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Barrister!: 1d20 + 3 ⇒ (11) + 3 = 14
Reroll Barrister!: 1d20 + 3 + 5 ⇒ (15) + 3 + 5 = 23

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Please to be rolling my lack of Day Job. :P Thank you to folks for coming along and bearing with Agraic's antics. He's actually a pretty decent enough sort of fellow, and the fact he was speaking 'normal' at the end was his effort to emphasize he's not as dumb as he acts most of the time. Also, OOT

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Profesion(soldier): 1d20 + 9 ⇒ (14) + 9 = 23
And thanks DM for the cool game and everyone else for contributing to make it great

Grandmaster TOZ |

One last point of admin, the chronicle allows you to add one of the three possible items looted- I mean, confiscated from Bronze House to your chronicle for purchase availability. The last two can be unlocked at the cost of 2PP each. Please let me know which item you would like to be unlocked for free (majority vote unfortunately) and if you want to spend the prestige to unlock the other two. (According to the wording, you must do it now and cannot do it later.) I'm including the descriptions below for ease of reference.
This barbed amulet allows its wearer to take advantage of his enemies’ weaknesses and protects its wearer from harm. It functions simultaneously as a cruel menacing amulet of mighty fists and an amulet of natural armor +2.
The wearer of this amulet grows a pair of gills, and can breathe underwater indefinitely. She also gains a swim speed equal to her base land speed.
The following item was not found during the raid and cannot be selected for free. It can be unlocked with prestige however.
This intricate mask from the elves of the Mordant Spire helps its wearer combat mental influences. The wearer is continually immune to detect thoughts, discern lies, and any attempt to magically discern her alignment, as if wearing a ring of mind shielding. In addition, once per day when the wearer fails a saving throw against a mind-affecting effect, she may attempt a new saving throw on the following round as a free action to end the effect.

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I'm okay with the Amulet of the Godcaller. I'm not sure I would ever buy the other two items. I personally would not spend the 2 PP to unlock any of the three.

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My Thoughts and votes are as follows: Select the Amulet of the Godcaller as our 'choice' (since it's in our reasonable price ranges for equipment) and then option to buy the others as desired. As it goes, I will be spending 4PP to unlock the other two.

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Since we don't have any Punchers in the party, I think the safest bet would be to have the Godcaller Amulet as the Default unlock.
That being said, I would like to spend the 4 PP to unlock the other 2 as well.

Grandmaster TOZ |

Chronicles are posted here. Athalis is the only one not up yet. Please let me know if there are any errors.

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Sorry for late note, I was busy last night and didn't see any of these posts until this morning. Godcaller works for me, I have no interest in purchasing the others for 2pp and here's my Day Job roll.
Day Job (Soldier): 1d20 + 10 ⇒ (8) + 10 = 18
Hmm... not great, but I already used my reroll for one of those useless skill checks I think.
Thanks again for the session!

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Thanks TOZ for putting up with all of my Nonsense for a few weeks!

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Looks great, thank you sir!