and 3 Shantaks. Derrik personally killed 6 Gugs and finished of one staggered by Radswaorth. Thats 7. Two got away into safety. Sieg Murderized 2 with Grapple antics and is handling 2 more. Then there is The ones on MJ and One on Koran.. So maybe its was 16 Gugs. The Shoggoths were taken by MJ and Koran, 1 and 2 respectively. 11 Cultists got Fried from the First bolt and then 9 more from the Second, from Allison for 20. Mythic Flame Strike took 3 more out. Radsworth and Derrik also took one out for 25. Though a nice amount are Injured as well so I would say maybe one of them are fresh. 1 Shantak got phantasmal killered. 1 Withdrew into the air. 1 is inside the building. There are corpses everywhere. And about 4-8 innocents around


The last of the cultists suddenly turn and scatter, fleeing in different directions down the mountainside, and taking withdraw actions and evasive maneuvers to avoid AoOs....


The shantaks also recognize a superior force, and fly further away in the cold night sky....


Male Human Two-handed fighter 10/urban barbarian 9/cleric of Sif 1; Mythic Champion tier 10; hp 263

I guess we showed them what's what.... Should we go inside their glow-in-the-dark club-house-from-space?

MJ glances with a little trepidation at the towering green crystal fortress....


Female Human (Navajo) Cleric 20; Mythic Hierophant tier 10; hp 176

What about the innocents? Shouldn't we get them to safety?


Male Human Two-handed fighter 10/urban barbarian 9/cleric of Sif 1; Mythic Champion tier 10; hp 263

Oh, yeah, right....


Male Tiefling Wild Rager 11 / Spellbreaker 6 / Chevalier 3 / Champion 9 (current HP: 520/349)

Koran looks at the fleeing cultists for a moment and smiles. He dives down at the nearest one and proceeds to mow them down until none are left. He can charge 100 feet so they can't escape.


Male Human (Dwarfblood/Infused) Inquistor 12/ Paladin of Vengence 4 / Chevalier 3| Mythic Guardian-Champion 9 (Lvl 19)

Well Technically they can.. They run 120ft in different Directions so you might get... 4 of them before they spread too thin.. not that it is all that imperative. Also they can go invis... Derrik could get them because he can see past that and has a 140ft movespeed.. but the innocents are higher on his list

Derrik Heals himself after the chaos had died down and seeked the condition of the innocents during all that fire and lightning; He wanted to register their condition and if they knew anything upon awaking

Lay on Hands(Self): 4d6 + 8 ⇒ (2, 2, 5, 2) + 8 = 191d4 ⇒ 2

" Daisy.. Get down here and tend to the wounded..Someone get on Koran just in case he goes Wild.. I don't want the innocents becoming a target by mistake. "

Derrik healing one upon the alter, his mind still full of the raging battle he just received.

Lay on Hands: 4d6 ⇒ (3, 2, 2, 2) = 9


Female Human (Navajo) Cleric 20; Mythic Hierophant tier 10; hp 176

Daisy comes to ground by the altar and channels, healing all within 30 ft (including the innocents) of 9d6 ⇒ (5, 5, 2, 6, 4, 6, 2, 1, 2) = 33 hp....


Male Human Two-handed fighter 10/urban barbarian 9/cleric of Sif 1; Mythic Champion tier 10; hp 263

Mikey helps Koran hunt down the fleeing cultists, cutting them down with the Sword of Sif or shoving them off the mountain to fall to their deaths in deep mountain ravines....


M Human unchained monk 8/paladin 6

A few minutes later, Koran and Mikey return from hunting down and slaying the fleeing cultists, and Daisy has returned the four innocents to consciousness.... They are groggy and bewildered, apparently having been sedated in some fashion....


Female Human (Navajo) Cleric 20; Mythic Hierophant tier 10; hp 176

They've been drugged or enchanted into a stupor.... I don't think we'll get much info from these poor souls.... Should we take them to Alfheim?


M Human unchained monk 8/paladin 6

Strangely, the ramp remains down and the huge doorway open.... And no reinforcements seem to be forthcoming.... Though a faint vibration or humming seems to reverberate throughout the massive green crystal edifice....


Male Human Two-handed fighter 10/urban barbarian 9/cleric of Sif 1; Mythic Champion tier 10; hp 263

Mikey looks at the humming crystal fortress and it's open doorway for a long moment....

Imitating Admiral Ackbar: It's a trap!

He scratches his back with the crossbars of the Sword of Sif....

Somebody wants us to go in there.... Then that ramp is gonna snap shut like the jaws of doom, and we'll find outselves in an interstellar Thunderdome....

Imitating Mr Spock: If we don't fight, Jim.... They will kill us....


male tengu swordmaster (Rogue) lv 19 trickster tier 9

what's the lay out and situation


male tengu swordmaster (Rogue) lv 19 trickster tier 9

yingzen moves carefully to the ramp and looks out over

perception trapfinding: 1d20 + 25 ⇒ (13) + 25 = 38


M Human unchained monk 8/paladin 6

The base of the green crystal fortress is approximately 200 ft in diameter. The upper towers and central dome atop the crystal reach a height of some 500 ft. The ramp and doorway are both 20-ft-wide-by-30-ft-long/high. A pale green luminescence glows throughout the green crystal, and the humming vibration causes the spiny projections of crystal to subtly quiver, giving the entire edifice a blurred, dreamlike appearance....

Yingzen detects arcane glyphs suggesting teleportation magic etched in discreet places on facets of the crystalline walls just inside the doorway, on a 20-ft-wide-by-30-ft-high hallway leading up a 25-degree incline some 30 ft before opening into a brightly-lit chamber beyond....


Male Human Wizard 10/Envoy of Balance 9 (Mythic 9)
Vitals:
Hit Points: 187/167, AC 19, CMD 17, Mythic Power 19/21

Rad looks at the survivors and seems to be in thoughts. A calculated measuring of the value of spellpower expended versus a need to immediately remove a civilian from danger.

He relents finally, and nods to Daisy.

"I'll take them."

A few moments later, Rad and the survivors blink into nothingness and....Teleport: 1d100 ⇒ 37 all are delivered back safely to Alfhiem.

Shortly after, Rad leaves the survivors and Teleports: 1d100 ⇒ 12safely back to the FO's. He would need to conserve Mythic Power at this point to get them all back home.

Looking up and down the green tower, he considers it carefully.

Knowledge Planes: 1d20 + 25 ⇒ (8) + 25 = 33
Knowledge Arcana: 1d20 + 25 ⇒ (20) + 25 = 45
Knowledge History: 1d20 + 25 ⇒ (10) + 25 = 35

Finally, he looks at the magic coming from the tower, and tries to guess as to any effects it might have on them.

Spellcraft : 1d20 + 25 ⇒ (3) + 25 = 28


M Human unchained monk 8/paladin 6

Radsworth determines that the crystal fortress is of extraplanar origin, imbued with magics pertaining to extradimensional and interstellar travel, and buttressed by magics that increase it's durability....


male tengu swordmaster (Rogue) lv 19 trickster tier 9

there are some glaphs up there,everyone hang here while I take care of them yingzen slowly walks towards the glyphs

disable device: 1d20 + 29 ⇒ (19) + 29 = 48


M Human unchained monk 8/paladin 6

Yingzen carefully fills the etched glyphs with an alchemical puddy formulated for the purpose, rendering the magical teleport trap inert....


kobold sorceror9/dragon disciple 10 archmage tier 9

torac paces around on edge, eager for battle


M Human unchained monk 8/paladin 6

From somewhere within the green crystal fortress comes a long, low whistling or hooting call of indeterminate origin, lasting several seconds before tapering off.... About ten seconds later, it is repeated....


Male Human (Dwarfblood/Infused) Inquistor 12/ Paladin of Vengence 4 / Chevalier 3| Mythic Guardian-Champion 9 (Lvl 19)

Derrik watches with heightened senses as he approaches the entrance. He was fairly uharmed and would be the best in case something happened to the person who entered the sound upsetting to him only due to the fact he was not aware of its origin.

" We don't want to keep the master of this place waiting. Let us be respectful guests. Let us give them the Fierce Ones' Blessing " as he walks into the entrance after Yingzen disabled the beginning trap

Heroic Perception: 1d20 + 29 ⇒ (6) + 29 = 35


Female Aasimar (British-German) Oracle 1 / Sorcerer 8 / Mystic Theurge 10 | Mythic Archmage 9 (Lvl 19)

Herr Mikey, I am eternally grateful to mein vatter for forcing me to vatch many English shows... Otherwise I may never understand vat you are saying...

The doctor looked around, Before ve proceed, is everyone ok? I am a doctor after all. lots of good ole cure blank wounds to patch up the wounded

Before following the others inside, Allison shores up her defenses casting corruption resistance and false life 1d10 + 10 ⇒ (3) + 10 = 13.

spells in effect:

Fly
Mirror Image (5 remaining)
Aura of Doom
Corruption Resistance (15 points of protection)
False Life (13 temp HP)


Male Human Two-handed fighter 10/urban barbarian 9/cleric of Sif 1; Mythic Champion tier 10; hp 263

MJ follows Derrik up the ramp and into the corridor....


Female Human (Navajo) Cleric 20; Mythic Hierophant tier 10; hp 176

Daisy follows the others into the crystal fortress....


Male Human Two-handed fighter 10/urban barbarian 9/cleric of Sif 1; Mythic Champion tier 10; hp 263

I learned much of what I know about the world from watching TV.... I know, scary....

MJ winks at Dr Jones.....


Male Human Wizard 10/Envoy of Balance 9 (Mythic 9)
Vitals:
Hit Points: 187/167, AC 19, CMD 17, Mythic Power 19/21

Radsworth follows as well, keeping close track of time remaining on his functioning spells.

DM, how much time has elapsed since our combat began?


M Human unchained monk 8/paladin 6

About ten minutes due to Koran and MJ hunting cultists, Radsworth teleporting innocents to Alfheim and returning, Yingzen disarming teleport trap, et cetera.....


M Human unchained monk 8/paladin 6

Once all of the FOs have entered the corridor, the ramp quickly raises, sealing them within the green crystal fortress, just as Mikey half-jokingly predicted! Suddenly, the slightly inclined corridor pitches violently and swiftly, the end nearest the now-sealed entrance rising to form a slide that deposits the FOs rather suddenly in a 30-ft-diameter domed chamber at the far end!

Reflex saves or Acrobatics checks vs DC 20 can be made to avoid landing prone at the end of the slide!


M Human unchained monk 8/paladin 6

An instant later, there is a brief flash of green light, and all can attempt a DC 30 Will save to avoid teleporting (at the risk of possibly getting split up)....


Male Human Two-handed fighter 10/urban barbarian 9/cleric of Sif 1; Mythic Champion tier 10; hp 263

MJ decides to forgo a saving throw....

See!? Thunderdome....

Acrobatics 1d20 + 10 ⇒ (19) + 10 = 29.... Mikey lands on his feet....


Female Human (Navajo) Cleric 20; Mythic Hierophant tier 10; hp 176

SHIIIITTT!!!!

Reflex save 1d20 + 4 ⇒ (3) + 4 = 7

Daisy lands prone.... She forgoes a Will save, not wanting to possibly divide the party....


Male Human (Dwarfblood/Infused) Inquistor 12/ Paladin of Vengence 4 / Chevalier 3| Mythic Guardian-Champion 9 (Lvl 19)

Why not Both? YEEEAAAHHH! I kid

Derrik relies on his reflexes as his legs were not quite ready to leap correctly.

Heroic Reflex: 1d20 + 15 ⇒ (5) + 15 = 20

" Are we Mad Max then..? "


M Human unchained monk 8/paladin 6

The FOs find themselves in the center of a vast arena, circular in shape, approximately 140 ft in diameter, enclosed within 30-ft-high walls of glossy black mineral, with an apparently open top under a starry sky above....

Above and beyond the surrounding walls are tiers on which what must be some three-hundred or more spectators are seated.... Spectators of a great variety of monstrous and humanoid species, of all shapes and sizes!

It appears that Mikey Jay might have guessed correctly!

A terrible, alien roar erupts from the motley crowd of spectators!


Male Tiefling Wild Rager 11 / Spellbreaker 6 / Chevalier 3 / Champion 9 (current HP: 520/349)

Ref: 1d20 + 10 ⇒ (10) + 10 = 20


The largest of the spectators are three titanic horrors that must tower over 30 ft tall when standing, are of bipedal form, with heads like massive octopuses, dragon-like wings, rubbery green hides, and clawed hands.... They sit together in a massive balcony projecting over one side of the arena, an apparent seat of honor....

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