Giant Slayer

Flyndal Danwrick's page

352 posts. Organized Play character for Lekku.


Race

Rage Adjustments:
HP +8 | AC -2; Tch –; FF -2 | F +10; R +7; W +8 | CMB:+7 | Scent | Str +6; Con +6

Classes/Levels

Halfling Barb x3 Ranger x1

Gender

HP 53/65 | AC 20/22; Tch 14; FF 17/19 | F +8; R +7; W +6; +2 vs. Fear | CMB:+5; CMD 18 | Speed 30 ft | Init +6 | Perc +11 (+12 vs Traps) | Stealth: +12

About Flyndal Danwrick

Race: Halfling
Faction: Exchange
XP: 11 | Fame: 19 | PP: 11

Barbarian x3 | Ranger x1

Init +6; Senses Perception +11

~~~~~  Defense  ~~~~~
AC 20, touch 14, flat-footed 17/19 (+6 armor, +3 Dex, +1 size)
With Shield: AC 22, touch 14, flat-footed 19

hp 42 (4 HD; 1d10+3d12+9)
Fort +8, Ref +7, Will +6; +2 vs. fear
Defensive Abilities Trap Sense +1, Uncanny Dodge

~~~~~  Offense  ~~~~~
Speed 30 ft.
Melee

Mwk Cold Iron Greatsword 19-20/x2:
[dice=Mwk Cold Iron Greatsword, Attack]1d20+8[/dice]     [ooc][smaller]+2 vs Humans[/smaller][/ooc]
[dice=Damage]1d10+3[/dice]     [ooc][smaller]+2 vs Humans[/smaller][/ooc]

Power Attack
[dice=Mwk Cold Iron Greatsword, Power Attack]1d20+6[/dice]     [ooc][smaller]+2 vs Humans[/smaller][/ooc]
[dice=Damage]1d10+9[/dice]     [ooc][smaller]+2 vs Humans[/smaller][/ooc]

RAGE
[dice=Mwk Cold Iron Greatsword, RAGE, Attack]1d20+10[/dice]     [ooc][smaller]+2 vs Humans[/smaller][/ooc]
[dice=Damage]1d10+6[/dice]     [ooc][smaller]+2 vs Humans[/smaller][/ooc]

RAGE, Power Attack
[dice=Mwk Cold Iron Greatsword, RAGE, Power Attack]1d20+8[/dice]     [ooc][smaller]+2 vs Humans[/smaller][/ooc]
[dice=Damage]1d10+12[/dice]     [ooc][smaller]+2 vs Humans[/smaller][/ooc]

Mwk Silver Morningstar:
[dice=Mwk Silver Morningstar, Attack]1d20+8[/dice]     [ooc][smaller]+2 vs Humans[/smaller][/ooc]
[dice=Damage 1h]1d6+2[/dice]     [ooc][smaller]+2 vs Humans[/smaller][/ooc]
[dice=Damage 2h]1d6+3[/dice]     [ooc][smaller]+2 vs Humans[/smaller][/ooc]
-2 Atk 1h

Power Attack
[dice=Mwk Silver Morningstar, Power Attack]1d20+6[/dice]     [ooc][smaller]+2 vs Humans[/smaller][/ooc]
[dice=Damage 1h]1d6+6[/dice]     [ooc][smaller]+2 vs Humans[/smaller][/ooc]
[dice=Damage 2h]1d6+9[/dice]     [ooc][smaller]+2 vs Humans[/smaller][/ooc]

RAGE
[dice=Mwk Silver Morningstar, RAGE, Attack]1d20+10[/dice]     [ooc][smaller]+2 vs Humans[/smaller][/ooc]
[dice=Damage 1h]1d6+4[/dice]     [ooc][smaller]+2 vs Humans[/smaller][/ooc]
[dice=Damage 2h]1d6+6[/dice]     [ooc][smaller]+2 vs Humans[/smaller][/ooc]

RAGE,Power Attack
[dice=Mwk Silver Morningstar, RAGE, Power Attack]1d20+8[/dice]     [ooc][smaller]+2 vs Humans[/smaller][/ooc]
[dice=Damage 1h]1d6+8[/dice]     [ooc][smaller]+2 vs Humans[/smaller][/ooc]
[dice=Damage 2h]1d6+12[/dice]     [ooc][smaller]+2 vs Humans[/smaller][/ooc]

Shortspear, Melee:
[dice=Shortspear, Attack]1d20+7[/dice]     [ooc][smaller]+2 vs Humans[/smaller][/ooc]
[dice=Damage 1h]1d4+2[/dice]     [ooc][smaller]+2 vs Humans[/smaller][/ooc]
[dice=Damage 2h]1d4+3[/dice]     [ooc][smaller]+2 vs Humans[/smaller][/ooc]

Power Attack
[dice=Shortspear, Power Attack]1d20+5[/dice]     [ooc][smaller]+2 vs Humans[/smaller][/ooc]
[dice=Damage 1h]1d4+6[/dice]     [ooc][smaller]+2 vs Humans[/smaller][/ooc]
[dice=Damage 2h]1d4+9[/dice]     [ooc][smaller]+2 vs Humans[/smaller][/ooc]

RAGE
[dice=Shortspear, RAGE, Attack]1d20+9[/dice]     [ooc][smaller]+2 vs Humans[/smaller][/ooc]
[dice=Damage 1h]1d4+4[/dice]     [ooc][smaller]+2 vs Humans[/smaller][/ooc]
[dice=Damage 2h]1d4+6[/dice]     [ooc][smaller]+2 vs Humans[/smaller][/ooc]

RAGE,Power Attack
[dice=Shortspear, RAGE, Power Attack]1d20+7[/dice]     [ooc][smaller]+2 vs Humans[/smaller][/ooc]
[dice=Damage 1h]1d4+8[/dice]     [ooc][smaller]+2 vs Humans[/smaller][/ooc]
[dice=Damage 2h]1d4+12[/dice]     [ooc][smaller]+2 vs Humans[/smaller][/ooc]

Shortspear, Thrown:
[dice=Shortspear, Thrown]1d20+8[/dice]     [ooc][smaller]+2 vs Humans[/smaller][/ooc]
[dice=Damage, 1h]1d4+2[/dice]     [ooc][smaller]+2 vs Humans[/smaller][/ooc]

RAGE
[dice=Shortspear, RAGE, Thrown,]1d20+8[/dice]     [ooc][smaller]+2 vs Humans[/smaller][/ooc]
[dice=Damage]1d4+4[/dice]     [ooc][smaller]+2 vs Humans[/smaller][/ooc]

Unarmed:
[dice=Unarmed, Attack]1d20+7[/dice]     [ooc][smaller]+2 vs Humans[/smaller][/ooc]
[dice=Damage, NONLETHAL]1d2+2[/dice]     [ooc][smaller]+2 vs Humans[/smaller][/ooc]

Power Attack
[dice=Unarmed, Power Attack]1d20+5[/dice]     [ooc][smaller]+2 vs Humans[/smaller][/ooc]
[dice=Damage, NONLETHAL]1d2+6[/dice]     [ooc][smaller]+2 vs Humans[/smaller][/ooc]

RAGE
[dice=Unarmed, RAGE, Attack]1d20+9[/dice]     [ooc][smaller]+2 vs Humans[/smaller][/ooc]
[dice=Damage, NONLETHAL]1d2+4[/dice]     [ooc][smaller]+2 vs Humans[/smaller][/ooc]

RAGE,Power Attack
[dice=Unarmed, RAGE, Power Attack]1d20+7[/dice]     [ooc][smaller]+2 vs Humans[/smaller][/ooc]
[dice=Damage, NONLETHAL]1d2+8[/dice]     [ooc][smaller]+2 vs Humans[/smaller][/ooc]

Acid Flask:
[dice=Attack, Acid Flask]1d20+8[/dice]     [ooc][smaller]+2 vs Humans[/smaller][/ooc]
[dice=Damage]1d6[/dice]     [ooc][smaller]+2 vs Humans[/smaller][/ooc]
Splash Damage - 5ft: 1

Alchemist’s Fire:
[dice=Attack, Alchemist’s Fire]1d20+8[/dice]     [ooc][smaller]+2 vs Humans[/smaller][/ooc]
[dice=Damage]1d6[/dice]     [ooc][smaller]+2 vs Humans[/smaller][/ooc]
Splash Damage - 5ft: 1
[dice=Damage next round]1d6[/dice]     [ooc][smaller]+2 vs Humans[/smaller][/ooc]

Special Attacks Rage (10 rounds/day)

~~~~~  Statistics  ~~~~~
Str 15, Dex 16, Con 14, Int 9, Wis 14, Cha 9
Base Atk +4; CMB +5; CMD 18
Chosen Feats: Power Attack, Iron Will
Class Feats: Armor Proficiency (Light), Armor Proficiency (Medium), Martial Weapon Proficiency (All), Shield Proficiency, Simple Weapon Proficiency (All)
Traits Armor Expert, Tireless

Skills
  +9   Acrobatics
   -1   Appraise
   -1   Bluff  +2 vs Humans
  +8   Climb  +2 in Rage
   -1   Diplomacy
   -1   Disguise
  +2   Escape Artist
   -1   Handle Animal
  +6   Heal
  +3   Intimidate  +2 vs Goblinoids
   -1   Kn(Untrained)  +2 vs Humans
  +1   Kn(Local) Kaer Maga  +2 vs Humans
   -1   Linguistics
 +11  Perception  +2 vs Humans
  +9   Profession (Merchant)
  +3   Ride
  +2   Sense Motive  +2 vs Humans
 +12  Stealth
  +6   Survival  +2 vs Humans  +1 to track
  +8   Swim  +2 in Rage
    0   Use Magic Device

Languages Common, Halfling

SQ Fast Movement

~~~~~  Gear  ~~~~~
 Chain Shirt --> Mithral Plate
  Mwk Cold Iron Greatsword
   Mwk Silver Morningstar
    Shortspear (x3)
     Darkwood Heavy Spear

Backpack:
Acid Flask (x2)
 Alchemist’s Fire (x2)
  Potion of Bull’s Strength
   Potion of CMW
    Everburning Torch
     Flint & Steel
      Bedroll
       Waterskin
        Torch (x5)
         Trail Ration (x5)
          Wand of CLW (x48)

Quest Items:
 Ghostbane Salt
  Oil of greater magic weapon

Currency: 1209gp 3sp 5cp

~~~~~  Special Abilities  ~~~~~
Armor Expert -1 Armor check penalty.
Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded.
Favored Enemy (Humans +2) (Ex) +2 to rolls vs. Favored Enemy (Humans) foes.
Fearless +2 racial bonus vs Fear saves.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Rage (8 rounds/day) (Ex) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged.
Scent (Ex) While raging, you gain the scent ability.
Tireless You are accustomed to working long hours and weathering difficult conditions just to get the job done. You gain a +2 trait bonus on Constitution checks made to resist nonlethal damage from swimming, forced marches, starvation, thirst, and hot and cold environments. In addition, you gain 1 hit point.
Track +1 Add the listed bonus to survival checks made to track.
Uncanny Dodge (Ex) Retain Dex bonus to AC when flat-footed.
Wild Empathy +0 (Ex) Improve the attitude of an animal, as if using Diplomacy.

~~  Boons  ~~
River Kingdom Notoriety: Land Rush - A, B2, C3

Goblin Bane: By slaying Grulk, the goblin’s bugbear leader, you have removed the immediate goblin threat in the area as well as allowing safe passage deeper into The Emerald Spire. The terror you have hewn has made a resounding impact to the other goblin tribes nearby. You gain a +2 bonus on Intimidate checks against humanoids with the goblinoid subtype.

Trap Intuition: Traversing the trap-laden halls of the cellars, you found that even the slightest movement can cause dangerous consequences, but with a sharp eye and quick feet, you can avoid being caught in a trap. When you attempt a Reflex save to avoid a trap but before you know whether you failed, you can use this boon to reroll the save with a bonus equal to one-half your character level (rounded down). You must use the reroll result, even if it is lower. When you use this boon, cross it off your Chronicle sheet.

Splinter Slayer: In Splinterden, you fought a bandit group named the “Splinters.” These cunning rogues used stealth and subterfuge while attacking you and following a few clashes, you were able to learn the nuances of their combat tactics. When a sneak attack is scored against you, you can use this boon to negate up to 2 dice of sneak attack damage from the attack. When you use this boon, cross it off your Chronicle sheet.

No Stranger to the City (Qadira Faction): The Trade Prince Aaqir al’Hakam has turned his gaze upon Kaer Maga, and he quickly draws on available research to ensure you are well acquainted with the City of Strangers. You gain a +2 bonus on Knowledge (Local) checks regarding Kaer Maga, and can make such checks even if untrained. You may cross this boon off your Chronicle sheet to reroll a single Bluff, Diplomacy, or Intimidate check made to influence a citizen of Kaer Maga.

Reckless Revenge: You undermined Torch’s schemes in Osirion, but he easily identified your plans. You have developed a reputation as one who seeks Torch’s downfall, even if you are not always successful.

~~~~~  Pathfinder Adventure Journal  ~~~~~

Mission 5:
Destiny of the Sands, Part 1: A Bitter Bargain
Chronicle 5
Tracking Sheet 5
Boons: No Stranger to the City (Qadira Faction), Reckless Revenge