Cëanel Firdhanor |
I'll be on vacation from 6/3-6/7. I'll try to post when I can, but Kay is down to arrows, cantrips, and a scroll of Ray of Enfeeblement (which may be useless except at point blank range). He is good at complaining, though!
GM Engleaktig |
Thank you guys for playing. :-)
The more you adventure in and around the Emerald Spire, the more opportunity you have to acquire and develop your own plot of land. Every other Chronicle sheet for The Emerald Spire Superdungeon grants you the opportunity to purchase a parcel of land, represented by one of the hexes below. Each new parcel you purchase must be adjacent to a parcel you already own. It costs 2 Prestige Points. Along with your day job, please indicate if you wish to purchase a parcel of land.
GM Engleaktig |
You got it, Desh! Both of your chronicle sheets are available to pick up here. One sheet is for XP, PP, and GP. The other is for land.
Desh Greyskin |
Actually, can I attempt to get credit for a Grand Lodge Journal Card goal? Specically, this one:
Forgo a Day Job check to finalize a report to the Pathfinder Society. Doing so requires a successful DC 15 Intelligence, Wisdom, or Profession (scribe) check.
Wisdom check, DC15: 1d20 + 2 ⇒ (18) + 2 = 20
If not, then I'd like to get credit for completing an assignment outside of Absolom (but Id like to try for the one requiring a roll first).
Cëanel Firdhanor |
-raises hand-
Dumb questions--will the game continue on to more levels? :)
And what is the benefit of land purchase now versus spending points later to buy some magical goodies later? I suppose that may vary based on philosophy...
GM Engleaktig |
Cëanel and Flyn: would you like to purchase land?
A: Starting location (no reward)
B: You gain 1 Prestige Point and 1 Fame (listed on your most recent Chronicle sheet).
C: You gain a cumulative +1 bonus on all Day Job checks.
D: You regain 2 expended Prestige Points.
E: You gain the Country Estate vanity (Pathfinder Society Field Guide 62) based in the River Kingdoms for free.
F: This parcel has exceptional resources such as an abandoned mine or a stretch of valuable trees. You gain a number of gold pieces equal to 150 × your character level immediately.
G: You have established a unique site in your lands. Choose one of the following three boons, and cross the other two off the Chronicle sheet.
Archaeological Dig Site: You have uncovered archaeological remains dating back to early Azlanti explorations of the region. You gain a +1 bonus on Appraise checks. In addition, once per scenario, you can use this boon before attempting a Knowledge check to gain a +2 bonus on the check. For every eight parcels of land you own, these bonuses increase by 1.
Booming Settlement: You have built a series of roads and established patrols that make your territory a safe place to do business. The influx of taxes and commerce grants you a +2 bonus on Day Job checks. If you own at least eight parcels of land, increase the amount of gold you earn from any Day Job result by 50%. If you have at least 16 parcels of land, instead increase the amount of gold you earn from any Day Job check by 100%.
Training Grounds: In the River Kingdoms, borders change regularly as self-styled kings conquer their neighbors’ lands. You have founded a small school for training fighters employed throughout the region. For every eight parcels of land you own, you gain a +1 trait bonus on initiative checks.
GM Engleaktig |
Thanks again for the game, folks. Any of you who are interested may post in the Level 2 thread for more Emerald Spire.
Flyndal Danwrick |
Flyn's in like... uh...
Yeah, I'll get land! Thanks!