PFS PbP - Risen from the Sands (lvl 2 - 4) (Inactive)

Game Master Revvy Bitterleaf

Pyramid


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Silver Crusade

Aasimar Cleric 5 | HP 43/43 | AC 20; Tch 12; FF 18 | F +7; R +4; W +7 | CMB+7; CMD 19 | Speed 30 ft | Init +4 (roll twice) | +1 Longspear: +8 (1d8+7/x3) | Perc +15

"I think we should go dispatch them," Sarephta says. Perhaps we should send someone in behind a big shield or any other protection we can provide to draw their fire,"[/b] she suggests.

"Any other ideas?"

I can cast Shield of Faith on any volunteers! :)

Sovereign Court

HP 18, AC 13, FF 11, T12, F1, R7, W7, Init +2, Low-light vision, Perception +6

Must be a puzzle, Kaneka thinks as she looks around.

perception: 1d20 + 6 + 1 ⇒ (8) + 6 + 1 = 15

Sovereign Court

Female Human Rogue 05/Wizard 02 HP 48/48 AC 24 T 24 FF 19 Cmb +4 Cmd 18 F +2 R +9 W +7 Perc +11 In +10

Vanya enters th room with the obelisks cautiously, trying to better assess the challange they pose...

Perception check: 1d20 + 6 ⇒ (10) + 6 = 16

Scarab Sages

As Kaneka and Vanya look around the room with the 4 obelisks they notice nothing that arouses their particular interests.

Silver Crusade

Aasimar Cleric 5 | HP 43/43 | AC 20; Tch 12; FF 18 | F +7; R +4; W +7 | CMB+7; CMD 19 | Speed 30 ft | Init +4 (roll twice) | +1 Longspear: +8 (1d8+7/x3) | Perc +15

Sarephta waits in the hallway in front of the room to the east for her companions to finish with the obelisk room.

Sovereign Court

Female Human Rogue 05/Wizard 02 HP 48/48 AC 24 T 24 FF 19 Cmb +4 Cmd 18 F +2 R +9 W +7 Perc +11 In +10

Can I try another perception check?

Vanya keeps scanning the room for traps, secret passages or hidden treasure:[b]"There must be something we don't see here somewhere..."[/ooc]

Perception check: 1d20 + 6 ⇒ (14) + 6 = 20

Scarab Sages

Yes, the perception skill allows you to retry; "Yes. You can try to sense something you missed the first time, so long as the stimulus is still present." so as far as I know you can try unlimited times until you no longer want to look at it

After taking a second look around the room Vanya notices a previously hidden panel in the obelisk that radiates heat.

Silver Crusade

Aasimar Cleric 5 | HP 43/43 | AC 20; Tch 12; FF 18 | F +7; R +4; W +7 | CMB+7; CMD 19 | Speed 30 ft | Init +4 (roll twice) | +1 Longspear: +8 (1d8+7/x3) | Perc +15

Seeing her companions lingering in the last room, Sarephta returns to join them.

I thought we'd already searched this place...

She moves next to Vanya and looks at the secret panel.

"Good find...open it!" the aasimar suggests.

Sovereign Court

Female Human Rogue 05/Wizard 02 HP 48/48 AC 24 T 24 FF 19 Cmb +4 Cmd 18 F +2 R +9 W +7 Perc +11 In +10

There's something clearly at work here but... whatever! ;P

Vanya checks the panel for traps before trying to open it:"Careful there... this place has proven itself quite challangening till now and I doubt things will be different in a place with strange obelisks around..."

Perception check: 1d20 + 6 ⇒ (18) + 6 = 24

Before opening the panel Vanya searches for traps

Scarab Sages

Vanya doesn't notice any traps on the panel

How ever as soon as she touches any part of the obelisk (which includes the panel - which you can't open without touching it) an medium sized fire elemental appears

Init Pokey: 1d20 + 7 ⇒ (18) + 7 = 25
Init Belka: 1d20 + 3 ⇒ (6) + 3 = 9
Init Vanya: 1d20 + 4 ⇒ (13) + 4 = 17
Init Gwhityr: 1d20 + 8 ⇒ (3) + 8 = 11
Init Kaneka: 1d20 + 2 ⇒ (1) + 2 = 3
Init Sarephta: 1d20 + 4 ⇒ (3) + 4 = 7
Init Sarephta - tactics domain: 1d20 + 4 ⇒ (11) + 4 = 15
Init Zarunkumar: 1d20 + 9 ⇒ (9) + 9 = 18
Init Fire elemental: 1d20 + 9 ⇒ (18) + 9 = 27

Who strikes at Vanya
To hit flatfooted AC Vanya: 1d20 + 7 ⇒ (2) + 7 = 9
but it fails to hit

init
Party
Fire elemental

Grand Lodge

Female Human Sorcerer 4/barbarian 2, hp 54/54, AC 20 (T 14, FF 20), Fort +8, Ref +5, Will +5, Perc. +6, Init. +3

Seeing the fire creature, Belka dashes into melee and swings her weapon at it.

Att. +1 greataxe/fire elemental: 1d20 + 7 + 2 ⇒ (20) + 7 + 2 = 29
damage: 1d12 + 5 ⇒ (4) + 5 = 9

I charge the elemental (sorry, I can't move my token right now)

Too bad the elementals aren't subject to critical!

Dark Archive

Half-Elf Gunslinger (Musket Master) 5 | HP 34/34 | AC 16; Tch 16; FF 10 | F +4; R +9; W +3 | CMB+5; CMD 21 | Speed 30 ft | Init +7 | +1 Double-Barreled Musket +8/+8 (1d12+11) | Perc +15

see! Bonekeep taught me to never go inside rooms with pillars or pedestals!
Pokey shouts as he fires
Attack: 1d20 + 9 ⇒ (2) + 9 = 11
Damaage: 1d12 + 2 ⇒ (6) + 2 = 8
Attack: 1d20 + 9 ⇒ (6) + 9 = 15
Damaage: 1d12 + 2 ⇒ (2) + 2 = 4

Silver Crusade

Aasimar Cleric 5 | HP 43/43 | AC 20; Tch 12; FF 18 | F +7; R +4; W +7 | CMB+7; CMD 19 | Speed 30 ft | Init +4 (roll twice) | +1 Longspear: +8 (1d8+7/x3) | Perc +15

Sarephta swings her polearm at the elemental, its fiery form barely providing anything for her spear to contact.

Attack: 1d20 + 5 ⇒ (18) + 5 = 23 for damage: 1d8 + 4 ⇒ (1) + 4 = 5

Out of curiosity, can you flank with a reach weapon?

Sovereign Court

Female Human Rogue 05/Wizard 02 HP 48/48 AC 24 T 24 FF 19 Cmb +4 Cmd 18 F +2 R +9 W +7 Perc +11 In +10

"Aaaaaannnd.... CALLED IT!" shrugs Vanya avoiding the elemental's thrust. "So... what do we do with you my fiery friend" as she finishes Vanya slashes at the creature with her scimitar!

Attack roll: 1d20 + 6 + 2 ⇒ (12) + 6 + 2 = 20
Damage roll: 1d6 + 4 ⇒ (1) + 4 = 5

Unfortunately no sneak dmg on this one

Scarab Sages

Belka hits the elemental with a cut from her great axe

Pokey fires his musket twice, but the agile fire elemental is able to dodge one of the bullets

@Sareptha, Yes. As long as you threaten opposing sides, your can flank, this seems to include reach

Sareptha manages to hit the elemental as well.

And the feat is shortly there after duplicated by Vanya

init
Gwinthyt+Babaou, Kanekan, Zarunkumar
Fire elemental

Damage fire elemental: 23

Grand Lodge

Female Tiefling Hedge Witch/3, HP 18/18, Init +9, Perc +0, AC 16, T 14, FF 13, Fort +3, Ref +5, Will +4

Zarunkumar will cast icicle dagger.

Scarab Sages

Zarunmumar summons a dagger made from pure ice into her hand

It's been a day..so moving on

Gwinthyr and Babou move around the corner to make sure the skeletons you found don't ambush you from behind.

Kaneka goes fully on the defense

The fire elemental tries to slam Vanya again
To hit AC Vanya: 1d20 + 7 ⇒ (20) + 7 = 27
To confirm vs AC Vanya: 1d20 + 7 ⇒ (1) + 7 = 8
hitting her in the side of her head..her hair igniting
Fire damage Vanya: 1d6 + 1 ⇒ (5) + 1 = 6 and a DC 14 reflex save or be on fire for 1d4 ⇒ 1 rounds taking 1d6 fire damage each round it's not extinguished (A burning creature can attempt a new save as a full-round action. Dropping and rolling on the ground grants a +4 bonus on this save.)

init
You guys
Fire elemental

Damage fire elemental: 23

Silver Crusade

Aasimar Cleric 5 | HP 43/43 | AC 20; Tch 12; FF 18 | F +7; R +4; W +7 | CMB+7; CMD 19 | Speed 30 ft | Init +4 (roll twice) | +1 Longspear: +8 (1d8+7/x3) | Perc +15

Sarephta continues stabbing at the elemental, its heat roasting her face and arms.

"Get back, Vanya!" she calls out as the rogue is burnt.

Stop...drop...gah...I can't remember the last part!

Attack: 1d20 + 5 + 2 ⇒ (7) + 5 + 2 = 14 for damage: 1d8 + 4 ⇒ (3) + 4 = 7

Grand Lodge

Female Tiefling Hedge Witch/3, HP 18/18, Init +9, Perc +0, AC 16, T 14, FF 13, Fort +3, Ref +5, Will +4

Zarunkumar will throw her icicle dagger at the fire elemental.
1d20 + 4 - 4 ⇒ (6) + 4 - 4 = 6
But misses terribly.

Scarab Sages

Sareptha tries to stab the fire elemental again but can't focus due to the smell of burning hair and misses

@Zarunkumar; Seems a bit of a waste to throw the dagger: If the dagger leaves your hand for more than 1 round, it melts and the spell ends

Zarunkumar is just to about the throw a very, very cold dagger at the elementa when Sareptha's spear passes in front of her line of sight and messes up her aim causing her to miss.

init
Belka, Gwynthir+Babou, Kaneka, Pokey, Vanya
Fire elemental

Damage fire elemental: 23

Dark Archive

Half-Elf Gunslinger (Musket Master) 5 | HP 34/34 | AC 16; Tch 16; FF 10 | F +4; R +9; W +3 | CMB+5; CMD 21 | Speed 30 ft | Init +7 | +1 Double-Barreled Musket +8/+8 (1d12+11) | Perc +15

Pokey remembers to fix the jam he had earlier.
Attack: 1d20 + 11 ⇒ (19) + 11 = 30
Damage: 1d12 + 2 ⇒ (12) + 2 = 14

Grand Lodge

Female Human Sorcerer 4/barbarian 2, hp 54/54, AC 20 (T 14, FF 20), Fort +8, Ref +5, Will +5, Perc. +6, Init. +3

Belka continues to attack the elemental.

Att. +1 greataxe/fire elemental: 1d20 + 7 + 2 ⇒ (15) + 7 + 2 = 24
damage: 1d12 + 5 ⇒ (7) + 5 = 12

Scarab Sages

The combined attacks of Pokey and Belka quickly bring down the fire elemental

Out of combat

Just need a DC 14 reflex save from Vanya, or she will be on fire and continue to burn for one mor round round with another DC 14 reflex save as a full round action or take fire damage: 1d6 ⇒ 2

The panel is open and you can see a red gem lying inside it. When you cast detect magic it shows up as being magical..but you didn't take it out yet.

Sovereign Court

HP 18, AC 13, FF 11, T12, F1, R7, W7, Init +2, Low-light vision, Perception +6

Sorry for not posting. Worked 70 hours and drove 400 miles this week in an attempt to get back in time to take my two year old trick or treating.

Silver Crusade

Aasimar Cleric 5 | HP 43/43 | AC 20; Tch 12; FF 18 | F +7; R +4; W +7 | CMB+7; CMD 19 | Speed 30 ft | Init +4 (roll twice) | +1 Longspear: +8 (1d8+7/x3) | Perc +15

Sarephta moves to Vanya and sprays her down with water. create water...not sure if that can put out the fire or give her a bonus on her reflex?

Sovereign Court

Female Human Rogue 05/Wizard 02 HP 48/48 AC 24 T 24 FF 19 Cmb +4 Cmd 18 F +2 R +9 W +7 Perc +11 In +10

Sorry, I had a lot on my plate these past 2 days

Reflex save: 1d20 + 7 ⇒ (2) + 7 = 9

Vanya's hair ignite and she starts burning

"Heeeelpp!!!!!

Scarab Sages

I think (not 100% sure, but rolling with it for you) you create enough water to put out the fire..so Vanya will catch fire but then Sareptha will put it out before it continues to do damage

And to keep things moving forward..if you want to take the gem out..dex check (or sleight of hand if you have it) to take it out without touching anything else

Silver Crusade

Aasimar Cleric 5 | HP 43/43 | AC 20; Tch 12; FF 18 | F +7; R +4; W +7 | CMB+7; CMD 19 | Speed 30 ft | Init +4 (roll twice) | +1 Longspear: +8 (1d8+7/x3) | Perc +15

Sarephta taps Vanya with her wand. "You took some damage there, but should be just fine," she says reassuringly.

CLW: 1d8 + 1 ⇒ (5) + 1 = 6 Not sure what you are at...that one's on me...

"Someone with quicker hands than mine should retrieve the gem. Any volunteers?" she asks.

Also, just a reminder I'd like to use Seize the Initiative from here on out.

Dark Archive

Half-Elf Gunslinger (Musket Master) 5 | HP 34/34 | AC 16; Tch 16; FF 10 | F +4; R +9; W +3 | CMB+5; CMD 21 | Speed 30 ft | Init +7 | +1 Double-Barreled Musket +8/+8 (1d12+11) | Perc +15

slight of hand: 1d20 + 11 ⇒ (19) + 11 = 30
Pokey goes up to the gem and takes it
alright, lets go.

Sovereign Court

Female Human Rogue 05/Wizard 02 HP 48/48 AC 24 T 24 FF 19 Cmb +4 Cmd 18 F +2 R +9 W +7 Perc +11 In +10

"Good Job!" Says Vanya while checking her signed hair. I could have done it but I was otherwise occupied... trying not to burn to cinders! And... going where exactly?

Scarab Sages

Without any trouble Pokey manages to retrieve the rather expensive looking red gem from inside the panel, not touching anything other then the gem itself..no more fire elementals appears.....for now

Where do you want to go now/what do you want to do next?

Silver Crusade

Aasimar Cleric 5 | HP 43/43 | AC 20; Tch 12; FF 18 | F +7; R +4; W +7 | CMB+7; CMD 19 | Speed 30 ft | Init +4 (roll twice) | +1 Longspear: +8 (1d8+7/x3) | Perc +15

"Should we go clear the room with the skeletons?" Saarai suggests.

Dark Archive

Half-Elf Gunslinger (Musket Master) 5 | HP 34/34 | AC 16; Tch 16; FF 10 | F +4; R +9; W +3 | CMB+5; CMD 21 | Speed 30 ft | Init +7 | +1 Double-Barreled Musket +8/+8 (1d12+11) | Perc +15

skellies sound like a great idea.
Pokey is making no attempts to hide his dislike of this place.

Sovereign Court

HP 18, AC 13, FF 11, T12, F1, R7, W7, Init +2, Low-light vision, Perception +6

Maybe we should think about resting after the skeletons.

Scarab Sages

Going to work on the assumption that you are for the skeletons now

Just to repeat room description:
Two ornate wooden chariots sit upon platforms in this chamber, positioned as if ready to charge across the desert sands outside,though no mounts are harnessed to their yokes. The chamber’s walls are carved in relief with scenes of charioteering, racing, and war.

Pokey uses his wand to make sure he will have enough ammo for the upcoming fight (I assume)
As you walk into the room to start taking care of the skeletons they notice you and move to attack.

Init Pokey: 1d20 + 7 ⇒ (8) + 7 = 15
Init Belka: 1d20 + 3 ⇒ (2) + 3 = 5
Init Vanya: 1d20 + 4 ⇒ (4) + 4 = 8
Init Gwhityr: 1d20 + 8 ⇒ (20) + 8 = 28
Init Kaneka: 1d20 + 2 ⇒ (9) + 2 = 11
Init Sarephta: 1d20 + 4 ⇒ (14) + 4 = 18
Init Sarephta - tactics domain: 1d20 + 4 ⇒ (13) + 4 = 17
Init Zarunkumar: 1d20 + 9 ⇒ (15) + 9 = 24
Init Skeletons: 1d20 + 6 ⇒ (14) + 6 = 20

Since I haven't heard from Gwyntir in over a week now..putting her on permanent delay while she guards your backs in a different corridor till I see a post again

init
Zarunkumar
Skeletons
party

Grand Lodge

Female Tiefling Hedge Witch/3, HP 18/18, Init +9, Perc +0, AC 16, T 14, FF 13, Fort +3, Ref +5, Will +4

Zarunkumar reaches forward and places a hand on Belka's shoulder "May your axe swing true." and casts guidance on her.

Scarab Sages

As Zarunkumar provides a bit of guidance to Belka the skeletons move to attack, raising bows and pulling back strings as the move into position

to hit flatfooted AC Belka: 1d20 + 3 ⇒ (15) + 3 = 18
to hit flatfooted AC Belka: 1d20 + 3 ⇒ (10) + 3 = 13
to hit flatfooted AC Belka: 1d20 + 3 ⇒ (6) + 3 = 9
to hit flatfooted AC Vanya: 1d20 + 3 ⇒ (9) + 3 = 12
to hit flatfooted AC Vanya: 1d20 + 3 ⇒ (19) + 3 = 22
to hit flatfooted AC Vanya: 1d20 + 3 ⇒ (3) + 3 = 6

From the barrage of arrows only 2 manage to find their marks..one hitting Belka in the thigh while the other one manages to pierce Vanya's armor and hits her in the upper arm

Damage Belka: 1d8 + 1 ⇒ (5) + 1 = 6
Damage Vanya: 1d8 + 1 ⇒ (2) + 1 = 3

init
You guys
skeleton archers

Sovereign Court

Female Human Rogue 05/Wizard 02 HP 48/48 AC 24 T 24 FF 19 Cmb +4 Cmd 18 F +2 R +9 W +7 Perc +11 In +10

Vanya would not probably be the one who enters a room first, but whatever, who's got the better init? Cause Vanya got a really bad roll... XD

Silver Crusade

Aasimar Cleric 5 | HP 43/43 | AC 20; Tch 12; FF 18 | F +7; R +4; W +7 | CMB+7; CMD 19 | Speed 30 ft | Init +4 (roll twice) | +1 Longspear: +8 (1d8+7/x3) | Perc +15

"I have expended my powers for today, or I would smite these to the dust," Sarephta warns the group.

She pulls a club from her belt and swings at the nearest archer.

Attack: 1d20 + 4 ⇒ (19) + 4 = 23 for damage: 1d6 + 4 ⇒ (3) + 4 = 7

Sovereign Court

HP 18, AC 13, FF 11, T12, F1, R7, W7, Init +2, Low-light vision, Perception +6

Kaneka will wait until the rest have made their moves then moves in and channels positive energy to harm the most undead.
1d6 ⇒ 3

Dark Archive

Half-Elf Gunslinger (Musket Master) 5 | HP 34/34 | AC 16; Tch 16; FF 10 | F +4; R +9; W +3 | CMB+5; CMD 21 | Speed 30 ft | Init +7 | +1 Double-Barreled Musket +8/+8 (1d12+11) | Perc +15

Touch pink: 1d20 + 9 ⇒ (8) + 9 = 17
Damage: 1d12 + 2 ⇒ (3) + 2 = 5
Touch blue: 1d20 + 9 ⇒ (20) + 9 = 29
Damage: 1d12 + 2 ⇒ (4) + 2 = 6
F*ck yeah: 1d20 + 9 ⇒ (19) + 9 = 28
Damage: 3d12 + 6 ⇒ (2, 12, 4) + 6 = 24

Grand Lodge

Female Human Sorcerer 4/barbarian 2, hp 54/54, AC 20 (T 14, FF 20), Fort +8, Ref +5, Will +5, Perc. +6, Init. +3

Belka thanks Zarunkumar with a nod and moves close to the skeleton engaged with Sarephta. She swings at it with her mace.

Att. silver heavy mace/pink skeleton: 1d20 + 5 + 1 ⇒ (11) + 5 + 1 = 17
Damage: 1d8 + 4 ⇒ (3) + 4 = 7

If Sarephta has already killed the skeleton, I switch to the blue one

Scarab Sages

About Vanya standing in front.. since Gwinthyr and the tiger are gone for now..that leaves Pokey - ranged, Sareptha, with a reach weapon...Belka who's already in front and 2 casters..seemed like the most logical choice to have Vanya as the second front liner..but feel free to come up with a different order for the next room

Sareptha moves closer drawing a club and smashes through one of the skeletons
Pokey fires his musket twice and hits hit 2 target in the skull shattering his second target in a spray of bone powder..but dropping both

Belka moves in closer, drawing a heavy silver mace smashing through another skeleton reducing it to a pile of bones

Switched some targets around since you guys are dropping them like flies

init
Zarunkumar, Vanya + readied channel from Kaneka
Skeletons

Sovereign Court

Female Human Rogue 05/Wizard 02 HP 48/48 AC 24 T 24 FF 19 Cmb +4 Cmd 18 F +2 R +9 W +7 Perc +11 In +10

Vanya moves in swiftly al slashes at one of the remaining skeletons:

Attack roll: 1d20 + 6 ⇒ (17) + 6 = 23
Damage roll: 1d6 + 4 ⇒ (5) + 4 = 9

Grand Lodge

Female Tiefling Hedge Witch/3, HP 18/18, Init +9, Perc +0, AC 16, T 14, FF 13, Fort +3, Ref +5, Will +4

Putting a hand on Pokey's shoulder and says "Why don't you finish this." casting guidance on Pokey.

Scarab Sages

As Vanya moves in to poke one of the skeletons with her rapier she manages to stick her weapon right in it's empty eye socket

Zarunkumar adds a little bit of guidance to pokey

Kaneka moves forward and send a burst of positive energy into the room, blasting apart the one damage by Vanya

Will save: 1d20 + 2 ⇒ (7) + 2 = 9

The remaining skeleton fires his bow at Vanya

to hit AC Vanya: 1d20 + 3 ⇒ (5) + 3 = 8

but off balance by just having been hit by positive energy it's arrow goes wide

Damage red: 3

I'll call the combat..since you guys will tear through it's last hps like a warm mace through butter

The skeletons carry a broken chain shirt, broken scimitar and shortbow with some arrows each, but have nothing else of value.

Dark Archive

Half-Elf Gunslinger (Musket Master) 5 | HP 34/34 | AC 16; Tch 16; FF 10 | F +4; R +9; W +3 | CMB+5; CMD 21 | Speed 30 ft | Init +7 | +1 Double-Barreled Musket +8/+8 (1d12+11) | Perc +15

perception: 1d20 + 15 ⇒ (9) + 15 = 24
Pokey takes a look around the room for hidden goodies.

Scarab Sages

Pokey is unable to find any hidden goodies in this room

Where do you want to go now?

Silver Crusade

Aasimar Cleric 5 | HP 43/43 | AC 20; Tch 12; FF 18 | F +7; R +4; W +7 | CMB+7; CMD 19 | Speed 30 ft | Init +4 (roll twice) | +1 Longspear: +8 (1d8+7/x3) | Perc +15

"We should check this door to the north," Sareptha suggests. "We should not leave anything behind us."

Grand Lodge

Female Human Sorcerer 4/barbarian 2, hp 54/54, AC 20 (T 14, FF 20), Fort +8, Ref +5, Will +5, Perc. +6, Init. +3

Belka nods in agreement to Sarephta's suggestion. "And we can rest afterward if we need it, though I can myself still continue a bit with the exploration."

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