[PFS] GM Livgin Silverhex (Inactive)

Game Master DM Livgin

Silverhex Chronicles [PFS]
Maps and Notes


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Liberty's Edge

CG Female Catfolk Brawler 2 | HP: 7/20 12 NL | Init: +5 Perception: +1 | AC: 19 T: 15 FF: 14 CMD: 18 | Fort: +5 Refl: +8 Will: -1 | Unarmed Strike +7 [1d6+1] | Martial Flexibility [3/4]

It really is! Having a GenCon Boon on the line sure raises the stakes for a Quest!

Dark Archive

Dwarf Caiman (magical beast) familiar (figment) 6 | current AC 18 T 11 FF 18 | HP 13/13 | F +7 R +2 W +5 | CMD 15 | Init +0 | Perc +9 lowlight vision
vina wrote:

Vina CLW on Janus Too: 1d8 + 1 ⇒ (3) + 1 = 4

[Vina move action to retrieve the handful of Goodberries she's carrying, and as a free action drops the berries in his gaping maw as he wakes up! --> +8 additional hit points]

I am aware that 12 HP is more than he needed, but Vina would have no immediate non-metagame way to know that; even the status spell can't really provide a detailed HP account...

I love this idea, and thank you for thinking of little Janus Too, but I don't think it'll work.

Janus Too is sitting at -7hp, then gets cured for 4hp, leaving him still at -3hp. Stable, but unconscious. So not able to yawn and scoff those Goodberries. I think you could force the Goodberries down his throat, as you can administer a potion to an unconscious ally, but doing that with a potion is a full-round action.

If I hadn't made Janus Too's status clear in my earlier ooc post perhaps the GM will let you retcon?


Silverhex Maps

As Janus commented; berry or potion, no free action shenanigans. Full round action to force feed.

Retcon your move action and free if you like.

@Janus; I wasn't sure what would happen to a figment familiar, so I didn't narrate anything with Janus Too. Thanks for explaining what happens.

Dark Archive

Dwarf Caiman (magical beast) familiar (figment) 6 | current AC 18 T 11 FF 18 | HP 13/13 | F +7 R +2 W +5 | CMD 15 | Init +0 | Perc +9 lowlight vision

Figment familiars are weird.

They don't seem to share any of the qualities of Figment illusion spells.

Grand Lodge

Female N Vanara Druid 9 (Supernaturalist) - Init. +3, Senses Low-Light Vision, Scent, Perception +17, AC 17/ touch 15/ ff 14; hp 48/48 + aegis of recovery; F+6, R+6, W+11; Speed 30 ft., Climb 20 ft. ; Current conditions: small size, hunter's blessing, barkskin, bull's str, bear's end.

No problem. He sits at -3 hp then, and Vina has the berries in her hands. At first I thought the CLW took him to 0, but I realized how messed up he now is! :P

Silver Crusade

1 person marked this as a favorite.
(Hannah's Master Hireling)
Ayla Brawler wrote:
It really is! Having a GenCon Boon on the line sure raises the stakes for a Quest!

I sat at a table yesterday with one of the two Wyrwood winners from this last GenCon. He's extra nervous to play his, since they *die* at zero HP and can't be targeted by Raise Dead.

Dark Archive

1 person marked this as a favorite.
active effects:
Human (ulfen) Inquisitor (green faith marshal, sanctified slayer) 6| AC 20 T 13 FF 17 | HP 54/54 | F +9 R +7 W +9 | CMD 21 (22 v disarm)| Init +5 | Perc +11 (+13) | Spells (-, 5/5, 4/4) | Bane (6/6)

I was so tempted to try to bull rush Yellow off the path.


Silverhex Maps

He did only have a bow out... just saying.. no aoo...

Dark Archive

active effects:
Human (ulfen) Inquisitor (green faith marshal, sanctified slayer) 6| AC 20 T 13 FF 17 | HP 54/54 | F +9 R +7 W +9 | CMD 21 (22 v disarm)| Init +5 | Perc +11 (+13) | Spells (-, 5/5, 4/4) | Bane (6/6)
GM Livgin wrote:
He did only have a bow out... just saying.. no aoo...

I noticed. But first the barbarian (blue) was a much bigger threat and within 5' so I could twf full attack, then Yellow was also within a 5' step and already wounded. And if I'd missed the bull rush attempt, it could have resulted in a raging greatsword attack against an ally (albeit prone) or two bow or longsword attacks against Janus.

Janus is cold and calculating, rather than reckless.


Silverhex Maps

A I understand. Definitely the tactical decision to take out the barbarian fast.


Silverhex Maps

Acrobatics for Janus Too versus the red spider, if you choose to take it. Please clarify that you are not taking it if you do not intend to.

Concentration check for Eliphaz if you choose to take it. Please clarify that you are not casting defensively if you choose not to.

Just to clarify: the spiders actions in the surprise round was to move up to you, they are not flat footed.

Dark Archive

Dwarf Caiman (magical beast) familiar (figment) 6 | current AC 18 T 11 FF 18 | HP 13/13 | F +7 R +2 W +5 | CMD 15 | Init +0 | Perc +9 lowlight vision

Janus Too went directly north on the map, and then around the back of a tree stump, so would not have passed through a spider's threatened area to reach destination. I've put a blue line on the map to show. He started in the square that Mohag is now in.


Silverhex Maps

Thanks! I missed that he start in Mohags Square.

Dark Archive

Dwarf Caiman (magical beast) familiar (figment) 6 | current AC 18 T 11 FF 18 | HP 13/13 | F +7 R +2 W +5 | CMD 15 | Init +0 | Perc +9 lowlight vision

No worries. I took the messy scribble off the map now :)


Silverhex Maps

What is the convention for GMs rolling saves for players in PbP? It feels like it might save time, but it also feels like taking the dice away from the players, and rolling dice is fun as a player.

Liberty's Edge

CG Female Catfolk Brawler 2 | HP: 7/20 12 NL | Init: +5 Perception: +1 | AC: 19 T: 15 FF: 14 CMD: 18 | Fort: +5 Refl: +8 Will: -1 | Unarmed Strike +7 [1d6+1] | Martial Flexibility [3/4]

In my experience, it's GM's Preference. I don't really have a problem with it in PbP. On the other hand, If the GM rolls the save, It doesn't allow for the opportunity for a Reroll from the player, as the results are immediately known, like the Inexplicable Luck bonus.

Grand Lodge

Human Swashbuckler 18/18 HP | 18 AC | 14 Tch | 14 Flt | +3 Initative | +5 Perception | +1 Fort | +6 Ref | +0 Will | +6 MW Silver Rapier 1d6+1 18-20x2 | +5 Cold Iron Dart 1d5+1 20ft | 4/4 Panache | 3/3 Charmed Life | 2/2 Cold Iron Darts

I like it when GM's roll things like saves and initiatives particularly when it is a group save. Individuals I think should each roll their own as it will impact them on their turn anyway.

Grand Lodge

M Human (Ulfen) Dragoon 3 | HP 28/28 | AC 22 (T12, FF20, CMD 19) | F +5, R +3, W +2 | Mv 20' | Perc +1 | Init +2

I don't have a problem with the GM rolling. Better to keep things moving.

For Inexplicable Luck and rerolls, I as a GM might ask "What results would you reroll?" before something the player could tell would be a particularly dangerous situation (like a spell from a BBEG caster).

As a player, Mohag will use Inexplicable Luck after the fact if he is facing a fairly bad effect and his save is a 5-10 on the die, for the +4 bonus. Should he roll a 1, Defiant Luck kicks in.

Dark Archive

active effects:
Human (ulfen) Inquisitor (green faith marshal, sanctified slayer) 6| AC 20 T 13 FF 17 | HP 54/54 | F +9 R +7 W +9 | CMD 21 (22 v disarm)| Init +5 | Perc +11 (+13) | Spells (-, 5/5, 4/4) | Bane (6/6)

I've rolled saves for players when the outcome wasn't life or death, and getting a result immediately let me narrate a full combat post. I rolled reflex saves that triggered when a PC scored a hit. It was small damage or none on a successful save. I didn't roll PC will saves vs shadow illusions, although I might've done if I thought that the players didn't already know they were shadows.


My fault for posting at work. The spider moved to attack Herman but I forgot to move him.

Dark Archive

active effects:
Human (ulfen) Inquisitor (green faith marshal, sanctified slayer) 6| AC 20 T 13 FF 17 | HP 54/54 | F +9 R +7 W +9 | CMD 21 (22 v disarm)| Init +5 | Perc +11 (+13) | Spells (-, 5/5, 4/4) | Bane (6/6)

I don't think that changes any outcomes GM. There would still have been room for Janus to move and attack, and if Janus Too couldn't have used Aid Another I think there would have been a flank instead.


Silverhex Maps

Yep, that finishes the spider. But I'm just getting ready for the weekly pfs game so I'll post again tonight or in the morning.

Dark Archive

active effects:
Human (ulfen) Inquisitor (green faith marshal, sanctified slayer) 6| AC 20 T 13 FF 17 | HP 54/54 | F +9 R +7 W +9 | CMD 21 (22 v disarm)| Init +5 | Perc +11 (+13) | Spells (-, 5/5, 4/4) | Bane (6/6)

It's really cool to be able to work a character's backstory into a PFS game. That's something that's hard to do in an organised play campaign, since the GMs usually don't know the characters. Thanks GM :)


Janus, you were not bolded to act because your character acted after the sniper in the surprise round and your perception check was not high enough to spot the sniper.

I didn't notice your delay until now. I moved both janus to your initiative.

Dark Archive

active effects:
Human (ulfen) Inquisitor (green faith marshal, sanctified slayer) 6| AC 20 T 13 FF 17 | HP 54/54 | F +9 R +7 W +9 | CMD 21 (22 v disarm)| Init +5 | Perc +11 (+13) | Spells (-, 5/5, 4/4) | Bane (6/6)

Ahhh, yes. Now I see. Sorry for the error.

Dark Archive

active effects:
Human (ulfen) Inquisitor (green faith marshal, sanctified slayer) 6| AC 20 T 13 FF 17 | HP 54/54 | F +9 R +7 W +9 | CMD 21 (22 v disarm)| Init +5 | Perc +11 (+13) | Spells (-, 5/5, 4/4) | Bane (6/6)

Just to let you know, I am away at a convention from this evening till Sunday evening (GMT).

I will have wifi so I should still be able to post 1/day. If I am slowing things down please feel free to bot me.


Silverhex Maps

No problem, we are nearing the end.

Grand Lodge

1 person marked this as a favorite.
Human Swashbuckler 18/18 HP | 18 AC | 14 Tch | 14 Flt | +3 Initative | +5 Perception | +1 Fort | +6 Ref | +0 Will | +6 MW Silver Rapier 1d6+1 18-20x2 | +5 Cold Iron Dart 1d5+1 20ft | 4/4 Panache | 3/3 Charmed Life | 2/2 Cold Iron Darts

Wow long convention. I run a convention center and wish we had more of that length!

Dark Archive

active effects:
Human (ulfen) Inquisitor (green faith marshal, sanctified slayer) 6| AC 20 T 13 FF 17 | HP 54/54 | F +9 R +7 W +9 | CMD 21 (22 v disarm)| Init +5 | Perc +11 (+13) | Spells (-, 5/5, 4/4) | Bane (6/6)

It's Con-Tingency, held at a holiday park in the New Forest, Hampshire, England. It's practically local, a bit over an hour's drive away.

It officially runs from Wednesday through Sunday, but we're going early and getting some extra games in tomorrow :)

Grand Lodge

Human Swashbuckler 18/18 HP | 18 AC | 14 Tch | 14 Flt | +3 Initative | +5 Perception | +1 Fort | +6 Ref | +0 Will | +6 MW Silver Rapier 1d6+1 18-20x2 | +5 Cold Iron Dart 1d5+1 20ft | 4/4 Panache | 3/3 Charmed Life | 2/2 Cold Iron Darts

That's very cool. We do host a local comic-con but it is just the weekend and the gaming community here is non-existent. I am jealous.


1 person marked this as a favorite.
Silverhex Maps

Ayla, that is a hit and it knocks the striker down.

Silver Crusade

(Hannah's Master Hireling)

Yay!


Silverhex Maps

Herman, it is a move action to pick up the bow and a action to stand up if that helps deciding what to do.

Grand Lodge

Human Swashbuckler 18/18 HP | 18 AC | 14 Tch | 14 Flt | +3 Initative | +5 Perception | +1 Fort | +6 Ref | +0 Will | +6 MW Silver Rapier 1d6+1 18-20x2 | +5 Cold Iron Dart 1d5+1 20ft | 4/4 Panache | 3/3 Charmed Life | 2/2 Cold Iron Darts

I just never can buy that a character would be just about dead and then be able to get his spit together to fire an arrow in the same six seconds.


Silverhex Maps

Adrenaline and divine magic? I like to change how I imagine the world to match the mechanics instead of changing the mechanics to match how I imagine the world (doubly so in this format).

I enforce the rules strictly, no need to add extra handicaps to your characters (not that we are at risk of a TPK right now.)

Grand Lodge

Human Swashbuckler 18/18 HP | 18 AC | 14 Tch | 14 Flt | +3 Initative | +5 Perception | +1 Fort | +6 Ref | +0 Will | +6 MW Silver Rapier 1d6+1 18-20x2 | +5 Cold Iron Dart 1d5+1 20ft | 4/4 Panache | 3/3 Charmed Life | 2/2 Cold Iron Darts

Fair enough.

Grand Lodge

M Human (Ulfen) Dragoon 3 | HP 28/28 | AC 22 (T12, FF20, CMD 19) | F +5, R +3, W +2 | Mv 20' | Perc +1 | Init +2

Heroic Second Wind is a lengthy page on TV Tropes, and not just for Hulk Hogan and Mister Furious ("No no no, rage really taking over"). The hero being not quite down for the count and getting up again is pretty well-established in fiction. All kinds of explanations you can use...

Dark Archive

active effects:
Human (ulfen) Inquisitor (green faith marshal, sanctified slayer) 6| AC 20 T 13 FF 17 | HP 54/54 | F +9 R +7 W +9 | CMD 21 (22 v disarm)| Init +5 | Perc +11 (+13) | Spells (-, 5/5, 4/4) | Bane (6/6)

See Never Stop Shooting trait.

Liberty's Edge

CG Female Catfolk Brawler 2 | HP: 7/20 12 NL | Init: +5 Perception: +1 | AC: 19 T: 15 FF: 14 CMD: 18 | Fort: +5 Refl: +8 Will: -1 | Unarmed Strike +7 [1d6+1] | Martial Flexibility [3/4]

I love how it references the Diehard feat in that trait.

Grand Lodge

Human Swashbuckler 18/18 HP | 18 AC | 14 Tch | 14 Flt | +3 Initative | +5 Perception | +1 Fort | +6 Ref | +0 Will | +6 MW Silver Rapier 1d6+1 18-20x2 | +5 Cold Iron Dart 1d5+1 20ft | 4/4 Panache | 3/3 Charmed Life | 2/2 Cold Iron Darts

Ok, in all honesty, I would love Never Stop Shooting for a bow.


Silverhex Maps

Herman, you don't have enough actions to shoot. Move action to pick up your weapon, move action to stand up because you can not shoot anything but a crossbow from prone.

As I said, there are enough mechanics already in the way of going from dying to fighting ;)

Dark Archive

active effects:
Human (ulfen) Inquisitor (green faith marshal, sanctified slayer) 6| AC 20 T 13 FF 17 | HP 54/54 | F +9 R +7 W +9 | CMD 21 (22 v disarm)| Init +5 | Perc +11 (+13) | Spells (-, 5/5, 4/4) | Bane (6/6)

Jump in any time guys :) From Janus' perspective this Anwald guy is digging his own grave!


Silverhex Maps

lol, This is a mixed bag of lies, intimidation and diplomacy. So anyone can pick a skill and roll.

Him digging his own grave is appropriate given the result Janus would get on any of the skill checks if he rolled. I don't want to penalize for roleplaying, so anyone is welcome to pick a tactic, step in, and make a skillcheck.

If there is anything about the situation that you want to know, feel free to ask.


Silverhex Maps

CHRONICLES!

Silver Crusade

1 person marked this as a favorite.
(Hannah's Master Hireling)

OhMyGosh that was blazingly fast!

Thank you so much!

Dark Archive

active effects:
Human (ulfen) Inquisitor (green faith marshal, sanctified slayer) 6| AC 20 T 13 FF 17 | HP 54/54 | F +9 R +7 W +9 | CMD 21 (22 v disarm)| Init +5 | Perc +11 (+13) | Spells (-, 5/5, 4/4) | Bane (6/6)
mohag wrote:
Unless anybody else wants to prolong this -- I am not finding bullying NPCs entertaining.

I'm a little perturbed by this. My RP approach was a mixture of bluff and intimidation aimed at getting Anwald to show remorse and call off the hunt, rather than some kind of bullying.

If I crossed a line I am truly sorry. It's really hard to tell in a pbp if another player is experiencing discomfort. That's not what I want to do in a game.

Grand Lodge

M Human (Ulfen) Dragoon 3 | HP 28/28 | AC 22 (T12, FF20, CMD 19) | F +5, R +3, W +2 | Mv 20' | Perc +1 | Init +2

Thanks for running!

@Janus: using the Intimidate skill to change behavior is bullying. Sometimes it might be needed but here it felt unnecessary and distasteful. That's all I'm going to say on the topic.

Dark Archive

active effects:
Human (ulfen) Inquisitor (green faith marshal, sanctified slayer) 6| AC 20 T 13 FF 17 | HP 54/54 | F +9 R +7 W +9 | CMD 21 (22 v disarm)| Init +5 | Perc +11 (+13) | Spells (-, 5/5, 4/4) | Bane (6/6)

My apologies. I will give some thought to how I play Janus, and whether or not the character concept fits with the pfs campaign. I think I have allowed too much of the character background to come to the foreground here. I appreciate the criticism.

This was a really good group to play with. Some interesting characters, good rp, and well GM'd.

Grand Lodge

Human Swashbuckler 18/18 HP | 18 AC | 14 Tch | 14 Flt | +3 Initative | +5 Perception | +1 Fort | +6 Ref | +0 Will | +6 MW Silver Rapier 1d6+1 18-20x2 | +5 Cold Iron Dart 1d5+1 20ft | 4/4 Panache | 3/3 Charmed Life | 2/2 Cold Iron Darts

Well I guess it would actually be me that was the bully since I rolled the Intimidate skill. I did not think my +0 in diplomacy would do the trick.

I certainly don't want to offend anyone in real life and I fear anything else I write will do just that.

Cheers folks, sorry to be 'that guy' I guess.

Grand Lodge

Female N Vanara Druid 9 (Supernaturalist) - Init. +3, Senses Low-Light Vision, Scent, Perception +17, AC 17/ touch 15/ ff 14; hp 48/48 + aegis of recovery; F+6, R+6, W+11; Speed 30 ft., Climb 20 ft. ; Current conditions: small size, hunter's blessing, barkskin, bull's str, bear's end.

Intimidate is a skill in this game, and no one should be afraid to use it. With that said, it's one of the less used social skills out of combat due to its connotation to interrogation styles and/or torture.

Social interactions is the most loosely handled portion of the game and vary widely depending on who is writing the module. It also heavily relies on Sense Motive as a feedback loop for the skill user in order to let him know if his efforts have had an effect or not.

I think this was a really cool group overall!

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