PFS PBP Gameday #3...Carrion Hill (Inactive)

Game Master Gilthanis

MAP


301 to 350 of 624 << first < prev | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | next > last >>
Dark Archive

Idemi happily begins scanning through the books in the library. He begins to frown and shake his head as he notes that he's read all of them before.

Dark Archive

AC 21 T 10(15 incorporeal touch) FF 20 | Current HP 15/19 | F +4 R +2 W +3 | Init +1 | Perc +14 Eidolon

Berith looks to the rest of the party. "You should wait around. He never takes long when he does this. I would be very happy to wait for him and am certainly not far more interested in continuing on."

Grand Lodge

Usable:
BP 25/25, Eternal Hope 1/1, Lore Master 1/1
HP 84/84 | AC 21 | T 14 | FF 17 | CMD 16 | Fort +9* | Ref +11* | Will +9* | Init +11 | Perc +14
Active Effects:

Wizzy pockets the wand.. "This should come in handy.."


So what is the party going to do; explore the rest of the upper level (ie top half) or go back to the screaming crazies and head downstairs?

Liberty's Edge

Tiefling Spy 13 | Immune to Cold, Sleep, Non-lethal damage and Paralysis | Resilient to negative energy | Res. Fire 5 | | HP: 100/82 | DR/- 50/50 | AC: 28 | T: 18 | FF: 22 | CMD: 27 | Fort: +14 | Ref: +19 | Will: +13 [+2 vs EX or SU undead abilities] | Init: +6 | Perc: +22 | SM: +10 | 30ft |
Tracked resources:
Bombs: 18/22 ; Extracts: 1st - 7/7 ; 2nd - 5/7 ; 3rd - 5/6 ; 4th - 5/5 ; Wizard spells: 1st - 3/3 ; Spontaneous Healing 5: 6/6 ; Dex mutagen: 1/1

Voros will follow the brutes frontliners, he's not a leader.

Silver Crusade

Male Oread [6] Monk of the Green Faith 6 | HP 48/51 | AC 25 T 18 FF 20 | CMD 26 (28 trip) | Fort +7 Ref +6 Will +10 | Init +1 | Perc +14 | SM +9 | stun: 4/9 DC 20 | Ki: 6/10

Boge starts listening at the doors on the upper level and leading the way through them.

Silver Crusade

AC 27/23 (T 13, FF 26). HP 39/45, Fort +8/+8, Ref +5/+8, Will +9/+3. Init +4, CMD/CMD 8/20, Speed 20/40 ft fly 80ft
Attacks:
Mwk CI Greatsword +9 (2d6+6) 19-20/x2, Mwk Scorp Whip +9 (1d4+4) 20/x2 (disarm, trip, 15ft reach), Throwing shield +2 1d6+4 (20 ft, trip), +1 Lance +10 20/x3, Scimitar+1 +9, 1d8+5 18-20/x2, Havok: +7 1d6+6, 2x 1d4+6
Skills:
Climb +4, Diplomacy +11, Handle Animal +10, Intimidate +7, Knowledge (religion) +6, Perception +1/+6, Ride +12, Swim +8

continue on top half for now.

Aviendha is close behind Boge.


1d20 ⇒ 19

DM screen:

Initiative:
Idemi 1d20 + 2 ⇒ (16) + 2 = 18
Aviendha 1d20 + 3 ⇒ (4) + 3 = 7
Boge 1d20 + 1 ⇒ (17) + 1 = 18
Jaysin 1d20 + 7 ⇒ (2) + 7 = 9
Wizzy 1d20 + 2 ⇒ (7) + 2 = 9
Voros 1d20 + 5 ⇒ (12) + 5 = 17
ME 1d20 + 2 ⇒ (13) + 2 = 15

The group continues on with the searching of the upper level after a few members browse the unusual topics in the small library.

Boge opens up a door, and he sees a stairwell leading down. (D13)

The next room is a larger library, with much of the same types of subjects as the previous; ancient history, astrology and astronomy, portals, and other eldritch topics. (D12)

Before opening the next door, Boge can hear voices coming from beyond. He hear much the same gibberish coming from beyond the door. (D11)

buf as you see fit, just let me know when you open the door :)

Init tracker: round 1 (after you buff as wanted and let me know to open door)

Idemi/Berith: go
Boge: go
Voros: go
Me:
Jaysin:
Wizzy:
Aviendha/Hippo:

Silver Crusade

Male Oread [6] Monk of the Green Faith 6 | HP 48/51 | AC 25 T 18 FF 20 | CMD 26 (28 trip) | Fort +7 Ref +6 Will +10 | Init +1 | Perc +14 | SM +9 | stun: 4/9 DC 20 | Ki: 6/10

Are they more crazy patients? Boge will just try to knock them out I guess:

Boge moves in to the room and tries to 'anesthetize' the patients.

unarmed strike power attack: 1d20 + 9 - 2 ⇒ (14) + 9 - 2 = 21
nonlethal damage: 1d10 + 5 + 4 ⇒ (9) + 5 + 4 = 18

Grand Lodge

Usable:
BP 25/25, Eternal Hope 1/1, Lore Master 1/1
HP 84/84 | AC 21 | T 14 | FF 17 | CMD 16 | Fort +9* | Ref +11* | Will +9* | Init +11 | Perc +14
Active Effects:

Wizzy will start his inspire courage before the door is opened..

Liberty's Edge

Tiefling Spy 13 | Immune to Cold, Sleep, Non-lethal damage and Paralysis | Resilient to negative energy | Res. Fire 5 | | HP: 100/82 | DR/- 50/50 | AC: 28 | T: 18 | FF: 22 | CMD: 27 | Fort: +14 | Ref: +19 | Will: +13 [+2 vs EX or SU undead abilities] | Init: +6 | Perc: +22 | SM: +10 | 30ft |
Tracked resources:
Bombs: 18/22 ; Extracts: 1st - 7/7 ; 2nd - 5/7 ; 3rd - 5/6 ; 4th - 5/5 ; Wizard spells: 1st - 3/3 ; Spontaneous Healing 5: 6/6 ; Dex mutagen: 1/1

Voros moves behind Boge but stays outside, to see what happens.

Dark Archive

Idemi will cast Guidance on Berith before the door is opened.

Gonna hold off on anything else until we see the enemies.


Init tracker: round 1

Idemi/Berith: go
Boge: attacked crazy
Voros: go
Crazy: (1) (2) (3) (4) (5) 18 NL
Jaysin:
Wizzy:
Aviendha/Hippo:

Boge, waits to get the go aheads from Wizzy and Idemi before he opens the door. When ready, Boge opens the door and sees 5 crazy people. One standing at a pulpit, preaching gibberish, with 4 others standing listening intently.

They turn to see the intruders, and each grab a broken table leg and look menacingly at the group.

Liberty's Edge

Tiefling Spy 13 | Immune to Cold, Sleep, Non-lethal damage and Paralysis | Resilient to negative energy | Res. Fire 5 | | HP: 100/82 | DR/- 50/50 | AC: 28 | T: 18 | FF: 22 | CMD: 27 | Fort: +14 | Ref: +19 | Will: +13 [+2 vs EX or SU undead abilities] | Init: +6 | Perc: +22 | SM: +10 | 30ft |
Tracked resources:
Bombs: 18/22 ; Extracts: 1st - 7/7 ; 2nd - 5/7 ; 3rd - 5/6 ; 4th - 5/5 ; Wizard spells: 1st - 3/3 ; Spontaneous Healing 5: 6/6 ; Dex mutagen: 1/1

Voros, having no means to knock the crazies out, delays his actions to see if they are truly gonna attack.

Sovereign Court

Male Human (Taldan) Fighter (Archer) [8.1] | HP 60/60 | AC 24 T 17 FF 18 | CMB +10 CMD 27 | F+8 R+10 W+4 | Perc +3 | Init +8 | Acro/Climb/Swim/Escape +11 | SM +5 | Survival +4 | Ling +8 **Arrows : Durable Adamantine unless otherwise stated**

Jaysin moves into the room and tries to take out the crazy fella nearest him! It's +3 for the Inspire?

Bow: 1d20 + 10 + 3 ⇒ (9) + 10 + 3 = 22 for Damage: 1d8 + 10 + 3 ⇒ (2) + 10 + 3 = 15

Grand Lodge

Usable:
BP 25/25, Eternal Hope 1/1, Lore Master 1/1
HP 84/84 | AC 21 | T 14 | FF 17 | CMD 16 | Fort +9* | Ref +11* | Will +9* | Init +11 | Perc +14
Active Effects:

+2 for inspire, +1 flag bonus so yea +3 total.

Dark Archive

Idemi moves up to the doorway and casts Acid Splash on the enemy to the southeast.

Acid Splash (inspire, into melee): 1d20 + 5 + 3 - 4 ⇒ (7) + 5 + 3 - 4 = 11
Damage (inspire): 1d3 + 2 ⇒ (3) + 2 = 5

Dark Archive

AC 21 T 10(15 incorporeal touch) FF 20 | Current HP 15/19 | F +4 R +2 W +3 | Init +1 | Perc +14 Eidolon

Berith moves into the room and attacks the same crazy person as his master.

Attack with Guisarme (inspire, guidance): 1d20 + 7 + 3 + 1 ⇒ (10) + 7 + 3 + 1 = 21
Damage (inspire): 2d4 + 6 + 3 ⇒ (4, 2) + 6 + 3 = 15


Update to come tomorrow, sorry for the delay


Init tracker: round 1

Idemi/Berith: attacked crazy
Boge: attacked crazy
Crazy: (1 top) (2 mid) (3 bottom) (4) dead (5) unc
Jaysin: go
Voros: go (AOO on top crazy if you have a melee weapon out?)
Wizzy: go
Aviendha/Hippo: go/go

The quick reactions of Boge, Idemi and Berith; they manage to eliminate two potential threats. Boge does his with a quick punch to the ribs, and the man wielding a table leg drops like a sack of potatoes. The other crazy is nit so lucky. He first get a glob of acid...to the face. This blinds the man, giving Berith the opening "he" needs to take his guisarme and slash the mans throat, blood spilling out and it is easy to see the man is no longer for this world.

The remaining three assailants all converge on Boge, and try to exact punishment on him...clearly even if they don't understand much of anything. The all swing wildly, much as their state of mind is and all miss their target.

1d20 + 2 ⇒ (11) + 2 = 131d20 + 2 ⇒ (13) + 2 = 151d20 + 2 ⇒ (14) + 2 = 16

Silver Crusade

AC 27/23 (T 13, FF 26). HP 39/45, Fort +8/+8, Ref +5/+8, Will +9/+3. Init +4, CMD/CMD 8/20, Speed 20/40 ft fly 80ft
Attacks:
Mwk CI Greatsword +9 (2d6+6) 19-20/x2, Mwk Scorp Whip +9 (1d4+4) 20/x2 (disarm, trip, 15ft reach), Throwing shield +2 1d6+4 (20 ft, trip), +1 Lance +10 20/x3, Scimitar+1 +9, 1d8+5 18-20/x2, Havok: +7 1d6+6, 2x 1d4+6
Skills:
Climb +4, Diplomacy +11, Handle Animal +10, Intimidate +7, Knowledge (religion) +6, Perception +1/+6, Ride +12, Swim +8

"These creatures are crazed beyond belief. All we can do it put them out of their misery." Aviendha coldly says and walks in to do just that.

attack: 1d20 + 8 + 3 ⇒ (12) + 8 + 3 = 23
dmg: 1d8 + 5 + 3 ⇒ (7) + 5 + 3 = 15

Grand Lodge

Usable:
BP 25/25, Eternal Hope 1/1, Lore Master 1/1
HP 84/84 | AC 21 | T 14 | FF 17 | CMD 16 | Fort +9* | Ref +11* | Will +9* | Init +11 | Perc +14
Active Effects:

Wizzy continues his song and casts Daze(DC 14) on one of the remaining crazies..

Liberty's Edge

Tiefling Spy 13 | Immune to Cold, Sleep, Non-lethal damage and Paralysis | Resilient to negative energy | Res. Fire 5 | | HP: 100/82 | DR/- 50/50 | AC: 28 | T: 18 | FF: 22 | CMD: 27 | Fort: +14 | Ref: +19 | Will: +13 [+2 vs EX or SU undead abilities] | Init: +6 | Perc: +22 | SM: +10 | 30ft |
Tracked resources:
Bombs: 18/22 ; Extracts: 1st - 7/7 ; 2nd - 5/7 ; 3rd - 5/6 ; 4th - 5/5 ; Wizard spells: 1st - 3/3 ; Spontaneous Healing 5: 6/6 ; Dex mutagen: 1/1

Voros nods at Aviendha.
When the crazy man passes before him, Voros tries to bite him Yes, Voros has the "maw" racial trait, thus he always threatens.

Bite: 1d20 + 4 ⇒ (9) + 4 = 131d6 ⇒ 1 -.-

He takes then his bow and moves forward, trying not to provoke an attack and shoots at one of the crazies.

Acrobatics: 1d20 + 5 ⇒ (14) + 5 = 19

+1 Longbow: 1d20 + 10 ⇒ (18) + 10 = 28 for Arrow: 1d8 + 7 ⇒ (4) + 7 = 11


Handwaving the final crazy, since there are 3-4 PC that go before the final crazy.

With coordinated strikes, Voros and Aviendha easily eliminate two more crazy threats. The lone crazy, easily outnumbered and outmatched is quickly dispatched by Boge and Jaysin.

You search the room but find nothing of importance other than makeshift weapons. Sharpened table legs, letter openers, nothing of actual manufacture.
-----------------

So, you have a couple options for the final room on this floor: 9--8--10--7...7--8--10--9...or any combination of remaining door. I tried to keep the doors visible to give you a better idea

Liberty's Edge

Tiefling Spy 13 | Immune to Cold, Sleep, Non-lethal damage and Paralysis | Resilient to negative energy | Res. Fire 5 | | HP: 100/82 | DR/- 50/50 | AC: 28 | T: 18 | FF: 22 | CMD: 27 | Fort: +14 | Ref: +19 | Will: +13 [+2 vs EX or SU undead abilities] | Init: +6 | Perc: +22 | SM: +10 | 30ft |
Tracked resources:
Bombs: 18/22 ; Extracts: 1st - 7/7 ; 2nd - 5/7 ; 3rd - 5/6 ; 4th - 5/5 ; Wizard spells: 1st - 3/3 ; Spontaneous Healing 5: 6/6 ; Dex mutagen: 1/1

Let's go 9--8--10--7, if everyone is ok with it :)

Silver Crusade

Male Oread [6] Monk of the Green Faith 6 | HP 48/51 | AC 25 T 18 FF 20 | CMD 26 (28 trip) | Fort +7 Ref +6 Will +10 | Init +1 | Perc +14 | SM +9 | stun: 4/9 DC 20 | Ki: 6/10

Boge leads the way to the nearest door (9) and lets himself in!

Silver Crusade

AC 27/23 (T 13, FF 26). HP 39/45, Fort +8/+8, Ref +5/+8, Will +9/+3. Init +4, CMD/CMD 8/20, Speed 20/40 ft fly 80ft
Attacks:
Mwk CI Greatsword +9 (2d6+6) 19-20/x2, Mwk Scorp Whip +9 (1d4+4) 20/x2 (disarm, trip, 15ft reach), Throwing shield +2 1d6+4 (20 ft, trip), +1 Lance +10 20/x3, Scimitar+1 +9, 1d8+5 18-20/x2, Havok: +7 1d6+6, 2x 1d4+6
Skills:
Climb +4, Diplomacy +11, Handle Animal +10, Intimidate +7, Knowledge (religion) +6, Perception +1/+6, Ride +12, Swim +8

Aviendha moves in after him.


Boge, goes the the next room. It is unlocked and inside is...nothing. The room is barren and empty. No desk, no shelves...nothing. (D9)

The door to the next room is locked. (D8)

Silver Crusade

Male Oread [6] Monk of the Green Faith 6 | HP 48/51 | AC 25 T 18 FF 20 | CMD 26 (28 trip) | Fort +7 Ref +6 Will +10 | Init +1 | Perc +14 | SM +9 | stun: 4/9 DC 20 | Ki: 6/10

Unless anyone stops him, Boge puts his stony shoulder to the door!

Str: 1d20 + 4 ⇒ (10) + 4 = 14

He grunts as he slams into the wood and tries again.

Str: 1d20 + 4 ⇒ (7) + 4 = 11

His right shoulder starting to turn sore, he tries his left one this time.

Str: 1d20 + 4 ⇒ (15) + 4 = 19 maybe....


Boge, slams his stony shoulder into the iron door, but it fails to budge.

Liberty's Edge

Tiefling Spy 13 | Immune to Cold, Sleep, Non-lethal damage and Paralysis | Resilient to negative energy | Res. Fire 5 | | HP: 100/82 | DR/- 50/50 | AC: 28 | T: 18 | FF: 22 | CMD: 27 | Fort: +14 | Ref: +19 | Will: +13 [+2 vs EX or SU undead abilities] | Init: +6 | Perc: +22 | SM: +10 | 30ft |
Tracked resources:
Bombs: 18/22 ; Extracts: 1st - 7/7 ; 2nd - 5/7 ; 3rd - 5/6 ; 4th - 5/5 ; Wizard spells: 1st - 3/3 ; Spontaneous Healing 5: 6/6 ; Dex mutagen: 1/1

If the door can be picked

Voros, seeing the vain attempts of his oread fellow, proposes his help.

Disable Device: 1d20 + 18 ⇒ (5) + 18 = 23

Sovereign Court

Male Human (Taldan) Fighter (Archer) [8.1] | HP 60/60 | AC 24 T 17 FF 18 | CMB +10 CMD 27 | F+8 R+10 W+4 | Perc +3 | Init +8 | Acro/Climb/Swim/Escape +11 | SM +5 | Survival +4 | Ling +8 **Arrows : Durable Adamantine unless otherwise stated**

Jaysin merely watches as the oread continuously flails about on the iron door. Perhaps a more skillful approach will work wonders on this difficult challenge. Jaysin glances at Voros with a smirk. Perhaps.


sorry, Paizo was down yesterday and just got home from work

Voros, does his best to unlock the door. He plays with the pin and tumbler, and after a few moments he hears a click. Too bad it's a click he didn't want to hear, the door to is jammed. Getting through this door will be neigh impossible now.

Liberty's Edge

Tiefling Spy 13 | Immune to Cold, Sleep, Non-lethal damage and Paralysis | Resilient to negative energy | Res. Fire 5 | | HP: 100/82 | DR/- 50/50 | AC: 28 | T: 18 | FF: 22 | CMD: 27 | Fort: +14 | Ref: +19 | Will: +13 [+2 vs EX or SU undead abilities] | Init: +6 | Perc: +22 | SM: +10 | 30ft |
Tracked resources:
Bombs: 18/22 ; Extracts: 1st - 7/7 ; 2nd - 5/7 ; 3rd - 5/6 ; 4th - 5/5 ; Wizard spells: 1st - 3/3 ; Spontaneous Healing 5: 6/6 ; Dex mutagen: 1/1

"I believe it'll be easier to get in this room from the other side." says Voros to the party with a look of annoyance.

Silver Crusade

Male Oread [6] Monk of the Green Faith 6 | HP 48/51 | AC 25 T 18 FF 20 | CMD 26 (28 trip) | Fort +7 Ref +6 Will +10 | Init +1 | Perc +14 | SM +9 | stun: 4/9 DC 20 | Ki: 6/10

Boge nods and leads the way around to the next door leading into the room.


updated map coming later today


sorry for the wait. map has been updated :)

Dm screen:

Initiative:
Idemi 1d20 + 2 ⇒ (17) + 2 = 19
Aviendha 1d20 + 3 ⇒ (12) + 3 = 15
Boge 1d20 + 1 ⇒ (20) + 1 = 21
Jaysin 1d20 + 7 ⇒ (10) + 7 = 17
Wizzy 1d20 + 2 ⇒ (17) + 2 = 19
Voros 1d20 + 5 ⇒ (19) + 5 = 24
me 1d20 + 4 ⇒ (13) + 4 = 17

Boge, opens the door, and waiting for him is a man wearing a cage for a helmet, and he is met with a club. Luckily, Boge gets his forearm up in time to block the head of the club. He gets bruised, but no serious damage ensues.

club vs AC 17: 1d20 + 5 ⇒ (10) + 5 = 151d6 + 1 ⇒ (6) + 1 = 7

Init tracker: round 1

Voros: go
Boge: go
Idemi/Berith: go/go
Wizzy: go

-------

Jaysin:
Me:

------

Aviendha/Hippo:

Silver Crusade

Male Oread [6] Monk of the Green Faith 6 | HP 48/51 | AC 25 T 18 FF 20 | CMD 26 (28 trip) | Fort +7 Ref +6 Will +10 | Init +1 | Perc +14 | SM +9 | stun: 4/9 DC 20 | Ki: 6/10

Boge silently summons the power of nature and tries to knock the man unconscious! In doing so, he enters his usual fighting stance (swift action to enter Mantis Style).

flurry power attack: 1d20 + 7 ⇒ (6) + 7 = 13
nonlethal damage: 1d10 + 5 + 4 ⇒ (3) + 5 + 4 = 12

flurry power attack: 1d20 + 7 ⇒ (20) + 7 = 27
nonlethal damage: 1d10 + 5 + 4 ⇒ (8) + 5 + 4 = 17

flurry power attack: 1d20 + 2 ⇒ (5) + 2 = 7
nonlethal damage: 1d10 + 5 + 4 ⇒ (2) + 5 + 4 = 11

Confirm:
flurry power attack: 1d20 + 7 ⇒ (2) + 7 = 9
nonlethal damage: 1d10 + 5 + 4 ⇒ (9) + 5 + 4 = 18

Grand Lodge

Usable:
BP 25/25, Eternal Hope 1/1, Lore Master 1/1
HP 84/84 | AC 21 | T 14 | FF 17 | CMD 16 | Fort +9* | Ref +11* | Will +9* | Init +11 | Perc +14
Active Effects:

Wizzy starts his Inspire Courage.. +3 hit/dam now

Liberty's Edge

Tiefling Spy 13 | Immune to Cold, Sleep, Non-lethal damage and Paralysis | Resilient to negative energy | Res. Fire 5 | | HP: 100/82 | DR/- 50/50 | AC: 28 | T: 18 | FF: 22 | CMD: 27 | Fort: +14 | Ref: +19 | Will: +13 [+2 vs EX or SU undead abilities] | Init: +6 | Perc: +22 | SM: +10 | 30ft |
Tracked resources:
Bombs: 18/22 ; Extracts: 1st - 7/7 ; 2nd - 5/7 ; 3rd - 5/6 ; 4th - 5/5 ; Wizard spells: 1st - 3/3 ; Spontaneous Healing 5: 6/6 ; Dex mutagen: 1/1

If the man isn't down...

Voros takes his bow and shoots at the man.

+1 Longbow: 1d20 + 10 + 3 - 4 ⇒ (5) + 10 + 3 - 4 = 14 for Arrow: 1d8 + 7 + 3 ⇒ (7) + 7 + 3 = 17


Between the fist of Boge and a well placed arrow, the man goes down.

Combat over.

Silver Crusade

Male Oread [6] Monk of the Green Faith 6 | HP 48/51 | AC 25 T 18 FF 20 | CMD 26 (28 trip) | Fort +7 Ref +6 Will +10 | Init +1 | Perc +14 | SM +9 | stun: 4/9 DC 20 | Ki: 6/10

Boge lets someone else check him over for valuables as he moves to the next door and lets himself in.


The next rooms hold nothing valuable. Some are furnished, some are empty all that is left is to head downstairs. The group easily dispatches the two crazies near the stairs.

I just need to know how you are going down. Are you taking the stairs from the hall or the stairs from D-12? I am also gonna try and speed things up to get done by Feb 1st for the gameday.

Silver Crusade

AC 27/23 (T 13, FF 26). HP 39/45, Fort +8/+8, Ref +5/+8, Will +9/+3. Init +4, CMD/CMD 8/20, Speed 20/40 ft fly 80ft
Attacks:
Mwk CI Greatsword +9 (2d6+6) 19-20/x2, Mwk Scorp Whip +9 (1d4+4) 20/x2 (disarm, trip, 15ft reach), Throwing shield +2 1d6+4 (20 ft, trip), +1 Lance +10 20/x3, Scimitar+1 +9, 1d8+5 18-20/x2, Havok: +7 1d6+6, 2x 1d4+6
Skills:
Climb +4, Diplomacy +11, Handle Animal +10, Intimidate +7, Knowledge (religion) +6, Perception +1/+6, Ride +12, Swim +8

First I think we want to open the doors of D10 if there if there isn't anything there I'm, fine with taking the stairs from D-12 as a way of sneaking in.

Silver Crusade

Male Oread [6] Monk of the Green Faith 6 | HP 48/51 | AC 25 T 18 FF 20 | CMD 26 (28 trip) | Fort +7 Ref +6 Will +10 | Init +1 | Perc +14 | SM +9 | stun: 4/9 DC 20 | Ki: 6/10

Sounds good to me.

After checking over all the rooms, Boge follows Aviendha's advice and leads the way down the stairs.


the other rooms were empty, or had minimal threats which I am handwaving. The rooms were minimally furnished if at all.

The group, led by Boge heads down the stairwell found on the eastern side of the building. Boge, travels down a spiral style staircase, and is met by a door, it is closed but unlocked.

Silver Crusade

Male Oread [6] Monk of the Green Faith 6 | HP 48/51 | AC 25 T 18 FF 20 | CMD 26 (28 trip) | Fort +7 Ref +6 Will +10 | Init +1 | Perc +14 | SM +9 | stun: 4/9 DC 20 | Ki: 6/10

Boge listens at the door and then signals to his friends that he is heading in.


map updated

Boge, listens behind the door and he think he can hear sounds of random threats of violence from the south.

When he opens the door, the door on the southern wall lies wide open, and he can see for crazy inmates, threatening each other with knives, sharpened table legs and other sharp and pointy objects from the room. There is also a passageway directly across from him, on the eastern wall. The inmates look ready to attack you, as a means to unleash their anger.

DM:

Initiative:
Idemi 1d20 + 2 ⇒ (2) + 2 = 4
Aviendha 1d20 + 3 ⇒ (4) + 3 = 7
Boge 1d20 + 1 ⇒ (10) + 1 = 11
Jaysin 1d20 + 7 ⇒ (6) + 7 = 13
Wizzy 1d20 + 2 ⇒ (8) + 2 = 10
Voros 1d20 + 5 ⇒ (11) + 5 = 16
me 1d20 + 2 ⇒ (7) + 2 = 9
?1d20 ⇒ 12

Init tracker: round 1

Voros: go
Jaysin: go
Me:
Boge: go
Wizzy:
Crazies: (1) (2) (3) (4)
Avienhda/Hippo:
Idemi/Berith:

Silver Crusade

AC 27/23 (T 13, FF 26). HP 39/45, Fort +8/+8, Ref +5/+8, Will +9/+3. Init +4, CMD/CMD 8/20, Speed 20/40 ft fly 80ft
Attacks:
Mwk CI Greatsword +9 (2d6+6) 19-20/x2, Mwk Scorp Whip +9 (1d4+4) 20/x2 (disarm, trip, 15ft reach), Throwing shield +2 1d6+4 (20 ft, trip), +1 Lance +10 20/x3, Scimitar+1 +9, 1d8+5 18-20/x2, Havok: +7 1d6+6, 2x 1d4+6
Skills:
Climb +4, Diplomacy +11, Handle Animal +10, Intimidate +7, Knowledge (religion) +6, Perception +1/+6, Ride +12, Swim +8

ugh I'm always last :(.

-Posted with Wayfinder


Better the dice hate you now then with bbeg, right? lol

301 to 350 of 624 << first < prev | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Gameplay All Messageboards

Want to post a reply? Sign in.