PFS PbP - Risen from the Sands (lvl 2 - 4) (Inactive)

Game Master Revvy Bitterleaf

Pyramid


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Scarab Sages

@Pokey; I miss typed a 1 instead of a 2 and if I indeed confirmed the crit against Kaneka another d8 will most likely drop her dead without any chance to prevent it ..so I'm choosing to not correct my mistake at this time since it's in Kaneka's favor, but your absolutely right..it doesn't do 1d8 on a crit

@Belka; Even though Vanya didn't say she moved I don't think she'll mind taking a 5ft step after attacking

Vanya slashes at the pile of stone with her saber Seems you can apply sneak attack damage against it and after hitting it takes a step back to allow other's access to the pyramid as well

Belka moves forward and swings her axe at the pyramid hitting it and sending pieces of stone flying everywhere.

Since it doesn't actually state that the pyramid has to continue in a straight line and I'd feel bad about killing someone in the first encounter...

The pyramid reverses course and slams into 1B2T: 1d2 ⇒ 1 Belka
To hit AC Belka: 1d20 + 9 ⇒ (19) + 9 = 28
Damage Belka: 1d8 + 9 ⇒ (3) + 9 = 12

init
You guys
Pyramid

Damage Pyramid: 38

Dark Archive

Half-Elf Gunslinger (Musket Master) 5 | HP 34/34 | AC 16; Tch 16; FF 10 | F +4; R +9; W +3 | CMB+5; CMD 21 | Speed 30 ft | Init +7 | +1 Double-Barreled Musket +8/+8 (1d12+11) | Perc +15

Pokey lets loose another volley in an attempt to shatter the pyramid.
Attack vs Touch: 1d20 + 9 ⇒ (16) + 9 = 25
Damage: 1d12 + 2 ⇒ (8) + 2 = 10
Attack vs Touch: 1d20 + 9 ⇒ (10) + 9 = 19
Damage: 1d12 + 2 ⇒ (6) + 2 = 8

Sovereign Court

Female Human Rogue 05/Wizard 02 HP 48/48 AC 24 T 24 FF 19 Cmb +4 Cmd 18 F +2 R +9 W +7 Perc +11 In +10

If the tiger can move back and exchange position with Vanya she will try to attack the pyramid again. If not, she will delay.

Attack roll: 1d20 + 6 ⇒ (4) + 6 = 10
Damage roll: 1d6 + 4 + 1d6 + 1 ⇒ (3) + 4 + (3) + 1 = 11

Either way seems like she will be ineffective

Grand Lodge

Female Tiefling Hedge Witch/3, HP 18/18, Init +9, Perc +0, AC 16, T 14, FF 13, Fort +3, Ref +5, Will +4

Sorry my daughter's first birthday was yesterday so I'm getting caught up with all of my games now.

Last round
Zarunkumar will switch that attack to poring a cure moderate wounds potion down Kaneka's throat.
Cure Moderate Wounds potion: 2d8 + 3 ⇒ (4, 3) + 3 = 10

Current round
Zarunkumar will cast stabilize on Kaneka to stop her from getting any worse.

Silver Crusade

Aasimar Cleric 5 | HP 43/43 | AC 20; Tch 12; FF 18 | F +7; R +4; W +7 | CMB+7; CMD 19 | Speed 30 ft | Init +4 (roll twice) | +1 Longspear: +8 (1d8+7/x3) | Perc +15

Sorry, I'm not in a position to heal Kaneka except for positive energy. Though I don't have selective channel, I know a lot have taken wounds. Do constructs heal with this, anyway?

Sarephta opens a conduit to the heavens.

"Iomedae is with us," she calls out, then steps away from the stone construct.

channel: 1d6 ⇒ 6

Looks like all but the bottom 2 should heal 6.

Scarab Sages

@Zarunkumar; congratulations on the birthday ;)
Pouring a potion into someone else is a full round action, which also means that you need to have the potion in hand already..in this case the best solution will be that you didn't shoot your crossbow last round but took out a potion and started to apply it as a standard action, then finished this round with another standard action. it would also provoke..but the pyramid already used it's AOO last round..and it seems a bit silly to have it use it's AOO when you are finishing this round

@Sarephtha, as far as I know constructs do not heal from channel, being not living

Sarephta draws upon the power of Iomeda to heal the wounded

Pokey shoots another volley into the pyramids side, sending a chip flying of it with his first bullet..but his second bullet doesn't seem to even dent the stone.

Vanya get's ready to move into position and attack once she get's the chance

init
Belka, Kaneka (prone), Gwinthyr+Tiger

Damage pyramid: 36

Grand Lodge

Female Tiefling Hedge Witch/3, HP 18/18, Init +9, Perc +0, AC 16, T 14, FF 13, Fort +3, Ref +5, Will +4

Would this work?
Last round
As a free action Zarunkumar requests that Dr. Agon retrieves her one of her cure moderate wounds potions. For his turn he brings the potion to Zarunkumar's free hand and ends his turn. Now it's Zarunkumar's turn, she uses a full round action to pour the potion down Kaneka's throat.
Current round
Zarunkumar drops the empty bottle and casts stabilize on Kaneka to stop her from continuing to lose hit points.

Grand Lodge

Female Human Sorcerer 4/barbarian 2, hp 54/54, AC 20 (T 14, FF 20), Fort +8, Ref +5, Will +5, Perc. +6, Init. +3

Beginning to be seriously wounded, Belka welcomes the cleric's healing wave and continues to attack the stony thing.

Attack +1 greataxe: 1d20 + 9 ⇒ (11) + 9 = 20
damage: 1d12 + 8 ⇒ (1) + 8 = 9

Rage 3 rounds

Sovereign Court

HP 18, AC 13, FF 11, T12, F1, R7, W7, Init +2, Low-light vision, Perception +6

I guess the only option I have is to attack from prone.

1d20 - 2 + 2 - 4 ⇒ (3) - 2 + 2 - 4 = -11d4 - 2 + 1d6 ⇒ (4) - 2 + (1) = 3

Scarab Sages

Not entirely sure if familiars can do that, but sure..why not. But casting stabilize won't add anything btw. You are stable as soon as you get healed (until you take damage again)

Belka swings her greataxe into the pyramid..doing minimal damage to it

While Kaneka almost manages to stab herself with her weapon while lying on top of it

init
Gwinthyr+Tiger (+Zarunkumar can take another action since I think she would have know that stabilize wouldn't do what she think it did - note that you are inside the pyramids reach in case you start to cast a spell or something that will provoke.)
Pyramid

Damage pyramid: 37

Grand Lodge

Female Tiefling Hedge Witch/3, HP 18/18, Init +9, Perc +0, AC 16, T 14, FF 13, Fort +3, Ref +5, Will +4

Ok, let's try this one last time.
Zarunkumar will take a 5' step to the SW and fires her crossbow at the pyramid.
Attack roll: 1d20 + 5 ⇒ (10) + 5 = 15
Damage roll: 1d8 + 1d6 ⇒ (1) + (3) = 4

Silver Crusade

Female Aasimar Inquisitor (Sacred Huntsmaster) 6

Sorry for the delay, I was pulled away from my computer most of the weekend.

Gwithyr double moves past the pyramid 60ft. She then orders Babou to strike out at the pyramid. Swift Action: Sic 'Em, Hunter's Trick (His animal companion makes one melee attack against an adjacent creature. The animal companion must be able to see and hear the ranger to make this attack.)

Bite: 1d20 + 6 ⇒ (3) + 6 = 9
damage: 1d6 + 2 ⇒ (5) + 2 = 7

She then orders the tiger to heel. Free Action: command Animal Companion.

Babou's turn: the tiger retreats back to his master's side.

Unfortunately, the tiger does not know "flee," so technically my only way to get him out of the way for you was to run away and then draw him back to my side. Commanding him will be so much easier next level when he has 3 Int and more tricks. :)

Scarab Sages

Both Zarunkumars and the tiger's attack fail to do anything to the pyramid

There's just one ..sort of big problem with that action. To get past the pyramid you need to pass through his squares..which means you need to make an acrobatics check vs his CMD+5 ..if you fail it get's an AOO vs you..and you don't move..which is what happened to Kaneka..so I'm going to need an pretty high acrobatics check from Gwithyr or things could go pretty badly again. Or you might want to chance your action and Vanya can just not reach the pyramid and do something else instead

Silver Crusade

Female Aasimar Inquisitor (Sacred Huntsmaster) 6

Oh, I think I misread your last post, and I thought it already used it AoO this round. In that case, I'll alter my actions.

Gwythir casts sanctuary on herself and orders Babou to attack.
So next turn, I will be able to run past the pyramid and get me and the tiger out of the way...

Babou swings with tooth and claw:
Flanking Power Attack Bite: 1d20 + 7 ⇒ (10) + 7 = 17
damage: 1d6 + 4 ⇒ (6) + 4 = 10

Flanking Power Attack Claw: 1d20 + 7 ⇒ (14) + 7 = 21
damage: 1d6 + 4 ⇒ (6) + 4 = 10

Flanking Power Attack Claw: 1d6 + 7 ⇒ (1) + 7 = 8
damage: 1d6 + 4 ⇒ (6) + 4 = 10

Scarab Sages

Gwinthyr cast sanctuary on herself while
The tiger goes wild and claws and bites it's way through some of the stone. (2 hits, one mis)

Since Vanya can't get close enough she can take a different action for this round but in order to keep some sort of pace I'll choose that she goes on full defense for now (she can change her action to something else as long as it doesn't effect any action that came after it) so we can move towards the next round.

Having revered course the pyramid start to roll back to where it came from trampling over Belka, the tiger, Seraptha and Vanya again.

Damage Belka, the tiger, Seraptha and Vanya: 1d8 + 9 ⇒ (2) + 9 = 11 Reflex save DC 18 for half damage, or you can make an AOO against it with a -4 to hit as it moves over you

init
You guys
Pyramid

Damage Pyramid: 41

Silver Crusade

Aasimar Cleric 5 | HP 43/43 | AC 20; Tch 12; FF 18 | F +7; R +4; W +7 | CMB+7; CMD 19 | Speed 30 ft | Init +4 (roll twice) | +1 Longspear: +8 (1d8+7/x3) | Perc +15

Sarephta dodges as much of the rolling stone as she can, but can't quite get out of the way. She does manage to strike it deeply with her spear.

AoO: 1d20 + 5 - 4 ⇒ (20) + 5 - 4 = 21 for damage: 1d8 + 4 ⇒ (5) + 4 = 9

crit?: 1d20 + 5 - 4 ⇒ (10) + 5 - 4 = 11 for damage: 1d8 + 4 ⇒ (7) + 4 = 11 Nope

reflex save: 1d20 + 2 ⇒ (2) + 2 = 4

Silver Crusade

Aasimar Cleric 5 | HP 43/43 | AC 20; Tch 12; FF 18 | F +7; R +4; W +7 | CMB+7; CMD 19 | Speed 30 ft | Init +4 (roll twice) | +1 Longspear: +8 (1d8+7/x3) | Perc +15

Hmmm, having map difficulties. But I'll try to channel again and step back from the thing, if possible.

channel: 1d6 ⇒ 2

Grand Lodge

Female Human Sorcerer 4/barbarian 2, hp 54/54, AC 20 (T 14, FF 20), Fort +8, Ref +5, Will +5, Perc. +6, Init. +3

This time, Belka prefers trying to dodge the pyramid rather than to strike it but, sadly, she is not quick enough. She is now in a pretty bad way and only her berserker rage prevents her from falling unconscious. She is just able to drag herself far from the dangerous rolling thing.

Reflex save: 1d20 + 4 ⇒ (3) + 4 = 7

I move 8 squares away from the pyramid (I moved my token but, as the tunnel is shortened on the map, I don't know if it is placed correctly)

Rage 4 rounds

Silver Crusade

Female Aasimar Inquisitor (Sacred Huntsmaster) 6

Reflex DC 18: 1d20 + 7 + 2 ⇒ (18) + 7 + 2 = 27

Babou gracefully dodges the crushing blow. No damage thanks to evasion.

Dark Archive

Half-Elf Gunslinger (Musket Master) 5 | HP 34/34 | AC 16; Tch 16; FF 10 | F +4; R +9; W +3 | CMB+5; CMD 21 | Speed 30 ft | Init +7 | +1 Double-Barreled Musket +8/+8 (1d12+11) | Perc +15

will you pick a direction you hunk of junk!
pyramid appears to be 40 feet from me, still within first range, but out of point blank. BOOO
Attack vs Touch: 1d20 + 8 ⇒ (8) + 8 = 16
Damage: 1d12 + 1 ⇒ (10) + 1 = 11
Attack vs Touch: 1d20 + 8 ⇒ (1) + 8 = 9
Damage: 1d12 + 1 ⇒ (10) + 1 = 11
Pokey gun makes an alarming loud click instead of a bang, Followed by lots of swearing.

Scarab Sages

@Sareptha its either the AOO'(with -4) or the reflex save, it's a bit metagamey since you know your rolls already but I guess you'll pick the AOO this time. And since it's the first one you rolled that's the one I'll go with as well

As the pyramid rolls over her, Sareptha is able to able to jam her spear somewhere between it's rollers, scratching it a bit before stepping away from it and channeling once again to heal everyone.

Belka moves as far away from the Pyramid as possible, straining to keep herself upright

The tiger dodges over the pyramid again as it rolls past, evading it completly

Pokey fires his gun at the pyramid once more hitting it and making one of it's corner stones crumble..but then a loud band indicates that his musket has malfunctioned

init
Gwinthyr+Tiger, Zarunkumar, Kaneka, Vanya

Damage Pyramid: 45

About the map, as long as you don't leave the tunnel and walk back into the room distances should be fine. Imagine that there's 750 ft of tunnel behind you

Sovereign Court

HP 18, AC 13, FF 11, T12, F1, R7, W7, Init +2, Low-light vision, Perception +6

Kassi will once again lash out at the pyramid, attacking from prone because she is still scarred to stand against the pyramid

1d20 - 2 - 4 + 2 ⇒ (17) - 2 - 4 + 2 = 131d4 - 2 + 1d6 ⇒ (1) - 2 + (2) = 1

Sovereign Court

Female Human Rogue 05/Wizard 02 HP 48/48 AC 24 T 24 FF 19 Cmb +4 Cmd 18 F +2 R +9 W +7 Perc +11 In +10

"Bah... Fighting chunks of rock wasn't exactly what I was expecting... anyway... Vanya says loudly bfore atatcking the artifact again

Attack roll: 1d20 + 6 ⇒ (5) + 6 = 11
Damage roll: 1d6 + 4 ⇒ (1) + 4 = 5

Grand Lodge

Female Tiefling Hedge Witch/3, HP 18/18, Init +9, Perc +0, AC 16, T 14, FF 13, Fort +3, Ref +5, Will +4

Zarunkumar will use her healing hex to restore some more of Kaneka's life.
Healing hex: 1d8 + 3 ⇒ (8) + 3 = 11

Sovereign Court

HP 18, AC 13, FF 11, T12, F1, R7, W7, Init +2, Low-light vision, Perception +6

I am full now, thanks guys.

Silver Crusade

Female Aasimar Inquisitor (Sacred Huntsmaster) 6

Well... I was thinking we could simply slip past and outrun it, but that seems unlikely...

The aasimar moves in closer while notching another arrow and looses it at the pyramid...
longbow: 1d20 + 7 ⇒ (19) + 7 = 26
damage: 1d8 + 3 ⇒ (7) + 3 = 10

She then orders Babou to heel clearing up the attack lanes for the rest of the party.

Grand Lodge

Female Human Sorcerer 4/barbarian 2, hp 54/54, AC 20 (T 14, FF 20), Fort +8, Ref +5, Will +5, Perc. +6, Init. +3

If I can benefit from the channel energy, I will pick up a potion in addition to making a move

Scarab Sages

@Kaneka, the pyramid rolled about 30 ft away from you. So you can't attack it right now..and no risk when standing up..I'll assume that you stand up instead of trying to attack

Kaneka stands up

Vanya stabs her weapon at the pyramid, but the thing made out stone turns out to difficult to damage (doesn't hit AC)

Zarunkumar heals Kaneka some more

Gwinthyr shoots her bow at the pyramid and send another chunk of stone falling away from it while her tiger moves to sit at her heels.

@Belka, yes you were in the channel before you walked away..so you have a move left to pick up a potion

The pyramid stops rolling forward and stops, revering course and slamming into Vanya

To hit Vanya's Ac: 1d20 + 9 ⇒ (12) + 9 = 21

hitting her in the side Damage Vanya: 1d8 + 9 ⇒ (8) + 9 = 17 very hard and dropping her to the ground.

init
You guys
Pyramid

Damage Pyramid: 47

Silver Crusade

Aasimar Cleric 5 | HP 43/43 | AC 20; Tch 12; FF 18 | F +7; R +4; W +7 | CMB+7; CMD 19 | Speed 30 ft | Init +4 (roll twice) | +1 Longspear: +8 (1d8+7/x3) | Perc +15

Sarephta keeps the divine conduit open and moves toward Pokey.

"Keep thy light upon us, Iomedae!" Sarephta calls out.

channel: 1d6 ⇒ 6 only 1 channel left. This should heal everyone, including Vanya.

Sovereign Court

HP 18, AC 13, FF 11, T12, F1, R7, W7, Init +2, Low-light vision, Perception +6

dont worry I have a couple of channels.

Silver Crusade

Aasimar Cleric 5 | HP 43/43 | AC 20; Tch 12; FF 18 | F +7; R +4; W +7 | CMB+7; CMD 19 | Speed 30 ft | Init +4 (roll twice) | +1 Longspear: +8 (1d8+7/x3) | Perc +15

Good...looks like we'll need it if this is the first encounter. :)

Dark Archive

Half-Elf Gunslinger (Musket Master) 5 | HP 34/34 | AC 16; Tch 16; FF 10 | F +4; R +9; W +3 | CMB+5; CMD 21 | Speed 30 ft | Init +7 | +1 Double-Barreled Musket +8/+8 (1d12+11) | Perc +15

Pokey takes a moment to clear the problem with his gun then takes aim once again.

Attack: 1d20 + 11 ⇒ (3) + 11 = 14
Damage: 1d12 + 2 ⇒ (1) + 2 = 3

Grand Lodge

Female Human Sorcerer 4/barbarian 2, hp 54/54, AC 20 (T 14, FF 20), Fort +8, Ref +5, Will +5, Perc. +6, Init. +3

Belka drops her axe and ends her berserker rage, visibly tired by the effort provided. She then gestures to cast a spell and lets loose two missiles of magical energy towards the pyramid.

Armor Arcane Spell Failure Chance (5%): 1d100 ⇒ 85
Magic missile: 2d4 + 2 ⇒ (3, 1) + 2 = 6

End of rage
Magic missile

Scarab Sages

Sareptha heals everyone again

Pokey clear his gunpowder chamber and fires his gun again I'm assuming not vs touch AC since your to far away? but the bullet is deflect by the angular outside of the pyramid without causing damage (doesn't hit AC)

Belka tired as she is fires an magic missile at the pyramid As far as I can tell..magic missiles don't bypass hardness, and objects are not damaged at all - since magic missile states that it doesn't deal damage to objects. This thing has the object keyword....since there's still a lot of people to act I'm fine with Belka knowing that magic missile would most likely wouldn't do much damage against the pyramid and do something else if she changes her action before the pyramid is up again

init
Kaneka, Gwintyr+Tiger, Vanya (prone), Zarunkumar
Pyramid

Damage Pyramid: 47

Silver Crusade

Female Aasimar Inquisitor (Sacred Huntsmaster) 6

Gwithyr notches and fires another arrow.

Longbow: 1d20 + 7 ⇒ (11) + 7 = 18
Damage: 1d8 + 3 ⇒ (1) + 3 = 4

That hardness is just brutal...

Sovereign Court

Female Human Rogue 05/Wizard 02 HP 48/48 AC 24 T 24 FF 19 Cmb +4 Cmd 18 F +2 R +9 W +7 Perc +11 In +10

Seeing how she stands alone against the pyramid and barely surviving its last assault Vanya decides discretion is the better part of valor and retreats behind the others.

Withdraw

Grand Lodge

Female Human Sorcerer 4/barbarian 2, hp 54/54, AC 20 (T 14, FF 20), Fort +8, Ref +5, Will +5, Perc. +6, Init. +3

Actually, except in some specific cases, all spells bypass hardness ;)

Belka will change her action:

Seeing that the stony thing is still there and she is still quite wounded, Belka drinks her potion of healing.

Potion of CLW: 1d8 + 1 ⇒ (3) + 1 = 4

Dark Archive

Half-Elf Gunslinger (Musket Master) 5 | HP 34/34 | AC 16; Tch 16; FF 10 | F +4; R +9; W +3 | CMB+5; CMD 21 | Speed 30 ft | Init +7 | +1 Double-Barreled Musket +8/+8 (1d12+11) | Perc +15

it within touch attack range but i didn't break hardness so it doesn't matter.

Sovereign Court

HP 18, AC 13, FF 11, T12, F1, R7, W7, Init +2, Low-light vision, Perception +6

Healing Belka with my wand of ban-da-id 1d8 + 1 ⇒ (2) + 1 = 3

Silver Crusade

Aasimar Cleric 5 | HP 43/43 | AC 20; Tch 12; FF 18 | F +7; R +4; W +7 | CMB+7; CMD 19 | Speed 30 ft | Init +4 (roll twice) | +1 Longspear: +8 (1d8+7/x3) | Perc +15

Looks like we're waiting for Zarunkumar still, right?

Scarab Sages

Gwintyr's arrow shatters against the pyramid without causing any damage

@Vanya..., withdrawing means the first square you leave doesn't provoke...the thing has reach, and if I'm right you went unconscious and there for prone before Seraphta healed everyone. Standing up would provoke..now it might be debated that you can crawl during a withdraw..but that means you only move 5 ft

Withdraw:
Withdrawing from melee combat is a full-round action. When you withdraw, you can move up to double your speed. The square you start out in is not considered threatened by any opponent you can see, and therefore visible enemies do not get attacks of opportunity against you when you move from that square. Invisible enemies still get attacks of opportunity against you, and you can't withdraw from combat if you're blinded. You can't take a 5-foot step during the same round in which you withdraw.

If, during the process of withdrawing, you move out of a threatened square (other than the one you started in), enemies get attacks of opportunity as normal.

You may not withdraw using a form of movement for which you don't have a listed speed.

Crawl:
You can crawl 5 feet as a move action. Crawling incurs attacks of opportunity from any attackers who threaten you at any point of your crawl

(I'll assume you'll want to get away as far as you can from the thing)
As Vanya stands up the pyramid tries to slam her down again
AOO vs Vanya: 1d20 + 9 + 4 ⇒ (2) + 9 + 4 = 15
but fails to hit her..she then moves as quickly as she can away from the rolling dead dealer

Kaneka heals Belka with a wand (going to assume you moved as well since otherwise you can't reach Belka)

while Belka (instead of firing of a magic missile) drinks a potion further healing her wounds

@Belka; Energy Attacks - Energy attacks deal half damage to most objects. Divide the damage by 2 before applying the object's hardness. This to me implies that spells don't bypass hardness ,so I'm kind of wondering where you found that spells bypass hardness. Not saying it isn't true, but I'd like to know where your getting the idea from since it's new to me

@Sareptha; actually just waiting for me. That that gave Zarunkumar more time to respond was just a side effect

NPC-ing Zarunkumar in now to get thing rolling again (pun not originally intended..but keeping it in after I noticed it)

Zarunkumar moves back as far as he can as she sees the pyramid reverse course again and move towards her

K..since trample will get a bit weird with end locations it will just drive up to Gwinthyr (who's the front line now) and slam into her and then stop

The pyramid rolls up To hit Gwinthyr AC: 1d20 + 9 ⇒ (16) + 9 = 25 and smashes into Gwynthir Damage Gwinthyr: 1d8 + 9 ⇒ (7) + 9 = 16 before stopping

init
You guys
Pyramid

Damage Pyramid: 47

Silver Crusade

Female Aasimar Inquisitor (Sacred Huntsmaster) 6

The pyramid would need to first make a DC 15 Will check to hit me because of Sanctuary.

Silver Crusade

Aasimar Cleric 5 | HP 43/43 | AC 20; Tch 12; FF 18 | F +7; R +4; W +7 | CMB+7; CMD 19 | Speed 30 ft | Init +4 (roll twice) | +1 Longspear: +8 (1d8+7/x3) | Perc +15

"Lure it to the entry where we can all fight it at once!" Sarephta shouts.

Moving back herself, she uses her last channel to keep everyone fighting.

channel: 1d6 ⇒ 5 Should reach everyone.

Dark Archive

Half-Elf Gunslinger (Musket Master) 5 | HP 34/34 | AC 16; Tch 16; FF 10 | F +4; R +9; W +3 | CMB+5; CMD 21 | Speed 30 ft | Init +7 | +1 Double-Barreled Musket +8/+8 (1d12+11) | Perc +15

Attacking breaks sanctuary
i need to get adamantine bullets
attack vs touch: 1d20 + 9 ⇒ (8) + 9 = 17
Damage: 1d12 + 2 ⇒ (12) + 2 = 14
attack vs touch: 1d20 + 9 ⇒ (7) + 9 = 16
Damage: 1d12 + 2 ⇒ (11) + 2 = 13

Silver Crusade

Female Aasimar Inquisitor (Sacred Huntsmaster) 6

Oops... you are right. then it certainly does hit me.

Sovereign Court

HP 18, AC 13, FF 11, T12, F1, R7, W7, Init +2, Low-light vision, Perception +6

Kaneka knowing her attacks won't be much effect against this pyramid bravely moves up behind Gwithyr and touches him with her wand. He suddenly feels the healing warmth of the sun relieving his pain like aloe applied to a sunburn.

wand of clw: 1d8 + 1 ⇒ (3) + 1 = 4

Sovereign Court

Female Human Rogue 05/Wizard 02 HP 48/48 AC 24 T 24 FF 19 Cmb +4 Cmd 18 F +2 R +9 W +7 Perc +11 In +10

"Good idea" Vanya shouts back as she hurries towards the entrance.

Grand Lodge

Female Human Sorcerer 4/barbarian 2, hp 54/54, AC 20 (T 14, FF 20), Fort +8, Ref +5, Will +5, Perc. +6, Init. +3

@Revvy: you are right, for some unknown reason, I confounded hardness with DR.

Belka will see if Pokey's shootings are sufficient to destroy the pyramid. If not, she moves forward and swings at it with her axe.

Attack +1 greataxe: 1d20 + 6 ⇒ (16) + 6 = 22
damage: 1d12 + 4 ⇒ (12) + 4 = 16

Grand Lodge

Female Tiefling Hedge Witch/3, HP 18/18, Init +9, Perc +0, AC 16, T 14, FF 13, Fort +3, Ref +5, Will +4

Where is everyone in the way of HP? It doesn't really look like people have been keeping up with their damage so I'm not sure who needs healing and who doesn't.

Dark Archive

Half-Elf Gunslinger (Musket Master) 5 | HP 34/34 | AC 16; Tch 16; FF 10 | F +4; R +9; W +3 | CMB+5; CMD 21 | Speed 30 ft | Init +7 | +1 Double-Barreled Musket +8/+8 (1d12+11) | Perc +15

full hps

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