[PFS] GM Livgin Silverhex (Inactive)

Game Master DM Livgin

Silverhex Chronicles [PFS]
Maps and Notes


51 to 100 of 153 << first < prev | 1 | 2 | 3 | 4 | next > last >>
Silver Crusade

(Hannah's Master Hireling)

^_^

Dark Archive

1 person marked this as a favorite.
active effects:
Human (ulfen) Inquisitor (green faith marshal, sanctified slayer) 6| AC 20 T 13 FF 17 | HP 54/54 | F +9 R +7 W +9 | CMD 21 (22 v disarm)| Init +5 | Perc +11 (+13) | Spells (-, 5/5, 4/4) | Bane (6/6)

I'm travelling today, and running a tabletop game this evening, so I won't be able to post again till tomorrow I expect (I'm on GMT).

Janus is going to let the more sociable members of the party find out what we need from Birdy.

If we happen to go really quickly and/or wind up in a combat, there are botting instructions in the character profile.


Silverhex Maps

Vina, where did you get your spell template? That looks really cool.

I'm going to pause until tonight so that most people can describe their actions as they arrive.


Silverhex Maps

This is a haunt. If you are not familiar with haunts ask questions here or look into the DC 7 spoiler.


Silverhex Maps

Mohag. We will run the trust system on that ability. I forgot you had it. If you would have used it, declare you are using it and we'll adjust your roll accordingly.

Grand Lodge

M Human (Ulfen) Dragoon 3 | HP 28/28 | AC 22 (T12, FF20, CMD 19) | F +5, R +3, W +2 | Mv 20' | Perc +1 | Init +2

Trying to think how it would go at a table. If we were told "It's a haunt, roll initiative," I'd probably have used a Folio reroll on a 6, and then Inexplicable Luck if it was still low. Because I think Mohag is the only one in the party who can channel.

But I don't think you know it's a haunt when you roll initiative, so I guess I wouldn't have used either option.

Will not use it for now - hold onto it for making a save against whatever this haunt does.


Silverhex Maps

I will try to use spoilers for player rolls, so that it is possible to be unbiased when deciding to use abilities like that.

I want to encourage your use of abilities instead of discourage them. So if this was at a table it would have been perception, narrative (it's a haunt), then initiative.

Silver Crusade

(Hannah's Master Hireling)

Yikes, 29 posts! Reading now. Both of my PbPs were active yesterday ^_^

Grand Lodge

1 person marked this as a favorite.
M Human (Ulfen) Dragoon 3 | HP 28/28 | AC 22 (T12, FF20, CMD 19) | F +5, R +3, W +2 | Mv 20' | Perc +1 | Init +2

If the sequence is perception, narrative, then initiative (if you know it's a haunt before rolling initiative) then yes I would use the abilities.

Sorry for the confusion. I'm certainly not trying to pull one over on you here, and as I am also running a PbP I know the things you have to do to keep it moving along smoothly.


Silverhex Maps

Ya, there are some new challenges with this format.

Since we trust everyone to hide info in spoilers I think we can trust everyone to hid rolls in spoiler too.

I think that's how I'll try to run my games: If I'm rolling for a player I'll generally spoil it. That way if you want to use a before-roll ability you can. I'm not to concerned about the 'before you know if it is a success or failure' requirement, even at the table the players have a really good idea if a roll succeeded or failed in those cases.


Thanks for reposting Mohag! I completely missed that!

Sczarni

1 person marked this as a favorite.
⚣ Outsider (Californian) Gestalt Commoner/Expert

BTW, I find the different facings between "GM Livgin" and "DM Livgin" to be hilarious ^_^


Silverhex Maps
Nefreet wrote:
BTW, I find the different facings between "GM Livgin" and "DM Livgin" to be hilarious ^_^

Thanks! I was very proud of that :D


Silverhex Maps

[double-take]Does anyone have spellcraft?[/double-take]

Liberty's Edge

CG Female Catfolk Brawler 2 | HP: 7/20 12 NL | Init: +5 Perception: +1 | AC: 19 T: 15 FF: 14 CMD: 18 | Fort: +5 Refl: +8 Will: -1 | Unarmed Strike +7 [1d6+1] | Martial Flexibility [3/4]

"K-R-A-F-T?"

Silver Crusade

(Hannah's Master Hireling)

I'm Wisdom-based! You're lucky I put a rank into a Knowledge! ;-)

Grand Lodge

M Human (Ulfen) Dragoon 3 | HP 28/28 | AC 22 (T12, FF20, CMD 19) | F +5, R +3, W +2 | Mv 20' | Perc +1 | Init +2

I took Knowledge (Geography) for flavor reasons with one of my very limited skill points. Nothing left for Spellcraft!

Dark Archive

active effects:
Human (ulfen) Inquisitor (green faith marshal, sanctified slayer) 6| AC 20 T 13 FF 17 | HP 54/54 | F +9 R +7 W +9 | CMD 21 (22 v disarm)| Init +5 | Perc +11 (+13) | Spells (-, 5/5, 4/4) | Bane (6/6)

I'll probably put a point into spellcraft and know:arcana at level 2, didn't have room for it yet though.


Silverhex Maps

My bad, silly me waiting on the spellcraft roll that was never coming.

I'm off the the office christmas party, I'll continue the story tonight or tomorrow.


Silverhex Maps

Thanks Eliphaz, post was updated with that info.

Dark Archive

1 person marked this as a favorite.
active effects:
Human (ulfen) Inquisitor (green faith marshal, sanctified slayer) 6| AC 20 T 13 FF 17 | HP 54/54 | F +9 R +7 W +9 | CMD 21 (22 v disarm)| Init +5 | Perc +11 (+13) | Spells (-, 5/5, 4/4) | Bane (6/6)

It's gone midnight here in the UK, so a very merry Christmas to all of you wherever you are in the world!

Grand Lodge

1 person marked this as a favorite.
Companion to Vina Sitha | Male N Sapling Treant Plant Companion | HD 8 | HP 67/67 | AC 26 T 11 FF 25 | CMD 27 | F +10 R +8 W +4 (immunities)| Init +1 | Low Light Vision, Perc +5 | Speed 30 ft Climb 30 ft | Special Attack: double damage against objects, shield companion

Merry Christmas from Ontario!

Liberty's Edge

1 person marked this as a favorite.
CG Female Catfolk Brawler 2 | HP: 7/20 12 NL | Init: +5 Perception: +1 | AC: 19 T: 15 FF: 14 CMD: 18 | Fort: +5 Refl: +8 Will: -1 | Unarmed Strike +7 [1d6+1] | Martial Flexibility [3/4]

Merry Christmas everyone! (Also, thanks Mohag. Apparently the Lucky Dice are Super Lucky!)

Grand Lodge

Female N Vanara Druid 9 (Supernaturalist) - Init. +3, Senses Low-Light Vision, Scent, Perception +17, AC 17/ touch 15/ ff 14; hp 48/48 + aegis of recovery; F+6, R+6, W+11; Speed 30 ft., Climb 20 ft. ; Current conditions: small size, hunter's blessing, barkskin, bull's str, bear's end.
GM Hmm wrote:
Nefreet wrote:
Our local Lodge had a Treesinger Druid years ago. He modeled his own trees (because they kept dying, but that's a different story), and he always included a tree swing (a reskinned Exotic Saddle). Once your sapling gets to large size, maybe you could do the same?
Adorable!

Changed my stats before hitting level 2... more charisma now, and change size ability so as to ride Lakadee on a tree swing! :)

Silver Crusade

1 person marked this as a favorite.
(Hannah's Master Hireling)

Merry Christmas from California!

Grand Lodge

1 person marked this as a favorite.
M Human (Ulfen) Dragoon 3 | HP 28/28 | AC 22 (T12, FF20, CMD 19) | F +5, R +3, W +2 | Mv 20' | Perc +1 | Init +2

Merry Christmas from Boston!

@Ayla: Yep, that has got to be as good as Bit of Luck gets!

Dark Archive

active effects:
Human (ulfen) Inquisitor (green faith marshal, sanctified slayer) 6| AC 20 T 13 FF 17 | HP 54/54 | F +9 R +7 W +9 | CMD 21 (22 v disarm)| Init +5 | Perc +11 (+13) | Spells (-, 5/5, 4/4) | Bane (6/6)
Eliphaz wrote:

Huh. I could have sworn you could worship a Philosophy, but I can't find that you can after a quick search of the Additional Resources and Campaign Clarifications.

I assume you'll be picking up the Green Faith membership vanity from the Pathfinder Society Field Guide?

The season guide to organised play (pp.25-26 deals with religion) requires that if you have any levels in inquisitor (plus clerics, warpriests, paladins, and others) you must have a deity. "Green Faith" isn't an allowed deity for this purpose.

Imbrex fits Janus pretty well though.

I'll certainly take the Green Faith vanity.


1 person marked this as a favorite.
Silverhex Maps

Merry Christmas from Alberta.

Grand Lodge

1 person marked this as a favorite.
Human Swashbuckler 18/18 HP | 18 AC | 14 Tch | 14 Flt | +3 Initative | +5 Perception | +1 Fort | +6 Ref | +0 Will | +6 MW Silver Rapier 1d6+1 18-20x2 | +5 Cold Iron Dart 1d5+1 20ft | 4/4 Panache | 3/3 Charmed Life | 2/2 Cold Iron Darts

Happy Happy Merry Merry from Saratoga Springs, NY.


Silverhex Maps

Remember that the Society will be reimbursing your characters for all reasonable travel expenses. That includes staying at inns and regular meals. No need to keep track to 5 silver here, 5 copper there.

Grand Lodge

Female N Vanara Druid 9 (Supernaturalist) - Init. +3, Senses Low-Light Vision, Scent, Perception +17, AC 17/ touch 15/ ff 14; hp 48/48 + aegis of recovery; F+6, R+6, W+11; Speed 30 ft., Climb 20 ft. ; Current conditions: small size, hunter's blessing, barkskin, bull's str, bear's end.

Don't remember if druids need holy symbol or mistletoe or something else...

Liberty's Edge

CG Female Catfolk Brawler 2 | HP: 7/20 12 NL | Init: +5 Perception: +1 | AC: 19 T: 15 FF: 14 CMD: 18 | Fort: +5 Refl: +8 Will: -1 | Unarmed Strike +7 [1d6+1] | Martial Flexibility [3/4]

A sprig of Holly, or some other type of Sacred Plant. Maybe Lackadee is a Holly Tree?

Grand Lodge

Female N Vanara Druid 9 (Supernaturalist) - Init. +3, Senses Low-Light Vision, Scent, Perception +17, AC 17/ touch 15/ ff 14; hp 48/48 + aegis of recovery; F+6, R+6, W+11; Speed 30 ft., Climb 20 ft. ; Current conditions: small size, hunter's blessing, barkskin, bull's str, bear's end.

I just can't find the rule on that anymore... lol... swear I've seen it at some point though...

Dark Archive

active effects:
Human (ulfen) Inquisitor (green faith marshal, sanctified slayer) 6| AC 20 T 13 FF 17 | HP 54/54 | F +9 R +7 W +9 | CMD 21 (22 v disarm)| Init +5 | Perc +11 (+13) | Spells (-, 5/5, 4/4) | Bane (6/6)

It's a divine focus. I think it's in the spell components section of the magic/spells rules?

Liberty's Edge

CG Female Catfolk Brawler 2 | HP: 7/20 12 NL | Init: +5 Perception: +1 | AC: 19 T: 15 FF: 14 CMD: 18 | Fort: +5 Refl: +8 Will: -1 | Unarmed Strike +7 [1d6+1] | Martial Flexibility [3/4]
Core Rulebook: Magic Chapter, Components wrote:

Divine Focus (DF): A divine focus component is an item of spiritual significance. The divine focus for a cleric or a paladin is a holy symbol appropriate to the character's faith. The divine focus for a druid or a ranger is a sprig of holly, or some other sacred plant.

If the Components line includes F/DF or M/DF, the arcane version of the spell has a focus component or a material component (the abbreviation before the slash) and the divine version has a divine focus component (the abbreviation after the slash).

Also, Linked!

Grand Lodge

Female N Vanara Druid 9 (Supernaturalist) - Init. +3, Senses Low-Light Vision, Scent, Perception +17, AC 17/ touch 15/ ff 14; hp 48/48 + aegis of recovery; F+6, R+6, W+11; Speed 30 ft., Climb 20 ft. ; Current conditions: small size, hunter's blessing, barkskin, bull's str, bear's end.

Thanks a lot! Vina has a lotus flower set in her hair then! :)

(and a few spare flowers in Lakadee's backpack!)

Dark Archive

active effects:
Human (ulfen) Inquisitor (green faith marshal, sanctified slayer) 6| AC 20 T 13 FF 17 | HP 54/54 | F +9 R +7 W +9 | CMD 21 (22 v disarm)| Init +5 | Perc +11 (+13) | Spells (-, 5/5, 4/4) | Bane (6/6)

You guys have been busy whilst I've been travelling today! Catching up on gameplay posts now...

Dark Archive

active effects:
Human (ulfen) Inquisitor (green faith marshal, sanctified slayer) 6| AC 20 T 13 FF 17 | HP 54/54 | F +9 R +7 W +9 | CMD 21 (22 v disarm)| Init +5 | Perc +11 (+13) | Spells (-, 5/5, 4/4) | Bane (6/6)

Happy new year!

Grand Lodge

Human Swashbuckler 18/18 HP | 18 AC | 14 Tch | 14 Flt | +3 Initative | +5 Perception | +1 Fort | +6 Ref | +0 Will | +6 MW Silver Rapier 1d6+1 18-20x2 | +5 Cold Iron Dart 1d5+1 20ft | 4/4 Panache | 3/3 Charmed Life | 2/2 Cold Iron Darts

happy happy in 47 minutes here. :)

Liberty's Edge

CG Female Catfolk Brawler 2 | HP: 7/20 12 NL | Init: +5 Perception: +1 | AC: 19 T: 15 FF: 14 CMD: 18 | Fort: +5 Refl: +8 Will: -1 | Unarmed Strike +7 [1d6+1] | Martial Flexibility [3/4]

Happy New year!


Silverhex Maps

@Ayla: Ha, a possible conclusion to this quest is; you find it, you look at it, you go home. (If no one can pass the strength check or there are no creative solutions.)

Silver Crusade

1 person marked this as a favorite.
(Hannah's Master Hireling)

Apologies again. Busy holiday. My other two PbPs had practically no activity, and this one took off again ^_^


Silverhex Maps

@Mohag; I have a luck cleric too. Knowledge checks are a hard one due to that one round duration.

It is fairly reasonable to say that the 'luck' is that you just happened to read a relevant tome on impulse five years ago. How to arbitrate the duration is tricky: "Hold on, don't look at that historic relic until I bless you" is a weird mechanic.

All that said; I'm a huge fan of self-governance and self-arbitration so I appreciate you taking the lead and making ruling on your ability. I won't change your ruling.


Silverhex Maps

@Eliphaz; No worries. I'm still trying to find a pacing that works for me here.

Dark Archive

active effects:
Human (ulfen) Inquisitor (green faith marshal, sanctified slayer) 6| AC 20 T 13 FF 17 | HP 54/54 | F +9 R +7 W +9 | CMD 21 (22 v disarm)| Init +5 | Perc +11 (+13) | Spells (-, 5/5, 4/4) | Bane (6/6)

All knowledge rolls are kind of bizarre as a result of the d20 system. It's always a matter of "luck" what a character knows because you have to roll a die. IRL, I either know or don't know a thing (the time limitation on a legal claim, the value of a universal constant, or whatever); it's not a matter of random chance. There is not a 20% or a 60% chance that I'll recall something, I either know it or I don't. (Granted, sometimes memory fails). So when we roll dice to see what our characters 'know' it's not (imho) at all a realistic representation of how knowledge works. It's an in-game conceit. As such, I am quite happy with abilities like 'bit of luck' working on knowledge checks. Pathfinder doesn't really work as a simulationist system.

(I'm not asking for you to change how you play your abilities or character Mohag, just presenting a different point of view).

Grand Lodge

Human Swashbuckler 18/18 HP | 18 AC | 14 Tch | 14 Flt | +3 Initative | +5 Perception | +1 Fort | +6 Ref | +0 Will | +6 MW Silver Rapier 1d6+1 18-20x2 | +5 Cold Iron Dart 1d5+1 20ft | 4/4 Panache | 3/3 Charmed Life | 2/2 Cold Iron Darts

IRL I feel there is a d20 in my head when trying to recall someones name. Everything else, like you said, is there or it isn't.

Grand Lodge

M Human (Ulfen) Dragoon 3 | HP 28/28 | AC 22 (T12, FF20, CMD 19) | F +5, R +3, W +2 | Mv 20' | Perc +1 | Init +2

I don't deny that luck can play a role in "You just happen to know that"; Slumdog Millionaire comes to mind.

A constant luck bonus (Stone of Good Luck) or a duration-unspecified bonus (like a Folio reroll or Inexplicable Luck) don't seem as odd.

But "I bless you and for the next six seconds you are lucky" seems most fitting to use on things that happen in those six seconds. It's a very powerful domain ability even so.

Liberty's Edge

CG Female Catfolk Brawler 2 | HP: 7/20 12 NL | Init: +5 Perception: +1 | AC: 19 T: 15 FF: 14 CMD: 18 | Fort: +5 Refl: +8 Will: -1 | Unarmed Strike +7 [1d6+1] | Martial Flexibility [3/4]

So Nervous about this combat. So Very Nervous.


Silverhex Maps
Ayla Brawler wrote:
So Nervous about this combat. So Very Nervous.

Yes, I recommend fighting effectively...

Dark Archive

active effects:
Human (ulfen) Inquisitor (green faith marshal, sanctified slayer) 6| AC 20 T 13 FF 17 | HP 54/54 | F +9 R +7 W +9 | CMD 21 (22 v disarm)| Init +5 | Perc +11 (+13) | Spells (-, 5/5, 4/4) | Bane (6/6)

It is a scary combat :o

51 to 100 of 153 << first < prev | 1 | 2 | 3 | 4 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / [PFS] GM Livgin Silverhex All Messageboards

Want to post a reply? Sign in.