Voros |
Voros climbs down the slope. Take 10, that's 10
Aviendha-RK |
Do I need to make more movements or checks?
"Hmm so we should watch out for that fungus... Now how about crossing this? Swim across?"
Floggentop Wizzbottle III |
"Most of them are harmless unless you eat them, but there is a Violet Fungus down there. It's attacks are nasty. I suggest we kill it at range.." he says as He starts his song and points the fungus out.. Assume that would be a surprise round
DM Stylz |
only climb checks to descend down the cliff face into putrid water below. But to get to the ledge, it's a DC 5. I am hand waving this "encounter" since you guys have ample ranged attacks with Jaysin and Voros. The not way to explore down below is climb down :)
Wizzy, starts to inspire his allies as Jaysin and Voros rain down arrows on the hapless fungi in the corner. It doesn't even have a chance as arrows pieces it's cap and tentacles.
Voros |
"Yay! That was fun!" I guess :D
Aviendha-RK |
"Let's see if there is anything else back there. Havok go detect if anything is there." Aviendha calls back.
The hippogriff flies forward and sniffs and looks around for anything odd.
perception: 1d20 + 5 + 8 ⇒ (15) + 5 + 8 = 28
Aviendha-RK |
The hippogriff isn't intelligent enough to say what it founds, just that it finds some things. Perhaps that they are dangerous, but that's it.
"It seems Havok has found something more down below. Shall we go check?"
Aviendha says as she approaches the cliff and takes a gander down. If possible she will tie a rope down to be used as a climbing assistant in getting down.
How deep is it to the floor?
Voros |
"I say it is always interesting to check!" says Voros with a grin.
Aviendha-RK |
No problem. animals in general are quite stupid and can't do much except indicate danger or interest. Familiars only give vague emotions like danger, until they can speak. Eidolons can do everything ;)
Aviendha looks down and if it is safe she climbs down the rope to the bottom.
Taking 10 for this. With her darkvision Aviendha should be able to see the monsters if they are nearby. If so, Voros can shoot more arrows at it ;)
Voros |
Voros waits until Aviendha finishes climbing and if it is safe, he follows her.
Taking 10. Voros also has darkvision.
Jaysin Deckert |
Very well, but make it quick. We can hang about here all day.
Floggentop Wizzbottle III |
"Remember why we're here guys.. It's not for treasure hunting atm. We should probably get to the next fella asap.." If the group still wishes to check it out he'll follow.. Taking 10 and starting inspire courage before combat starts.
DM Stylz |
Aviendha and Voros head down into the murky water below. They both enter the muck. The smell is awful to say the least but otherwise isn't harmful. Aviendha spots a few other violet fungi and Voros easily dispatches them.
They find a skeleton, wearing a Crow uniform. His armor is battered and in ill repair. Their is a fancy looking mithril longsword lying next to him.
Aviendha-RK |
Before they get near the skeleton Aviendha sits on the hippogriff and charges the skeleton and gives it a proper poke with her lance to be sure it doesn't rise up unexpectedly.
attack: 1d20 + 9 + 1 + 2 ⇒ (16) + 9 + 1 + 2 = 28
dmg: 2d8 + 14 + 2 ⇒ (8, 4) + 14 + 2 = 28
Yay first mounted charge of the game ;)
Jaysin Deckert |
Well? What have you? Anything important? Jaysin really does not want to go down there unless he has to. What's the sword there? How long has that bloke been dead?
Voros |
Voros loses interest and climbs back up.
Aviendha-RK |
Aviendha takes the mithril sword and climbs back upstairs. On the way back outside she casts detect magic on the sword and if it is magic she hands it to a colleague who can identify the sword.
DM Stylz |
you can remove the blue boxes from the final map and place yourselves outside an entrance. I still don't have a computer access so these last couple fight may be fuzzy but I will do the best I can :)
Wizzy identifies the wand as a +1 mithril longsword (bane abbrrations)
After Wizzy spends a few moments, figuring out the wand, the group heafs back to the surface. The rain is still pouring down, drenching everything in sight. People on the streets talk of the Crove Asylum being crushed. Their is nothing left but rubble, some say they can still hear the cries of the patients that were held there.
You head towards the final Keeper, Keeper Hyve and his middle stone vats. You approach the building, it is 40 feet high and a single story. The walls are made from middenstone. You see a pair of double doors, and a side entrance on the western wall.
Floggentop Wizzbottle III |
I suppose you mean sword, not wand.
"This is a Longsword is enchanted with the ability to do extra damage to abberations. Perhaps one of you should wield it."
Jaysin Deckert |
If no one else is able or wanting Jaysin will take it.
Well, how shall we proceed? Boldly through the double doors Jaysin looks to the others for agreement.
Aviendha-RK |
"I will hold on to it then. It might be of use should we encounter abberations." Aviendha says and holds on to the sword.
Boge Granitefist |
Sorry, didn't have wifi for a while. At least Boge is quiet anyways.
Boge nods in agreement and heads forward, testing the water if need be.
DM Stylz |
DMPC to keep things going
Voros gets out his lock picks and takes his time to make sure he does the job right. After 20 minutes, he opens the doors.
The air in this room is hot, humid, and foul smelling. A mix of acrid chemicals, burning refuse, and bitter smoke taints the air. The room itself is cavernous, with a forty-foot-high ceiling supported by a tangle of wooden beams and walkways. A large square table covered with bricks and tools sits in the center of the room, and a network of chains, ropes, and pulleys runs through the timbers above. Two flights of stairs lead up to the north to a long room filled with fumes and wisps of smoke.
I couple vat cockroaches scuttle across the walls of this area.
Aviendha-RK |
Aviendha enters the room and heads towards the right set of stairs.
She commands her companion to detect any strange scents, sounds and sights. She keeps her own eyes open as well.
Havok flies into the room and hovers near the balcony of the second level.
perception Havok, +8 for scent: 1d20 + 5 + 8 ⇒ (13) + 5 + 8 = 26
perception Aviendha: 1d20 + 2 ⇒ (9) + 2 = 11
Voros |
Voros follows Avhienda cautiously and tries to see if there's anything strange.
Perception: 1d20 + 9 ⇒ (9) + 9 = 18
Floggentop Wizzbottle III |
Just a heads up, taking 20 is 2 minutes of time not 20..
Wizzy moves in and to the left.. Casting detect magic as he goes.
Perc: 1d20 + 13 ⇒ (15) + 13 = 28
Looking at the map, is that a large creature in the room with us?
Aviendha-RK |
Probably my companion :)
Voros |
yes, it's Aviendha's hypogriff :)
DM Stylz |
The stalwart adventurers going into the foul smelling room and deeper into the vats. As the approach the stairs, the smell gets stronger and more overwhelming to the senses.
Wizzy tries to sense anything magical, but nothing seems out of the ordinary.
The stench and humidity in the air here is cloying and choking. There is no proper floor in this room, only a series of five-foot- wide middenstone walkways passing along and over a series of pits ten feet below. The ground is obscured by a layer of foul-smelling, bubbling water through which a tangle of violet middenstone pipes weave. Numerous huge metal cauldrons containing a nasty, bubbling violet sludge simmer in the pits, each vat cradled in a nest of steaming pipes. Above, the open ceiling is a tangle of timbers, ropes, chains, and pulleys, many bearing hooks sized for the rings around the cauldron rims below. Ropes and slippery ladders descend into the morass below every five feet along the edges of the slippery walkways, while to the north is a warehouse containing bins of coal, barrels, cages, and other supplies. Beyond this, a huge steaming furnace churns and roars under an upraised observation deck.
Aviendha's companion can see in the next room there appears to be humanoid figures towards the back, tending to the vats. Two are shoveling coal into a furnace, the other two are tending to the pumps keeping the water circulating through the vats.
Four humanoid figures towards the back in area B 2 before you get to area B 3
Initiative:
Idemi 1d20 + 2 ⇒ (2) + 2 = 4
Aviendha 1d20 + 3 ⇒ (8) + 3 = 11
Boge 1d20 + 1 ⇒ (14) + 1 = 15
Jaysin 1d20 + 7 ⇒ (9) + 7 = 16
Wizzy 1d20 + 2 ⇒ (1) + 2 = 3
Voros 1d20 + 5 ⇒ (14) + 5 = 19
Me humans, keeper: 1d20 ⇒ 51d20 - 1 ⇒ (12) - 1 = 11
Init tracker:
Voros
Jaysin
Boge
--------
Keeper
Aviendha/hippogriff
Humanoids
-------
Wizzy
Idemi/Berith
Aviendha-RK |
Havok gives a soft squawk that alerts the group that there is something ahead. Aviendha moves up the stairs slowly and holds up 4 fingers as she see's the individuals at work. She tries to slowly approach them.
Put me as far as I can get before they notice me :)
Voros |
Voros, stranger to warrior tactics and not understanding what happens, stays where he is.
Voros delays his action until something happens.
DM Stylz |
Aviendha, ponders what to do it how perceptive they are. He steps a few feet into the cat room. The noxious smell is enough to make him super sick, but he manages to hold it in. As soon as he enters, the 4 in the back stamp their tasks and slowly lumber towards the intruder.
They are now at the edge of the blue vat in the back
What does the mighty warrior do? [ooc]You are in the first square in area B2/ooc]
fort: 1d20 + 8 ⇒ (12) + 8 = 20
Jaysin Deckert |
Why do they not speak? Jaysin moves in closer, bow in hand, trying to see who they are.
Aviendha-RK |
dang every round? Could we stuff our noses or something?
DM Stylz |
Init tracker: round 1
Voros: go
Jaysin: go
Boge: go
--------
Keeper
Aviendha/hippogriff
Humanoids
-------
Wizzy
Idemi/Berith
bad news, my comp is acting up again so I will be unable to update with visuals.
Yes, you can stuff your noses with cloth, gives a +4 bonus to save. The walkways by the vats, the very one Beeith is currently on are slippery. Crossing the area with the vats is not easy. The walkways are slippery, and anyone who moves along them at faster than half speed must make a DC 5 Acrobatics check to avoid falling prone; failing by 5 or more means a character slips and falls into the pit below. Those moving at full speed have a –5 penalty to the check. A character can steady himself by using a free hand to hold a railing, rope, chain, and the like to gain a +5 bonus on the check.
acro Berith: 1d20 - 4 ⇒ (15) - 4 = 11
Berith, moves into the room, and his nose is hit with a smell that is atrocious. He is sick, but keeps pushing onwards. As he moves by the large vats, he notices they are slippery. He easily navigated the first little bit he entered, but the others may have to face the same hazards.
He looks down into the vats, and he can see a human worker in the vat he passes nearest him as well as the bat he stopped next to.
As Berith enters the room, and the humans groan, Berith hears a audible shriek coming from behind the curtain.
Aviendha-RK |
Aviendha takes a moment to stuff some wet cloth in her nose and calls Havok over to help the hippogriff with the smell as well. It will probably me much worse for the creature with it's powerful scent.
This will take me this round, and maybe a standard action next round as well, per your judgement Stylz
Voros |
Seeing the sickness of his companions, Voros says in a desperate voice "Do we truly need to go through this... room?" Eventually, he imitates Aviendha and stuffs a cloth in his nose.
Jaysin Deckert |
That is vile.
Jaysin will also use a bit of cloth in his nose as a precaution.