PFS PBP Gameday #3...Carrion Hill (Inactive)

Game Master Gilthanis

MAP


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Grand Lodge

Usable:
BP 25/25, Eternal Hope 1/1, Lore Master 1/1
HP 84/84 | AC 21 | T 14 | FF 17 | CMD 16 | Fort +9* | Ref +11* | Will +9* | Init +11 | Perc +14
Active Effects:

Wizzy will fill the Mauor in on all the details.. "Yes, we believe they have summoned somthing they could not handle and now its after them. For each one it consumes it grows stronger.. We must reach these men before it becomes to powerful to handle. Which ones place of living is closest?"


This is unfortunate indeed, that this creature, which I have identified as being invisible, is the cause of 5 men. I unfortunately do not have the manpower to help you figure this out, so I appreciate you taking the initiative in the matter

He lisyens to the names told by Aviendha, thinks for a moment, from my place, Crove's Asylum is the closet. Please hurry, and as my way to thank you folks for helping us please take these supplies I had shipped in urgently to deal with this darkest of times. as he motions to a chest near his desk.

The chest contains: 10 potions of cure moderate wounds, five potions of lesser restoration, a scroll of see invisibility, a scroll of invisibility purge, and a dose of dust of appearance

Need to update map, at work so won't happen for a while. Will let you know when all is ready. Thanx for your patience. Also I know turkey day is coming up soon so please enjoy it if you celebrate it and posting will be more involved come the Monday following should things lag

Grand Lodge

Usable:
BP 25/25, Eternal Hope 1/1, Lore Master 1/1
HP 84/84 | AC 21 | T 14 | FF 17 | CMD 16 | Fort +9* | Ref +11* | Will +9* | Init +11 | Perc +14
Active Effects:

"Thank you for the help Mayor.. We'll get right over there." Wizzy begins looking over the items.. "I cannot use either of the scrolls. Whoever can use them should take the dust as well so he/she can coat the creature for all to see. I'll take 2 healing pots and lesser resto pot if noone objects.."


MAP updated, please adjust marching order, I again faked it as the way think it may go :) Hippo will be unable to fly on ground floor, may change later on will let you know if it does :)

The group gathers the goods, given by the mayor to aid in the effort of eliminating the threat, and heads off towards Crove's Asylum, on the eastern cliffs. Once the group gets closer, you can see that the building is made entirely out of stone, and no windows are present to let any sort of light through into the structure.

Feel free to let me know where you go in term of building navigation :)

Dark Archive

The order is fine with me. Please let me know whenever enough time has passed that I need to refresh Berith's mage armor.

Idemi pulls out a wand. "Any a' you wanta bit a' da magic armor?"


if it only last one hour then it is gone so you will need to re-up

Dark Archive

Okay, marked it off.

Silver Crusade

AC 27/23 (T 13, FF 26). HP 39/45, Fort +8/+8, Ref +5/+8, Will +9/+3. Init +4, CMD/CMD 8/20, Speed 20/40 ft fly 80ft
Attacks:
Mwk CI Greatsword +9 (2d6+6) 19-20/x2, Mwk Scorp Whip +9 (1d4+4) 20/x2 (disarm, trip, 15ft reach), Throwing shield +2 1d6+4 (20 ft, trip), +1 Lance +10 20/x3, Scimitar+1 +9, 1d8+5 18-20/x2, Havok: +7 1d6+6, 2x 1d4+6
Skills:
Climb +4, Diplomacy +11, Handle Animal +10, Intimidate +7, Knowledge (religion) +6, Perception +1/+6, Ride +12, Swim +8

That's a lot of rooms we have to go through. I'll take 2 pots and a restoration and scroll of see invisibility if noone minds.

"I am quite fine, thank you Idemi. Let's get this started shall we. I hope we do not have to search the entire house. Shall we start going right and explore the rooms as we go?"

Suggesting 2, 3, 4, 4a, 18, 19, 21, 22, 20, 17, 13, 14, 15 then the top half. Unless we find something that suggests another direction. Are our trapfinding alchemists checking every door thoroughly? Take 10/20/rolls?

Liberty's Edge

Tiefling Spy 13 | Immune to Cold, Sleep, Non-lethal damage and Paralysis | Resilient to negative energy | Res. Fire 5 | | HP: 100/82 | DR/- 50/50 | AC: 28 | T: 18 | FF: 22 | CMD: 27 | Fort: +14 | Ref: +19 | Will: +13 [+2 vs EX or SU undead abilities] | Init: +6 | Perc: +22 | SM: +10 | 30ft |
Tracked resources:
Bombs: 18/22 ; Extracts: 1st - 7/7 ; 2nd - 5/7 ; 3rd - 5/6 ; 4th - 5/5 ; Wizard spells: 1st - 3/3 ; Spontaneous Healing 5: 6/6 ; Dex mutagen: 1/1

If I take 10 (but it uses a bit of "in game time" and we are kind of in a hurry, aren't we?) that makes 28 on disable device.

By the way, I take 2 pots

Silver Crusade

Male Oread [6] Monk of the Green Faith 6 | HP 48/51 | AC 25 T 18 FF 20 | CMD 26 (28 trip) | Fort +7 Ref +6 Will +10 | Init +1 | Perc +14 | SM +9 | stun: 4/9 DC 20 | Ki: 6/10

Boge signals for another hit of mage armor from his wand before heading in.

He leaves the consumables to everyone else but leads the way when someone points a direction to go.

Aviendha's plan looks good!

Sovereign Court

Male Human (Taldan) Fighter (Archer) [8.1] | HP 60/60 | AC 24 T 17 FF 18 | CMB +10 CMD 27 | F+8 R+10 W+4 | Perc +3 | Init +8 | Acro/Climb/Swim/Escape +11 | SM +5 | Survival +4 | Ling +8 **Arrows : Durable Adamantine unless otherwise stated**

Jaysin would also take two of the potions and a lesser restoration one as well, if still available. He nods in agreement to the plan of action suggested.

Grand Lodge

Usable:
BP 25/25, Eternal Hope 1/1, Lore Master 1/1
HP 84/84 | AC 21 | T 14 | FF 17 | CMD 16 | Fort +9* | Ref +11* | Will +9* | Init +11 | Perc +14
Active Effects:

Wizzy reups his heroism as well before cotinueing in.


The rain continues to pour down, soaking everything in sight. The heroic party, casts a few buffs and readies to enter Crove's Asylum, where the most deranged and sinister inhabitants of Carrion Hill end up...either that or the graveyard.

When nearing the entrance, Boge (and anyone near the front lines), can see the front door is slightly ajar, as if welcoming you in out of the rain.

do you dare enter the Asylum...

Silver Crusade

Male Oread [6] Monk of the Green Faith 6 | HP 48/51 | AC 25 T 18 FF 20 | CMD 26 (28 trip) | Fort +7 Ref +6 Will +10 | Init +1 | Perc +14 | SM +9 | stun: 4/9 DC 20 | Ki: 6/10

Boge checks the door for traps and then slowly pushes it open to let himself in.


DM screen:
3d20 ⇒ (12, 3, 10) = 25

Boge, checks the door and all appears to be okay with it. He gently pushes the door open. What is revealed on the inside is a grim and dark place. There are candles, in sconces, providing dark and shadowy illumination throughout the complex. The walls are painted a pale dingy green. The floors are all sooth stone. What is most surprising are the 3, straight-jacket bound, people on the floor.

Upon noticing Boge, all three start to shrieking and hollering in gibberish.

Map updated

Silver Crusade

Male Oread [6] Monk of the Green Faith 6 | HP 48/51 | AC 25 T 18 FF 20 | CMD 26 (28 trip) | Fort +7 Ref +6 Will +10 | Init +1 | Perc +14 | SM +9 | stun: 4/9 DC 20 | Ki: 6/10

Boge makes nonthreatening gestures to calm the people down as he moves up to assess their physical and mental states.

Heal: 1d20 + 15 ⇒ (4) + 15 = 19

Grand Lodge

Usable:
BP 25/25, Eternal Hope 1/1, Lore Master 1/1
HP 84/84 | AC 21 | T 14 | FF 17 | CMD 16 | Fort +9* | Ref +11* | Will +9* | Init +11 | Perc +14
Active Effects:

"Well thats odd.. Wonder what their doing outside their cells.."


Boge tries to calm them down, but the people continue to shriek and babble in gibberish. They are certifiably nuts.

Wizzy, creeps up, next to Boge pondering why the prisoners would be out of their cells, in straight jackets. The prisoners continue to shriek and babble incoherent thoughts while staring at Boge and Wizzy.

Wizzy, cast detect magic, but there are no magical auras present within the cone. The sounds of the shrieking and babbling drown out the area, Wizzy is unable to see or hear anything of note other than the prisoners.

Wizzy, to see then you will have to be closer, at least the second row near Aviendha. Also, whatever effects you had when going underground before are gone. I see that you recast Heroism, are you re-uppig the anti-vials?

DM screen:

Perception:
Idemi 1d20 ⇒ 17
Aviendha 1d20 + 2 ⇒ (15) + 2 = 17
Boge 1d20 + 14 ⇒ (3) + 14 = 17
Jaysin 1d20 + 3 ⇒ (1) + 3 = 4
Voros 1d20 + 9 ⇒ (10) + 9 = 19
Hippo 1d20 + 5 ⇒ (2) + 5 = 7

Initiative:
Idemi 1d20 + 2 ⇒ (9) + 2 = 11
Aviendha 1d20 + 3 ⇒ (2) + 3 = 5
Boge 1d20 + 1 ⇒ (6) + 1 = 7
Jaysin 1d20 + 7 ⇒ (15) + 7 = 22
Wizzy 1d20 + 2 ⇒ (3) + 2 = 5
Voros 1d20 + 5 ⇒ (20) + 5 = 25

O 1d20 + 4 ⇒ (7) + 4 = 11
L 1d20 + 2 ⇒ (19) + 2 = 21

Init Order:

O
Wizzy
Boge
Voros
L
Aviendha/Hippo
Idemi/Berith

Grand Lodge

Usable:
BP 25/25, Eternal Hope 1/1, Lore Master 1/1
HP 84/84 | AC 21 | T 14 | FF 17 | CMD 16 | Fort +9* | Ref +11* | Will +9* | Init +11 | Perc +14
Active Effects:

Not atm no.. I've moved my avatar..

Are they looking at us while they shriek?

He'll cast Detect Magic and look around as well..

Perc: 1d20 + 13 ⇒ (7) + 13 = 20

Liberty's Edge

Tiefling Spy 13 | Immune to Cold, Sleep, Non-lethal damage and Paralysis | Resilient to negative energy | Res. Fire 5 | | HP: 100/82 | DR/- 50/50 | AC: 28 | T: 18 | FF: 22 | CMD: 27 | Fort: +14 | Ref: +19 | Will: +13 [+2 vs EX or SU undead abilities] | Init: +6 | Perc: +22 | SM: +10 | 30ft |
Tracked resources:
Bombs: 18/22 ; Extracts: 1st - 7/7 ; 2nd - 5/7 ; 3rd - 5/6 ; 4th - 5/5 ; Wizard spells: 1st - 3/3 ; Spontaneous Healing 5: 6/6 ; Dex mutagen: 1/1

Puzzled by the sound, Voros moves closer.

Sovereign Court

Male Human (Taldan) Fighter (Archer) [8.1] | HP 60/60 | AC 24 T 17 FF 18 | CMB +10 CMD 27 | F+8 R+10 W+4 | Perc +3 | Init +8 | Acro/Climb/Swim/Escape +11 | SM +5 | Survival +4 | Ling +8 **Arrows : Durable Adamantine unless otherwise stated**

Strange indeed. Perhaps we should try to identify these people. I find it coincidental that there are three of them. Jaysin will follow Voros closer.

Dark Archive

"QUIET DOWN, YA STUPID HUMANS." He takes a deep breath. He grins, his fangs showing. "Or else I might haveta make sure you never make a sound ever again."

Intimidate: 1d20 + 14 ⇒ (4) + 14 = 18

Sovereign Court

Male Human (Taldan) Fighter (Archer) [8.1] | HP 60/60 | AC 24 T 17 FF 18 | CMB +10 CMD 27 | F+8 R+10 W+4 | Perc +3 | Init +8 | Acro/Climb/Swim/Escape +11 | SM +5 | Survival +4 | Ling +8 **Arrows : Durable Adamantine unless otherwise stated**

I do hope you were addressing them and not including me. Jaysin scowls at the half-orc after hearing the outburst.

Dark Archive

"A' course not, brudda. You ain't da one howling like a madman, are ya?"


Idemi, Wizzy and Boge all ponder what the meaning of the three straight jacketed men mean, while Jaysin tries to intimidate them to shutting their mouths. Just as Jaysin tries his best, the double doors in front of them burst open.

Rushing in, are four individuals, wearing leather armor with some sort of cage-like helmet. They wield clubs, and look determined to make you pay.

Init Order: round 1

O: will act once I get on comp tomorrow, thanx for your patience :)
Wizzy
Boge
Voros
L
Aviendha/Hippo
Idemi/Berith

Sovereign Court

Male Human (Taldan) Fighter (Archer) [8.1] | HP 60/60 | AC 24 T 17 FF 18 | CMB +10 CMD 27 | F+8 R+10 W+4 | Perc +3 | Init +8 | Acro/Climb/Swim/Escape +11 | SM +5 | Survival +4 | Ling +8 **Arrows : Durable Adamantine unless otherwise stated**

I do not see myself on the init list.


Init Order: round 1

O: will act once I get on comp tomorrow, thanx for your patience :)
Wizzy
Jaysin
Boge
Voros
L
Aviendha/Hippo
Idemi/Berith

sorry bout that Jaysin, there you are :)


Map Updated and thanks for your patience :)

The door bursts open, and 4 men wearing leather armor with cage-like helmets, wielding clubs approach the party and attack with sinister intentions.

trip 1 Boge vs CMD 28: 1d20 + 6 ⇒ (11) + 6 = 17

Seeing the trip attempt fail miserably, the other man on Boge attacks him with his club.

attack 2 Boge vs AC 17: 1d20 + 5 ⇒ (17) + 5 = 221d6 + 1 ⇒ (4) + 1 = 5

The two other men, approach Berith and Wizzy, and take swipes of their own at the respective men

Berith vs 16: 1d20 + 5 ⇒ (6) + 5 = 111d6 + 1 ⇒ (4) + 1 = 5
Wizzy vs 17: 1d20 + 5 ⇒ (9) + 5 = 141d6 + 1 ⇒ (4) + 1 = 5

Init Order: round 1

O: done
Wizzy: GO
Jaysin: GO
Boge: GO (5 damage)
Voros: GO
L:
Aviendha/Hippo:
Idemi/Berith:

Sovereign Court

Male Human (Taldan) Fighter (Archer) [8.1] | HP 60/60 | AC 24 T 17 FF 18 | CMB +10 CMD 27 | F+8 R+10 W+4 | Perc +3 | Init +8 | Acro/Climb/Swim/Escape +11 | SM +5 | Survival +4 | Ling +8 **Arrows : Durable Adamantine unless otherwise stated**

Get out of my way! Clear a path! Jaysin tries to fire a pair of arrows at the closest enemy!

Bow: 1d20 + 8 - 4 ⇒ (9) + 8 - 4 = 13 for Arrow: 1d8 + 10 ⇒ (5) + 10 = 15
Bow: 1d20 + 8 - 4 ⇒ (1) + 8 - 4 = 5 for Arrow: 1d8 + 10 ⇒ (2) + 10 = 12


Jaysin, takes two shots at the helmet wearing guard who attacked Wizzy. The first arrow, manages to find its way through the cluster of bodies and hits the man square in the chest, dropping him to the ground.

Init Order: round 1

O: Done
Wizzy: GO
Jaysin: Done
Boge: GO (5 damage)
Voros: GO
L:
Aviendha/Hippo:
Idemi/Berith:

Liberty's Edge

Tiefling Spy 13 | Immune to Cold, Sleep, Non-lethal damage and Paralysis | Resilient to negative energy | Res. Fire 5 | | HP: 100/82 | DR/- 50/50 | AC: 28 | T: 18 | FF: 22 | CMD: 27 | Fort: +14 | Ref: +19 | Will: +13 [+2 vs EX or SU undead abilities] | Init: +6 | Perc: +22 | SM: +10 | 30ft |
Tracked resources:
Bombs: 18/22 ; Extracts: 1st - 7/7 ; 2nd - 5/7 ; 3rd - 5/6 ; 4th - 5/5 ; Wizard spells: 1st - 3/3 ; Spontaneous Healing 5: 6/6 ; Dex mutagen: 1/1

Voros confused and not knowing who is friend and who is enemy, chooses to wait before acting.

He delays his action.


Init Order: round 1

O: Done
Wizzy: GO
Jaysin: Done
Boge: GO (5 damage)
L:
Voros: delayed
Aviendha/Hippo:
Idemi/Berith:

Silver Crusade

Male Oread [6] Monk of the Green Faith 6 | HP 48/51 | AC 25 T 18 FF 20 | CMD 26 (28 trip) | Fort +7 Ref +6 Will +10 | Init +1 | Perc +14 | SM +9 | stun: 4/9 DC 20 | Ki: 6/10

Boge shrugs off the hit. He takes a deep breath of the fresh air wafting in from outside, catching the smell of the distant grass and trees, which fuels his devotion to the Green Faith as he defends himself against the assailant!

flurry power attack: 1d20 + 7 ⇒ (2) + 7 = 9
nonlethal damage: 1d10 + 9 ⇒ (8) + 9 = 17

flurry power attack: 1d20 + 7 ⇒ (15) + 7 = 22
nonlethal damage: 1d10 + 9 ⇒ (3) + 9 = 12

flurry power attack: 1d20 + 2 ⇒ (17) + 2 = 19
nonlethal damage: 1d10 + 9 ⇒ (4) + 9 = 13

Grand Lodge

Usable:
BP 25/25, Eternal Hope 1/1, Lore Master 1/1
HP 84/84 | AC 21 | T 14 | FF 17 | CMD 16 | Fort +9* | Ref +11* | Will +9* | Init +11 | Perc +14
Active Effects:

Wizzy will assist Boge with his next attack..

Assist Roll: 1d20 + 6 ⇒ (13) + 6 = 19 vs DC 10

Boge gains a +4 to his next attack via Helpful trait..


Wizzy, what are you aiding with as there are no enemies next to both you and Boge?

Boge, takes the club to the sternum and retaliates with strikes of his own. The first punch simply hits the man's armor. The knee that follows doubles the man over while his uppercut finishes the man and knocks him out cold.

Init Order: round 1

O: Done
Wizzy: GO (see occ above please)
Jaysin: Done
Boge: Done (5 damage)
L:
Voros: delayed
Aviendha/Hippo:
Idemi/Berith:

Grand Lodge

Usable:
BP 25/25, Eternal Hope 1/1, Lore Master 1/1
HP 84/84 | AC 21 | T 14 | FF 17 | CMD 16 | Fort +9* | Ref +11* | Will +9* | Init +11 | Perc +14
Active Effects:

He uses a whip. It has reach


Okay, I presumed as much but I just wanted to make sure is al; :)

Init Order: round 1

O #1: unconscious
O #2: (13 sub)
O #3: dead
O #4:
Wizzy: Done
Jaysin: Done
Boge: Done (5 damage)
L: delayed
Voros: GO
Aviendha/Hippo: GO
Idemi/Berith: GO

Wizzy, with the help of his trusty whip, aids Boge in his flurry of attacks. This help allows the hardy Oread to land two blows on the first man he targets, causing him to drop to the ground, but still alive. The third attack, with the help of his momentum, he manages to kick the man square in the thigh, sending shooting pain up his leg. He is clearly hurt, but not out of the fight.

Dark Archive

AC 21 T 10(15 incorporeal touch) FF 20 | Current HP 15/19 | F +4 R +2 W +3 | Init +1 | Perc +14 Eidolon

"You should keep trying to hit me. I won't take it personally, and I won't reciprocate."

Berith steps back and swings his guisarme at the enemy that attacked him.

Attack with Guisarme): 1d20 + 7 ⇒ (6) + 7 = 13
Damage: 2d4 + 6 ⇒ (1, 2) + 6 = 9

Dark Archive

Idemi nods at Boge's martial prowess. "Ya seem to have dis well in-hand. Da guidance of Nethys might speed tings up a bit, dough."

Idemi casts Guidance on him.

Liberty's Edge

Tiefling Spy 13 | Immune to Cold, Sleep, Non-lethal damage and Paralysis | Resilient to negative energy | Res. Fire 5 | | HP: 100/82 | DR/- 50/50 | AC: 28 | T: 18 | FF: 22 | CMD: 27 | Fort: +14 | Ref: +19 | Will: +13 [+2 vs EX or SU undead abilities] | Init: +6 | Perc: +22 | SM: +10 | 30ft |
Tracked resources:
Bombs: 18/22 ; Extracts: 1st - 7/7 ; 2nd - 5/7 ; 3rd - 5/6 ; 4th - 5/5 ; Wizard spells: 1st - 3/3 ; Spontaneous Healing 5: 6/6 ; Dex mutagen: 1/1

Voros takes his longbow and fires an arrow at the man still standing in front of him.

+1 Longbow: 1d20 + 10 + 1 - 4 ⇒ (20) + 10 + 1 - 4 = 27 for Arrow: 1d8 + 7 + 1 ⇒ (2) + 7 + 1 = 10

Confirmation: 1d20 + 10 + 1 - 4 ⇒ (6) + 10 + 1 - 4 = 13 for Arrow: 1d8 + 7 + 1 + 1d8 + 7 + 1 ⇒ (1) + 7 + 1 + (3) + 7 + 1 = 20


Init Order: round 1

O #1: unconscious
O #2: (13 sub)
O #3: dead
O #4:
Wizzy: Done
Jaysin: Done
Boge: Done (5 damage)
L: Delay
Voros: Done
Aviendha/Hippo: GO
Idemi/Berith: Done/Done

Idemi, casts guidance on his Boge, helping his aim. Berith, takes a slash with his guisarme, creating a nasty gash on the man's leg, but not nearly enough to get him out of the fight.

When out of nowhere, an arrow comes flying from the bow of Voros, weaving through the mess of allies in front of him and the arrow pierces the man's armor, straight into his heart. Blood spurts, as the man collapses in a bloody mess.

Silver Crusade

AC 27/23 (T 13, FF 26). HP 39/45, Fort +8/+8, Ref +5/+8, Will +9/+3. Init +4, CMD/CMD 8/20, Speed 20/40 ft fly 80ft
Attacks:
Mwk CI Greatsword +9 (2d6+6) 19-20/x2, Mwk Scorp Whip +9 (1d4+4) 20/x2 (disarm, trip, 15ft reach), Throwing shield +2 1d6+4 (20 ft, trip), +1 Lance +10 20/x3, Scimitar+1 +9, 1d8+5 18-20/x2, Havok: +7 1d6+6, 2x 1d4+6
Skills:
Climb +4, Diplomacy +11, Handle Animal +10, Intimidate +7, Knowledge (religion) +6, Perception +1/+6, Ride +12, Swim +8

Aviendha strides forward and attacks the only ones who remains standing, but the screaming nutjobs are too distracting. attack: 1d20 + 8 ⇒ (3) + 8 = 11 dmg: 1d6 + 5 ⇒ (3) + 5 = 8

-Posted with Wayfinder


Order: round 2

O #4: attacked Wizzy
Wizzy: GO
Jaysin: GO
Boge: GO (5 damage)
L:
Voros:
Aviendha/Hippo:
Idemi/Berith:

The remaining man, steps forward and takes a swing at Wizzy with his club, he swings over the Gnome's head.

vs ac 20: 1d20 + 5 ⇒ (6) + 5 = 111d6 + 1 ⇒ (2) + 1 = 3

Silver Crusade

Male Oread [6] Monk of the Green Faith 6 | HP 48/51 | AC 25 T 18 FF 20 | CMD 26 (28 trip) | Fort +7 Ref +6 Will +10 | Init +1 | Perc +14 | SM +9 | stun: 4/9 DC 20 | Ki: 6/10

Boge tries to knock the man out!

flurry power attack: 1d20 + 7 ⇒ (15) + 7 = 22
nonlethal damage: 1d10 + 9 ⇒ (10) + 9 = 19

flurry power attack: 1d20 + 7 ⇒ (4) + 7 = 11
nonlethal damage: 1d10 + 9 ⇒ (1) + 9 = 10

flurry power attack: 1d20 + 2 ⇒ (14) + 2 = 16
nonlethal damage: 1d10 + 9 ⇒ (2) + 9 = 11


Boge ends the fight with two well placed knees to the stomach.

COMBAT OVER

Sovereign Court

Male Human (Taldan) Fighter (Archer) [8.1] | HP 60/60 | AC 24 T 17 FF 18 | CMB +10 CMD 27 | F+8 R+10 W+4 | Perc +3 | Init +8 | Acro/Climb/Swim/Escape +11 | SM +5 | Survival +4 | Ling +8 **Arrows : Durable Adamantine unless otherwise stated**

Well done. Now let us tend to the men that haven't tried to attack us. Jaysin will collect his arrows while the others aid and questions those still alive.

Silver Crusade

AC 27/23 (T 13, FF 26). HP 39/45, Fort +8/+8, Ref +5/+8, Will +9/+3. Init +4, CMD/CMD 8/20, Speed 20/40 ft fly 80ft
Attacks:
Mwk CI Greatsword +9 (2d6+6) 19-20/x2, Mwk Scorp Whip +9 (1d4+4) 20/x2 (disarm, trip, 15ft reach), Throwing shield +2 1d6+4 (20 ft, trip), +1 Lance +10 20/x3, Scimitar+1 +9, 1d8+5 18-20/x2, Havok: +7 1d6+6, 2x 1d4+6
Skills:
Climb +4, Diplomacy +11, Handle Animal +10, Intimidate +7, Knowledge (religion) +6, Perception +1/+6, Ride +12, Swim +8

"I wonder what is wrong with them." Aviendha says as she looks at the wierd screamers. "Perhaps we should gag them, the screaming is getting on my nerves."

Dark Archive

Idemi crouches down to investigate the attackers, checking to see if they have an identification and/or keys on them. "Any a' you got skills wit' mundane healin'?" He nods towards the straightjacketed patients. "Maybe ya can figure out how to make dose ones quiet down, ya?"

Liberty's Edge

Tiefling Spy 13 | Immune to Cold, Sleep, Non-lethal damage and Paralysis | Resilient to negative energy | Res. Fire 5 | | HP: 100/82 | DR/- 50/50 | AC: 28 | T: 18 | FF: 22 | CMD: 27 | Fort: +14 | Ref: +19 | Will: +13 [+2 vs EX or SU undead abilities] | Init: +6 | Perc: +22 | SM: +10 | 30ft |
Tracked resources:
Bombs: 18/22 ; Extracts: 1st - 7/7 ; 2nd - 5/7 ; 3rd - 5/6 ; 4th - 5/5 ; Wizard spells: 1st - 3/3 ; Spontaneous Healing 5: 6/6 ; Dex mutagen: 1/1

Voros comes closer and takes a look at the screaming humans.

Heal: 1d20 + 4 ⇒ (5) + 4 = 9

"I can't say... Maybe a headache?" says Voros, looking for approbation in the eyes of his colleagues.


The unconscious and/or dead guards have nothing of note in terms of identifying marks or notes. They each wear leather armor and carry a club. The screaming men continue to scream in gibberish.

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