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Vina CLW on Janus Too: 1d8 + 1 ⇒ (3) + 1 = 4
[Vina move action to retrieve the handful of Goodberries she's carrying, and as a free action drops the berries in his gaping maw as he wakes up! --> +8 additional hit points]I am aware that 12 HP is more than he needed, but Vina would have no immediate non-metagame way to know that; even the status spell can't really provide a detailed HP account...
I love this idea, and thank you for thinking of little Janus Too, but I don't think it'll work.
Janus Too is sitting at -7hp, then gets cured for 4hp, leaving him still at -3hp. Stable, but unconscious. So not able to yawn and scoff those Goodberries. I think you could force the Goodberries down his throat, as you can administer a potion to an unconscious ally, but doing that with a potion is a full-round action.
If I hadn't made Janus Too's status clear in my earlier ooc post perhaps the GM will let you retcon?

GM Livgin |

As Janus commented; berry or potion, no free action shenanigans. Full round action to force feed.
Retcon your move action and free if you like.
@Janus; I wasn't sure what would happen to a figment familiar, so I didn't narrate anything with Janus Too. Thanks for explaining what happens.

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Figment familiars are weird.
They don't seem to share any of the qualities of Figment illusion spells.

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No problem. He sits at -3 hp then, and Vina has the berries in her hands. At first I thought the CLW took him to 0, but I realized how messed up he now is! :P

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It really is! Having a GenCon Boon on the line sure raises the stakes for a Quest!
I sat at a table yesterday with one of the two Wyrwood winners from this last GenCon. He's extra nervous to play his, since they *die* at zero HP and can't be targeted by Raise Dead.

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He did only have a bow out... just saying.. no aoo...
I noticed. But first the barbarian (blue) was a much bigger threat and within 5' so I could twf full attack, then Yellow was also within a 5' step and already wounded. And if I'd missed the bull rush attempt, it could have resulted in a raging greatsword attack against an ally (albeit prone) or two bow or longsword attacks against Janus.
Janus is cold and calculating, rather than reckless.

GM Livgin |

Acrobatics for Janus Too versus the red spider, if you choose to take it. Please clarify that you are not taking it if you do not intend to.
Concentration check for Eliphaz if you choose to take it. Please clarify that you are not casting defensively if you choose not to.
Just to clarify: the spiders actions in the surprise round was to move up to you, they are not flat footed.

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Janus Too went directly north on the map, and then around the back of a tree stump, so would not have passed through a spider's threatened area to reach destination. I've put a blue line on the map to show. He started in the square that Mohag is now in.

GM Livgin |

What is the convention for GMs rolling saves for players in PbP? It feels like it might save time, but it also feels like taking the dice away from the players, and rolling dice is fun as a player.

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In my experience, it's GM's Preference. I don't really have a problem with it in PbP. On the other hand, If the GM rolls the save, It doesn't allow for the opportunity for a Reroll from the player, as the results are immediately known, like the Inexplicable Luck bonus.

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I like it when GM's roll things like saves and initiatives particularly when it is a group save. Individuals I think should each roll their own as it will impact them on their turn anyway.

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I don't have a problem with the GM rolling. Better to keep things moving.
For Inexplicable Luck and rerolls, I as a GM might ask "What results would you reroll?" before something the player could tell would be a particularly dangerous situation (like a spell from a BBEG caster).
As a player, Mohag will use Inexplicable Luck after the fact if he is facing a fairly bad effect and his save is a 5-10 on the die, for the +4 bonus. Should he roll a 1, Defiant Luck kicks in.

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I've rolled saves for players when the outcome wasn't life or death, and getting a result immediately let me narrate a full combat post. I rolled reflex saves that triggered when a PC scored a hit. It was small damage or none on a successful save. I didn't roll PC will saves vs shadow illusions, although I might've done if I thought that the players didn't already know they were shadows.

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I don't think that changes any outcomes GM. There would still have been room for Janus to move and attack, and if Janus Too couldn't have used Aid Another I think there would have been a flank instead.

GM Livgin |

Yep, that finishes the spider. But I'm just getting ready for the weekly pfs game so I'll post again tonight or in the morning.

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It's really cool to be able to work a character's backstory into a PFS game. That's something that's hard to do in an organised play campaign, since the GMs usually don't know the characters. Thanks GM :)

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Just to let you know, I am away at a convention from this evening till Sunday evening (GMT).
I will have wifi so I should still be able to post 1/day. If I am slowing things down please feel free to bot me.

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Wow long convention. I run a convention center and wish we had more of that length!

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It's Con-Tingency, held at a holiday park in the New Forest, Hampshire, England. It's practically local, a bit over an hour's drive away.
It officially runs from Wednesday through Sunday, but we're going early and getting some extra games in tomorrow :)

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That's very cool. We do host a local comic-con but it is just the weekend and the gaming community here is non-existent. I am jealous.

GM Livgin |

Herman, it is a move action to pick up the bow and a action to stand up if that helps deciding what to do.

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I just never can buy that a character would be just about dead and then be able to get his spit together to fire an arrow in the same six seconds.

GM Livgin |

Adrenaline and divine magic? I like to change how I imagine the world to match the mechanics instead of changing the mechanics to match how I imagine the world (doubly so in this format).
I enforce the rules strictly, no need to add extra handicaps to your characters (not that we are at risk of a TPK right now.)

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Heroic Second Wind is a lengthy page on TV Tropes, and not just for Hulk Hogan and Mister Furious ("No no no, rage really taking over"). The hero being not quite down for the count and getting up again is pretty well-established in fiction. All kinds of explanations you can use...

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See Never Stop Shooting trait.

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I love how it references the Diehard feat in that trait.

GM Livgin |

Herman, you don't have enough actions to shoot. Move action to pick up your weapon, move action to stand up because you can not shoot anything but a crossbow from prone.
As I said, there are enough mechanics already in the way of going from dying to fighting ;)

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Jump in any time guys :) From Janus' perspective this Anwald guy is digging his own grave!

GM Livgin |

lol, This is a mixed bag of lies, intimidation and diplomacy. So anyone can pick a skill and roll.
Him digging his own grave is appropriate given the result Janus would get on any of the skill checks if he rolled. I don't want to penalize for roleplaying, so anyone is welcome to pick a tactic, step in, and make a skillcheck.
If there is anything about the situation that you want to know, feel free to ask.

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Unless anybody else wants to prolong this -- I am not finding bullying NPCs entertaining.
I'm a little perturbed by this. My RP approach was a mixture of bluff and intimidation aimed at getting Anwald to show remorse and call off the hunt, rather than some kind of bullying.
If I crossed a line I am truly sorry. It's really hard to tell in a pbp if another player is experiencing discomfort. That's not what I want to do in a game.

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Thanks for running!
@Janus: using the Intimidate skill to change behavior is bullying. Sometimes it might be needed but here it felt unnecessary and distasteful. That's all I'm going to say on the topic.

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My apologies. I will give some thought to how I play Janus, and whether or not the character concept fits with the pfs campaign. I think I have allowed too much of the character background to come to the foreground here. I appreciate the criticism.
This was a really good group to play with. Some interesting characters, good rp, and well GM'd.

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Well I guess it would actually be me that was the bully since I rolled the Intimidate skill. I did not think my +0 in diplomacy would do the trick.
I certainly don't want to offend anyone in real life and I fear anything else I write will do just that.
Cheers folks, sorry to be 'that guy' I guess.

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Intimidate is a skill in this game, and no one should be afraid to use it. With that said, it's one of the less used social skills out of combat due to its connotation to interrogation styles and/or torture.
Social interactions is the most loosely handled portion of the game and vary widely depending on who is writing the module. It also heavily relies on Sense Motive as a feedback loop for the skill user in order to let him know if his efforts have had an effect or not.
I think this was a really cool group overall!