[PFS] GM Livgin Silverhex (Inactive)

Game Master DM Livgin

Silverhex Chronicles [PFS]
Maps and Notes


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Grand Lodge

Female N Vanara Druid 9 (Supernaturalist) - Init. +3, Senses Low-Light Vision, Scent, Perception +17, AC 17/ touch 15/ ff 14; hp 48/48 + aegis of recovery; F+6, R+6, W+11; Speed 30 ft., Climb 20 ft. ; Current conditions: small size, hunter's blessing, barkskin, bull's str, bear's end.

Vina says, "I will n-now concentrate to see if there are snares or p-p-pits... therefore I will not b-b-be able to cast d-d-detect magic. C-can someone else do it?"

Vina casts detect snares and pits and looks forward in the direction they are all moving.

Liberty's Edge

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CG Female Catfolk Brawler 2 | HP: 7/20 12 NL | Init: +5 Perception: +1 | AC: 19 T: 15 FF: 14 CMD: 18 | Fort: +5 Refl: +8 Will: -1 | Unarmed Strike +7 [1d6+1] | Martial Flexibility [3/4]

When arriving in the misty grove, Ayla puts a hand on her chin as if deep in thought. "Book say Rock by water, Ayla go look by water," she says before heading off toward the sound of the stream.
Perception: 1d20 + 1 ⇒ (2) + 1 = 3 Apparently, she barely even notices the sound of the water

Grand Lodge

Human Swashbuckler 18/18 HP | 18 AC | 14 Tch | 14 Flt | +3 Initative | +5 Perception | +1 Fort | +6 Ref | +0 Will | +6 MW Silver Rapier 1d6+1 18-20x2 | +5 Cold Iron Dart 1d5+1 20ft | 4/4 Panache | 3/3 Charmed Life | 2/2 Cold Iron Darts

"Great, mist."

Herman readies his bow and takes a position behind some rocks.

Perception: 1d20 + 6 ⇒ (4) + 6 = 10

Dark Archive

active effects:
divine favour
Human (ulfen) Inquisitor (green faith marshal, sanctified slayer) 6| AC 20 T 13 FF 17 | HP 50/54 | F +9 R +7 W +9 | CMD 21 (22 v disarm)| Init +5 | Perc +11 (+13) | Spells (-,3/5, 3/4) | Bane (5/6)

"We can detect magic. We learned from the Oakstewards."

Janus casts Detect Magic, and readies his dire flail.


Silverhex Maps

As you enter the stone circle, you notice something is terribly wrong. There is a sickly sweet smell in the air, the smell of blood and raw meat...Your mouth is watering.

Perception rolls:
percep, Vina: 1d20 + 8 ⇒ (3) + 8 = 11
percep, Lakadee: 1d20 + 1 ⇒ (4) + 1 = 5
percep, Ayla: 1d20 + 1 ⇒ (17) + 1 = 18
percep, Janus: 1d20 + 8 ⇒ (12) + 8 = 20
percep, Janus Too: 1d20 + 6 ⇒ (19) + 6 = 25
percep, Eliphaz: 1d20 + 12 ⇒ (7) + 12 = 19
percep, Mohag: 1d20 + 4 ⇒ (18) + 4 = 22
percep, Herman: 1d20 + 6 ⇒ (11) + 6 = 17
DC 15

knowledge(religion) 7:
This is a haunt, deal positive energy damage to it before it acts in the surprise round to suppress it.

knowledge(religion) 12:
You have disturbed the resting place of the famished shaman, he will try to force you to feast as he did; on human flesh.

knowledge(religion) 17:
The shaman is cursed with an unsatisfied hunger and will never find true rest while famished. Casting Heroes feast will put him to eternal rest.

knowledge(religion) 22:
The stone circle reinforces the binding of the cursed spirit, but it is under the stone slab that he is truly trapped. If you get far enough from the slab you may be able to escape his haunting (30ft).

Initiative:
init, Vina: 1d20 + 4 ⇒ (1) + 4 = 5
init, Lakadee: 1d20 + 0 ⇒ (8) + 0 = 8
init, Ayla: 1d20 + 4 ⇒ (1) + 4 = 5
init, Janus: 1d20 + 2 ⇒ (12) + 2 = 14
init, Janus Too: 1d20 + 0 ⇒ (14) + 0 = 14
init, Eliphaz: 1d20 + 1 ⇒ (10) + 1 = 11
init, Mohag: 1d20 + 1 ⇒ (6) + 1 = 7
init, Herman: 1d20 + 3 ⇒ (10) + 3 = 13

COMBAT TRACKER - Surprise Round - Bold may act - Map
------------------------------------------------------------
Janus ( )
Janus Too ( )
Herman ( )
Eliphaz ( )

Haunt ( )
Lakadee (surprised)
Mohag ( )
Vina (surprised)
Ayla ( )

Dark Archive

active effects:
divine favour
Human (ulfen) Inquisitor (green faith marshal, sanctified slayer) 6| AC 20 T 13 FF 17 | HP 50/54 | F +9 R +7 W +9 | CMD 21 (22 v disarm)| Init +5 | Perc +11 (+13) | Spells (-,3/5, 3/4) | Bane (5/6)

know.religion, untrained: 1d20 ⇒ 6

"We smell blood. Death is close. Be not afraid. Death is but another state of being."

Janus readies to defend himself.

Dark Archive

Dwarf Caiman (magical beast) familiar (figment) 6 | current AC 18 T 11 FF 18 | HP 13/13 | F +7 R +2 W +5 | CMD 15 | Init +0 | Perc +9 lowlight vision

Meat. Blood. Death. We want meat!

Janus Too has no useful abilities at this point, and readies to defend himself.

Grand Lodge

M Human (Ulfen) Dragoon 3 | HP 28/28 | AC 22 (T12, FF20, CMD 19) | F +5, R +3, W +2 | Mv 20' | Perc +1 | Init +2

Is it too late to use my after-the-roll +4 Inexplicable Luck bonus on the Initiative check?
I understand if it is too late.

Grand Lodge

M Human (Ulfen) Dragoon 3 | HP 28/28 | AC 22 (T12, FF20, CMD 19) | F +5, R +3, W +2 | Mv 20' | Perc +1 | Init +2

Okay, since the Perception check lets you know it's a haunt, then Mohag, as the only cleric present, would do everything he could to stop it from manifesting.

Folio reroll -- and +4 after-the-fact Inexplicable Luck bonus.
Initiative: 1d20 + 1 + 4 ⇒ (13) + 1 + 4 = 18
Channel Positive Energy: 1d6 ⇒ 4


Knowing something is terribly wrong, but not knowing what Janus and Janus ready to defend themselves from the malevolent spirit. Take tolat defence action?

COMBAT TRACKER - Surprise Round - Bold may act - Map
------------------------------------------------------------
Janus ( total defence )
Janus Too ( total defence )
Mohag ( )
Herman ( )
Eliphaz ( )

Haunt ( )
Lakadee (surprised)
Vina (surprised)
Ayla ( )

Silver Crusade

(Hannah's Master Hireling)

Kn.Religion: 1d20 + 5 ⇒ (8) + 5 = 13

Darn. I don't get Channel Energy until next level. I got excited =(

"That poor soul..."

Eh, he was probably a jerk. Only angry spirits ge-...

STOP IT!!

Grand Lodge

M Human (Ulfen) Dragoon 3 | HP 28/28 | AC 22 (T12, FF20, CMD 19) | F +5, R +3, W +2 | Mv 20' | Perc +1 | Init +2

Mohag channeled positive energy for 4 points (see above).

Grand Lodge

Human Swashbuckler 18/18 HP | 18 AC | 14 Tch | 14 Flt | +3 Initative | +5 Perception | +1 Fort | +6 Ref | +0 Will | +6 MW Silver Rapier 1d6+1 18-20x2 | +5 Cold Iron Dart 1d5+1 20ft | 4/4 Panache | 3/3 Charmed Life | 2/2 Cold Iron Darts

Herman readies an arrow and draws the bow tight but really is unsure where to shoot. Instead he just watched for more... substantial enemies.


Silverhex Maps

Mohag calls on the divine power of Desna, and the divine magic wards off the malevolent spirit. Desna's power has protected these travelers but it is only a matter of time before the spirit returns.

Combat is over.


Silverhex Maps

The haunt must have been suppressing the Grim Lantern's aura, because as Mohag briefly banishes the haunt, Janus detects a faint aura buried under one of the standing stones.

It will take some work to get at the lantern, buried as it is under a pile of boulders.

DC 10 Strength check to retrieve the lantern.

spellcraft DC 16 to identify, after retrieving the lantern:

Grim Lantern
Aura faint evocation; CL 1st
Slot none; Weight 2 lbs.
This macabre lantern is composed of a humanoid skull dangling from a short length of chain. A small fragment of soulstuff is trapped inside, burning slowly in a heatless flame. Its flickering light shines from the skull’s eye sockets, casting light as a bullseye lantern. On command, the lantern can consume its soulstuff in a sudden blast of heat, as burning hands. Doing so extinguishes the lantern. Whenever a living creature with at least 1 HD is slain within 30 feet of an empty grim lantern, the lantern absorbs a fragment of that creature’s soul, restoring its glow.

The magic grove and Erastil's magic has affected this lantern. It functions at CL 1st instead of it's normal 5th.

Liberty's Edge

CG Female Catfolk Brawler 2 | HP: 7/20 12 NL | Init: +5 Perception: +1 | AC: 19 T: 15 FF: 14 CMD: 18 | Fort: +5 Refl: +8 Will: -1 | Unarmed Strike +7 [1d6+1] | Martial Flexibility [3/4]

After pointed in the right direction (Presumably by somebody that can detect it) Ayla will give the stone a good jostle. Strength: 1d20 + 1 ⇒ (6) + 1 = 7 After slipping a bit in the damp moist ground around the stone, she digs in her heels and tries again: Strength: 1d20 + 1 ⇒ (12) + 1 = 13 before managing to move the stone.

"Ayla help. Ayla hungry again."


Silverhex Maps

Ayla, Moved you over to the big rock by Herman. It was under that.

Silver Crusade

(Hannah's Master Hireling)

"Hic vos, Ayla. You can have mine."

Eliphaz hands over a tin of trail rations.

"Good job. I wonder what the significance of this is...?"

Dark Archive

active effects:
divine favour
Human (ulfen) Inquisitor (green faith marshal, sanctified slayer) 6| AC 20 T 13 FF 17 | HP 50/54 | F +9 R +7 W +9 | CMD 21 (22 v disarm)| Init +5 | Perc +11 (+13) | Spells (-,3/5, 3/4) | Bane (5/6)

"We cannot determine its properties. But since it is intended that we give this to Ulisha, it hardly matters. We advise against lighting the lantern, whilst we are ignorant of its powers."


Silverhex Maps

The macabre lantern is composed of a humanoid skull dangling from a short length of chain. A small fragment of soulstuff is trapped inside, burning slowly in a heatless flame. Its flickering light shines from the skull’s eye sockets, casting light as a bullseye lantern.

Grand Lodge

Female N Vanara Druid 9 (Supernaturalist) - Init. +3, Senses Low-Light Vision, Scent, Perception +17, AC 17/ touch 15/ ff 14; hp 48/48 + aegis of recovery; F+6, R+6, W+11; Speed 30 ft., Climb 20 ft. ; Current conditions: small size, hunter's blessing, barkskin, bull's str, bear's end.

Vina would like to read aura on the lantern to see if one of the soul's emotion is 'hunger'.

Perception/Read Aura: 1d20 + 8 ⇒ (1) + 8 = 9

"...I... c-c-can't read this soul... let me touch the lantern..."

Appraise/Psychometry: 1d20 + 2 ⇒ (18) + 2 = 20

"...THERE! I can see!....", says Vina, as she sifts through the incoming visions regarding the lantern's nature and ownership.

Silver Crusade

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(Hannah's Master Hireling)

Would be hilarious if it was one of you.

Eliphaz starts humming to himself quietly as he walks around the stones, lost in thought.

Grand Lodge

M Human (Ulfen) Dragoon 3 | HP 28/28 | AC 22 (T12, FF20, CMD 19) | F +5, R +3, W +2 | Mv 20' | Perc +1 | Init +2

"I don't know what that lantern is, but I know I don't like it. I can't help but wonder if this foul necromancy awakened the Famished Shaman's spirit."


Silverhex Maps

As you are inspecting the lantern, while Vina is reading the aura(remind me to come back to that later.); a disturbance comes from the east. A bird takes off flying low in the mist, then a fox runs past you, then two deer and a badger run past together. Looking back where they came from you see a the ghostly glowing from of a man approaching, except the man has a bear's head and it is not ghostly and glowing like his body. Behind the glowing ghostly bear headed man strides a tall elk obscured by the mist, pawing at the ground and snorting.

knowledge(religion) DC 11:
That for may be glowing and ghostly, but that doesn't look like any restless spirit you've ever seen.

knowledge(nature) DC 6:
It's an elk. It can gore with its horns and strike with its hooves, although the hooves are less effective.

initiative rolls:
init, Vina: 1d20 + 4 ⇒ (19) + 4 = 23
init, Lakadee: 1d20 + 0 ⇒ (18) + 0 = 18
init, Ayla: 1d20 + 4 ⇒ (10) + 4 = 14
init, Janus: 1d20 + 2 ⇒ (13) + 2 = 15
init, Janus Too: 1d20 + 0 ⇒ (11) + 0 = 11
init, Eliphaz: 1d20 + 1 ⇒ (7) + 1 = 8tiebreaker: 1d10 ⇒ 3
init, Mohag: 1d20 + 1 ⇒ (14) + 1 = 15
init, Herman: 1d20 + 3 ⇒ (1) + 3 = 4tiebreaker: 1d10 ⇒ 9
init, Bear head glowing man: 1d20 + 7 ⇒ (1) + 7 = 8tiebreaker: 1d10 ⇒ 2
init, Elk: 1d20 + 3 ⇒ (1) + 3 = 4tiebreaker: 1d10 ⇒ 5

COMBAT TRACKER - Round 1 - Bold may act - Map
------------------------------------------------------------
Vina ( )
Lakadee ( )
Mohag ( )
Janus ( )
Ayla ( )
Janus Too ( )
Eliphaz ( )

Bear Man (orange) ( )
Herman ( )
Elk (red) ( )

ONGOING EFFECTS / ENVIRONMENT
Mist - Concealment after 5ft - 1-20 misses on 1d100

Grand Lodge

M Human (Ulfen) Dragoon 3 | HP 28/28 | AC 22 (T12, FF20, CMD 19) | F +5, R +3, W +2 | Mv 20' | Perc +1 | Init +2

Knowledge (Religion): 1d20 + 5 ⇒ (8) + 5 = 13
"That is no spirit; perhaps some sort of trickery. Desna will guide us."
Mohag casts Bless.

Dark Archive

active effects:
divine favour
Human (ulfen) Inquisitor (green faith marshal, sanctified slayer) 6| AC 20 T 13 FF 17 | HP 50/54 | F +9 R +7 W +9 | CMD 21 (22 v disarm)| Init +5 | Perc +11 (+13) | Spells (-,3/5, 3/4) | Bane (5/6)

know.nature: 1d20 + 6 ⇒ (13) + 6 = 19

"An elk. They are not normally aggressive unless threatened. Ware its mighty antlers."

Janus casts Divine Favour, and employs Studied Target against the bear-man.

Dark Archive

Dwarf Caiman (magical beast) familiar (figment) 6 | current AC 18 T 11 FF 18 | HP 13/13 | F +7 R +2 W +5 | CMD 15 | Init +0 | Perc +9 lowlight vision

Janus (Too) waddles up next to Janus, ready to defend against an aggressor.

5' step, ready action to Aid Another to improve Janus' armour class against an adjacent attacker.

readied action:
aid another (ac), bless: 1d20 + 1 + 1 ⇒ (1) + 1 + 1 = 3

Dark Archive

active effects:
divine favour
Human (ulfen) Inquisitor (green faith marshal, sanctified slayer) 6| AC 20 T 13 FF 17 | HP 50/54 | F +9 R +7 W +9 | CMD 21 (22 v disarm)| Init +5 | Perc +11 (+13) | Spells (-,3/5, 3/4) | Bane (5/6)

"Er du en venn av Grønn?" Janus calls to the bear-man.

sylvan:
"Are you a friend of the Green?"

Silver Crusade

(Hannah's Master Hireling)

"Perhaps they are upset because we have trespassed? I hope they can be reasonable. If not..."

Eliphaz moves behind Herman and enchants his longbow with a magical glow (magic weapon for 1 minute).


Silverhex Maps

The ghostly glowing bear man intones; "The lantern must remain! Return the lantern or... the Famished Shaman will be released!"

Bluff vs Sense motive rolls:
Bear man; bluff: 1d20 + 9 ⇒ (3) + 9 = 12
Janus sense motive; bluff: 1d20 + 8 ⇒ (19) + 8 = 27
Vina sense motive; bluff: 1d20 + 4 ⇒ (7) + 4 = 11
Mohag sense motive; bluff: 1d20 + 3 ⇒ (20) + 3 = 23
Alya sense motive; bluff: 1d20 - 1 ⇒ (16) - 1 = 15
Eliphaz sense motive; bluff: 1d20 + 10 ⇒ (9) + 10 = 19
Herman sense motive; bluff: 1d20 + 2 ⇒ (13) + 2 = 15

Something is off; the voice is too high pitched, and indecisive as if it is making it up on the fly.

Knowledge Nature DC 15:
That voice, high pitched, echoing inside the bears head. It sounds like a fey. Fey are chaotic creatures that often had DR cold iron.

COMBAT TRACKER - Round 1 - Bold may act - Map
------------------------------------------------------------
Vina ( )
Lakadee ( )

Mohag ( )
Janus ( )
Ayla ( )
Janus Too ( )
Eliphaz ( )
Bear Man (orange) ( )
Herman ( )
Elk (red) ( )

ONGOING EFFECTS / ENVIRONMENT
Mist - Concealment after 5ft - 1-20 misses on 1d100

Liberty's Edge

CG Female Catfolk Brawler 2 | HP: 7/20 12 NL | Init: +5 Perception: +1 | AC: 19 T: 15 FF: 14 CMD: 18 | Fort: +5 Refl: +8 Will: -1 | Unarmed Strike +7 [1d6+1] | Martial Flexibility [3/4]

Hah! I moved myself on the map but never finished my post
Ayla takes a moment to focus herself and slinks over toward the Bear-Man. "Squeaky Bear Man! You stop or Ayla Punch!"

Martial Flexibility for Dodge, and move toward the river.

Grand Lodge

Female N Vanara Druid 9 (Supernaturalist) - Init. +3, Senses Low-Light Vision, Scent, Perception +17, AC 17/ touch 15/ ff 14; hp 48/48 + aegis of recovery; F+6, R+6, W+11; Speed 30 ft., Climb 20 ft. ; Current conditions: small size, hunter's blessing, barkskin, bull's str, bear's end.

Vina moves and ready to cast a spell if any hostile come within 25 feet. Lakadee follows her due to the 'Defend' trick (move 30' and readies an attack if any hostile come within reach)


Silverhex Maps

Vina, since you were inspecting the lantern with Read Aura I assume you have it in hand still?

The bear head atop the glowing humanoid body swiftly floats across the river, circling around out of reach of Ayla. Once it gets close to Vina the bear head lunges out!

Attack; improvised weapon: 1d20 - 4 ⇒ (7) - 4 = 3
miss chance: 1d100 ⇒ 33

And the head tumbles to the ground entirely missing Vina. Where it came from hovers a miniscule, green-skinned humanoid with a needle-thin rapier in it's belt. A pair of dragonfly wings holds the wee creature aloft.


Silverhex Maps

COMBAT TRACKER - Round 1 - Bold may act - Map
------------------------------------------------------------
Vina ( )
Lakadee ( )
Mohag ( )
Janus (divine favor )
Ayla ( )
Janus Too ( )
Eliphaz ( )
Bear Man (orange) ( )
Herman ( )
Elk (red) ( )

ONGOING EFFECTS / ENVIRONMENT
Mist - Concealment after 5ft - 1-20 misses on 1d100
Bless

Grand Lodge

Female N Vanara Druid 9 (Supernaturalist) - Init. +3, Senses Low-Light Vision, Scent, Perception +17, AC 17/ touch 15/ ff 14; hp 48/48 + aegis of recovery; F+6, R+6, W+11; Speed 30 ft., Climb 20 ft. ; Current conditions: small size, hunter's blessing, barkskin, bull's str, bear's end.

Readied actions:
Lakadee attempts to bat the bear head and hit a home run past the river!
Slam: 1d20 + 3 ⇒ (10) + 3 = 13 for dmg: 1d8 + 2 ⇒ (6) + 2 = 8
assuming that didn't work
Vina's spell go off: create water above the dragonfly wings to get them wet!

Grand Lodge

Human Swashbuckler 18/18 HP | 18 AC | 14 Tch | 14 Flt | +3 Initative | +5 Perception | +1 Fort | +6 Ref | +0 Will | +6 MW Silver Rapier 1d6+1 18-20x2 | +5 Cold Iron Dart 1d5+1 20ft | 4/4 Panache | 3/3 Charmed Life | 2/2 Cold Iron Darts

Herman steps around the rock and levels an arrow at the little creature.

"Hey! That is enough of that. Put your hands up and tell us what is going on."

Intimidate: 1d20 + 4 ⇒ (3) + 4 = 7

This seems more complicated then just shooting arrows... again.


Silverhex Maps

Lakadee takes a swing as the bear head is thrown at Vina, but finds out that to be a difficult task. The fey, agile on its wings dodges the deluge of water, and giggles at Herman.

The Elf works its way across the difficult stream and attempt to gore Ayla.

attack; gore: 1d20 + 3 ⇒ (10) + 3 = 13
damage; gore: 1d6 + 2 ⇒ (3) + 2 = 5

But Ayle easily side steps its clumsy attack.


Silverhex Maps

COMBAT TRACKER - Round 2 - Bold may act - Map
------------------------------------------------------------
Vina ( )
Lakadee ( )
Mohag ( )
Janus (divine favor)
Ayla ( )
Janus Too ( )
Eliphaz ( )

Bear Man Fey (orange) ( )
Herman (magic weapon)
Elk (red) ( )

ONGOING EFFECTS / ENVIRONMENT
Mist - Concealment after 5ft - 1-20 misses on 1d100
Bless; +1 to hit

Janus recognizes the miniscule creature as a atomie. They are chaotic fey with DR2/cold iron and have the ability to cast invisibility, ghost lights, speak with animals, shrink person, and shrink item. Using the earlier knowledge (nature) roll.

Silver Crusade

(Hannah's Master Hireling)

*doom!* DOOM! *doom!*

Wait... Who are you??

Eliphaz casts Doom (Will DC 16)

Did Eliphaz just cackle?


Silverhex Maps

Will save: 1d20 + 5 ⇒ (5) + 5 = 10

The fey creature goes pale as Eliphaz crackles.

Grand Lodge

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M Human (Ulfen) Dragoon 3 | HP 28/28 | AC 22 (T12, FF20, CMD 19) | F +5, R +3, W +2 | Mv 20' | Perc +1 | Init +2

Mohag moves up (40' move, plus Agile Feet if needed for difficult terrain) and taps Ayla on the shoulder with Desna's luck.
She can roll twice and take the better on all d20 rolls for the next round.

Dark Archive

active effects:
divine favour
Human (ulfen) Inquisitor (green faith marshal, sanctified slayer) 6| AC 20 T 13 FF 17 | HP 50/54 | F +9 R +7 W +9 | CMD 21 (22 v disarm)| Init +5 | Perc +11 (+13) | Spells (-,3/5, 3/4) | Bane (5/6)

"It is an atomie! A knight of the Green! Do not harm it!"

Janus addresses the atomie in its own language: "Herr atom, vi mener ingen skade. Lanternen tilhører ikke her. Vi ble sendt for å fjerne den. Ring av elgene. Vi vil helst dele historier med deg enn å prøve å matche bladet ditt."

sylvan:
"Sir atomie, we mean no harm. The lantern does not belong here. We were sent to remove it. Call off the elk. We would rather share stories with you than try to match your blade."

I would like to ready an action to aid another, to improve the AC of the atomie if it is attacked, or to improve the AC of Lakadee if it is attacked. Janus defends the Green!
aid another, bless, divine favour: 1d20 + 4 + 1 + 2 ⇒ (8) + 4 + 1 + 2 = 15

Dark Archive

Dwarf Caiman (magical beast) familiar (figment) 6 | current AC 18 T 11 FF 18 | HP 13/13 | F +7 R +2 W +5 | CMD 15 | Init +0 | Perc +9 lowlight vision

Janus Too follows Janus. Double move.

Liberty's Edge

CG Female Catfolk Brawler 2 | HP: 7/20 12 NL | Init: +5 Perception: +1 | AC: 19 T: 15 FF: 14 CMD: 18 | Fort: +5 Refl: +8 Will: -1 | Unarmed Strike +7 [1d6+1] | Martial Flexibility [3/4]

With a bit of extra luck, Ayla tumbles out of the way of the elk toward the atomie. Acrobatics to avoid AoO. AC 19 from Dodge (Martial Flexibility)
Acrobatics: 1d20 + 9 ⇒ (19) + 9 = 28
Luck Acrobatics: 1d20 + 9 ⇒ (12) + 9 = 21

Once in position, she takes a swing at the little fairy, and growls. "YOU NOT FUNNY LITTLE BUG!"
Punch (NL): 1d20 + 5 + 2 ⇒ (9) + 5 + 2 = 16
Luck Punch (NL): 1d20 + 5 + 2 ⇒ (20) + 5 + 2 = 27
Confirm (NL): 1d20 + 5 + 2 ⇒ (7) + 5 + 2 = 14
Luck Confirm (NL): 1d20 + 5 + 2 ⇒ (20) + 5 + 2 = 27
Damage: 1d6 + 1 ⇒ (6) + 1 = 7
Crit Damage: 1d6 + 1 ⇒ (6) + 1 = 7

Uhhhhh...Max Nonlethal! Woo!


Silverhex Maps

Combat is over.

Desna smiles and the atomie goes limp after a solid blow from Ayla. Seeing the fey go down, the Elk turns and trots away.

The lantern is yours, Ulisha will pay you well for recovering it.

Vina is able to finish reading the psychic impressions left on the lantern, she sees the image of a pale man being struck down by female half-orc as he tried to burn her with the lantern's fire.

It is up to you what you do with the unconscious fey. He had a diminutive rapier.

We will move to the 'Colony' next. As always, Ulishas journal will provide context.


Silverhex Maps

Information about Razmir, Razmiran, and Allenstead, Diplomacy (gather information) or Knowledge (history, local, religion):

10+:
Worship of Razmir began in the River Kingdoms, where it spread quickly and led to the creation of a theocracy. Allenstead has always resisted conversion despite being on the very edge of Razmiri territory.

15+:
Razmir is known as the Living God, a man who claims to have ascended to divinity by completing the Test of the Starstone. His faithful preach law, luxury, and obedience.

20+:
Razmiri wear identical masks to conceal their identities, but the material the masks are made of denote one’s position in the clergy: gold is above silver, and silver is above iron.

Silver Crusade

(Hannah's Master Hireling)

Before moving on to the next chapter...

"What do you think this little Fey wanted? Of all my past lives, I cannot recall ever being involved with anything having to do with the Green Faith."

After moving on to the next chapter...

Diplomacy: 1d20 + 10 ⇒ (13) + 10 = 23

Hahahahahahahaha!!

What's so funny?

You, hahaha! You worship a dead god, and they worship a false god! Hahahaha!! Surely you see the humor in that?

At least Aroden existed. And he could return! I have faith!

I'm not doubting you do. That's what makes the similarity even more funny!

Dark Archive

2 people marked this as a favorite.
active effects:
divine favour
Human (ulfen) Inquisitor (green faith marshal, sanctified slayer) 6| AC 20 T 13 FF 17 | HP 50/54 | F +9 R +7 W +9 | CMD 21 (22 v disarm)| Init +5 | Perc +11 (+13) | Spells (-,3/5, 3/4) | Bane (5/6)
Eliphaz wrote:

Before moving on to the next chapter...

"What do you think this little Fey wanted? Of all my past lives, I cannot recall ever being involved with anything having to do with the Green Faith."

"Then it is perhaps fate that we met you. We are sworn to defend the Green. We are the Sword and the Shield of the Green. We end those who would bring harm to the Green. The Green Faith respects the Land, and the great cycle of Life and Death.

The Fey are the embodiment of the Green. This one, this Atomie, is likely a guardian of this holy place. It did not recognise us. We trespassed. It is good that you only stunned it, Ayla."

It's a weird consequence of PFS campaign rules that a Green Faith Marshal inquisitor still has to have a deity, so I chose one of the Eldest because the Eldest (along with iirc Erastil and Gozreh) are listed as being compatible with the Green Faith.

Silver Crusade

(Hannah's Master Hireling)

Huh. I could have sworn you could worship a Philosophy, but I can't find that you can after a quick search of the Additional Resources and Campaign Clarifications.

I assume you'll be picking up the Green Faith membership vanity from the Pathfinder Society Field Guide?

Janus Grey wrote:
"The Green Faith respects the Land, and the great cycle of Life and Death."

"I certainly understand something about cycles," Eliphaz chuckles, "I'm happy to have met you and Vina. No doubt this experience will resonate throughout my future lifetimes."


Silverhex Maps

After a few days travel you arrive at Allenstead a few minutes before noon. The market is bustling with folk.

Allenstead consists of a few dozen buildings built along either side of a solitary dirt road that leads from Razmiran to a ferry dock on the West Sellen River. At the center of the village, construction is nearly complete on a large stone statue of a Razmiri priest that stands nearly 20 feet in height. The head of the statue peers down at a stage at the front of the town market.

As you enter a hawker calls out to you "Travelers here for Folloch's sermon! Try one of my apples, we can't have rumbling stomachs interrupting. Only one silver for a dozen!"

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