| Nalfeshnee of the Hall |
The towering, fat, boar-headed, ape-like demon activates unholy nimbus as a free action....
It then waves it's great, hairy arms in the air, chanting in an obscene, guttural language (Abyssal), calling more demons to join the fray....
50% chance of summoning 1d4 ⇒ 4 vrock demons.... 1d100 ⇒ 43 succeeds!
Four clouds of black, sulphurous smoke begin to form....
| Nalfeshnee of the Hall |
Allison's timely silencing of the nalfeshnee prevents the summoning of the 4 vrocks!
Instead of summoning aid, the nalfeshnee flies up 20 ft to escape the area of silence and targets Allison with feeblemind (Will DC 20)....
(And still activates unholy nimbus, which takes effect next round, as a free action....)
| Radsworth |
Radsworth will delay his initiative to the last action.
Creatures of evil. Ever since he awoke to the cosmos, Radsworth had learned to see things as they were.. their part in the whole. Derrik wasn't here to counterbalance, but these new heroes would do fine.
On his initiative, Radsworth will cast haste on Sieg and any other allies within the spells reach.
| Koran "The Hammer of Thor" |
Free action to rage. amazing initiative as a free action. normal standard action to cast blessing of fervor. amazing initiative standard action + move action to charge the nalfeshnee.
Koran bellows several words in abyssal and the fierce ones each feel a sharp jolt as Koran's raw primal power flows into their bodies.
Burn, monster.
No electricity damage I believe.
Attack 1: 1d20 + 29 ⇒ (16) + 29 = 45 Damage: 6d6 + 2d6 + 45 ⇒ (5, 2, 3, 1, 4, 2) + (4, 1) + 45 = 67
Attack 2: 1d20 + 29 ⇒ (20) + 29 = 49 Damage: 6d6 + 2d6 + 45 ⇒ (1, 1, 6, 1, 5, 5) + (4, 2) + 45 = 70
Attack 2 confirm: 1d20 + 29 ⇒ (10) + 29 = 39 Damage: 12d6 + 4d6 + 2d8 + 94 ⇒ (4, 4, 4, 4, 5, 2, 4, 5, 4, 3, 4, 4) + (6, 4, 6, 1) + (5, 8) + 94 = 171
Attack 3: 1d20 + 29 ⇒ (11) + 29 = 40 Damage: 6d6 + 2d6 + 45 ⇒ (1, 6, 3, 6, 3, 1) + (3, 2) + 45 = 70
Attack 4: 1d20 + 29 ⇒ (2) + 29 = 31 Damage: 6d6 + 2d6 + 45 ⇒ (6, 3, 2, 2, 6, 1) + (5, 4) + 45 = 74
Attack 5: 1d20 + 24 ⇒ (7) + 24 = 31 Damage: 6d6 + 2d6 + 45 ⇒ (2, 3, 4, 6, 5, 2) + (6, 6) + 45 = 79
I believe all of those hit so a total of 514 damage.
| Dr. Allison Jones |
It seemed from the way he was talking that he would be missing a bit of action, but yeah, hopefully Derrik is back soon...
And Koran, how are you getting a full attack since you are charging? Also don't forgot about DR.
| Sieg Alfbrecht |
It seemed from the way he was talking that he would be missing a bit of action, but yeah, hopefully Derrik is back soon...
And Koran, how are you getting a full attack since you are charging? Also don't forgot about DR.
He's got Greater Beast Totem. Pounce is wunderbar.
Also, +6 weapons bypass ALL DR (besides DR/-), so he can forget about it all he wants. =)
Source: My pouncing Barbarian with a +6 equivalent weapon (+4 Furious).
| Dr. Allison Jones |
He's got Greater Beast Totem. Pounce is wunderbar.
Also, +6 weapons bypass ALL DR (besides DR/-), so he can forget about it all he wants. =)
Source: My pouncing Barbarian with a +6 equivalent weapon (+4 Furious).
OH! I had been trying to figure out how he kept doing that, and totally missed the Greater Beast Totem. Why am I a spell-caster again? :)
| Mikey Jay |
Mikey flies at the marilith, Sword of Sif flashing in the torchlight....
Fleet furiously focused speedy powerful Sword of Sif 1d20 + 35 ⇒ (1) + 35 = 36 misses....
Fleet furiously focused speedy powerful Sword of Sif 1d20 + 33 ⇒ (12) + 33 = 45 deals 2d6 + 44 ⇒ (2, 3) + 44 = 49 slashing plus 2d6 ⇒ (2, 6) = 8 holy damage....
Fort save vs DC 25 unholy aura 1d20 + 14 ⇒ (4) + 14 = 18 plus surge 1d8 ⇒ 8 = 26
Fleet furiously focused speedy powerful Sword of Sif 1d20 + 28 ⇒ (18) + 28 = 46 deals 2d6 + 44 ⇒ (6, 4) + 44 = 54 slashing plus 2d6 ⇒ (6, 2) = 8 holy damage....
Fort save vs DC 25 unholy aura 1d20 + 14 ⇒ (5) + 14 = 19 plus surge 1d8 ⇒ 6 = 25
Fleet furiously focused speedy powerful Sword of Sif 1d20 + 23 ⇒ (9) + 23 = 32 deals 2d6 + 44 ⇒ (5, 5) + 44 = 54 slashing plus 2d6 ⇒ (1, 5) = 6 holy damage.... Confirm 1d20 + 23 ⇒ (6) + 23 = 29 deals 2d6 + 44 ⇒ (4, 2) + 44 = 50 slashing crit damage!
Fort save vs DC 25 unholy aura 1d20 + 14 ⇒ (16) + 14 = 30
229 total damage to the marilith!
| Derrik Stonesmith |
I am back small thing you cannot use amazing inititive to Still get a full round action so Koran could not charge. The Standard Action is an extra, tagged on and since it is not meant to be used a for spellcasting there is no way to work around this limitation. Standard + Move only = Full Round in the regular since. There are creatures that are allotted multiple Standard and Move actions, they however do not get to do.. say 3 full attacks. So if you spell cast your using your Regular Standard, and then you get a move and then the EXTRA standard from Amazing initiative
| Derrik Stonesmith |
Another thing Silence does not effect the summoning of the Nalfeehnee for it is not due to spell but an SU ability as most of their Spells are SLA's which require nothing... So short of Anti-magic field they dont care...
| Dr. Allison Jones |
Yay! Ruladin!
I suppose it is time for Allison's Magical Dream Vacation (tm) since she is out for the rest of the fight...
Also just to note, everyone should still have haste from when I cast it, and Allison still has her Aura of Doom to ward off any monsters going in for melee.
| Marilith of the Hall |
The marilith screams in rage at MJ and unleashes her fury in a full attack on him....
Long sword 1d20 + 24 ⇒ (14) + 24 = 38 deals 2d6 + 8 ⇒ (6, 1) + 8 = 15
Long sword 1d20 + 19 ⇒ (8) + 19 = 27 misses
Long sword 1d20 + 14 ⇒ (10) + 14 = 24 misses
Long sword 1d20 + 9 ⇒ (14) + 9 = 23 misses
Long sword 1d20 + 24 ⇒ (12) + 24 = 36 deals 2d6 + 4 ⇒ (1, 1) + 4 = 6
Long sword 1d20 + 24 ⇒ (14) + 24 = 38 deals 2d6 + 4 ⇒ (2, 4) + 4 = 10
Long sword 1d20 + 24 ⇒ (4) + 24 = 28 deals 2d6 + 4 ⇒ (4, 3) + 4 = 11
Long sword 1d20 + 24 ⇒ (16) + 24 = 40 deals 2d6 + 4 ⇒ (3, 1) + 4 = 8
Long sword 1d20 + 24 ⇒ (5) + 24 = 29 deals 2d6 + 4 ⇒ (2, 3) + 4 = 9
Tail slap 1d20 + 17 ⇒ (12) + 17 = 29 deals 2d6 + 3 ⇒ (4, 4) + 3 = 11 plus grab 1d20 + 23 ⇒ (20) + 23 = 43 deals 2d6 + 10 ⇒ (2, 1) + 10 = 13 constrict damage....
| Derrik Stonesmith |
Derrik had remains fairly quiet and poised throughout the Trials. Recovering from the Discord of Yog-Sogoth was easier than most to remove; What distracted Derrik so much and brought fatigue was the events that happened after.. Jewels, Devin, Amber.. and His own mechanisms. But the most unique and pressing matter that went through his head was the name.. the name of the being that spoke to him from time to time.. Kraid.
Up until now Derrik mainly allowed these.. newer individuals to prove themselves to the FO's, without his interference. He had caught on to even Radworths disparaging his quick action.. allowing himself to show patience. However the breakdown of some of the members and the disappearance of one in particular made him wary. What of Koran, MJ, What of the others like Levinson? Clearly they were effected or could be by the evils around.. What of these new ones? Would it be better to end a threat to the world at any moment or should he wait and let it possibly develop? He recalled the talk with the being in white armor.. It had given him "power" and assured him a great one. How he used it now was up to him.
Dawnbringer and Excalibur hummed to life... Great evil was here and that snapped Derrik out of it. There was work to be done. In a strong voice he spoke after a long time.
" It seems you are capable, new blood. But do not think the founding members of the Fierce Ones, will allow ourselves to be completely Docile.. I shall educate you upon the Name of Derrik Stonesmith! Come demons, I have grown tired of this game it is time to reap your essence and purge it from this world! "
Derrik allows Sieg to show his prowess of grappling and just as it is slammed upon the ground the second time Derrik is already upon it from above slamming Dawnbringer into its gut from above as it is preoccupied with the German Dynamo then proceeds to go for each of its limbs before cleaving its head off
Smiting Flanking Twin Heroic Powerful Evil Outsider Bane Dawnbringer Strike: 1d20 + 25 ⇒ (3) + 25 = 281d8 + 23 + 2d6 + 2d6 + 1d6 ⇒ (1) + 23 + (3, 4) + (6, 2) + (5) = 44 = 88 Foe Bitten
Self Damage: 1d6 ⇒ 1
Smiting Flanking Twin Heroic Powerful Evil Outsider Bane Excalibur Strike: 1d20 + 29 ⇒ (20) + 29 = 491d8 + 20 + 2d6 + 2d6 + 1d6 ⇒ (1) + 20 + (3, 5) + (4, 1) + (2) = 36
Haste Flanking Smiting Twin Heroic Powerful Evil Outsider Bane Dawnbringer Strike: 1d20 + 25 ⇒ (1) + 25 = 261d8 + 19 + 2d6 + 2d6 + 1d6 ⇒ (8) + 19 + (5, 2) + (6, 6) + (2) = 48
Self Damage: 1d6 ⇒ 5
Secondary Flanking Smiting Twin Heroic Powerful Evil Outsider Bane Dawnbringer Strike: 1d20 + 20 ⇒ (12) + 20 = 321d8 + 19 + 2d6 + 2d6 + 1d6 ⇒ (1) + 19 + (4, 6) + (5, 1) + (3) = 39
Self Damage: 1d6 ⇒ 1
Secondary Flanking Smiting Twin Heroic Powerful Evil Outsider Bane Excalibur Strike: 1d20 + 24 ⇒ (18) + 24 = 421d8 + 20 + 2d6 + 2d6 + 1d6 ⇒ (8) + 20 + (2, 6) + (5, 4) + (6) = 51
I have 4 rounds left of bane from holding it since the Daemon fight (( Have basically used it in Char every fight I just didnt fight..)) Anyway, Swift Smite Evil, Free Action Amazing init to move up as Sieg is fighting the Glabrezu, Full Attack. Foe Biting the First attack.
Confirm Smiting Flanking Twin Heroic Powerful Evil Outsider Bane Excalibur Strike: 1d20 + 29 ⇒ (3) + 29 = 321d8 + 20 ⇒ (1) + 20 = 21
Well then, that happened.... Allison was never stunned.. I guess..Vorpal strikes again
| Daisy Eagle-Feather |
After Sieg and Derrik:
Seeing Mikey trapped in the crushing coils of the marilith's tail, Daisy runs 15 ft closer, bringing MJ within 30 ft of her, and activates her liberating aura, allowing him to slip out of the demoness' grasp like a slippery hotdog popping out of its bun....
| Nalfeshnee of the Hall |
On its turn, if it's still alive after Sieg, Derrik, and al'Torac act, the nalfeshnee 5-ft shifts away from Koran in the air and attempts to summon its vrock allies....
01-50 on % dice....1d100 ⇒ 24 success!
1d4 ⇒ 4 vrocks arrive in round 3....
Further, the nalfeshnee is suddenly surrounded by a 60-ft-radius nimbus of unholy, chaotic lights that threaten to daze all non-demons in the chamber! DC 22 Will save or be dazed for 1d10 ⇒ 10 rounds....
| Sieg Alfbrecht |
1d20 + 16 ⇒ (4) + 16 = 20
Surge: 1d8 ⇒ 6
Sieg shrugs off the Nalfeshnee's unholy light with some effort.
I should buy me a length of like Adamantine chain or something so I can Tie Up these big nasties.
Remembered I had a thing. Then Paizo ate half of my post.
Sieg charges at the Nalfeshnee, taking a flying leap up to him and grappling him with ease. They arc upwards, then slam back into the ground with force.
Acrobatics: 1d20 + 15 ⇒ (19) + 15 = 34
Darn. Just a bit short of adding another d6 of fall damage.
Grapple: 1d20 + 31 ⇒ (18) + 31 = 49
Fall Damage (Nalfeshnee): 4d6 ⇒ (3, 5, 4, 6) = 18
Bodyslam (Swing): 1d20 + 19 ⇒ (7) + 19 = 26
1d8 + 13 ⇒ (6) + 13 = 19
6/11 Mythic Power. Breakdown, Aerial Assault into a Grapple, then slam the Nalfeshnee into the ground like I have been doing.
| Derrik Stonesmith |
Covered in the gore of the Glabrezu Derrik simply motions at Sieg and follows his motion, the two becoming the wrath of Heaven and Earth.
" You have much potential Sieg! I'd like to see what Else you can surprise me with, Unfortunately We cannot afford to play as I feel Mikey is in trouble once more. TASTE THIS DEMON! "
Slamming his foot back The spectral chain launch forward into the air, imbedding themselves in the ceiling and shooting him upward at dizzying speeds, reach a little over 50 ft in the air. They detach and he shoots one into the back of the creature as it is descending from Sieg's tackle, Dawnbringer enlarging and gaining the weight of a truck; crashing into the creatures spine, Excalibur then going from groin to throat, barely missing Sieg.
Aerial Assault Acrobatics: 1d20 + 46 ⇒ (5) + 46 = 51
Powerful Heroic Aerial Evil Outsider Bane Dawnbringer Strike: 1d20 + 23 ⇒ (19) + 23 = 421d8 + 15 + 2d6 + 2d6 + 5d6 ⇒ (4) + 15 + (6, 1) + (4, 6) + (6, 1, 3, 6, 1) = 53 = 106 Foe Bitten
Self Damage: 1d6 ⇒ 5
Readied Powerful Heroic Evil Outsider Bane Excalibur Strike: 1d20 + 25 ⇒ (18) + 25 = 431d8 + 19 + 2d6 + 2d6 ⇒ (1) + 19 + (3, 1) + (5, 5) = 34
After dealing a blow to the Nalfeshnee.. Derrik blurs and appears next to the Marilith attempting to separate her from her lower snake half by the waist as she held MJ with Excalibur.
" THAT WASN'T ALL! "
Fleet Powerful Heroic Evil Outsider Bane Excalibur Strike: 1d20 + 29 ⇒ (8) + 29 = 371d8 + 19 + 2d6 + 2d6 ⇒ (3) + 19 + (4, 2) + (6, 6) = 40
Free Actions Impossible Speed for a grand total of 130 ft movement, Amazing initiative readied to strike after Aerial Assault, Swift Fleet Charge and attacked Marilith; used another Legendary Surge for Foe Bite. 5/11 MP and 2/4 LP left
Heroic Will Save Unholy Aura: 1d20 + 27 ⇒ (19) + 27 = 46
Heroic Will Save Unholy Aura: 1d20 + 27 ⇒ (3) + 27 = 30
Heroic Will Save Unholy Aura: 1d20 + 27 ⇒ (6) + 27 = 33
Heroic Will Save Nimbus: 1d20 + 27 ⇒ (11) + 27 = 38
| Michael Johnson 66 |
In a mind-numbing display of speed and power, spectral chains whipping the armored warrior about in a blur of steel, Derrik eviscerates the nalfeshnee and slices the marilith in halves....
The demons have fallen under the relentless onslaught of Excalibur and Dawnbringer, dual dooms in the hands of Derrik Stonesmith!
| Michael Johnson 66 |
The talking fly buzzes down from the high ceiling....
Huzzah! Huzzah! The Fierce Ones live up to their name!
A door opens in the east wall, and sunlight floods the chamber....
The gurgling of a spring can be heard from the idyllic glade revealed beyond the door....
The spring in yon glade will empower those who bathe or drink of its waters.... Go and claim thy prize, noble heroes!
The fly buzzes off out the eastern door into the sunlit glade....
| Derrik Stonesmith |
Wisps of heat come from his parallel colored armor as the blood from the creatures evaporate from the heat created by speed of his attacks. He sheathes Excalibur and Dawnbringer, feeling the challenge has been won. the majority of the Demons leave but several manifestations stick to Derrik and start to form around him almost in a veil, there is the sound of metal bending and fire roaring inside. Derrik is alarmed yet seems unaffected by the phenomenon, until the swirling essence tightens changing his armor fortifying it, strengthening it, changing it. When the veil finally drops Derrik had grown somewhat stronger.. and Bulkier armor-wise.. yet to him it felt as light as a feather. Derrik sported heavily modified platemail with protective paldrons and a wickedly fearsome new helm. The armor still kept the split coloring of the previous set but was clearly stronger somehow. To Derrik however this change was alarming for a whole different reason.
" This, I feel a strange power inside and out.. this.. is different. ", shaking his head " Nevermind that, Is everyone else fine? I wanted to see how you recruits would do.. but 3 Demons seemed a little tough.. and Mikey almost had another run in with the Valkyries "
| Michael Johnson 66 |
Beyond the door lies the back yard of the Hall of Trials, unreachable except through overcoming the trials of the Hall....
A pristine glade hosts a bubbling spring--a pool of clear, cool water--that looks supernaturally inviting....
Those who bathe in the spring or drink its waters gain 5 inherent ability score points to apply as desired!
| Dr. Allison Jones |
An unfortunate misstep is all, Herr Stonesmith. I assure you, my dealings with the Derghodaemon was much more in line with my typical prowess. Allison said in a rare moment of bravado while attempting to save face.
She headed to the spring, and after removing her satchel, boots, and coat dove into the spring. As she emerged in the middle of the spring, her unearthly glow and beauty seemed magnified. +5 to Charisma
| Mikey Jay |
Ya.... Thanks for stepping in, there, Derrik.... She was about to turn me into a Mikey smoothie....
Smiling appreciatively at Derrik, MJ saunters out the east door to the glade beyond, and seeing the inviting waters of the spring, wades in, fully armored and clothed....
I need to wash the demon gore off my armor....
As he feels the empowering waters wash over him, invigorating and strengthening him, Mikey sighs and smiles....
This is nice.... You guys should take a refreshing dip....
MJ gains 5 inherent Strength points!
| Sieg Alfbrecht |
"I am fine, Derrik. Is it always this exciting around you people?"
He limbers and stretches a bit, feeling empowered but seeing no immediate effects, and splashes some of the spring water on his face to cool off.
He takes a sip, and his eyes light up.
"Mein gott, that's the best water I've ever tasted!" he says, filling up an empty canteen with it and drinking some more.
+3 Str, +2 Wis.
| Derrik Stonesmith |
Derrik nods removing his helmet with ease and stepping over to the water his face now sporting a white line going down the center of his right eye from forehead to neck that eye also sporting black sclera and an obvious gold iris.. He cups the water into his mouth which has grown even more fanged teeth inside.. Yet Derrik doesn't fully seem to notice.. the revitalizing waters fusing with his very soul. He wipes his mouth with a guantleted hand and nods to Sieg, Mikey, and Allison smiling.
" SSSS aaaah! That hit spot. Yes I assure you that level of 'excitement' is normal for the Fierce One's and you seem to pass the test. Miss Jones there is nothing too worry about we all make mistakes. and Mikey, I wouldn't ask for thanks for something I would always do. "
His body and presence growing stronger
+1 Str, +2 Con, +2 Cha
| Dr. Allison Jones |
It's Doctor. Twice actually, she corrected while treading water rather awkwardly with her artificial leg. My proper title is truly 'Frau Doktor Doktor Jones,' but English speakers hardly seem to have time for such formality. Allison added with a smirk.