Voros |
Voros stays with Idemi, letting the investigator finish his job.
Jaysin Deckert |
Jaysin is speechless after looking over the bodies and the scene. All you can see him do is shake his head in disbelief on occasion. He stays outside of the "living room" as he isn't quite sure he wants to witness any more than he already has.
DM Stylz |
Wizzy and Boge enter the house. The smell is atrocious, but luckily their stomach is able to withstand it. Unfortunately, Berith is not so lucky and he is sick as his stomach churns about. Despite being doubled over in pain, Berith notices various body parts, fragmented...all drained of their blood.
If I am going to fast or you feel I am railroading/pushing it too fast please let me know and I will try to slow down :)
You have a couple routes...(A4) parlor or (A5) bedroom
Jaysin Deckert |
What's wrong with you? Can it really be that bad? Jaysin enters the room, wondering what all the fuss is about.
Boge Granitefist |
I'm fine with the pushing. Anything to keep the pace up; modules can take forever if the group isn't proactive or the GM doesn't push a little.
Boge wades into the bedroom, nodding at Jaysin that it is indeed bad.
DM Stylz |
Jaysin enters the living room and gets a whiff of the terrible stench. His stomach churns and bubbles, but he manages to keep his lunch down, he sees the random body parts as well, drained of blood.
Boge, heads into the destroyed bedroom. A stench, not unlike the one in the living room permeates the air in what appears to have once been a library and bedroom is now in a shambles. Furniture is splintered, shelves and books smashed and torn, and everything is coated with a thick, stinking layer of tar-like sludge. A door frame lies burst open to the southwest, beyond which a flight of slime-smeared stone steps leads downward into the dark.
Boge, perception please
Idemi N'josk |
Idemi enters the room with the stench.
"Berith, stop holdin' your stomach and get back ta searchin'." Idemi nods towards the parlor. His stomach turns. "Ugh...guess I shoulda expected dat." He pushes himself through it and begins sketching and taking notes of this room.
DM Stylz |
Your are sickened for as long as you stay in the living room
Berith, this room was once a cluttered but cozy parlor, but now the couches, bookshelves, tables, and other comforts are in complete disarray. The eastern wall is partially collapsed, including what once may have been a fireplace to the northwest and two doors leading into other rooms of the building to the southwest. A hideous smell wafts through these holes.
Berith, you notice a large number of books about astronomy are present as well. None are outstanding in their rarity, and most are rather damaged by rain leaking in through the new holes in the roof.
Voros |
"Is there anything in there?" bravely asks Voros.
"If not, can we move on? I don't like this place!"
Jaysin Deckert |
Jaysin quickly moves on with the others into the other room. My word, what is going on in here?
Floggentop Wizzbottle III |
Wizzy takes a close look at the sludge/slime, trying to figure out what it came from.
Taking 10 on all Knowledges garners at least a 25, Planes would be a 29, Relegion in 26.
Boge Granitefist |
Perception: 1d20 + 14 ⇒ (7) + 14 = 21
Boge goes back to his companions and claps his hand on his thigh to get their attention. He then makes hand gestures to indicate stairs going down.
Voros |
Following the gestures of Boge, Voros reluctantly enters the house, covering his nose in disgust.
DM Stylz |
Voros' stomach churns as well, but the tiefling has smelt worse stuff than this and easy pushes on.
Boge notices that on the ruined bookshelf there are various books about astronomy and history. Boge also notices that the putrid half-dried slime came up from below judging by the amount smeared on the walls and ceiling, whatever it was had to squeeze itself into the space in order to clamber up the stairs. There is no evidence that the thing returned the way it came, and in the stairwell itself, the slime is dry and less foul smelling.
Wizzy looks at the slime, but has no clue what type of creature it came from.
The group decides, the the only way to go from here is down. After the first turn in the stairway's descent, traces of dust and debris indicate that the stairs may have once been clogged with rubble but were recently cleared; by the second turn in their descent, the architectural style changes to an older one involving stone arches and brick-lined walls.
This chamber’s brick-lined walls are supported by fifteen- foot-high stone arches. Between each arch, circular alcoves have been cut into the wall, each containing a stone sarcophagus. One sarcophagus on the southern wall has toppled over, spilling its long-dead occupant partially out on the brick floor. A dry swath of black sludge nearly ten feet wide runs down the center of the room, connecting the west and northeast stairs. The far end of the hall seems to have collapsed long ago.
I will update the map after I get some sleep.
DM Stylz |
Map is updated :) Please adjust your positions if desired, just threw people down as I seemed they would be. Wizzy and archer in back with stoner up front :)
just to recap
This chamber’s brick-lined walls are supported by fifteen- foot-high stone arches. Between each arch, circular alcoves have been cut into the wall, each containing a stone sarcophagus. One sarcophagus on the southern wall has toppled over, spilling its long-dead occupant partially out on the brick floor. A dry swath of black sludge nearly ten feet wide runs down the center of the room, connecting the west and northeast stairs. The far end of the hall seems to have collapsed long ago.
Boge Granitefist |
Moved everyone up with me.
Boge silently leads the way forward to see further into the chamber. If he sees nothing of immediate threat, he will listen at the southern door for a few moments.
Voros |
When he sees that Boge cannot open the door with his strength, Voros steps forward and says:
"Dear Boge, may I try to open the door, with, erm, the soft way?"
Voros' tail unfolds from under his cloak with Thives' tools. He grabs it and tries to pick the lock.
If there's a lock...
Disable Device: 1d20 + 18 ⇒ (6) + 18 = 24
Jaysin Deckert |
Jaysin will assist with opening the door, muttering under his breath. Must I do this all on my own?
Assist: 1d20 + 2 ⇒ (7) + 2 = 9
DM Stylz |
map updated
With the combined efforts of Boge and Berith, the door finally buckles under the combined force of the two massive individuals. Once broken, the group can see that it was barricaded from behind, which is why it was so difficult to handle.
In the room beyond, the walls of this long chamber are of brick, the ceiling supported by stone arches. Remnants of bedrolls and other camping equipment lie along the southern wall.
Floggentop Wizzbottle III |
Wizzy casts Heroism on Boge before he enters the new room.. He then follows stealthy like.. +2 hit/saves/skills for an Hour Boge. Note that now you'll have a +4 hit/+3 dam with inspire and flag bonuses..
Stealth: 1d20 + 14 ⇒ (20) + 14 = 34
Boge Granitefist |
Boge pokes around in the camping equipment for a moment before listening at the next door and then trying to yank it open.
if needed:
str: 1d20 + 3 ⇒ (20) + 3 = 23
Voros |
Strength check aid: 1d20 + 0 ⇒ (9) + 0 = 9
DM Stylz |
With some help from Berith, the two again manage to bust down the door.
perception from those in the front near the door
Mounds of rubble line the walls of this partially collapsed chamber, but here and there patches of brickwork are visible on the floor and walls. One rounded alcove remains in the northern wall, though it lacks a sarcophagus.
Voros |
Voros manages to take a look in the room.
Perception: 1d20 + 9 ⇒ (3) + 9 = 12
DM Stylz |
Both Idemi and Beeith see a pair of creatures, wearing filthy, reeking black rags wrap this small humanoid from head to toe, leaving only its hands and pale white nose visible.
Idemi 1d20 + 2 ⇒ (4) + 2 = 6
Aviendha 1d20 + 3 ⇒ (6) + 3 = 9
Boge 1d20 + 1 ⇒ (12) + 1 = 13
Jaysin 1d20 + 7 ⇒ (17) + 7 = 24
Wizzy 1d20 + 2 ⇒ (12) + 2 = 14
Voros 1d20 + 5 ⇒ (18) + 5 = 23
Berith 1d20 + 1 ⇒ (6) + 1 = 7
Me 1d20 + 3 ⇒ (9) + 3 = 12
Init tracker: round 1
Jaysin: go
Voros: go
Wizzy: go
Boge: go
Me:
Aviendha:
Berith:
Idemi:
Know local to identify
The way I run combat is block. First to post goes, then second. For example: if Wizzy posts first then his action goes off first. Then whoever posts second action goes off
I will update map in morning. The two visible enemies are upper right alcove (diagonal from 8), and against wall (above A) for some hopeful help.
Voros |
Bomb: 1d20 + 10 ⇒ (16) + 10 = 263d6 + 8 ⇒ (5, 6, 3) + 8 = 22
If there are allies, he will ignore the squares they are in.
Boge Granitefist |
Boge enters a fighting stance with his weight put on his back leg and his hands cocked back for a more powerful blow. He then enters the room and swings at one of the cloaked figures! Swift action to enter Mantis Style
unarmed strike power attack: 1d20 + 7 ⇒ (8) + 7 = 15
nonlethal damage: 1d10 + 9 ⇒ (10) + 9 = 19
Floggentop Wizzbottle III |
I would highly suggest yall wait till i go first then lol.. Boge dont forget about the Heroism spell cast on you.. And the static +1 Flag bonus.
Wizzy moves to where he can get a look at the creatures if possible, then activates inspire courage. If not he inspires courage where he stands..
Take 10 on Know Local for a 28.
Total Buffs going out: +4 Hit/Dam/+2 Saves vs Fear/+1 Save vs Charm. Boge has an additional +1 to hit.
Voros |
Hum! I forgot as well the Flagbearer's bonus. Sorry!
DM Stylz |
map updated with images of baddies
Init tracker: round 1
Jaysin: go
Voros: bomb
Wizzy: courage
Boge: attack
Me:
Aviendha:
Berith:
Idemi:
Voros steps in, he mixes a volatile mixture and releases it contents against the foe against the wall directly before him. He falls in a blazing heap. As he does so, he explodes in a bright flash of light, enveloping all near him, as you hear a scream from the other nearby as the light explodes.
Bohe, steps in, and swiftly punches the other Dark Creeper in the face, and he slumps against the wall...taking a nap for a bit.
Fort save Voros please.
Meanwhile, Winny moves up, singing along the way. He can't see the creature at first, but upon hearing a description know that they are facing off against Dark Creepers. Dark Creepers, are inhabitants of the underdark, and upon being slain explode in a burst of bright light and leave only their rags and possessions behind. This bright light may blind those unaware. They are skilled in poisons.
Red X is dead, Blue X is unconscious
Voros |
Save fort: 1d20 + 7 ⇒ (15) + 7 = 22
Jaysin Deckert |
From what I read here, no enemies remain.
Well, seems we might have some capable persons here.
Aviendha-RK |
fort save vs sickened: 1d20 + 8 ⇒ (17) + 8 = 25
fort save vs sickened animal comp: 1d20 + 8 ⇒ (8) + 8 = 16
Phew neither are sickened, GM is there enough space in the rooms that the hippogriff can fly above us? Or is it grounded like the rest of us due to height of the rooms. Was hoping to do some Hippogriff riding this adventure but it seems we are stuck indoors :P. It has no trouble squeezing except for having to move slower. However due to mechanics it means that in passageways of enough size the Hippo will always take up a 4x4 square.
DM Stylz |
Init tracker: round 1-2
Jaysin: go rd 2
Voros: go rd 2
Wizzy: go rd 2
Boge: go rd 2
Me: attacked Boge
Aviendha: go rd 1
Berith: go rd 1
Idemi: go rd 1
The pathfinders, walk in and easily dispatch the two enemies they see. Little do they know that one was very good at hiding. It comes out from its spot, and takes a wild swing at Boge. Unfortunately, the fact it cannot see makes the swing go wide.
Dark Creeper: 1d20 + 6 ⇒ (15) + 6 = 211d3 + 1d6 ⇒ (2) + (6) = 8
miss low: 1d100 ⇒ 22
However, please keep in mind that a PC acting in round 2, will not go before someone left to act in round 1. I will use common sense tactics to adjust if need be.
Aviendha, for this "section" of the map I am going to rule your hippogriff is grounded. There will be the ability for it to go airborne, and I will of course keep you informed of those opportunities