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Sidney, the Flare's page
76 posts. Organized Play character for Michael_Hopkins.
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Full Name |
Sidney, Flare of the Flower |
Race |
| HP 52/58 5 nonlethal | AC 19 T 14 FF 15 | CMB +3, CMD 17 | F: +9, R: +9, W: +2 | Init: +7 | Perc: +8 |
Classes/Levels |
| Speed 30ft | Burn: 1/7 | Elemental Overflow Active |
Gender |
Male LG Human (Keleshite) Kineticist 5 |
Size |
Medium |
Age |
23 |
Special Abilities |
Burn, Gather Power,Infusion, Kinetic Blast |
Alignment |
LG |
Deity |
Sarenrae |
Languages |
Common, Kelish, Tien |
Occupation |
Priest |
Strength |
10 |
Dexterity |
19 |
Constitution |
18 |
Intelligence |
12 |
Wisdom |
10 |
Charisma |
8 |
About Sidney, the Flare
Sidney
Male human (Keleshite) pyrokineticist 5 (Pathfinder RPG Occult Adventures 10)
LG Medium humanoid (human)
Init +7; Senses Perception +8
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Defense
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AC 19, touch 14, flat-footed 15 (+5 armor, +4 Dex)
hp 58 (5d8+30)
Fort +9, Ref +9, Will +2
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Offense
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Speed 30 ft.
Melee dagger +3 (1d4/19-20) or
. . dagger +3 (1d4/19-20)
Ranged mwk light crossbow +8 (1d8/19-20)
Special Attacks kinetic blast, metakinesis (empower)
Kineticist Wild Talents Known
. . Defense—searing flesh
. . Infusions—burning infusion (DC 16), extended range, fan of flames (DC 16)
. . Blasts—fire blast (3d6+5 fire)
. . Utility—basic pyrokinesis, fire's fury, searing flame
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Statistics
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Str 10, Dex 19, Con 18, Int 12, Wis 10, Cha 8
Base Atk +3; CMB +3; CMD 17
Feats Point-Blank Shot, Precise Shot, Spell Penetration, Toughness
Traits pragmatic activator, reactionary
Skills Acrobatics +11, Climb +3, Escape Artist +11, Knowledge (nature) +6, Knowledge (religion) +6, Perception +8, Stealth +8, Survival +1 (+3 to avoid becoming lost), Use Magic Device +9
Languages Common, Kelish, Tien
SQ burn (1 point/round, max 7), elemental overflow +1, gather power, infusion specialization 1
Combat Gear dawnflower sash, potion of cure moderate wounds, scroll of teleport, wand of cure light wounds (37 charges), wand of endure elements (50 charges); Other Gear +1 mithral chain shirt, dagger, dagger, mwk light crossbow, belt of incredible dexterity +2, cloak of resistance +1, cracked dusty rose prism ioun stone, handy haversack, wayfinder[ISWG], bedroll, blanket[APG], bribes and offerings (worth 550 gp), grappling hook, silk rope (100 ft.), silver holy symbol of Sarenrae, waterskin, wrist sheath, spring loaded, 1,389 gp, 4 sp
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Special Abilities
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Burn 1/round (5 nonlethal/burn, 7/day) Burn HP to gain greater effects on your wild talents.
Burning Infusion (DC 16) Catch foes on fire.
Elemental Overflow +1/+2 (Max +1) (Ex) Gain a bonus to hit and damage with your blast when you use burn.
Extended Fire Blast (Sp) Level 2; Burn 0
Extended Range Kinetic blast has range of 120ft.
Fan of Flames (DC 16) Blast becomes a 15' cone
Fire's Fury (Su) Add elemental overflow bonus to fire blasts
Gather Power (Su) Move: reduce the burn cost of a blast by 1 or Full-round: reduce the burn cost of a blast by 2
Infusion Specialization 1 (Ex) Reduce burn cost of blasts with infusions by 1
Kinetic Blast (Sp) The kineticist can unleash her kinetic blast at a range of 30 feet at will.
Metakinesis (Su) By accepting burn you affect your kinetic blast as if using a metamagic ability.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Searing Flame (2 rounds) (Su) Burning infusion decreases fire resistance for a time
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