PFS PbP - Risen from the Sands (lvl 2 - 4) (Inactive)

Game Master Revvy Bitterleaf

Pyramid


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Scarab Sages

1d20 ⇒ 5

As Sareptha looks around she easily spots some movement in one of the boats, lots of movement...of lots of tiny, tiny things ..the boat is crawling with tons of small beetles

Knowledge (Nature) DC 13:
A scarab beetle swarm, more info will depends on die result. But they are tiny, so immune to weapon damage

Sovereign Court

HP 18, AC 13, FF 11, T12, F1, R7, W7, Init +2, Low-light vision, Perception +6

Know Nature: 1d20 + 7 ⇒ (11) + 7 = 18

Uh, does anyone have the capabilities of effecting an area. Those are beetles. Lots and lots of beetles. The Tien woman says hesitantly.

Silver Crusade

Female Aasimar Inquisitor (Sacred Huntsmaster) 6

Knowledge (nature): 1d20 + 8 ⇒ (3) + 8 = 11

Gwithyr puts her bow away and draws two flasks of acid.

Sovereign Court

HP 18, AC 13, FF 11, T12, F1, R7, W7, Init +2, Low-light vision, Perception +6

casting guidance on Gwithyr

Grand Lodge

Female Human Sorcerer 4/barbarian 2, hp 54/54, AC 20 (T 14, FF 20), Fort +8, Ref +5, Will +5, Perc. +6, Init. +3

Belka draws one flask of acid as well.

Scarab Sages

Kaneka also remembers that these types of beetles tend to carry around a disease..and that being covered in a lot of tiny, tiny biting beetles can be quite distracting.

Unless you approach or disturb the boat they are in - the front one - you can do pretty much anything you want, distribute acid flask how you want, ect. As soon as you start throwing acid at(or otherwise attack) them they will respond though. So everyone who wants to can take a surprise round attack..then we go into initiative...if the swarm survives the initial onslaught

Dark Archive

Half-Elf Gunslinger (Musket Master) 5 | HP 34/34 | AC 16; Tch 16; FF 10 | F +4; R +9; W +3 | CMB+5; CMD 21 | Speed 30 ft | Init +7 | +1 Double-Barreled Musket +8/+8 (1d12+11) | Perc +15

so I have no splash weapons! but if anyone has extras I will rapid shot them.

Grand Lodge

Female Tiefling Hedge Witch/3, HP 18/18, Init +9, Perc +0, AC 16, T 14, FF 13, Fort +3, Ref +5, Will +4

I don't have any acid, but I do have a burning hands spell prepared I just need to make my way through the group before I cast it.

Silver Crusade

Female Aasimar Inquisitor (Sacred Huntsmaster) 6

I have two acid flasks, so I will give one to Pokey.

Silver Crusade

Aasimar Cleric 5 | HP 43/43 | AC 20; Tch 12; FF 18 | F +7; R +4; W +7 | CMB+7; CMD 19 | Speed 30 ft | Init +4 (roll twice) | +1 Longspear: +8 (1d8+7/x3) | Perc +15

Bah...just realizing I have no acid or fire. I do have 3 flanks of oil, but we'd need to light it.

Sareptha pulls some flasks of oil from her pack and hands flasks to any without an appropriate weapon.

Grand Lodge

Female Human Sorcerer 4/barbarian 2, hp 54/54, AC 20 (T 14, FF 20), Fort +8, Ref +5, Will +5, Perc. +6, Init. +3

Belka waits until everybody is ready before throwing her flask into the front boat.

Flask of acid ranged touch attack: 1d20 + 5 ⇒ (7) + 5 = 12
Damage: 1d6 ⇒ 4

I could possibly take a 5-foot step to stay at range

Sovereign Court

HP 18, AC 13, FF 11, T12, F1, R7, W7, Init +2, Low-light vision, Perception +6

Kaneka has no splash weapons but will cast guidance on everyone.

Scarab Sages

Everyone get's ready, while Kaneka casts guidance on everyone and flasks are passed around;

Surprise round:

Belka tosses a flask of acid with some guidance provided by Kaneka but the swarms scatters around it (doesn't hit flatfooted touch AC) scatter: 1d8 ⇒ 5 (I've moved everyone on the map so there's no cover from each other and everything is within 1 range increment..if you want to be somewhere else..let me know and move yourself on the map) falling next to the boat and killing a few of the beetles as a bit of acid splashes over them

Init Pokey: 1d20 + 7 ⇒ (18) + 7 = 25
Init Belka: 1d20 + 3 ⇒ (10) + 3 = 13
Init Vanya: 1d20 + 4 ⇒ (14) + 4 = 18
Init Gwhityr: 1d20 + 8 ⇒ (20) + 8 = 28
Init Kaneka: 1d20 + 2 ⇒ (13) + 2 = 15
Init Sarephta: 1d20 + 4 ⇒ (2) + 4 = 6
Init Zarunkumar: 1d20 + 9 ⇒ (19) + 9 = 28
Init Swarm: 1d20 + 0 ⇒ (8) + 0 = 8

init:
Surprise round
Pokey, Vanya, Gwhintyr+Tiger, Kaneka, Sareptha, Zarunkumar
Normal round
Pokey, Belka Vanya, Gwhintyr+Tiger, Kaneka,Zarunkumar
Swarm

(Feel free to post your surprise round and first round of combat at the same time if both are bold)

Damage swarm: 2

Dark Archive

Half-Elf Gunslinger (Musket Master) 5 | HP 34/34 | AC 16; Tch 16; FF 10 | F +4; R +9; W +3 | CMB+5; CMD 21 | Speed 30 ft | Init +7 | +1 Double-Barreled Musket +8/+8 (1d12+11) | Perc +15

Acid flask: 1d20 + 9 ⇒ (20) + 9 = 29
damage: 1d6 ⇒ 3

curse your immunity to crits!

Sovereign Court

Female Human Rogue 05/Wizard 02 HP 48/48 AC 24 T 24 FF 19 Cmb +4 Cmd 18 F +2 R +9 W +7 Perc +11 In +10

Without any means to hurt the creatures and being quite disgusted by their presence Vanya decides to keep her distance:"Mmmmh, I suggest we leave these cochroaches alone... no need to get them angry..."

Silver Crusade

Aasimar Cleric 5 | HP 43/43 | AC 20; Tch 12; FF 18 | F +7; R +4; W +7 | CMB+7; CMD 19 | Speed 30 ft | Init +4 (roll twice) | +1 Longspear: +8 (1d8+7/x3) | Perc +15

ranged touch: 1d20 + 3 ⇒ (7) + 3 = 10

Sarephta throws a flask at the swarm.

Scarab Sages

Pokey throws a flask of acid dead center of the mass of beetles

I think you still get the bonus damage from point blank, since I can't find anywhere that it doesn't apply (It doesn't apply to the splash..but it does to the direct hit

Vanya suggest leaving the beetles alone..as she says that you can clearly see them getting agitated by being disturbed by having acid tossed at them ..and you get the impression that they might be aggressive by now

Sareptha tosses a flask (of normal oil right?) but only manages to shatter it against the floor, spreading a thing layer of oil Oil by itself won't do anything..but if you manage to set it on fire it will do 1d6 of fire damage

init:
Surprise round
Vanya, Gwhintyr+Tiger, Kaneka,Zarunkumar
Normal round
Pokey, Belka Vanya, Gwhintyr+Tiger, Kaneka,Zarunkumar
Swarm

(Feel free to post your surprise round and first round of combat at the same time if both are bold)

Damage swarm: 8

Grand Lodge

Female Tiefling Hedge Witch/3, HP 18/18, Init +9, Perc +0, AC 16, T 14, FF 13, Fort +3, Ref +5, Will +4

Zarunkumar will cast burning hands in the direction of the boat.
Fire damage: 3d4 + 1d6 ⇒ (2, 4, 3) + (5) = 14
The last 1d6 is for lighting the oil on fire.
I'm waiting to figure out how this turn ends up before posting round one.

Sovereign Court

Female Human Rogue 05/Wizard 02 HP 48/48 AC 24 T 24 FF 19 Cmb +4 Cmd 18 F +2 R +9 W +7 Perc +11 In +10

Awww It sucks when you can't do anything to opponents...

Silver Crusade

Female Aasimar Inquisitor (Sacred Huntsmaster) 6

Surprise Round:
Gwithyr throws her acid flask into the swarm:
Acid Flask: 1d20 + 7 ⇒ (18) + 7 = 25
Splash Damage: 1d6 ⇒ 2

Round 1:
The Aasimar waits cautiously with a prayer.
Readied Action: casts guidance on whoever attacks the swarm with a splash attack in round 1.

Sovereign Court

HP 18, AC 13, FF 11, T12, F1, R7, W7, Init +2, Low-light vision, Perception +6

Continue spamming guidance on the throwers.

Dark Archive

Half-Elf Gunslinger (Musket Master) 5 | HP 34/34 | AC 16; Tch 16; FF 10 | F +4; R +9; W +3 | CMB+5; CMD 21 | Speed 30 ft | Init +7 | +1 Double-Barreled Musket +8/+8 (1d12+11) | Perc +15

i really hope we don't need more rounds to finish this fight.

Scarab Sages

Reflex save swarm vs Burning hands: 1d20 + 1 ⇒ (5) + 1 = 6

When an impressive sheet of flame summoned from Zarunkumar's outstretched hands appears the oil on the ground is ignited and most of the beetles start to pop and crackle..the 1 or 2 slightly charred remaining beetles decide to scramble away for safety

Out of combat, safe your acid flask for another fight Gwithyr

DC 15 perception:
Stuffed within the reeds of the other boat you find a little bag filled with some sort of dust (which detects as magical)

Good thing Zarunkumar could cast burning hands (and it failed it's save)...this would otherwise been a problem for you guys it seems

What do you want to do now?

Silver Crusade

Aasimar Cleric 5 | HP 43/43 | AC 20; Tch 12; FF 18 | F +7; R +4; W +7 | CMB+7; CMD 19 | Speed 30 ft | Init +4 (roll twice) | +1 Longspear: +8 (1d8+7/x3) | Perc +15

perception: 1d20 + 8 ⇒ (6) + 8 = 14

Sarephta examines the room.

"Should we keep going north?"

Dark Archive

Half-Elf Gunslinger (Musket Master) 5 | HP 34/34 | AC 16; Tch 16; FF 10 | F +4; R +9; W +3 | CMB+5; CMD 21 | Speed 30 ft | Init +7 | +1 Double-Barreled Musket +8/+8 (1d12+11) | Perc +15

i suppose, let me just grab this little bag here
Pokey takes a small bag from the reed of the other boat
huh, a bag full of dust. this place is weird.

Sovereign Court

Female Human Rogue 05/Wizard 02 HP 48/48 AC 24 T 24 FF 19 Cmb +4 Cmd 18 F +2 R +9 W +7 Perc +11 In +10

When the scarab threat is over and the swarm is dispersed Vanya moves towards the corridor behind the boat peeking around

"Let's see what else is hidden in this dusty tomb..."

Perception check: 1d20 + 6 ⇒ (19) + 6 = 25

Scarab Sages

Vanya locates the little bag (but nothing else) and Pokey then picks up from the boat to take a look inside it to find it's filled with dust.

When you look down the upper exit you see it leads to an intersection, further up is an door and to the right is another tunnel.

Sovereign Court

Female Human Rogue 05/Wizard 02 HP 48/48 AC 24 T 24 FF 19 Cmb +4 Cmd 18 F +2 R +9 W +7 Perc +11 In +10

Vanya moves cautiously up to the intersection and checks the other alley, carefully

Stealth check: 1d20 + 8 ⇒ (18) + 8 = 26
Perception check: 1d20 + 6 ⇒ (15) + 6 = 21

Scarab Sages

Sneaking forward and peeking around the corner Vanya is able to see that the corridor continues for quite a bit.

This long, low corridor is decorated with hieroglyphs and carvings depicting kings, gods, and sphinxes in orderly geometric rows.

From where she is Vanya doesn't notice anything of particular interest (but that means no traps at the intersection either - or at least none that Vanya has spotted or were set of when she walk there).

Where do you want to go now?

Grand Lodge

Female Human Sorcerer 4/barbarian 2, hp 54/54, AC 20 (T 14, FF 20), Fort +8, Ref +5, Will +5, Perc. +6, Init. +3

Belka crosses the room and reaches Vanya at the intersection, glad to see that the woven reed boats are real boats and no shape shifting monsters like the sarcophagus before.

She points at the door to the west. "Let's try this door, what do you think?"

Sovereign Court

Female Human Rogue 05/Wizard 02 HP 48/48 AC 24 T 24 FF 19 Cmb +4 Cmd 18 F +2 R +9 W +7 Perc +11 In +10

"It doesn't seem to be trapped... I guess we'll have to explore it eventually so doing it now doesn't make any difference" says Vanya shrugging.

Scarab Sages

As Belka opens the door you look into a room that has bare sandstone walls and floor that are devoid of decorations and furnishings.

In the room are also 5 skeletons. Four of which are on fire and one of them has 4 arms. The 4 burning ones are not armed, but the one with the 4 arms is wielding a short sword in all his 4 hands.

As soon as they notice the door opening they start to move toward you.

Init Pokey: 1d20 + 7 ⇒ (12) + 7 = 19
Init Belka: 1d20 + 3 ⇒ (3) + 3 = 6
Init Vanya: 1d20 + 4 ⇒ (1) + 4 = 5
Init Gwhityr: 1d20 + 8 ⇒ (2) + 8 = 10
Init Kaneka: 1d20 + 2 ⇒ (4) + 2 = 6
Init Sarephta: 1d20 + 4 ⇒ (2) + 4 = 6
Init Zarunkumar: 1d20 + 9 ⇒ (3) + 9 = 12
Init Burning skeletons: 1d20 + 7 ⇒ (9) + 7 = 16
Init 4-armed skeleton: 1d20 + 6 ⇒ (13) + 6 = 19

init
Pokey
Skeletons
You guys

Dark Archive

Half-Elf Gunslinger (Musket Master) 5 | HP 34/34 | AC 16; Tch 16; FF 10 | F +4; R +9; W +3 | CMB+5; CMD 21 | Speed 30 ft | Init +7 | +1 Double-Barreled Musket +8/+8 (1d12+11) | Perc +15

I hate this place!!
Pokey's wand springs forth once again as he casts abundant ammo!

Scarab Sages

Pokey makes sure he will have enough ammo for the upcoming fight.

All the skeletons start to crowd in the doorway, the aura of flames that comes from the burning skeletons is making everyone sweat and it's worse if you are close to it If you start your turn in one skeletons fire aura you take 1d6 fire damage - right now that will be Belka and the tiger

The 4-armed skeleton swings one of his swords at Belka

To hit Belka's flatfooted AC: 1d20 + 2 ⇒ (5) + 2 = 7

but it fails to get connect

The burning skeleton tries to claw his way through the tiger's hide to get to the flesh that's underneath it

To hit flatfooted AC tiger: 1d20 + 2 ⇒ (16) + 2 = 18

(Which as far as I can tell hits)

Damage Tiger: 1d4 + 2 ⇒ (1) + 2 = 3 + Fire damage: 1d6 ⇒ 2 (so total of 5 damage)

Fire damage for Belka and the Tiger if they start their turns next to a burning skeleton: 1d6 ⇒ 3

Knowledge (Religion) DC 11:
Other then being on fire, the burning skeletons also tend to explode when receiving enough damage

init
You guys
Skeletons

Dark Archive

Half-Elf Gunslinger (Musket Master) 5 | HP 34/34 | AC 16; Tch 16; FF 10 | F +4; R +9; W +3 | CMB+5; CMD 21 | Speed 30 ft | Init +7 | +1 Double-Barreled Musket +8/+8 (1d12+11) | Perc +15

4 arms: 1d20 + 5 ⇒ (1) + 5 = 6
Damage: 1d12 + 2 ⇒ (1) + 2 = 3
4 arms: 1d20 + 5 ⇒ (15) + 5 = 20
Damage: 1d12 + 2 ⇒ (3) + 2 = 5
Pokey begins his barrage of bullets, starting with the 4 armed one

Silver Crusade

Aasimar Cleric 5 | HP 43/43 | AC 20; Tch 12; FF 18 | F +7; R +4; W +7 | CMB+7; CMD 19 | Speed 30 ft | Init +4 (roll twice) | +1 Longspear: +8 (1d8+7/x3) | Perc +15

knowledge (religion): 1d20 + 2 ⇒ (1) + 2 = 3

Sarephta has no knowledge of this kind of undead, but reaches to attack the one in front of Belka.

Attack: 1d20 + 5 ⇒ (7) + 5 = 12 for damage: 1d8 + 4 ⇒ (1) + 4 = 5

"I must rest before channeling further!" the aasimar says. "We will have to kill these the old-fashioned way!"

Scarab Sages

I might be wrong here...but isn't a 1 a missfire for a gun which means your musket is broken by the time it fires the second bullet?

Pokey fires his musket at the 4-armed skeleton and after hearing a disturbing loud click from inside his barrel manages to fire of a second bullet, hitting the skeleton in one of it's arms..sending a crack down the bone

Sarephta fails to hit the skeleton standing in front of Belka..with the tip of her spear starts to warm up a bit (no game effect, but sounded like it would happen if you stick your spear into blazing fire)

init
Belka, Gwhityr+Tiger, Kaneka, Zarunkumar, Vanya (don't forget about the 3 fire damage for Belka and the tiger for starting next to a burning skeleton
Skeletons

Damage 4-arm: 3

Sovereign Court

Female Human Rogue 05/Wizard 02 HP 48/48 AC 24 T 24 FF 19 Cmb +4 Cmd 18 F +2 R +9 W +7 Perc +11 In +10

Vanya considers the situation and then speaks:"People.. letìs spread out! This is far too crowded for us to fight them effectively! Let's lure them out and then deal with them!"

Grand Lodge

Female Human Sorcerer 4/barbarian 2, hp 54/54, AC 20 (T 14, FF 20), Fort +8, Ref +5, Will +5, Perc. +6, Init. +3

"To spread out? You mean in the boat room?" the Kellid says while dropping her greataxe, drawing her silver heavy mace and swinging it at the four-armed skeleton in front of her.

Att. silver heavy mace/4-armed skeleton: 1d20 + 5 ⇒ (13) + 5 = 18
Damage: 1d8 + 4 ⇒ (2) + 4 = 6

Dark Archive

Half-Elf Gunslinger (Musket Master) 5 | HP 34/34 | AC 16; Tch 16; FF 10 | F +4; R +9; W +3 | CMB+5; CMD 21 | Speed 30 ft | Init +7 | +1 Double-Barreled Musket +8/+8 (1d12+11) | Perc +15

you are correct sir, I will have to clear it and fire next round

Grand Lodge

Female Tiefling Hedge Witch/3, HP 18/18, Init +9, Perc +0, AC 16, T 14, FF 13, Fort +3, Ref +5, Will +4

"I agree Vanya, these confined spaces do not bode well for us. Zarunkumar pulls out her crossbow as she backs down the hall.

Sovereign Court

HP 18, AC 13, FF 11, T12, F1, R7, W7, Init +2, Low-light vision, Perception +6

Kaneka tries to remember these creatures
know religion: 1d20 + 7 ⇒ (13) + 7 = 20

After gaining sufficient knowledge she will position herself so that she can harm as many as possible with the Dawnflowers light.

channel to harm undead: 1d6 ⇒ 5

Scarab Sages

Vanya makes a tactical retreat followed by Zarunkumar

Belka burns a bit in the flames coming from the burning skeleton in front of her and then switches weapons and smashes right through the rib cage of the 4-armed skeleton knocking it's 4 arms loose and all of it's sword shorts bounce around on the floor.

Kaneka channels positive energy to overcome the connection the burning skeletons have with what ever is tying them to this world.

Will saves: 3d20 ⇒ (16, 19, 8) = 43

Which seems to damage 2 of them and makes another one explode, sending flaming pieces of bone everywhere (lucky it was the one that was standing behind the 4-armed skeleton and wasn't adjacent to any of you so none of you are hit by the flying splinters ..the adjacent skeletons don't get damage by it either)

init
Gwhityr+Tiger (Still 3 fire damage for the tiger once it's starts it turn for being adjacent to a burning skeleton)
skeletons

Damage Yellow: 2
Damage Blue: 2

Silver Crusade

Aasimar Cleric 5 | HP 43/43 | AC 20; Tch 12; FF 18 | F +7; R +4; W +7 | CMB+7; CMD 19 | Speed 30 ft | Init +4 (roll twice) | +1 Longspear: +8 (1d8+7/x3) | Perc +15

"Nicely done, Belka!" Sarephta yells to her companion.

Silver Crusade

Female Aasimar Inquisitor (Sacred Huntsmaster) 6

Gwithyr boosts the tiger's AC using Bolster Companion Immediate action, gives Babou +4 AC for a flatfooted AC of 20. He still takes the fire damage from the aura (13/16 HP)

Gwithyr fires at the closest skeleton (blue)
Longbow: 1d20 + 7 ⇒ (10) + 7 = 17
Damage: 1d8 + 3 ⇒ (7) + 3 = 10

She then orders Babou to attack:
PA Bite: 1d20 + 5 ⇒ (9) + 5 = 14
Damage: 1d6 + 4 ⇒ (2) + 4 = 6

PA Claw: 1d20 + 5 ⇒ (17) + 5 = 22
Damage: 1d4 + 4 ⇒ (4) + 4 = 8

PA Claw: 1d20 + 5 ⇒ (13) + 5 = 18
Damage: 1d4 + 4 ⇒ (4) + 4 = 8

Scarab Sages

As Gwinthyr shoots her arrow at the closest skeleton she manages to hit it just right in the ribcage..it explodes on impact

Fire damage Belka and the tiger: 1d6 ⇒ 1 Reflex save DC 11 for half damage

I'll assume the tiger takes a 5ft step forward and attack the yellow one

The tiger then steps forward next to another burning skeleton after getting the order to attack and slams through another skeleton causing it to explode

Fire damage tiger: 1d6 ⇒ 6 Reflex save DC 11 for half damage

The last skeleton shambles forward and tries to attack 1T2B: 1d2 ⇒ 2 Belka with both of it's claws

Claw 1 vs Belka AC: 1d20 + 2 ⇒ (17) + 2 = 19
Claw 2 vs Belka AC: 1d20 + 2 ⇒ (2) + 2 = 4

One claw manages to scratch away from of Belka's skin, exposing some flesh and blood underneath her armor

Damage Belka: 1d4 + 2 ⇒ (3) + 2 = 5 + Fire damage Belka: 1d6 ⇒ 3

init
You guys (fire damage tiger and Belka for starting their turn next to a burning skeleton: 1d6 ⇒ 1
Skeleton

Sovereign Court

HP 18, AC 13, FF 11, T12, F1, R7, W7, Init +2, Low-light vision, Perception +6

Holding action to see what the others are doing.

Silver Crusade

Aasimar Cleric 5 | HP 43/43 | AC 20; Tch 12; FF 18 | F +7; R +4; W +7 | CMB+7; CMD 19 | Speed 30 ft | Init +4 (roll twice) | +1 Longspear: +8 (1d8+7/x3) | Perc +15

"Let's finish this last one off!" Sarephta yells as she stabs at it.

Attack: 1d20 + 5 ⇒ (20) + 5 = 25 for damage: 1d8 + 4 ⇒ (5) + 4 = 9
crit?: 1d20 + 5 ⇒ (8) + 5 = 13 for damage: 1d8 + 4 ⇒ (3) + 4 = 7

Sovereign Court

Female Human Rogue 05/Wizard 02 HP 48/48 AC 24 T 24 FF 19 Cmb +4 Cmd 18 F +2 R +9 W +7 Perc +11 In +10

"Seems like we didn't need tactical repositioning after all..." says Vanya observing the onslaught brought upon the skeletons by her companions.

I should try to give Vanya some means for ranged combat I guess

Silver Crusade

Female Aasimar Inquisitor (Sacred Huntsmaster) 6

Babou Reflex 1 (DC 11): 1d20 + 7 + 1 ⇒ (17) + 7 + 1 = 25 for zero damage.
Babou Reflex 1 (DC 11): 1d20 + 7 + 1 ⇒ (9) + 7 + 1 = 17 for zero damage.
Shake It Off for extra +1 due to allies, and zero damage due to Evasion.
Babou takes 1 damage from the fire aura (12/16 HP)

Assuming it isn't down...
Gwithyr fires at the remaining skeleton:
Longbow: 1d20 + 7 ⇒ (4) + 7 = 11
Damage: 1d8 + 3 ⇒ (7) + 3 = 10

She then orders Babou to attack:
PA Bite: 1d20 + 5 ⇒ (15) + 5 = 20
Damage: 1d6 + 4 ⇒ (6) + 4 = 10

PA Claw: 1d20 + 5 ⇒ (6) + 5 = 11
Damage: 1d4 + 4 ⇒ (4) + 4 = 8

PA Claw: 1d20 + 5 ⇒ (9) + 5 = 14
Damage: 1d4 + 4 ⇒ (4) + 4 = 8

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