PFS PbP - Risen from the Sands (lvl 2 - 4) (Inactive)

Game Master Revvy Bitterleaf

Pyramid


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Scarab Sages

The desert sands of Osirion conceal an untold number of ruins and tombs, lost to memory over the millennia-long span of the nation’s history. Even today, the fickle winds of sandstorms can reveal structures hitherto unknown for thousands of years, and seemingly untouched by time. Such unplundered tombs can be an archaeological windfall, but would-be explorers should exercise caution, for the pharaohs of old jealously guarded their possessions against intruders with traps, unliving guardians, and potent curses.

Silver Crusade

Female Aasimar Inquisitor (Sacred Huntsmaster) 6

Gwithyr adjusted her armor and gear while waiting. She says a silent prayer to Jaidz while recounting the arrows in her quiver and double checking the contents of her thieving tool kit. While now a holy woman, she has found considerable use from time to time of the less pious skills she learned as a wayward youth.

Babou, a black tiger with the ethereal glow of a celestial, sits lazily at her heels.

Silver Crusade

Aasimar Cleric 5 | HP 43/43 | AC 20; Tch 12; FF 18 | F +7; R +4; W +7 | CMB+7; CMD 19 | Speed 30 ft | Init +4 (roll twice) | +1 Longspear: +8 (1d8+7/x3) | Perc +15

A tall, lithe aasimar with long silver hair stands near Gwithyr, glad for another aasimar's companionship. She wears scale armor and wields a finely-crafted longspear. Around her neck is a holy symbol of Iomedae.

She recites some holy passages of Iomedae in a quiet voice while she waits for all of the Pathfinders to gather.

Sovereign Court

Female Human Rogue 05/Wizard 02 HP 48/48 AC 24 T 24 FF 19 Cmb +4 Cmd 18 F +2 R +9 W +7 Perc +11 In +10

Vanya eyes the two Aasimar with an hint of curiosity but says nothing, content to let them to their own devices for the time being. The taldan swashbuckler considers the nature of the desertic place where their mission has to take place:"Osirion... considering the amount of lore and artifacts that place hides I wonder why I've never been sent down there until now..."

Sovereign Court

HP 18, AC 13, FF 11, T12, F1, R7, W7, Init +2, Low-light vision, Perception +6

dotting will update character tonight.
This is an alternate of Birgit because after GM credit she was level 5.

Dark Archive

Half-Elf Gunslinger (Musket Master) 5 | HP 34/34 | AC 16; Tch 16; FF 10 | F +4; R +9; W +3 | CMB+5; CMD 21 | Speed 30 ft | Init +7 | +1 Double-Barreled Musket +8/+8 (1d12+11) | Perc +15

a half-elf arrives and begins muttering to himself as he starts to clean his rifle,
Why do the sandy places always have the most interesting treasure?

Grand Lodge

Female Tiefling Hedge Witch/3, HP 18/18, Init +9, Perc +0, AC 16, T 14, FF 13, Fort +3, Ref +5, Will +4

Zarunkumar lurks in the shadows getting a feeling for the group before stepping out. She is excited to see that the majority of the party are woman like herself, but is a little worried when she notices the surprising number of Aasimars. After seeing a familiar face she is able to regain her composure. She pulls out her hat of disguise and puts it on. The drab old fedora quickly changes into a very ornate hair comb, her devilish skin becomes smooth and tan, her face takes on the appearance of a beautiful young human in her 20s that Belka will recognize from earlier adventures, and her plain close turn into a desert garb with a pair of pants and a button down shirt both in a sandy brown color.
Once her transformation is complete Zarunkumar steps out of the shadows and proclaims "Hello all. Belka, it is so nice to see you again." Stopping at the edge of the group she takes a closer look at the group "Well this is bound to be an interesting adventure, I traveled with many other groups in the past but I think this is the first time the women have out numbered the men." She then looks at Pokey "Now this doesn't mean we are going to be your harem or anything so you better keep those kind of thoughts out of your dirty little head." Turning back to the whole group "Oh, I'm sorry I never introduced myself. My name is Zarunkumar, and this is..." suddenly a little lizard like head pops out of her pack, looks around and sticks it back in, "Oh, come on, don't be shy now." the little lizard slowly crawls out and reveal that it is actually a tiny dinosaur which curls up on Zarunkumar's shoulders like a scaly scarf. "As I was saying, and this is Dr. Agon, my loyal friend. We are both very anxious to start this adventure with all of you and to make sure you all come back alive."

Sovereign Court

HP 18, AC 13, FF 11, T12, F1, R7, W7, Init +2, Low-light vision, Perception +6

A woman how appears that she could be of any race enters the room. Her drab clothing has seen better days. She sits, quietly in the corners, cracks a smile and let's a small thrush out who begins to chirp a tune. The unkempt woman, who would clearly be beautiful if she took care of herself sings heavenly back to the bird in a strange tongue.

perform sing: 1d20 + 9 ⇒ (9) + 9 = 18

Almost updated.

Scarab Sages

In the depths of the Osirian desert, a sandstorm has recently uncovered a mighty pyramid that was buried beneath the sand for ages. Lost for centuries, the pyramid has not yet revealed its secrets, but one crumbling papyrus scroll found in the Great Library of Tephu contains references to the tomb of an ancient Osirian king known only as the Pharaoh of Sphinxes. Word of the pyramid’s discovery has spread far and fast. Archaeologists, explorers, and tomb robbers from across the Inner Sea are gathering in Osirion’s taverns and inns to plan expeditions into the desert, each vying to be the first to plunder the tomb’s
treasures.

The pyramid lies approximately 90 miles west-southwest of the city of Eto in the inhospitable region known as the Parched Dunes, a journey of over a week on foot through trackless desert. The use of desert-acclimated mounts such as camels reduces the travel time to just 4-1/2 days.

(You as good pathfinder agents have been given the use of some camels and have managed to beat the competition to the pyramid)

An incredible man-made mountain, the pyramid rises out of the desert sands, a relic of an earlier age. Its limestone casing blocks are weathered from millennia of scouring sands, but the structure seems solid and intact. A stone wall, buttressed by drifts of sand, surrounds the entire structure. To the east stands a squat stone building,connected to the pyramid by a long, covered causeway.

The pyramid of the Pharaoh of Sphinxes is nearly 160 feet tall and 250 feet square at its base, and is constructed of giant limestone blocks carefully fitted together without mortar.

No visible entrances to the pyramid’s interior can be seen.

Scarab Sages

A rectangular building constructed of large stone blocks sits on the desert sands to the east of the pyramid. Entering it you see a wide portico opens to the east, its ceiling supported by two rows of red granite columns. A dark passage leads deeper into the temple to the west.
The sunlight outside the portico provides normal light in this chamber. The portico walls were once carved in relief, but millennia of exposure to windblown sand has worn the carvings away.

Silver Crusade

Female Aasimar Inquisitor (Sacred Huntsmaster) 6

Well... Looks like we have finally arrived, and the path seems rather clear, The fair skinned Aasimar is now garbed in the desert robes common in Osirion thanks to her sleeves of many garments. Her hand rests lightly on the hilt of her sword sword as she approaches the passage. Babou remains close behind the inquisitor.

Grand Lodge

Female Human Sorcerer 4/barbarian 2, hp 54/54, AC 20 (T 14, FF 20), Fort +8, Ref +5, Will +5, Perc. +6, Init. +3

A young, muscular, savage-looking but attractive Kellid woman makes in turn her entrance into the room and gives a brief nod to the other Pathfinders. She wears some Kellid-made clothes and jewellery along with a padded armor and carries a few weapons, notably a greataxe that hangs on her back. Seeing Zarunkumar, her smile broadens and she gives the tiefling a firm hug.

Later
She looks with circumspection at the dark passage leading into the pyramid. "Looks like there is only one entrance" she says before uttering arcane words while touching the top of her spear to make it glowing like a torch. She then steps forward into the passage.

Perception: 1d20 + 4 ⇒ (5) + 4 = 9

Cast Light spell

Silver Crusade

Aasimar Cleric 5 | HP 43/43 | AC 20; Tch 12; FF 18 | F +7; R +4; W +7 | CMB+7; CMD 19 | Speed 30 ft | Init +4 (roll twice) | +1 Longspear: +8 (1d8+7/x3) | Perc +15

Sarephta marvels one last time at the beauty of the Osirian desert and the massive pyramid.

"Surely this is an incredibly feat of ingenuity and engineering!" she exclaims.

As Belka prepares to enter the dark passage into the pyramid, Sarephta takes one last breath of dry desert air, then follows the barbarian into the passage.

perception: 1d20 + 8 ⇒ (2) + 8 = 10

I've been to the real pyramids at Giza...really cool stuff! I'm kind of pumped to explore this!

Grand Lodge

Female Tiefling Hedge Witch/3, HP 18/18, Init +9, Perc +0, AC 16, T 14, FF 13, Fort +3, Ref +5, Will +4

Zarunkumar will make her way to the back of the group as they head into the pyramid.
Perception check: 1d20 ⇒ 9

Dark Archive

Half-Elf Gunslinger (Musket Master) 5 | HP 34/34 | AC 16; Tch 16; FF 10 | F +4; R +9; W +3 | CMB+5; CMD 21 | Speed 30 ft | Init +7 | +1 Double-Barreled Musket +8/+8 (1d12+11) | Perc +15

Pokey follows the kellid into the building, standing next to the aasimar and talking a look around.

Perception: 1d20 + 14 ⇒ (20) + 14 = 34

Scarab Sages

As you look around the room you don't see anything that peaks your interest. The carvings are too worn and there is not enough detail remaining to decipher what they once depicted.

Also to avoid confusion, there's another room in this side building, before you enter the tunnel to the pyramid.

A pair of carved and brightly painted granite columns support the ceiling of this darkened, roughly triangular chamber. To the east, stone statues of a regal man holding a crook and flail and wearing a striped cloth headdress stand on either side of the chamber,
though the head of one of the two statues now lies cracked and broken on the alabaster floor. Two more stone statues depicting winged creatures with leonine bodies and falcons’ heads sit beyond.
The smooth granite walls are decorated with hieroglyphs and faded
murals that depict loyal subjects and slaves presenting offerings to a pharaoh who sits on a gilded throne, flanked by winged, falcon-headed lions. A passageway to the west stretches off into darkness.

Sunlight from the eastern doorway provides only dim light in this chamber. (But Belka's light on her spear provides enough light to see by)

DC 20 Knowledge (history) or Knowledge (nobility) check:

You identify the pharaoh depicted in the carvings and statues as Sekh-pa-Mefer III, the Pharaoh of Sphinxes.

DC 15 Knowledge (arcana) check:
You recognize the
winged, falcon-headed creatures as hieracosphinxes.

Silver Crusade

Aasimar Cleric 5 | HP 43/43 | AC 20; Tch 12; FF 18 | F +7; R +4; W +7 | CMB+7; CMD 19 | Speed 30 ft | Init +4 (roll twice) | +1 Longspear: +8 (1d8+7/x3) | Perc +15

To provide an additional light source, Sarephta whispers a brief prayer and the tip of her longspear also begins to glow softly.

The purpose of the room leaves her baffled, however.

knowledge (arcana): 1d20 + 2 ⇒ (2) + 2 = 4

As for marching order, I'd probably like a slot on the second line since I fight with a reach weapon.

Silver Crusade

Female Aasimar Inquisitor (Sacred Huntsmaster) 6

Perception: 1d20 + 10 ⇒ (6) + 10 = 16
Knowledge (Arcana): 1d20 + 4 ⇒ (18) + 4 = 22

Hmm... I recognize these creatures. The statues are of hieracosphinxes.

I know little of these specific ruins, but I suggest we proceed with caution...

Gwithyr will take 10 for perception looking for secret doors, traps, and other similar stuff as she carefully enters the next room.

Sovereign Court

HP 18, AC 13, FF 11, T12, F1, R7, W7, Init +2, Low-light vision, Perception +6

Hmm, curious lands these Osirions possess. The slight woman says twirling her parasol to protect her from the harsh rays of the sun. She continuously plays with her dreadlocks. They have nothing like this in the parts of the Dragon Empires I have been. Amara Li did promise me new sights and experiences upon joining the Lantern Lodge and the Pathfinder Society as a whole.

I have neither of those skills trained. So no point in rolling for unobtainable knowledge.

Scarab Sages

Gwinthyr notices a pressure plate just through the other exit in this room (where the 2a is on the map) which looks like it would send a cascade of falling rocks from the ceiling into the middle of the room as well as drop down a portcullis, closing of the entrance to (or now exit from) this building.

If anyone has a proposal for a marching order, please let me know or discus that in the discussion tab, it will be handy for me to know who will be the first into each room (and who will be exposed at the back)

Silver Crusade

Female Aasimar Inquisitor (Sacred Huntsmaster) 6

Gwithyr holds up a hand to stop everyone from proceeding. Looks like my fears were correct. There is a trap right here.

The inquisitor pulls out her finely crafted set of thieves tools, says a quick prayer to Jaidz (Guidance) and gets to work.

Disable Device: 1d20 + 10 + 1 ⇒ (14) + 10 + 1 = 25 Fingers crossed...

I'm fine being wherever. I am more of a ranged character, but my animal companion is melee. I have decent enough AC, so I can be up in the front row unless someone else wants the position.

Sovereign Court

Female Human Rogue 05/Wizard 02 HP 48/48 AC 24 T 24 FF 19 Cmb +4 Cmd 18 F +2 R +9 W +7 Perc +11 In +10

Vanya follows the others silent as a cat stalking her prey and contents herself with listening for the time being:[b]"Strange place this pyramid... I suspect we'll soon have to deal with some of its guardians..."[/i]

Vanya would prefer to move in melee setting flanks up

Grand Lodge

Female Human Sorcerer 4/barbarian 2, hp 54/54, AC 20 (T 14, FF 20), Fort +8, Ref +5, Will +5, Perc. +6, Init. +3

"Hmm, hieracosphinxes," Belka softly says while looking at the statues, "Let's hope they won't come to life."

She then unstraps her greataxe and activates the magic of the thin wand worn on her belt.

Wand of Mage Armor 1 charge

Dark Archive

Half-Elf Gunslinger (Musket Master) 5 | HP 34/34 | AC 16; Tch 16; FF 10 | F +4; R +9; W +3 | CMB+5; CMD 21 | Speed 30 ft | Init +7 | +1 Double-Barreled Musket +8/+8 (1d12+11) | Perc +15

He-rocko-sphinx? Can't say i ever heard of one of those.
Pokey watches from the other room as Gwithyr tinkers with the trap.
Hows it goin down there other not human lady?

Scarab Sages

Gwithyr is able to disable the pressure plate, making it safe for everyone to walk across.

Shafts of sunlight shine down from slots in the ceiling of this long, straight corridor, illuminating the piles of sand that have accumulated beneath each slot. Elaborate carved reliefs, their paint now faded with time, cover the walls on both sides of the passage, depicting the legendary deeds of a great pharaoh. The causeway is 750 feet long, stretching from the outer temple to the outer doors of the pyramid. The slots in the ceiling are spaced 10 feet apart; they are wide enough to
provide normal light in the causeway, but too narrow to admit anything larger than a Tiny creature.

DC 20 Knowledge (history) or Knowledge (nobility) check:
You recognize that the carvings represent Sekh‑pa‑Mefer III, the Pharaoh of Sphinxes.

Once you walk down the tunnel you notice a 10-footsquare stone pyramid stands in the causeway that starts to rumble and move towards you.

Knowledge (Arcana) DC 15:
This is an rolling pyramid, an animated object which can trample all over you and is made from hard stone

Marching order is based on what people mentioned so far, feel free to adjust after this encounter. The tunnel is actually much longer..but they shortened it on the map. For those who haven't played with me before; We can assume that you guys delay on each other and stuff...so if your name is up on bold you're up (side note, companions and stuff will go at the same time as the owner to simplify stuff for pbp). Order will be based on who posts first..if you want to delay/ready until after something happens post anyway and include your stipulations and we'll fit it as best as we can when your action comes up. Please include any dice rolls for your action a head of time as well, to prevent me from having to wait or roll stuff myself and get blamed for when you miss ;)

Init Pokey: 1d20 + 7 ⇒ (20) + 7 = 27
Init Belka: 1d20 + 3 ⇒ (19) + 3 = 22
Init Vanya: 1d20 + 4 ⇒ (20) + 4 = 24
Init Gwhityr: 1d20 + 8 ⇒ (12) + 8 = 20
Init Kaneka: 1d20 + 2 ⇒ (10) + 2 = 12
Init Sarephta: 1d20 + 4 ⇒ (16) + 4 = 20
Init Zarunkumar: 1d20 + 9 ⇒ (14) + 9 = 23
Init Pyramid: 1d20 + 0 ⇒ (7) + 0 = 7

Init
You guys
Pyramid

So it's now 30ft away from you

Grand Lodge

Female Tiefling Hedge Witch/3, HP 18/18, Init +9, Perc +0, AC 16, T 14, FF 13, Fort +3, Ref +5, Will +4

Knowledge arcana: 1d20 + 10 ⇒ (1) + 10 = 11
Well that was an epic fail.
Looking at the mini pyramid Zarunkumar questions the group "Does anyone know what that is and, it looks big, so does anyone have an idea on how to avoid getting smooshed by it?"

Grand Lodge

Female Human Sorcerer 4/barbarian 2, hp 54/54, AC 20 (T 14, FF 20), Fort +8, Ref +5, Will +5, Perc. +6, Init. +3

Approximately what is the height of the pyramid and does it touch the ceiling?
And would it be possible to move past the pyramid with an Acrobatics check or something?

Dark Archive

Half-Elf Gunslinger (Musket Master) 5 | HP 34/34 | AC 16; Tch 16; FF 10 | F +4; R +9; W +3 | CMB+5; CMD 21 | Speed 30 ft | Init +7 | +1 Double-Barreled Musket +8/+8 (1d12+11) | Perc +15

Well, i forgot to draw my weapon, to used to having quick draw, so I'm going to.
Move: Draw Musket
Swift: Retrieve Wand of Abundant Ammunition
Standard: Activate wand
Free: Load Musket

Umm, I'm not hallucinating that am I? You guys see it too?

As Pokey asks the group this begins preparing for a fight, just to be safe.

Silver Crusade

Aasimar Cleric 5 | HP 43/43 | AC 20; Tch 12; FF 18 | F +7; R +4; W +7 | CMB+7; CMD 19 | Speed 30 ft | Init +4 (roll twice) | +1 Longspear: +8 (1d8+7/x3) | Perc +15

Sarephta advances cautiously, readying an attack against the rock with her longspear.

Attack: 1d20 + 5 ⇒ (6) + 5 = 11 for damage: 1d8 + 4 ⇒ (8) + 4 = 12

Scarab Sages

@Belka; It's 10 ft square and a pyramid..so it basically fills the entire square at the bottom and then tapers of into a point 10 ft high. Due to how game mechanics works, yes you can move past it with acrobatics, you need to beat it's CMD+5 to move through it's square. Note that it's large and therefor most likely will have a decent CMD to start with..so it won't be very easy to tumble past it and when you fail you will get an AOO against you..and you won't tumble past

Pokey draws his musket and enchants a bag containing some of his ammo with a charge from his wand before loading his musket

@Pokey K, I was a bit confused on how you were using a wand, but I figured it out..nice. I don't see anything special on ammo listed under your equipment so I'm assuming you just have normal bullets/cartridges and you just don't want to pay for it?

Sarephta advances cautiously, readying an attack against the rock with her longspear.

The pyramid starts to slowly move towards you on rollers (not yet since it's not it's turn yet..but just to let you know it's moving)

init
Zarunkumar, Belka, Vanya ,Gwhityr+tiger, Kaneka

Sovereign Court

HP 18, AC 13, FF 11, T12, F1, R7, W7, Init +2, Low-light vision, Perception +6

Having no actions to perform Kassi will hold in case one of her allies needs healing.

Dark Archive

Half-Elf Gunslinger (Musket Master) 5 | HP 34/34 | AC 16; Tch 16; FF 10 | F +4; R +9; W +3 | CMB+5; CMD 21 | Speed 30 ft | Init +7 | +1 Double-Barreled Musket +8/+8 (1d12+11) | Perc +15

Ammo's expensive. Yeah just normal cartridges, and i figured 12 hp is nice, but no fail arcane wands is just a bit cooler.

Grand Lodge

Female Human Sorcerer 4/barbarian 2, hp 54/54, AC 20 (T 14, FF 20), Fort +8, Ref +5, Will +5, Perc. +6, Init. +3

"I don't even know if that thing can be broken" Belka says while adopting an attacking position.

I enter rage and ready an attack against the pyramid

Attack +1 greataxe: 1d20 + 9 ⇒ (5) + 9 = 14
Damage: 1d12 + 8 ⇒ (12) + 8 = 20

Rage 1 round

Grand Lodge

Female Tiefling Hedge Witch/3, HP 18/18, Init +9, Perc +0, AC 16, T 14, FF 13, Fort +3, Ref +5, Will +4

Zarunkumar will pull out her crossbow and a flaming bolt at the base of the pyramid hoping to maybe jam a wheel or something.
Attack roll: 1d20 + 5 - 4 ⇒ (13) + 5 - 4 = 14
Damage roll: 1d8 + 1d6 ⇒ (7) + (2) = 9 7 points of normal damage and 2 points of fire damage.

Sovereign Court

Female Human Rogue 05/Wizard 02 HP 48/48 AC 24 T 24 FF 19 Cmb +4 Cmd 18 F +2 R +9 W +7 Perc +11 In +10

Vanya gives the others s peculiar look:"Why are we attacking a stone pyramid, again?" she thinks before moving behind those attacking the object and preparing to spring past it when an opening shows itself

Approaching, trying to sneak past it next round

Silver Crusade

Female Aasimar Inquisitor (Sacred Huntsmaster) 6

Gwithyr looks at the animated creature, but a look of confusion is spread across her face. She desperately tries to remember any information which might help her know about such a creature.
Knowledge (arcana) to identify weakness: 1d20 + 8 ⇒ (7) + 8 = 15

Not sure what else to do, the Aasimar draws her bow, notches and arrow, and fires.
Move Action: Draw. Standard Action: Attack.

Longbow Attack (into melee): 1d20 + 6 - 4 ⇒ (9) + 6 - 4 = 11
Damage: 1d8 + 2 ⇒ (8) + 2 = 10

She then orders Babou to attack. Free Action.

Babou:

The black tiger heads forward maneuvering himself between the other Aasimar's spear tip and the pyramid and bites at it.

Bite Attack: 1d20 + 6 ⇒ (6) + 6 = 12
Damage: 1d6 + 2 ⇒ (3) + 2 = 5

Scarab Sages

Kaneka waits to see how things will unfold.

Belka rages and waits for the pyramids next move, readying to attack

Zarunkumar pulls out a flaming crossbow and fires a bolt at the pyramid, but the bolt is deflected harmlessly away by the angle of the constructs hard stone. (doesn't hit AC)

Vanya approaches the pyramid, with the intention to move past it at a later time.

Gwinthr takes out her bow and pulls back the string to fire an arrow at the pyramid, but it suffers similar results as Zarunkumar's bolt..getting deflected away without causing so much as a scratch on the hard stone (doesn't hit AC)
It also doesn't have any weakness Gwinthyr can remember ever hearing about. You do remember that it has hardness 8, which will be obvious once someone manages to hit the thing anyway (and I have to idea how to picture this myself...but the things has reach)

Her black tiger companion moves forward and tries to bite what it basically a large piece of moving stone and fails to do anything other then almost break a tooth (doesn't hit AC)

The pyramid starts to slowly but deliberately move forward..over you.
As it starts to move Belka and Sareptha try to damage it Readied attacks trigger but their weapons just scratch over it's outer layer of though stone (both fail to hit AC)

It then tramples over: Belka, Sarephta, the tiger and Vanya

You can make either make an attack of opportunity (with a -4 penalty to hit) against it as it moves over you or try to jump out of it's way with a reflex save (DC 18) for half damage

Damage for Belka, Sarephta, the tiger and Vanya: 1d8 + 9 ⇒ (8) + 9 = 17

before it's move brings it right in front of Gwinthr's feet but it looks like it's not done moving just yet.

init
You guys
Pyramid

Silver Crusade

Female Aasimar Inquisitor (Sacred Huntsmaster) 6

Thanks to her teamwork feat/solo tactics, Babou, Belka and Sarephta would all get +2 to their saving throw Shake it off: adds +1 for each adjacent ally

Reflex (DC 18): 1d20 + 7 + 2 ⇒ (18) + 7 + 2 = 27
Babou takes no damage from the pyramid. Evasion: No damage on successful reflex save.

Gwithyr calls out to Babou to flank the pyramid before she falls backs and attempts another unlikely shot...

Point-Blank Longbow Attack: 1d20 + 7 ⇒ (16) + 7 = 23
Damage: 1d8 + 3 ⇒ (3) + 3 = 6

Babou moves into position on the other side and attempts to slash out again:
Power Attack: 1d20 + 5 ⇒ (11) + 5 = 16
Damage: 1d6 + 4 ⇒ (2) + 4 = 6

Yeah... Unless I confirm a crit, I don't think I can ever do enough damage to overcome hardness...

Grand Lodge

Female Human Sorcerer 4/barbarian 2, hp 54/54, AC 20 (T 14, FF 20), Fort +8, Ref +5, Will +5, Perc. +6, Init. +3

@Gwithyr: I'm not completely sure whether Belka and Sarephta could benefit from solo tactics or not. If I read the feature, it says "At 3rd level, all of the inquisitor's allies are treated as if they possessed the same teamwork feats as the inquisitor for the purpose of determining whether the inquisitor receives a bonus from her teamwork feats. Her allies do not receive any bonuses from these feats unless they actually possess the feats themselves."

So, as I understand it, you (and probably your animal companion too) will gain +1 on saves per adjacent ally but your allies won't receive any bonuses. That said, I could be wrong.

Silver Crusade

Aasimar Cleric 5 | HP 43/43 | AC 20; Tch 12; FF 18 | F +7; R +4; W +7 | CMB+7; CMD 19 | Speed 30 ft | Init +4 (roll twice) | +1 Longspear: +8 (1d8+7/x3) | Perc +15

With a burst of divine energy, Sarephta vaults over the massive pyramid, only receiving partial damage as her shoulder grazes some rough stone.

reflex: 1d20 + 4 ⇒ (20) + 4 = 24

Not sure where this leaves me placement-wise. Also, is there a passage running left-right where we are standing? If so, Sarephta will duck into the passage. If not, I guess I'll step forward and attack it again.

Attack if no passage: 1d20 + 5 ⇒ (1) + 5 = 6 for damage: 1d8 + 4 ⇒ (2) + 4 = 6

Sovereign Court

Female Human Rogue 05/Wizard 02 HP 48/48 AC 24 T 24 FF 19 Cmb +4 Cmd 18 F +2 R +9 W +7 Perc +11 In +10

As the huge chunk of stone advances Vanya tries to sprint past it

Acrobatics check: 1d20 + 8 ⇒ (8) + 8 = 16

yet the animated monstruosity coes crushing down on her!

Reflex save: 1d20 + 7 ⇒ (16) + 7 = 23

If she can Vanya will try to sneak past the pyramid immediately, if she avoids the damage from the attack she has evasion negating it althogheter. And I suppose the Pyramid gets an Aoo against Vanya for trying to get past it, right?

Dark Archive

Half-Elf Gunslinger (Musket Master) 5 | HP 34/34 | AC 16; Tch 16; FF 10 | F +4; R +9; W +3 | CMB+5; CMD 21 | Speed 30 ft | Init +7 | +1 Double-Barreled Musket +8/+8 (1d12+11) | Perc +15

Pokey Back peddles a few feet, taking aim with his musket as he does so.
Attack vs. Touch: 1d20 + 9 ⇒ (7) + 9 = 16
Damage: 1d12 + 2 ⇒ (11) + 2 = 13
Attack vs. Touch: 1d20 + 9 ⇒ (14) + 9 = 23
Damage: 1d12 + 2 ⇒ (7) + 2 = 9

Silver Crusade

Female Aasimar Inquisitor (Sacred Huntsmaster) 6

@Belka, oops, you are totally right. And my animal companion benefits because it specifically states in the archetype that it is granted all the teamwork feats I gain from Solo Tactics.

Sorry for the mixup everyone.

Sovereign Court

HP 18, AC 13, FF 11, T12, F1, R7, W7, Init +2, Low-light vision, Perception +6

Kassi continues her hesitation and searches her thoughts as to whether she remembers anything about this rolling pyramid.
k. dungeoneering: 1d20 + 7 ⇒ (3) + 7 = 10

With nothing coming to memory she quickly asks for the guiding hand of the dawnflower to show her the way. Casts guidance. and runs towards the rolling pyramid, sliding under its grasp.
acrobatics: 1d20 + 6 + 1 ⇒ (14) + 6 + 1 = 21

Grand Lodge

Female Tiefling Hedge Witch/3, HP 18/18, Init +9, Perc +0, AC 16, T 14, FF 13, Fort +3, Ref +5, Will +4

Zarunkumar will step back in front of Pokey and fire another bolt.
Attack roll: 1d20 + 5 ⇒ (17) + 5 = 22
Damage roll: 1d8 + 1d6 ⇒ (7) + (5) = 12

Grand Lodge

Female Human Sorcerer 4/barbarian 2, hp 54/54, AC 20 (T 14, FF 20), Fort +8, Ref +5, Will +5, Perc. +6, Init. +3

As the pyramid moves over her, Belka angrily swings her greataxe at it.

Attack (AO) +1 greataxe: 1d20 + 5 ⇒ (16) + 5 = 21
damage: 1d12 + 8 ⇒ (1) + 8 = 9

Once the object has moved, trampling her painfully at the same time, she strikes it again.

Attack +1 greataxe: 1d20 + 9 ⇒ (19) + 9 = 28
damage: 1d12 + 8 ⇒ (11) + 8 = 19

Rage 2 rounds

Scarab Sages

Gwinthyr's tiger manages to vault over the rolling pyramid before it can roll over her avoiding it completely, while Gwihtyr herself fires an arrow at the very vulnerable spot on the moving stone block It seems you can crit it

@Sarephta, there's a steep wall there and not a tunnel going left and right. Your position on the map doesn't change from the trample.

Sareptha manages to evade some of the bulk of the pyramid as it shoves her aside but get's hurt in the process before stepping after it and trying to shove her spear into it but it's deflected by the though stone (doesn't hit AC)

@Vanya the order if actually the other way around, so after it tramples over you you are already on the other side of it..you can off course try to tumble back again..but I don't think that's your intention? Or are you trying to get further away from it? In which case I'd advice a retreat action or taking a 5ft step away from it

Vanya manages to avoid the pyramid in a similar fashion to the tiger, not getting hit at all

Pokey fires his musket at it..twice, hitting both times and sending small pieces of rock away from it, leaving 2 holes.

Kaneka tries to slide under it to the other side, but fails to do so (doesn't beat CMD+5)

Acrobatics:
Move Through Threatened Squares;
You can move through a threatened square without provoking an attack of opportunity from an enemy by using Acrobatics. When moving in this way, you move at half speed. You can move at full speed by increasing the DC of the check by 10. You cannot use Acrobatics to move past foes if your speed is reduced due to carrying a medium or heavy load or wearing medium or heavy armor. If an ability allows you to move at full speed under such conditions, you can use Acrobatics to move past foes. You can use Acrobatics in this way while prone, but doing so requires a full-round action to move 5 feet, and the DC is increased by 5. If you attempt to move through an enemy’s space and fail the check, you lose the move action and provoke an attack of opportunity.

as it tries to slam down on her and pushes her back To hit AC Kaneka: 1d20 + 9 ⇒ (20) + 9 = 29 To confirm: 1d20 + 9 ⇒ (4) + 9 = 13 (it looks like that confirms Damage Kaneka: 1d8 + 18 ⇒ (8) + 18 = 26
(Which I think leaves her at 2 hps away from death in front of the still moveing pyramid)

(Zarunkumar fires an crossbow bolt into the pyramid ..scratching away a bit of it's outer layer There might be an issue with the flaming being separate damage and getting halved because it's elemental damage..but I'm choosing to ignore that for now and treat it as one attack)

As it tramples over Belka she swings at it, leaving a nice long scratch on it's side..which doesn't seem to slow it down at all

Now we get into a bit of trouble...since Belka can't reach the thing for her second attack..there's a tiger and Vanya in the way. I'm fine with using the attack and moving you..if Vanya moves away on her turn

init
Vanya still has her turn, and I think the tiger only moved..so should get another action as well And since Kaneka went down before Zarunkumar takes her action...I'm fine with Zarunkumar changing it from shooting to healing Kaneka (or doing something else)as long as it's changed before the pyramid's turn comes up
Pyramid

Damage Pyramid: 15 (4 from Zarunkumar)

Dark Archive

Half-Elf Gunslinger (Musket Master) 5 | HP 34/34 | AC 16; Tch 16; FF 10 | F +4; R +9; W +3 | CMB+5; CMD 21 | Speed 30 ft | Init +7 | +1 Double-Barreled Musket +8/+8 (1d12+11) | Perc +15

so here is a question that i don't wanna ask, but seeing it bugs me. Why does the pyramid only do 1d8 on a crit? is it supposed to be 2d4 or did you forget to add the 2nd d8 from the crit.

Sovereign Court

Female Human Rogue 05/Wizard 02 HP 48/48 AC 24 T 24 FF 19 Cmb +4 Cmd 18 F +2 R +9 W +7 Perc +11 In +10

Didn't check the map, sorry. The idea was to set up a flanking position but... does this thing have flanks?

Once she's "safely" on the other side of the moving automaton Vanya slashes at it with her sabre.

Attack roll: 1d20 + 6 + 2 ⇒ (11) + 6 + 2 = 19
Damage roll: 1d6 + 4 + 1d6 + 1 ⇒ (6) + 4 + (3) + 1 = 14

I'm rolling as if Vanya had flanked the pyramid and sneak attack is effective, if that's not possible get rid of those modificators of course

Grand Lodge

Female Human Sorcerer 4/barbarian 2, hp 54/54, AC 20 (T 14, FF 20), Fort +8, Ref +5, Will +5, Perc. +6, Init. +3

Can we consider that Vanya moves away from the pyramid after slashing it so Belka could swing at it (and deal 19 damage) in the same round?

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