Selaxasp

Zarunkumar's page

319 posts. Organized Play character for Iron Killer.


Full Name

Zarunkumar

Race

Tiefling

Classes/Levels

Hedge Witch/3, HP 18/18, Init +9, Perc +0, AC 16, T 14, FF 13, Fort +3, Ref +5, Will +4

Gender

Female

Size

Medium

Age

76

Special Abilities

Low-Light Vision, Darkvision-120 ft, Skilled, Maw and Claw-Maw-1d6 damage, Fiendish Resistance, Prehensile Tail, Favored Class Bonus, Hex-Healing, Reactionary, Friendless

Alignment

CG

Deity

Patron-Heal

Languages

Common, Infernal, Abyssal, Draconic, Elven, Dwarven, Halfling

Occupation

Healer

Strength 10
Dexterity 16
Constitution 13
Intelligence 18
Wisdom 10
Charisma 10

About Zarunkumar

Zarunkumar:
Zarunkumar
Tiefling Witch (Hedge Witch) 3
CG Medium Outsider (native)
Init +9; Senses Low-Light Vision, Darkvision 120ft, Perception +0
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Defense
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AC 16, touch 14, flat-footed 13 (+3 Dex, +2 natural armor, +1 Ring of Protection)
hp 19 (3d6+3+3(Favored Class))
Fort +3, Ref +5, Will +4
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Offense
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Speed 30 ft.
Melee Bite +1 (1d6/x2) and
Unarmed strike +1 (1d3/x2)
Ranged +1 Flaming Light crossbow +5 (1d8+1d6 fire/19-20 x2)
Witches Spells Prepared (At will): Feather fall
(1/day):Levitate
(CL 0): Dancing Lights, Guidance, Stabilize, Resistance
(CL 1): Burning Hands, Cure Light Wounds, Icicle Dagger
(CL 2):Cure Moderate Wounds, Summon Monster II
Hexes: Heal, Flight
Patron Spell: Remove Fear
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Statistics
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Str 10, Dex 16, Con 13, Int 18, Wis 10, Cha 10
Base Atk +1; CMB +1; CMD 14
Feats Armor of the Pit, Fiend Sight
Traits Reactionary, Friendless
Skills Craft (Alchemy) +8, Fly +7, Heal +6, Knowledge(arcana) +10, Knowledge(Planes) +10, Linguistics +5, Spellcraft +10, Use Magic Device +6
Languages Common, Infernal, Abyssal, Draconic, Elven, Dwarven, Halfling
Combat Gear Witch's Kit, Traveler's outfit, +1Flaming Light Crossbow, Crossbow Bolts (10), Cloak of Resistance +1, Elixir of Swimming, Hat of Disguise, Wand of Ray of Enfeeblement (16 charges), Ring of Protection +1, Scroll of Summon Monster II, Scroll of Mage Armor (2), Scroll of Grease, 1,448 gp 5 sp
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TRACKED RESOURCES
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Crossbow Bolts - 10/10
Wand of Ray of Enfeeblement - 16/16
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Special Abilities
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Skilled-gain a +2 racial bonus on Bluff and Stealth checks.
Maw or Claw-Choose a bite attack that deals 1d6 points of damage or two claws that each deal 1d4 points of damage.
Prehensile Tail-Tail can be used to retrieve small, stowed objects carried on their persons as a swift action.
Fiendish Resistance-Cold resistance 5, electricity resistance 5, and fire resistance 5.
Favored Class Bonus-The witch's familiar gains resistance 1 against cold, electricity, or fire. Each time the witch selects this reward, increase the familiar's resistance to one of these energy types by 1 (max 5 for any one type). If the witch replaces fer familiar, the new familiar has these resistances.
Reactionary Trait-+2 to Initiative checks.
Friendless Trait-you can make Heal checks on yourself for the purposes of treating deadly wounds, diseases, and poisons.
Familiar-Dr. Agon (Compsognathus)
Dr. Agon:
Dr. Agon
Compsognathus Familiar 3
N Tiny animal (dinosaur)
Init +6; Senses low-light vision, scent; Perception +6
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Defense
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AC 16, touch 14, flat-footed 14 (+2 Dex, +2 natural, +2 size)
hp 24 (3d8+6)
Fort +4, Ref +4, Will +3
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Offense
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Speed 40 ft., swim 20 ft.
Melee bite +2 (1d3–1 plus poison)
Speed 2-1/2 ft.; Reach 0 ft.
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Statistics
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Str 8, Dex 15, Con 14, Int 7, Wis 11, Cha 5
Base Atk +1; CMB +1; CMD 10
Feats Improved Initiative
Skills Acrobatics +6, Perception +6, Stealth +6, Swim +10
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Special Abilities
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Familiar-The master of a compsognathus familiar gains a +4 bonus on Initiative checks.
Poison (Ex)-Bite—injury; save Fort DC 12; frequency 1/round for 4 rounds; effect 1d2 Str; cure 1 save.
Zarunkumar's favored class bonus-Resistance fire 3
Alertness
Empathic Link-
Improved Evasion-
Share Spells-
Store spells-
Deliver Touch Spells-
PFS Information:
PFS #-94822-10
PFS campaigns played
First Steps Part I:In service to Lore
First Steps Part II:To Delve the Dungeon Deep
The Night March of Kalkamedes
The Veteran's Vault
We Be Goblins
We Be Goblins Too
Shadow's Last Stand Part I:At Shadow's Door
Shadow's Last Stand Part II:Web of Corruption