PFS PbP - Risen from the Sands (lvl 2 - 4) (Inactive)

Game Master Revvy Bitterleaf

Pyramid


Scarab Sages

Open for stuff

Sovereign Court

(HP 30/30; DR 1/Cold Iron, Cold Resistance 5; AC 13, FF 12, T 11;F +4, R +5, W +9; Perception +04, Init +05)

Dotting,

Updating character tonight.

EDIT: Birgit is too powerful for this scenario. I will have to bring in one of my level 3's

Dark Archive

Half-Elf Gunslinger (Musket Master) 5 | HP 34/34 | AC 16; Tch 16; FF 10 | F +4; R +9; W +3 | CMB+5; CMD 21 | Speed 30 ft | Init +7 | +1 Double-Barreled Musket +8/+8 (1d12+11) | Perc +15

Pokey has arrived!

Grand Lodge

Female Tiefling Hedge Witch/3, HP 18/18, Init +9, Perc +0, AC 16, T 14, FF 13, Fort +3, Ref +5, Will +4
Birgit Birgirssdottir wrote:

Dotting,

Updating character tonight.

EDIT: Birgit is too powerful for this scenario. I will have to bring in one of my level 3's

I'm going to miss never having to compete a battle because you put them all the sleep. Note to self get every hex Birgit has as soon as possible starting with the slumber hex.

Sovereign Court

HP 18, AC 13, FF 11, T12, F1, R7, W7, Init +2, Low-light vision, Perception +6

yeah, she has enough GM credit to be fifth level now. Sorry a boss fight might actually have to be fought.

Slumber hex and the Accursed Hex Feat is a great combination. "No, I mean it go to sleep!"

Scarab Sages

Before we get underway even further..is everyone ok with the size of the map? The squares are 10ft instead of 5...I can drag the map 4 times larger so that the icons are a bit better visible..but if everyone is able to tell who is who it would keep the map a bit more manageable.

Grand Lodge

Female Tiefling Hedge Witch/3, HP 18/18, Init +9, Perc +0, AC 16, T 14, FF 13, Fort +3, Ref +5, Will +4

It looks fine with me, I just have to remember the whole 10' thing when I'm working out my movements.

Dark Archive

Half-Elf Gunslinger (Musket Master) 5 | HP 34/34 | AC 16; Tch 16; FF 10 | F +4; R +9; W +3 | CMB+5; CMD 21 | Speed 30 ft | Init +7 | +1 Double-Barreled Musket +8/+8 (1d12+11) | Perc +15

ok, once i figured out how to zoom in yeah, looks good.

Edit: why are there 8 people figures?

Scarab Sages

There's a black tiger as a companion from Gwithyr

Dark Archive

Half-Elf Gunslinger (Musket Master) 5 | HP 34/34 | AC 16; Tch 16; FF 10 | F +4; R +9; W +3 | CMB+5; CMD 21 | Speed 30 ft | Init +7 | +1 Double-Barreled Musket +8/+8 (1d12+11) | Perc +15

ah, missed that, ty.

Silver Crusade

Aasimar Cleric 5 | HP 43/43 | AC 20; Tch 12; FF 18 | F +7; R +4; W +7 | CMB+7; CMD 19 | Speed 30 ft | Init +4 (roll twice) | +1 Longspear: +8 (1d8+7/x3) | Perc +15

Marching order proposal:

Front - Belka, Gwithyr + pet

Middle - Sarephta, Vanya

Rear - Pokey, Kaneka

This puts high levels in the front that seem to have the best melee ability, ranged or support in the rear, and a reach cleric and rogue in the middle.

Thoughts?

Dark Archive

Half-Elf Gunslinger (Musket Master) 5 | HP 34/34 | AC 16; Tch 16; FF 10 | F +4; R +9; W +3 | CMB+5; CMD 21 | Speed 30 ft | Init +7 | +1 Double-Barreled Musket +8/+8 (1d12+11) | Perc +15

Nope, sounds good to me.
This guy isn't the brightest, so don't tell him to jump off a bridge and hell most likely listen.

Grand Lodge

Female Tiefling Hedge Witch/3, HP 18/18, Init +9, Perc +0, AC 16, T 14, FF 13, Fort +3, Ref +5, Will +4

I like it except that you forgot me. Zarunkumar is best in the middle where she has access to everyone for healing, she also has a +1 flaming crossbow and a decent shot, not great but decent none the less.

Grand Lodge

Female Human Sorcerer 4/barbarian 2, hp 54/54, AC 20 (T 14, FF 20), Fort +8, Ref +5, Will +5, Perc. +6, Init. +3

It's fine with me as well

Sovereign Court

HP 18, AC 13, FF 11, T12, F1, R7, W7, Init +2, Low-light vision, Perception +6

I feel as if my diplomacy machine was the wrong character to take on this adventure.

Scarab Sages

Since this is the last room to "explore" feel free to roll any dayjob you might have and please make sure I can find your PFS reporting info somewhere.

Wether you guys live or die I'll most likely send out the chronicles somewhere next week.

Dark Archive

Half-Elf Gunslinger (Musket Master) 5 | HP 34/34 | AC 16; Tch 16; FF 10 | F +4; R +9; W +3 | CMB+5; CMD 21 | Speed 30 ft | Init +7 | +1 Double-Barreled Musket +8/+8 (1d12+11) | Perc +15

The easy thing to do would be
Have 1 person open the door
Everyone attack the zombie
Some else close the door

It probably won't work on the mummy though...

Also craft(alchemy): 1d20 + 4 ⇒ (6) + 4 = 10

Grand Lodge

Female Human Sorcerer 4/barbarian 2, hp 54/54, AC 20 (T 14, FF 20), Fort +8, Ref +5, Will +5, Perc. +6, Init. +3

It could work but I have the feeling that the door won't last very long...

Day job: 1d20 + 8 ⇒ (3) + 8 = 11
PFS #21768-2

Grand Lodge

Female Tiefling Hedge Witch/3, HP 18/18, Init +9, Perc +0, AC 16, T 14, FF 13, Fort +3, Ref +5, Will +4

PFS # 94822-10
Craft (alchemy): 1d20 + 12 ⇒ (12) + 12 = 24

Dark Archive

Half-Elf Gunslinger (Musket Master) 5 | HP 34/34 | AC 16; Tch 16; FF 10 | F +4; R +9; W +3 | CMB+5; CMD 21 | Speed 30 ft | Init +7 | +1 Double-Barreled Musket +8/+8 (1d12+11) | Perc +15

Also because im forgetful
PFS# 12210-4

Dark Archive

Half-Elf Gunslinger (Musket Master) 5 | HP 34/34 | AC 16; Tch 16; FF 10 | F +4; R +9; W +3 | CMB+5; CMD 21 | Speed 30 ft | Init +7 | +1 Double-Barreled Musket +8/+8 (1d12+11) | Perc +15

well it seems like it doesn't kill you if you cha or con reach 0 anymore, so there's a silver lining.

but belka needs a remove curse and a remove disease spell/scroll/potion within 1 minute of each other.

also posting this here because I'm not going to be any help IC.

and yes you should be able to heal her before the onset time just fine.

Dark Archive

Half-Elf Gunslinger (Musket Master) 5 | HP 34/34 | AC 16; Tch 16; FF 10 | F +4; R +9; W +3 | CMB+5; CMD 21 | Speed 30 ft | Init +7 | +1 Double-Barreled Musket +8/+8 (1d12+11) | Perc +15

the big problem with that is we are 4.5 days from anywhere, out in the middle of nowhere, that's why we have to try something to get her into a safe zone before we have to make DC 20 CL checks every time she gets healed.

Grand Lodge

Female Human Sorcerer 4/barbarian 2, hp 54/54, AC 20 (T 14, FF 20), Fort +8, Ref +5, Will +5, Perc. +6, Init. +3

Feel free to use Belka's wand of CLW as well. Hopefully, she could get to or near full hp within the 9 rounds period.

The problem is the constitution damage during the return journey because, yes, unfortunately, a character die if his constitution score drops to 0.

I could use this boon too, it gives me a lesser restoration (provided that I pass the caster level check):

Gift of the Ghaele: You may use one of the following as a spell-like ability once, using your character level as your caster level.
Subtier 1-2: You may cast aid, detect thoughts, lesser restoration, or see invisibility.

Sovereign Court

Female Human Rogue 05/Wizard 02 HP 48/48 AC 24 T 24 FF 19 Cmb +4 Cmd 18 F +2 R +9 W +7 Perc +11 In +10

Vanya's info:

PFS ID: # 100733-3

Profession (Sailor): 1d20 + 5 ⇒ (1) + 5 = 6

Btw does this count as a normal scenario for XP gain?

Scarab Sages

Going to 0 con will indeed kill you, 0 cha just puts you into a coma.

It seems a bit..anti-climactic to survive the fight with the mummy and then die to the mummy rot a few days later, so I'll come up with a resolution for it when I get home (since there's actually a cure for 1 person in the module..you just haven't identified it yet)..so with a few fort saves from Belka you should be fine if Belka survives the first day.

@Vanya, this counts as a 1 xp, 1 prestige module (same as master of the fallen fortress and we be goblins (too)

Since I think I have everyone's reporting data (as long as Sareptha and Kaneka don't have dayjobs) now I'll try to send out the chronicles and report it later today as well

Silver Crusade

Aasimar Cleric 5 | HP 43/43 | AC 20; Tch 12; FF 18 | F +7; R +4; W +7 | CMB+7; CMD 19 | Speed 30 ft | Init +4 (roll twice) | +1 Longspear: +8 (1d8+7/x3) | Perc +15

No day job for me...

Silver Crusade

Aasimar Cleric 5 | HP 43/43 | AC 20; Tch 12; FF 18 | F +7; R +4; W +7 | CMB+7; CMD 19 | Speed 30 ft | Init +4 (roll twice) | +1 Longspear: +8 (1d8+7/x3) | Perc +15

Belka, I don't know how many hp you are down...why don't you roll to get yourself up to full. I'm happy to share CLW charges with you. What I have already rolled was converted spells, so no charges needed so far.

Otherwise I guess we're just waiting on Belka's fort saves? I'm glad Belka was so hard to take down there...we would have been in big trouble otherwise!

Thanks for the great adventure, Revvy! That was a fun one, and very dangerous at the end.

Grand Lodge

Female Human Sorcerer 4/barbarian 2, hp 54/54, AC 20 (T 14, FF 20), Fort +8, Ref +5, Will +5, Perc. +6, Init. +3

To find out how much charges have been spent from my wand:

Down at -5 hp
Sarephta's CLWs: heal 14 hp
Belka's wand of CLW: 1d8 + 1 ⇒ (6) + 1 = 7
Belka's wand of CLW: 1d8 + 1 ⇒ (2) + 1 = 3
Belka's wand of CLW: 1d8 + 1 ⇒ (1) + 1 = 2
Belka's wand of CLW: 1d8 + 1 ⇒ (8) + 1 = 9

So, 4 charges marked off.

Thanks Revvy for wrapping up the story a bit and allowing Belka to survive and for this tough but fun scenario :)

Silver Crusade

Aasimar Cleric 5 | HP 43/43 | AC 20; Tch 12; FF 18 | F +7; R +4; W +7 | CMB+7; CMD 19 | Speed 30 ft | Init +4 (roll twice) | +1 Longspear: +8 (1d8+7/x3) | Perc +15

Belka, I'll take half those charges...go ahead and just mark 2 off yours. You really saved us that last battle!

That was a great adventure! Very challenging, good group.

Thanks, Revvy, for running great games! Always love to run in your groups!

Scarab Sages

k, it took a bit longer then I intended but the Paizo site went down due to a power outage ..so I couldn't get on to send out anything.

If everything went alright (and I made no copy&paste errors) everyone should have gotten a link to their chronicle now.

If anyone notices anything wrong let me know and I'll (try to) fix it.

I'll shut down the thread somewhere this weekend to remove it from your active lists.

Silver Crusade

Aasimar Cleric 5 | HP 43/43 | AC 20; Tch 12; FF 18 | F +7; R +4; W +7 | CMB+7; CMD 19 | Speed 30 ft | Init +4 (roll twice) | +1 Longspear: +8 (1d8+7/x3) | Perc +15

I received mine, and it looks good.

Thanks again for a fun game, Revvy!

Dark Archive

Half-Elf Gunslinger (Musket Master) 5 | HP 34/34 | AC 16; Tch 16; FF 10 | F +4; R +9; W +3 | CMB+5; CMD 21 | Speed 30 ft | Init +7 | +1 Double-Barreled Musket +8/+8 (1d12+11) | Perc +15

i gots mine!
thanks for the game revvy!

Sovereign Court

HP 18, AC 13, FF 11, T12, F1, R7, W7, Init +2, Low-light vision, Perception +6

got it!

Sovereign Court

Female Human Rogue 05/Wizard 02 HP 48/48 AC 24 T 24 FF 19 Cmb +4 Cmd 18 F +2 R +9 W +7 Perc +11 In +10

I got mine too! TY GM

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