PFS PbP - Risen from the Sands (lvl 2 - 4) (Inactive)

Game Master Revvy Bitterleaf

Pyramid


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Scarab Sages

Sareptha manages to hit the skeleton straight through in the ribcage, unfortunately it's straight through as the tip of her spear glances of a rib and continues through empty space. (doesn't confirm, less damage due to no being blunt damage)

Gwintyr fires an arrow but it follows the same path at Sareptha's spear without first hitting one of the ribs (doesn't hit ac)

Babou then attack and manages to tear through the remaining bones still left on the burning skeleton as it explodes all over the tiger and Belka

Fire damage Belka and Babou: 1d6 ⇒ 1 Reflex save DC 11 for half damage

Out of combat

Summary for Belka's damage: 5 normal damage + 3 fire damage, 1 fire damage. And twice; 1 fire damage with a reflex save DC for half (which only matters in case you have evasion,. otherwise it's just 1 (times 2) damage) - so most likely 11 damage for Belka

The skeletons have no treasure other then the 4 short sword carried by the 4-armed skeleton.

Grand Lodge

Female Human Sorcerer 4/barbarian 2, hp 54/54, AC 20 (T 14, FF 20), Fort +8, Ref +5, Will +5, Perc. +6, Init. +3

Belka sheathes her mace and picks up her greataxe. "They scorch a bit but are easy to kill after all" the Kellid says while looking at the remains of bones on the floor. She then hands her wand of cure light wounds to Sarephta (or someone else who can use it) so that she can be healed.

CLW: 1d8 + 1 ⇒ (4) + 1 = 5
CLW: 1d8 + 1 ⇒ (7) + 1 = 8

2 charges marked off

Silver Crusade

Aasimar Cleric 5 | HP 43/43 | AC 20; Tch 12; FF 18 | F +7; R +4; W +7 | CMB+7; CMD 19 | Speed 30 ft | Init +4 (roll twice) | +1 Longspear: +8 (1d8+7/x3) | Perc +15

"Well done, everyone," Sarephta says as the skeletons fall and their magic dissipates.

Good riddance...I will always despise the undead...for what they did to my sisters.

She looks around the room for anything of value.

perception: 1d20 + 8 ⇒ (7) + 8 = 15

"Let's try this door to the north," she suggests.

Scarab Sages

Sareptha doesn't find anything of value inside the room (other then the previously mentioned 4 short swords)

Opening the door in this room you look into the next room to see:

Sumptuous hanging silks, plush cushions, and patterned rugs decorate this luxurious chamber. A cool breeze bearing the mingled scent of lotus flowers and perfume wafts through the room. The distant notes of a lively tune plucked out on a lyre are accompanied by the sounds of trickling water, birdsong, and feminine laughter.

There are 2 beautiful women in here. They greet you with a warm smile

"Hello, you must be tired..would you like some fruit and wine?"

One introduces herself as Bastetabi and the other one as Senenetka

Sovereign Court

HP 18, AC 13, FF 11, T12, F1, R7, W7, Init +2, Low-light vision, Perception +6

Whaa...How can there be people here after being frozen for so long and where did they come from? She pauses for a moment, Are they speaking Taldane (Common)?

Kaneka will glance around the room looking for other points of entry
perception: 1d20 + 6 ⇒ (19) + 6 = 25 before concentrating her gaze on the women. Casting Detect Undead

Silver Crusade

Aasimar Cleric 5 | HP 43/43 | AC 20; Tch 12; FF 18 | F +7; R +4; W +7 | CMB+7; CMD 19 | Speed 30 ft | Init +4 (roll twice) | +1 Longspear: +8 (1d8+7/x3) | Perc +15

Sarephta, likewise suspicious, casts detect magic and focuses on the two women.

"Surely some magic preservation involved to accompany a pharaoh into the afterlife..." she whispers to the others.

If magic is involved, will continue to focus until I know all I can.

Sovereign Court

Female Human Rogue 05/Wizard 02 HP 48/48 AC 24 T 24 FF 19 Cmb +4 Cmd 18 F +2 R +9 W +7 Perc +11 In +10

"uh-oh... something here is not as it seems..."

Vanya clutches her sabre as the two women approach

Perception check: 1d20 + 6 ⇒ (16) + 6 = 22

Scarab Sages

Kaneka detects undead nearby while Sareptha detects some sort of magic nearby as well. As you start to use various ways of detection the women quickly realize that their deception is about to end. They drop the illusion surrounding them.

These walking corpses wears only a few soiled rags, their flesh rotting off their bones as they forward, arms outstretched.

DC 12 Knowledge (Religion):
These are some sort of zombies, but faster then the normal ones

Init Pokey: 1d20 + 7 ⇒ (6) + 7 = 13
Init Belka: 1d20 + 3 ⇒ (10) + 3 = 13
Init Vanya: 1d20 + 4 ⇒ (12) + 4 = 16
Init Gwhityr: 1d20 + 8 ⇒ (9) + 8 = 17
Init Kaneka: 1d20 + 2 ⇒ (9) + 2 = 11
Init Sarephta: 1d20 + 4 ⇒ (19) + 4 = 23
Init Zarunkumar: 1d20 + 9 ⇒ (19) + 9 = 28
Init Zarunkumar: 1d20 + 2 ⇒ (8) + 2 = 10

@Sareptha, feel free to let me know when you want to start using your tactics for intiative

init
You guys
Women

Grand Lodge

Female Human Sorcerer 4/barbarian 2, hp 54/54, AC 20 (T 14, FF 20), Fort +8, Ref +5, Will +5, Perc. +6, Init. +3

Belka casts a spell and moves around the undead in the centre of the room while keeping away from its claws.

Armor Arcane Spell Failure Chance (5%): 1d100 ⇒ 79

I move E/NE/N/N/NW/W (I can't move my token on the map) and I cast Shield

Silver Crusade

Aasimar Cleric 5 | HP 43/43 | AC 20; Tch 12; FF 18 | F +7; R +4; W +7 | CMB+7; CMD 19 | Speed 30 ft | Init +4 (roll twice) | +1 Longspear: +8 (1d8+7/x3) | Perc +15

I'll go ahead and use my Seize the Initiative for the next 5 encounters. Thx!

K:religion: 1d20 + 2 ⇒ (6) + 2 = 8

Sarephta steps to Belka's flank and stabs one of the creatures with her longspear.

Attack: 1d20 + 5 ⇒ (8) + 5 = 13 for damage: 1d8 + 4 ⇒ (7) + 4 = 11

Grand Lodge

Female Human Sorcerer 4/barbarian 2, hp 54/54, AC 20 (T 14, FF 20), Fort +8, Ref +5, Will +5, Perc. +6, Init. +3

Token moved

Dark Archive

Half-Elf Gunslinger (Musket Master) 5 | HP 34/34 | AC 16; Tch 16; FF 10 | F +4; R +9; W +3 | CMB+5; CMD 21 | Speed 30 ft | Init +7 | +1 Double-Barreled Musket +8/+8 (1d12+11) | Perc +15

more wand charges, yay! also new procedure for me ,i'm casting abundant ammo before the door opens and blasting everything.

Sovereign Court

HP 18, AC 13, FF 11, T12, F1, R7, W7, Init +2, Low-light vision, Perception +6

Holding action

Scarab Sages

Pokey wrote:
more wand charges, yay! also new procedure for me ,i'm casting abundant ammo before the door opens and blasting everything.

Fine by me....but seeing how it only lasts a minute if you happen to run into an empty room you won't get much use out of your wand charge....then again running into an empty room ..hasn't happened that much in here so far

Scarab Sages

Belka moves to a more tactical position while improving her defenses

Sareptha takes a stab at one of the zombies, hitting it before it can react..her spear poking a rather large hole in the zombie's torso..but somehow not doing as much damage seeing as there is no blood that can flow out through the hole (DR against piercing attacks)

Pokey enchants his ammunition while Kaneka waits before taking action

init
Zarunkumar, Gwinthyr+Babou, Vanya (+ delayed Kaneka)

Damage red: 6

Sovereign Court

HP 18, AC 13, FF 11, T12, F1, R7, W7, Init +2, Low-light vision, Perception +6

Kaneka will move up and stab with her rapier.

1d20 - 1 + 2 ⇒ (18) - 1 + 2 = 191d6 - 2 + 1d6 ⇒ (3) - 2 + (6) = 7

confirm crit
1d20 - 1 + 2 ⇒ (17) - 1 + 2 = 181d6 - 2 ⇒ (5) - 2 = 3

Grand Lodge

Female Tiefling Hedge Witch/3, HP 18/18, Init +9, Perc +0, AC 16, T 14, FF 13, Fort +3, Ref +5, Will +4

Zarunkumar will cast a healing hex on the red zombie sending Dr. Agon into Kaneka's space to deliver it.
Healing hex: 1d8 + 3 ⇒ (3) + 3 = 6

Scarab Sages

Kanejka moves up and takes a stab at one of the women (red) hitting her in what normally would be a killing blow to a living opponent but now just leaves a rather deep hole in it's body.

@Zarunkumar, pretty sure that tiny creatures due to not having reach have to enter the square of their target to be able to touch them. Not an issue now since the zombies are still flatfooted.

Will save for half damage vs cure light wounds: 1d20 + 5 ⇒ (16) + 5 = 21

Since it's been a day..moving on

Gwithyr goes fully on the defense, telling Babou to do the same. Thinking that might be a good idea Vanya does the same as well.

One of the zombies attacks Kaneka
Red vs Kaneka AC: 1d20 + 4 ⇒ (16) + 4 = 20
Damage Kanaka: 1d6 + 3 ⇒ (1) + 3 = 4
hitting her in the side of her head for a fleshy fist

The other zombie steps next to Belka and tries to slam her fists through the magically conjured shield hanging in front of Belka

Green vs Belka AC: 1d20 + 4 ⇒ (11) + 4 = 15

but it's fists only manage to draw some sparks doesn't go through.

init
You guys
Zombies

Damage red: 14
Damage green: 0

Sovereign Court

HP 18, AC 13, FF 11, T12, F1, R7, W7, Init +2, Low-light vision, Perception +6

1d20 - 1 + 2 ⇒ (7) - 1 + 2 = 81d6 - 2 + 1d6 ⇒ (4) - 2 + (2) = 4

Posting from my phone, trying to keep it short while at work.

Dark Archive

Half-Elf Gunslinger (Musket Master) 5 | HP 34/34 | AC 16; Tch 16; FF 10 | F +4; R +9; W +3 | CMB+5; CMD 21 | Speed 30 ft | Init +7 | +1 Double-Barreled Musket +8/+8 (1d12+11) | Perc +15

Attack the red one: 1d20 + 9 ⇒ (12) + 9 = 21
Damage: 1d12 + 2 ⇒ (2) + 2 = 4
Attack the red one: 1d20 + 9 ⇒ (7) + 9 = 16
Damage: 1d12 + 2 ⇒ (10) + 2 = 12

Sovereign Court

Female Human Rogue 05/Wizard 02 HP 48/48 AC 24 T 24 FF 19 Cmb +4 Cmd 18 F +2 R +9 W +7 Perc +11 In +10

"... As expected..."

Vanya moves next the "green" zombie, I'm not sure if she has to double move or can move and attack, pls clarify

Silver Crusade

Aasimar Cleric 5 | HP 43/43 | AC 20; Tch 12; FF 18 | F +7; R +4; W +7 | CMB+7; CMD 19 | Speed 30 ft | Init +4 (roll twice) | +1 Longspear: +8 (1d8+7/x3) | Perc +15

Sarephta tries to strike the wounded zombie again, but he second strike is not as well placed.

Attack: 1d20 + 5 ⇒ (8) + 5 = 13 for damage: 1d8 + 4 ⇒ (6) + 4 = 10

Sovereign Court

Female Human Rogue 05/Wizard 02 HP 48/48 AC 24 T 24 FF 19 Cmb +4 Cmd 18 F +2 R +9 W +7 Perc +11 In +10

I won't be able to post tomorrow so pls set things for me: if Vanya can move and then attack she will do so, otherwise she'll just set up a flank with the zombie

Once she can Vanya attacks the zombie in front of her!

Attack roll: 1d20 + 6 + 2 ⇒ (16) + 6 + 2 = 24
Damage roll: 1d6 + 4 + 1d6 + 1 ⇒ (1) + 4 + (5) + 1 = 11

Scarab Sages

Kaneka tries to hit her target again, but fails to get through it's though almost leathery skin to deal any damage.

Pokey fires twice at the same zombie, his first bullet just flying through the zombie's body..dealing no harm to it at all..it's only a flesh wound. (not enough to overcome the DR it has against piercing and blunt damage)
His second bullet manages to blast a larger hole, which seems to cause the zombie some trouble.

@Vanya; If I remember your starting position correctly and you have a 30ft move then you should be able to get to where you walked and still have an attack, using the attack roll you made

Vanya moves forward and (assuming scimitar here) slashes her scimitar across one of the zombie's torso, opening a huge gash in it's side

Sareptha tries to stick her spear through the zombie again, but the tip of her spear is deflected to the side without cutting skin...let alone the flesh underneath.

init
Gwynthir+Babou, Zarunkumar, Belka
Women/Zombies

Damage red: 21
Damage green: 11

Grand Lodge

Female Human Sorcerer 4/barbarian 2, hp 54/54, AC 20 (T 14, FF 20), Fort +8, Ref +5, Will +5, Perc. +6, Init. +3

Belka swings her axe at the zombie in front of her, taking advantage of the flanking position with Vanya.

Att. +1 greataxe/green zombie: 1d20 + 7 + 2 ⇒ (9) + 7 + 2 = 18
damage: 1d12 + 5 ⇒ (2) + 5 = 7

If the green zombie die, I'll take a 5-foot step towards the red one

Scarab Sages

K, it's been a day..so moving on

Gwinhyr and her tiger go fully on the defensive, as does Zarunkumar

Belka takes a swing with her great axe at one of the zombie, giving it a modest cut

In return the zombies attack again.

The one that was being flanked takes a 5f step forward and attack Kaneka while the other one joins in on the attack

Slam vs Kaneka: 1d20 + 4 ⇒ (12) + 4 = 16
Slam vs Kaneka: 1d20 + 4 ⇒ (15) + 4 = 19

The joined assault is too much for Kaneka's defenses and she takes 2 hits

Damage Kaneka: 1d6 + 3 ⇒ (6) + 3 = 9
Damage Kaneka: 1d6 + 3 ⇒ (5) + 3 = 8

init
You guys
Zombie women

Damage red: 21
Damage green: 11

Silver Crusade

Aasimar Cleric 5 | HP 43/43 | AC 20; Tch 12; FF 18 | F +7; R +4; W +7 | CMB+7; CMD 19 | Speed 30 ft | Init +4 (roll twice) | +1 Longspear: +8 (1d8+7/x3) | Perc +15

Dropping her less-effective longspear, Sareptha draws a longsword and grips it with both hands. She moves to flank one of the zombies.

Looks like I can move to flank w/o an AoO if I move up north then back down.

Attack: 1d20 + 4 + 2 ⇒ (16) + 4 + 2 = 22 for damage: 1d8 + 4 ⇒ (8) + 4 = 12

Dark Archive

Half-Elf Gunslinger (Musket Master) 5 | HP 34/34 | AC 16; Tch 16; FF 10 | F +4; R +9; W +3 | CMB+5; CMD 21 | Speed 30 ft | Init +7 | +1 Double-Barreled Musket +8/+8 (1d12+11) | Perc +15

More bullets: 1d20 + 9 ⇒ (4) + 9 = 13
damage: 1d12 + 2 ⇒ (7) + 2 = 9
More bullets: 1d20 + 9 ⇒ (3) + 9 = 12
damage: 1d12 + 2 ⇒ (3) + 2 = 5

Grand Lodge

Female Human Sorcerer 4/barbarian 2, hp 54/54, AC 20 (T 14, FF 20), Fort +8, Ref +5, Will +5, Perc. +6, Init. +3

@Revvy: the greataxe being a slashing weapon, shouldn't Belka do full damage with it on the zombies?

Scarab Sages

Belka wrote:
@Revvy: the greataxe being a slashing weapon, shouldn't Belka do full damage with it on the zombies?

Yes; 7..ah, I see what you mean. I copied the previous damage but didn't update it. The 7 damage you did wasn't enough to bring it down

Sareptha drops her longspear and moves into flanking drawing a longsword in both hands as she moves

Hitting one of the zombies and lobbing it's head off.

Pokey fores more bullets at the remaining zombie, one of them hitting and leaving a hole through and through while the other one is stopped by the leather armor the zombie is wearing (last one doesn't hit touch AC)

init
Belka, Kaneka, Zarunkumar, Vanya, Gwinityr+Babou
Zombie

Damage green: 22 (including the 7 damage Belka did last round)

Sovereign Court

HP 18, AC 13, FF 11, T12, F1, R7, W7, Init +2, Low-light vision, Perception +6

At -3 so I will be rolling a stabilize check

1d20 - 3 ⇒ (17) - 3 = 14

Dark Archive

Half-Elf Gunslinger (Musket Master) 5 | HP 34/34 | AC 16; Tch 16; FF 10 | F +4; R +9; W +3 | CMB+5; CMD 21 | Speed 30 ft | Init +7 | +1 Double-Barreled Musket +8/+8 (1d12+11) | Perc +15

that's not how that works. It's a d20+con mod. for you it's a zero. The DC is 10+the amount negative you are. So for you it would be 10+3=13.
Also, yay stabilize!

Grand Lodge

Female Human Sorcerer 4/barbarian 2, hp 54/54, AC 20 (T 14, FF 20), Fort +8, Ref +5, Will +5, Perc. +6, Init. +3

Belka moves towards the remaining zombie and strikes it once again.

Att. +1 greataxe/green zombie: 1d20 + 7 + 2 ⇒ (18) + 7 + 2 = 27
damage: 1d12 + 5 ⇒ (8) + 5 = 13

Scarab Sages

Kaneka after having falling on the floor getting a brutal beating by the zombies manages to stabilize (but it still unconscious).

Belka then makes quick work of the last zombie, splitting it in 2 with a swing of her great axe.

Out of combat

The zombies wear a variety of bracelets, necklaces, and rings worth a total of 500 gp. In addition,one of them wears a silver necklace with a blue gemstone that detects as magical (if anyone is able to check for magic). The other one carries a key.

DC 10 Perception check:
You find a bottle of magically preserved fine wine worth 500 gp.

Grand Lodge

Female Tiefling Hedge Witch/3, HP 18/18, Init +9, Perc +0, AC 16, T 14, FF 13, Fort +3, Ref +5, Will +4

Zarunkumar will pull out her last bottle of cure moderate wounds and give it to Kaneka.
Cure Moderate Wounds: 2d8 + 3 ⇒ (3, 5) + 3 = 11

Dark Archive

Half-Elf Gunslinger (Musket Master) 5 | HP 34/34 | AC 16; Tch 16; FF 10 | F +4; R +9; W +3 | CMB+5; CMD 21 | Speed 30 ft | Init +7 | +1 Double-Barreled Musket +8/+8 (1d12+11) | Perc +15

whohoo!
pokey exclaims as he finds the wine

Silver Crusade

Aasimar Cleric 5 | HP 43/43 | AC 20; Tch 12; FF 18 | F +7; R +4; W +7 | CMB+7; CMD 19 | Speed 30 ft | Init +4 (roll twice) | +1 Longspear: +8 (1d8+7/x3) | Perc +15

Sarephta moves to Kaneka and touches her shoulder while offering a silent prayer to Iomedae.

Convert summon monster to CLW

CLW: 1d8 + 2 ⇒ (7) + 2 = 9

Scarab Sages

What do you want to do now? Where do you want to go next?

Sovereign Court

Female Human Rogue 05/Wizard 02 HP 48/48 AC 24 T 24 FF 19 Cmb +4 Cmd 18 F +2 R +9 W +7 Perc +11 In +10

Perception check: 1d20 + 6 ⇒ (2) + 6 = 8

Vanya shrugs:"Well done! But... what do we do now?" she says eyeing the rest of the group worried.

Silver Crusade

Aasimar Cleric 5 | HP 43/43 | AC 20; Tch 12; FF 18 | F +7; R +4; W +7 | CMB+7; CMD 19 | Speed 30 ft | Init +4 (roll twice) | +1 Longspear: +8 (1d8+7/x3) | Perc +15

how about down the hallway labelled 16?

Scarab Sages

As Vanya looks around she doesn't notice anything that peeks her interest.

At Sareptha's suggestion the party moves back and goes down a hallway previously passed.

This long, low corridor is decorated with hieroglyphs and carvings depicting kings, gods, and sphinxes in orderly geometric rows.

The hallway contains a door and then ends at a T-shaped intersection. One way leading to a closed door and the other leading towards an open doorway and into a room.

Silver Crusade

Aasimar Cleric 5 | HP 43/43 | AC 20; Tch 12; FF 18 | F +7; R +4; W +7 | CMB+7; CMD 19 | Speed 30 ft | Init +4 (roll twice) | +1 Longspear: +8 (1d8+7/x3) | Perc +15

"Let's try this first door on the left," Sareptha suggests.

Looks like we reach a door on the left before the T-intersection? If so, let's try that one...if we don't see that, let's take the left at the T-intersection and try the door there...

Scarab Sages

Yes, as can be seen on the map and in the description given above, you first encounter a door and then it continues further to the T-shaped intersection..going to assume that the rest of the party will agree with you on the door, seeing it's a logical choice to make

@Pokey you said that your new SOP was to use the wand of abundant ammunition before opening a door, so I'm assuming you still do that now

As you open the door you look in and see;

Each corner of this room holds a stone obelisk carved with hieroglyphs. The obelisks surround a golden circle engraved in the center of the floor.

As you enter the room to take a closer look you notice that;
A cool breeze emanates from the southeast obelisk.
The southwest obelisk seems to be normal stone.
Heat radiates from the northwest obelisk
And the northeast obelisk is covered in a layer of moisture.

DC 15 Knowledge (Arcana) check or read magic:
You decipher the hieroglyphs, and learn Big surprise that each of the obelisks is connected to one of the four elements—air, earth, fire, and water—and were used to summon elementals to assist in the construction of the pyramid.

Silver Crusade

Aasimar Cleric 5 | HP 43/43 | AC 20; Tch 12; FF 18 | F +7; R +4; W +7 | CMB+7; CMD 19 | Speed 30 ft | Init +4 (roll twice) | +1 Longspear: +8 (1d8+7/x3) | Perc +15

Sarephta casts read magic on the runes, then describes their function to the rest of the group.

"How curious..." she murmurs as she has a look around the room.

perception: 1d20 + 10 ⇒ (5) + 10 = 15

Dark Archive

Half-Elf Gunslinger (Musket Master) 5 | HP 34/34 | AC 16; Tch 16; FF 10 | F +4; R +9; W +3 | CMB+5; CMD 21 | Speed 30 ft | Init +7 | +1 Double-Barreled Musket +8/+8 (1d12+11) | Perc +15

yes i do, ty gm. i also don't go into the room and shoot a piller
Attack: 1d20 + 9 ⇒ (10) + 9 = 19
Damage: 1d12 + 2 ⇒ (6) + 2 = 8
Attack: 1d20 + 9 ⇒ (12) + 9 = 21
Damage: 1d12 + 2 ⇒ (4) + 2 = 6

what?it's to big to take and big enough to kill us

Scarab Sages

As Sareptha looks around the room nothing of particular interest catches her eye.

Pokey lines up his musket from the doorway and fires a couple of bullets in one of the obilisks and is able to hit them dead center, but other then producing a few small scratches it doesn't seem to damage it.

Grand Lodge

Female Human Sorcerer 4/barbarian 2, hp 54/54, AC 20 (T 14, FF 20), Fort +8, Ref +5, Will +5, Perc. +6, Init. +3

Belka warily enters the room and looks around for a while. Then, seeing that there is nothing harmful, she goes out, continues up to the T-shaped intersection and casts a glance at the way leading east towards the open doorway.

Silver Crusade

Aasimar Cleric 5 | HP 43/43 | AC 20; Tch 12; FF 18 | F +7; R +4; W +7 | CMB+7; CMD 19 | Speed 30 ft | Init +4 (roll twice) | +1 Longspear: +8 (1d8+7/x3) | Perc +15

Maybe we come back to that room later...Otherwise, I can't figure out what to do in there. I'll just follow Belka.

Scarab Sages

As Belka peeks around the corner she sees:

Two ornate wooden chariots sit upon platforms in this chamber, positioned as if ready to charge across the desert sands outside,
though no mounts are harnessed to their yokes. The chamber’s walls are carved in relief with scenes of charioteering, racing, and war.

There are also some skeletons in this room, armed with short bows. Two stand in one of the chariot while the others are standing next to the wall

(You can't actually see all of them from peeking around the corner, but you see the ones in the chariot and one of the others..so I just added all of them in already).

They either haven't seen Belka's head peek around the corner or the don't care.

Grand Lodge

Female Human Sorcerer 4/barbarian 2, hp 54/54, AC 20 (T 14, FF 20), Fort +8, Ref +5, Will +5, Perc. +6, Init. +3

Belka silently goes back and, in hushed tones, tells her companions what she has seen in the east room.

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