Berith
N Medium humanoid (outsider)
Init +1 Senses: Darkvision, Perception +14
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Defense
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AC 17, touch 11, flat-footed 16 (+6 natural armor, +1 dex)
HP 19 (3d10+3)
Current HP: 19
Fort +4,
Ref +2 (evasion),
Will +3
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Offense
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Speed 40 ft.
Melee Guisarme +7 (2d4+6/x3), 2 claws +7 (1d4+4), or bite +7 1d6+4
Ranged
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Statistics
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Str 19,
Dex 13,
Con 13,
Int 7,
Wis 10,
Cha 11
Base Atk +3;
CMB +7;
CMD 17
Feats
Martial Weapon Proficiency (guisarme), Combat Reflexes
Skills
Acrobatics +1, Appraise -2, Bluff +4, Climb +4, Diplomacy +0, Disguise +0, Escape Artist +1, Heal +0, Intimidate +0, Perception +14, Perform +0, Sense Motive +5, Stealth +6, Survival +4, Swim +4, Use Magic Device +5
Languages Taldane, Orc, Polyglot, Osirioni, Thassilonian, Azlanti
Combat Gear
Guisarme
Other Gear
Special Abilities
Evolutions (biped base form): Ability Increase (+2 str), Limbs (legs), Improved Natural Armor, Skilled (perception), Bite
Darkvision (Ex): The eidolon has darkvision out to a range of 60 feet.
Link (Ex): A summoner and his eidolon share a mental link allows for communication across any distance (as long as they are on the same plane). This communication is a free action, allowing the summoner to give orders to his eidolon at any time. In addition, magic items interfere with the summoner's connection to his eidolon. As a result, the summoner and his eidolon share magic item slots. For example, if the summoner is wearing a ring, his eidolon can wear no more than one ring. In case of a conflict, the items worn by the summoner remain active, and those used by the eidolon become dormant. The eidolon must possess the appropriate appendages to utilize a magic item.
Share Spells (Ex): The summoner may cast a spell with a target of “you” on his eidolon (as a spell with a range of touch) instead of on himself. A summoner may cast spells on his eidolon even if the spells normally do not affect creatures of the eidolon's type (outsider). Spells cast in this way must come from the summoner spell list. This ability does not allow the eidolon to share abilities that are not spells, even if they function like spells.
Evasion (Ex): If an eidolon is subjected to an attack that normally allows a Reflex save for half damage, it takes no damage if it makes a successful saving throw.