
GMTrex |

A Discussion thread for discussing and such.

GMTrex |

Sounds good! We've still got a week to go.

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I believe Salouris should now have his profile updated, though I'll double check in the next day or two before we begin.
Just a general heads up for the group up front: Salouris is a necrocultist, one who draws upon artifacts and lingering magical energy in order to tap into the secrets of death. As such, he tends to summon up skeletons and the occasional zombie to serve the needs of the Society.
If any of your characters have a strong distaste for necromancy (such as a Pharasman cleric in the group) let me know and the elf can try to avoid unnecessarily needling his comrades. This would limit some of his effectiveness, but I'd rather avoidstarting off on the wrong foot with some rough inter-party conflict.

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No problem with necromancy here. Hush likes to kill things, but doesn't much care what happens to them after that :-)
-Posted with Wayfinder

GMTrex |

Greetings, all! The House officially begins the Special at Noon EST today. Please start us off in-character in the Gameplay thread!
Additionally, if everyone can provide the following in the next day or so (mostly so I know you're still here):
Character Name
PFS #
Faction
Dayjob Roll (if applicable)
Initiative Mod
Perception Mod

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Character Name: Daragor "Cyclops" Balkgun
PFS #: 71977-2
Faction: Grand Lodge
Dayjob Roll: Craft (weapons): 1d20 + 4 ⇒ (18) + 4 = 22
Initiative: +4
Perception: +6

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Character name: Hush
PFS #: 89635-5
Faction: Sovereign Court
Day job: Profession (librarian): 1d20 + 8 ⇒ (18) + 8 = 26
Initiative: +4
Perception: +4

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Character Name: Sidney, The Flare
PFS # 97978-19
Faction: Grand Lodge
Dayjob Roll (if applicable): Teaching the heathens to praise the glory of Sarenrae isn't enough?!
Initiative Mod: +3
Perception Mod: +5

GMTrex |

Can I play with a pregen?
I would prefer not, if possible. You can always roll a new character, and this is Tier 1-2 after all.

GMTrex |

I'm going to avoid my usual GM post and insert a replacement:
Hi everybody! My name is Andrew and I've been playing PFS since 2010. I ran this at GenCon at high tier, so I'm looking forward to the change in both pace and format.
It is imperative that everyone post regularly and move the plot forward. Additionally, there will be A LOT of combat, so please do not feel obligated to wait for your 'turn' so long as you do not go out of order with the baddies. At the bottom of every combat post will be a initiative count -- you are free to act when your name is in bold.
I have a pretty good handle on most of the rules, but if you think I'm screwing up, by all means call me on it.
Roleplay as much as you'd like and I'll try to match.
And because I can't stress this enough, please post regularly and often. For a typical PbP, sometimes you gotta give room for the rest of the party, but in this case we are on a tight schedule. Once per day minimum, including weekends. Twice per day is better. Real life gets in the way a lot, especially lately for me, but please please post regularly!

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SirPeter wrote:Can I play with a pregen?I would prefer not, if possible. You can always roll a new character, and this is Tier 1-2 after all.
In this case, here is Rimble! :)
Character Name: Rimble Sliffer
PFS # 113139-7
Faction: Dark Archive
Dayjob Roll (if applicable): none
Initiative Mod: +4
Perception Mod: +5

GMTrex |

Excellent!

GMTrex |
2 people marked this as a favorite. |

Thanks, Jesse! I will PM each of you the password now.

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“Pathfinders, please get settled. All campus-wide events are closing. All venture-captains and field agents are invited to gather on the north lawn for refreshments and the keynote address in several minutes.”
Table GMs Act 2 begins November 10th when the Overseer Announcement is made, please begin to conclude whatever contests are ongoing.

GMTrex |

OKAY.
SO.
Over the 18 days, we need to bust as much enemy butt as we can. With that in mind, PLEASE do not feel like you have to wait for your exact order in initiative. Don't go out of turn with the baddies (and if you do, put it in a spoiler so I ignore it until the baddies post) but otherwise post early and often.
Please also use the 'contingency' technique if relevant:
If Red is Down:Boom flies above the yellow beetle and swings hard for the carapace. Power Attack vs. Yellow, Higher Ground: 1d20 + 17 + 1 - 2 ⇒ (19) + 17 + 1 - 2 = 35 crit threat Confirm: 1d20 + 16 ⇒ (13) + 16 = 29 Damage: 4d6 + 50 ⇒ (2, 3, 4, 3) + 50 = 62If Red is Up:Boom flies above the red beetle and swings hard for the carapace. Power Attack vs. Red, Higher Ground: 1d20 + 17 + 1 - 2 ⇒ (9) + 17 + 1 - 2 = 25 Damage: 2d6 + 25 ⇒ (4, 4) + 25 = 33
If you cast a spell that involves a DC, please tell me what it is so I don't have to ask and/or dig it out of your stat block.
LASTLY, POST POST POST.
:)

GMTrex |

Not sure. I botted him for another round, but hopefully he'll be back soon. If not, I will continue to bot.

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I don't think so. He didn't answer the posts on the scenario that he is running for Gameday IV since Nov 26. Maybe he is unable to post due to any real life trouble.

GMTrex |

I sent him a PM a few days ago and haven't heard back. Rimble, has he reappeared in the other thread?

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I sent him a PM a few days ago and haven't heard back. Rimble, has he reappeared in the other thread?
No. I had to send a PM to Jesse Davis and another GM was designated to continue the scenario, unfortunately.

GMTrex |

We're so close! As much posting as possible today and tomorrow please!

GMTrex |

We only have a few hours left! Let's see if we can finish this combat!

GMTrex |

Working on Chronicle Sheets now, and I need a bit of information from folks.
Hskoro, I need your character information.
Everybody, you get to choose two of the following boons (please let me know which):
Pathfinder’s Excellence (Combat): Before making an attack, you may check one of the boxes preceding this boon in order to roll the attack twice and take the better result. If the attack is against a member of the Aspis Consortium or someone directly in the Consortium’s employ, the critical threat range of the attack doubles; this benefit doesn’t stack with any other effect that expands the threat range of a weapon (such as the Improved Critical feat). Once you check the last box, cross this entire boon off
your Chronicle sheet. (Two boxes).
Pathfinder’s Excellence (Magic): Before casting a spell or using a spell-like ability, you can check one of the boxes preceding this boon in order to roll twice for any caster level check to overcome spell resistance and on caster level or concentration checks made to cast a spell in an impeded area (such as a fire spell underwater or a plane with the impeded magic trait). Any members of the Aspis Consortium or foes directly in the Consortium’s employ suffer a –2 penalty on any saving throw against the spell. As a standard action, you can instead check two boxes in order to recall a spell that you have already cast that day. The spell is then prepared again, just as if it had not been cast. Once you check the last box, cross this entire boon off your Chronicle sheet. (Two boxes.)
Pathfinder’s Excellence (Resilience): As a swift action, you can check one of the boxes preceding this boon to gain a number of temporary hit points equal to 1d8 plus twice your character level. These temporary hit points last for 10 minutes and do not stack with any other temporary hit points. So long as you have at least 1 of these temporary hit points remaining, you also have DR 2/— against attacks made by members of the Aspis Consortium and anyone in their direct employ. Alternatively, as a standard action you can check a box in order to heal 1d2 points of ability damage to one ability score. Once you check the last box, cross this entire boon off your Chronicle sheet. (Two boxes.)
Pathfinder’s Excellence (Skill): Before attempting a skill check, you can check one of the boxes preceding this boon in order to roll the check twice and take the better result. If the skill check is one attempted during an encounter in which you are directly opposing a member of the Aspis Consortium or someone in their employ, you gain a bonus to the check equal to half your character level (minimum +1). Once you check the last box, cross this entire boon off your Chronicle sheet. (Two boxes.)

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Salouris would like the Magic and Skill boons, please.
And thanks a lot for GMing Trex. I can only imagine the hassle and complications with running a timed special, but you kept things moving and I had a great time!

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Combat and resilience for me, please. Thanks GM!
-Posted with Wayfinder

GMTrex |

That reminds me!
Boon Rolls:
GM: 1d20 ⇒ 17
Daragor: 1d20 ⇒ 10
Hskoro: 1d20 ⇒ 3
Hush: 1d20 ⇒ 13
Salouris: 1d20 ⇒ 20
Sidney: 1d20 ⇒ 2
Rimble: 1d20 ⇒ 15
Boon of players choice on a natural roll of 1 or 20
**Re-Rolls not allowed on boons**
Salouris wins a boon! Here are your options. Pick one and PM your email address.
1—Dream of Etheric Flight: Your dream was liberating, allowing you to soar over the clouds. As a free action, you gain the benefits of air walk for 1 round. During this time, you grant all of the weapons you wield the ghost touch weapon special ability.
2—Nightmare of Fearful Retreat: In your dream, you were fleeing some ferocious bogeyman that you dare only face in the waking world. You gain a +10 enhancement bonus to your base speed for 3 rounds. If you are frightened or panicked when you use this ability, you may attempt a new saving throw at the same DC as the fear effect; if you succeed, you are instead shaken for the duration of this ability. If the effect did not allow a saving throw, you must instead succeed at a Will save with a DC of 11 plus your character level.
3—Nightmare of Terrible Trauma: Your dream was painful, whether you dreamed of torment, watching as your teeth fell out, or being eaten by beasts, or something worse. When you would take bludgeoning, piercing, or slashing damage, you take 5 less damage (minimum 1) and gain a +2 bonus on any saving throw against additional effects associated with the attack, such as poison or disease. If your character level is 7 or higher, you instead take 10 less damage (minimum 1).
4—Vision of Utter Lucidity: This time you were able to control your dreams, traveling wherever you wished before waking refreshed. If you would fall asleep or become confused as a result of a spell, special ability, or similar effect, you instead gain the dazzled condition for 1d4+2 rounds. The original effect resumes immediately afterward, though any time spent dazzled counts against that effect’s duration.
Favored Enemy: If you have the favored enemy class feature, you may swap one of your favored enemies for favored enemy (Aspis). This ability functions against agents of the Aspis Consortium and creatures directly employed by the Consortium.
Smite Aspis: As a swift action, you may smite an agent of the Aspis Consortium or a creature directly employed by the Consortium. You must be able to see the Aspis associate to use this ability, and you must know about that individual’s connection to the Consortium. For one minute, add your character level to the damage roll of your first successful attack each round against the target of your smite. After using this ability, cross this boon off your Chronicle sheet.
Once you have defeated four agents, you have distinguished yourself as one of the Society’s experienced operatives in countering the Aspis Consortium’s machinations. Select one of the following boons, crossing the other boons off of your Chronicle Sheet.
• Your very presence makes members of the Aspis Consortium uneasy. You gain a +2 bonus on Intimidate checks against members of the Aspis Consortium and their direct associates, and they take a –1 penalty on saving throws against all of your spells and abilities with the fear descriptor.
• You are skilled at detecting weaknesses in agents of the Aspis Consortium. You gain a +2 competence bonus on attack rolls to confirm critical hits against members of the Aspis Consortium and their direct associates.
• You gain DR 1/— against attacks made by members of the Aspis Consortium and their direct associates.
Chase Specialist: You gain a +2 bonus on all checks made to overcome obstacles during a chase (Pathfinder RPG Gamemastery Guide 232) as if your speed were 10 feet faster. You may cross this boon off the Chronicle sheet to reroll a failed check to overcome an obstacle with an additional +2 bonus.
Darkness Specialist: You gain a +2 bonus on Acrobatics checks made to move at your full speed while blind. You also reduce the miss chance due to concealment imposed by dim light to 15%, and you reduce the miss chance due to total concealment imposed by darkness to 40%. You may cross this boon off the Chronicle sheet to gain darkvision 10 feet for 1 round; if you already have darkvision, you instead gain the see in darkness ability (Pathfinder RPG Bestiary 2 301) for 1 round, though you can only use it to see 5 feet.
Haunt Specialist: You gain a +2 bonus on all saving throws to resist effects created by a haunt. You also gain a +2 bonus on skill checks made to notice a haunt and on initiative checks made to act in the surprise round when a haunt manifests. You may cross this boon off your Chronicle sheet to reroll such a initiative check, saving throw, or skill check with an additional +2 bonus.
Armor: Wear the armor during at least one combat encounter.
Wand: Activate the wand, using at least one charge.
Weapon: Make at least one successful attack roll against an opponent during an encounter.
Other Item: Proclaim the item’s greatness or significance before attempting a skill check or attack roll. Alternatively, use the item as an additional focus when casting a spell. You must be wearing the item prominently or holding it in your hand in order to infuse it with psychic energy.
Once you check off the 10th box on this Chronicle sheet, you have fully infused your item with psychic energy. If the item is not a wand, you may expend this psychic energy to reduce the cost of one future upgrade to the item by 20%. This discount does not stack with other discounts, and it can provide a maximum price reduction of 200 gp per character level. The discount reduces the price you pay for the item, but it does not reduce the market price of the item for the purpose of having enough Fame to qualify for the purchase.
If the psychically infused item is a wand, you may expend the psychic energy between scenarios to recharge the wand. You may restore up 5 charges of to a wand of a 4th-level spell, up to 10 charges to a wand of a 3rd-level spell, up to 25 charges to wand of a 2nd-level spell, and up to 50 charges to a wand of a 1st-level spell. A wand cannot hold more than 50 charges, and the number of charges you restore to the wand cannot increase its effective market price by more that 200 gp per character level. Once you recharge the wand once, the remaining psychic energy dissipates.
A character can only benefit from this boon once, even if multiple copies are applied to the same PC.

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Magic and Resilience.
Thank you so much for running this game for us.
Ce ya! :)

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Player Name: Kris L
Character Name: Hskoro Ssithis
PFS # 147934-2
Faction: Scarab Sages
Dayjob Roll (if applicable): None
Thank you again for the game ...

GMTrex |

Thanks, all! Hskoro--please choose two of the boons above!

GMTrex |

CHRONICLES ARE HERE!
You will notice that there is a nice holiday boon in there as well. Each of you can download it and apply it to ONE CHARACTER ONLY, but not necessarily the character you played for this game. Choose wisely... :)
In uploading the chronicles, I was reminded of the actual order of the alphabet--I had been putting Rimble below Salouris and Sidney this whole game when 'R' really comes before 'S.' Since that error had a dramatic impact regarding the player boon that Salouris won, I would like to make it up to Rimble by gifting my own Soothsayer boon that I won at a different table. Alternatively, I have an Aspis Slayer boon that I won at GenCon that I could give instead. Rimble, please send me a PM with your email address and I will send you the boon once I have it.
Thank you everyone for a great game and a very successful first run of a special in PbP. It was a lot to get through and you all did fantastic!

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Thanks, all! Hskoro--please choose two of the boons above!
Right ... missed that; apologies. Combat and resilience please

GMTrex |

No problem! Chronicle updated. :)

GMTrex |

Also, if anyone has a Faction Journal Card box they'd like checked, please let me know and I will confirm it.

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Also, if anyone has a Faction Journal Card box they'd like checked, please let me know and I will confirm it.
Well remembered, my friend.
I would like to check "Recover a named minor artifact or major artifact during the course of an adventure.", can I? If yes, can you record this information in my chronicle sheet?
About the boon: it sounds really great for me. :P
I choose "Soothsayer". Will you record it in my chronicle sheet?
Thank you for the attention!

GMTrex |

Rimble, your chronicle sheet has been updated. I will make a note on the Soothsayer chronicle that it was traded to you. Please note that it typically takes the organizers a couple of weeks to get boons out. I will send it to you as soon as I get it. (Please PM me an email address!)
Thanks again, everyone. I will close down the thread tomorrow.

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PM sent.
Ce ya! ^^