Full Name |
Cëanel Firdhanor |
Race |
Elf |
Classes/Levels |
Wizard (Conjurer) 4 |
Gender |
|
Alignment |
CG |
Deity |
Desna |
Strength |
10 |
Dexterity |
16 |
Constitution |
10 |
Intelligence |
22 |
Wisdom |
10 |
Charisma |
10 |
About Cëanel Firdhanor
Cëanel Firdhanor
Male elf conjurer 4/Archmage 3
CG Medium humanoid (elf)
Init +12; Senses low-light vision; Perception +8
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Defense
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AC 17, touch 13, flat-footed 14 (+4 armor, +3 Dex)
hp 32 (4d6+11)
Fort +2, Ref +5, Will +5; +2 vs. enchantments
Defensive Abilities hard to kill; Immune sleep
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Offense
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Speed 30 ft.
Melee dagger +2 (1d4/19-20)
Ranged shortbow +5 (1d6/×3)
Special Attacks mythic power (9/day, surge +1d6)
Arcane School Spell-Like Abilities (CL 4th; concentration +10)
. . 9/day—acid dart (1d6+2 acid)
Conjurer Spells Prepared (CL 4th; concentration +10)
. . 2nd—false life, glitterdust (DC 19), summon monster II, summon monster II, web (DC 19)
. . 1st—grease, mage armor, mount, obscuring mist, protection from evil, summon monster I
. . 0 (at will)—detect magic, disrupt undead, open/close (DC 16), read magic
. . Opposition Schools Enchantment, Illusion
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Statistics
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Str 10, Dex 16, Con 10, Int 22, Wis 10, Cha 10
Base Atk +2; CMB +2; CMD 15
Feats Alertness, Augment Summoning, Augment Summoning[M], Improved Initiative, Spell Focus (conjuration), Spell Penetration
Traits classically schooled, reactionary
Skills Appraise +11 (+13 for small or highly detailed items when using a magnifying glass), Knowledge (arcana) +13, Knowledge (dungeoneering) +13, Knowledge (local) +13, Knowledge (nature) +13, Knowledge (planes) +13, Linguistics +13, Perception +8, Sense Motive +2, Spellcraft +14 (+16 to identify magic item properties); Racial Modifiers +2 Perception, +2 Spellcraft to identify magic item properties
Languages Celestial, Common, Draconic, Elven, Gnoll, Goblin, Ignan, Infernal, Orc, Osiriani, Sylvan, Terran
SQ amazing initiative, arcane bond (lyffan, toad), elven magic, recuperation, summoner's charm (2 rounds)
Combat Gear extend metamagic rod (lesser), potion of cure moderate wounds, potion of fox's cunning, scroll of grease, grease, scroll of mirror image, scroll of reduce person, scroll of see invisibility, scroll of shatter, scroll of shield, scroll of summon monster i (CL 2nd), summon monster i (CL 2nd), summon monster i (CL 2nd), scroll of summon monster ii (x3), wand of expeditious retreat (50 charges), wand of mage armor (50 charges), wand of magic missile, antitoxin; Other Gear arrows (20), dagger, shortbow, cloak of resistance +1, bedroll, chalk, ink, inkpen, magnifying glass, parchment (10), signal whistle, spell component pouch, spellbook, trail rations (3), waterskin, whetstone, 37 gp, 4 sp, 7 cp
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Special Abilities
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Acid Dart (1d6+2 acid, 9/day) (Sp) As a standard action, ranged touch deals acid dam vs. foe in 30 ft.
Amazing Initiative (1/round) (Ex) As a free action, use 1 power to gain an extra standard action (can't be used to cast a spell).
Antitoxin This substance counteracts a specific toxin. If you drink a vial of antitoxin, you gain a +5 alchemical bonus on Fortitude saving throws against poison for 1 hour.
Alchemical Power Component
Like antiplague, this substance can augment certain healing spells.
Neutralize Poison (M): Add +2 on your caster level check to neutralize poison on a target creature. Antitoxin has no effect when you cast the spell on an object.
Augment Summoning Summoned creatures have +4 to Strength and Constitution.
Augment Summoning [Mythic] Summoned creatures are considered Mythic, and any of their DR become DR/epic.
Conjuration The conjurer focuses on the study of summoning monsters and magic alike to bend to his will.
Deliver Touch Spells Through Familiar (Su) Your familiar can deliver touch spells for you.
Elven Immunities - Sleep You are immune to magic sleep effects.
Elven Magic +2 to spellcraft checks to determine the properties of a magic item.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Enchantment You must spend 2 slots to cast spells from the Enchantment school.
Familiar Bonus: +3 to Hit Points You gain the Alertness feat while your familiar is within arm's reach.
Hard to Kill (Ex) Automatically stabilize when dying, and only die at neg Con x 2.
Illusion You must spend 2 slots to cast spells from the Illusion school.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Magnifying glass +2 Appraise for small or highly detailed items.
Mythic Power (9/day, Surge +1d6) Use this power to perform your mythic abilities.
Recuperation (Ex) Fully heal after 8 hrs rest, use 1 power and 1 hr to heal half and restore all non-mythic abilities.
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Spell Focus (Conjuration) Spells from one school of magic have +1 to their save DC.
Summoner's Charm (+2 rds) (Su) Increase duration of summoning spells by 1/2 level (permanent at 20).
Surge (1d6) (Su) Use 1 power to increase any d20 roll by the listed amount.
Wild Arcana (Su) Use 1 power, cast an arcane spell from your class list at +2 CL (doesn't need to be known/mem).
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Absorb Blow (Su)
As an immediate action, whenever you take hit point damage from a single source (such as a dragon's breath, a spell, or a weapon), you can expend one use of mythic power to reduce the damage you take from that source by 5 per tier (to a minimum of 0 points of damage taken). If you have another ability or effect that reduces damage (such as protection from energy), reduce the damage with the absorb blow ability before applying any other damage-reducing effects. For every 10 points of damage that this ability prevents, for 1 minute you gain DR 1/epic and 5 points of resistance against acid, cold, electricity, fire, and sonic damage. The DR and resistances stack with any other DR and resistances that you have.Cëanel is an extremely focused individual, caring mainly for books and information more than people. When he does emerge from a tome, he is quick to laugh and enjoy, but returns to his studies soon enough. He is polite enough to non-elves, but one gets the distinct impression that he is here only as a tourist among the shorter-lived races.
Cëanel was born in Kyonin to a wizarding family and grew up immersed in lore. As with most elves, his attentions wandered and diverted over the years—for several decades, he devoted his time to writing poetry about the planes and creatures that inhabited them (nothing that would interest anyone beyond an intellectual obscurantist). Thus passed his formative years in relative quiet.
An attack by demonic forces on his community changed all that. His parents survived, but many did not. Cëanel sought to learn about the threat of Treerazer further, and could not find answers within Kyonin. Frustrated with his kinsmen’s seeming acceptance of the stalemate, he decided reluctantly to leave his homeland, in search of more lore and arcana to make him a true master of magic—and to return and deal with Treerazer once and for all.
Boons
Trap Intuition: Traversing the trap-laden halls of the cellars, you found that even the slightest movement
can cause dangerous consequences, but with a sharp eye and quick feet, you can avoid being caught in a
trap. When you attempt a Reflex save to avoid a trap but before you know whether you failed, you can use this
boon to reroll the save with a bonus equal to one-half your character level (rounded down). You must use the
reroll result, even if it is lower. When you use this boon, cross it off your Chronicle sheet.
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Lyffan
Toad (Pathfinder RPG Bestiary 133)
N Diminutive magical beast (animal)
Init +1; Senses low-light vision, scent; Perception +12
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Defense
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AC 17, touch 15, flat-footed 16 (+1 Dex, +2 natural, +4 size)
hp 16 (1d8-2)
Fort +0, Ref +3, Will +6
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Offense
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Speed 5 ft.
Space 1 ft.; Reach 0 ft.
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Statistics
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Str 1, Dex 12, Con 6, Int 7, Wis 15, Cha 4
Base Atk +2; CMB -1; CMD 4 (8 vs. trip)
Feats Skill Focus (Perception)
Skills Acrobatics +1 (-11 to jump), Appraise +0, Linguistics +2, Perception +12, Spellcraft +2, Stealth +21; Racial Modifiers +4 Stealth
SQ improved evasion
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Special Abilities
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Improved Evasion (Ex) No damage on successful reflex save; half on failed save.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.
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