Race |
Half-Elf |
Classes/Levels |
Gunslinger (Musket Master) 5 | HP 34/34 | AC 16; Tch 16; FF 10 | F +4; R +9; W +3 | CMB+5; CMD 21 | Speed 30 ft | Init +7 | +1 Double-Barreled Musket +8/+8 (1d12+11) | Perc +15 |
About Pokey
Pokey
Half-elf gunslinger (musket master) 5 (Pathfinder RPG Ultimate Combat 9, 50)
N Medium humanoid (elf, human)
Init +7; Senses low-light vision; Perception +15
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Defense
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AC 16, touch 16, flat-footed 10 (+5 Dex, +1 dodge)
hp 34 (5d10)
Fort +4, Ref +9, Will +3; +2 vs. enchantments
Defensive Abilities nimble +1; Immune sleep
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Offense
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Speed 30 ft.
Ranged +1 double-barreled musket +8/+8 (1d12+11/×4) or
. . +1 musket +10 (1d12+11/×4)
Special Attacks deeds (deadeye, fast musket, gunslinger initiative, pistol-whip, quick clear, steady aim), grit (2)
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Statistics
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Str 10, Dex 21, Con 10, Int 10, Wis 14, Cha 8
Base Atk +5; CMB +5; CMD 21
Feats Deadly Aim, Gunsmithing[UC], Point-blank Shot, Precise Shot, Rapid Reload, Rapid Shot, Skill Focus (Perception)
Traits killer, soul drinker
Skills Acrobatics +13, Craft (alchemy) +4, Perception +15, Sleight of Hand +12, Survival +10; Racial Modifiers +2 Perception
Languages Common, Elven
SQ arcane training, elf blood, gunsmith, musket training
Combat Gear wand of abundant ammunition (50 charges), wand of infernal healing (50 charges), wand of mage armor (50 charges), heatstone, smelling salts, weapon blanch (adamantine), weapon blanch (cold iron), weapon blanch (silver); Other Gear +1 double-barreled musket, +1 musket, alchemical cartridge (paper) (50), endless bandolier, gunsmith's kit, weapon cord, wrist sheath, spring loaded, wrist sheath, spring loaded, 4,419 gp, 9 sp
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Special Abilities
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Arcane Training +1 CL for spell trigger/completion items for favored class, or use them as if 1st level.
Deadly Aim -2/+4 Trade a penalty to ranged attacks for a bonus to ranged damage.
Elf Blood Half-elves count as both elves and humans for any effect related to race.
Elven Immunities - Sleep You are immune to magic sleep effects.
Grit (Ex) Gain a pool of points that are spent to fuel deeds, regained on firearm crit/killing blow.
Gunsmithing You can use a gunsmithing kit to craft/repair firearms and ammo.
Killer Add weapon's critical modifier to its critical bonus damage.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Musket Training (+5, misfire value -2) (Ex) Starting at 5th level, a musket master increases her skill with two-handed firearms. She gains a bonus on damage rolls equal to her Dexterity modifier, and when she misfires with a two-handed firearm, the misfire value increases by 2 instead of 4. Ev
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Rapid Reload (Musket) You can reload fast with one type of Crossbow or Firearm.
Rapid Shot You get an extra attack with ranged weapons. Each attack is at -2.
Soul Drinker (1/day) (Su) 1/day, gain temporary HP equal to the HD of a defeated foe for 1 minute.
Wand of abundant ammunition (50 charges) Add this item to create a wand of a chosen spell.
Wand of infernal healing (50 charges) Add this item to create a wand of a chosen spell.
Wand of mage armor (50 charges) Add this item to create a wand of a chosen spell.
Weapon cord Attached weapon can be recovered as a swift action.
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