[PFS] GM Derek W's Traveling All-Stars (Inactive)

Game Master Derek Weil

Current Game: #5-06 You Have What You Hold

Arena of Aroden


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Scarab Sages

F Dwarf Ranger(Guide) 5 AC 25, touch 14, flat-footed 23, hp 45

Belvica attacks the next guard 1d20 + 8 ⇒ (7) + 8 = 15 if hits 1d10 + 5 ⇒ (1) + 5 = 6


Technic Siege/Full Map

The guard makes as if to surrender. Belvica strikes, but not fatally. He throws up his hands and speaks a little loudly while moving away:

"Alright! I give up! Please don't kill me!"

And he takes a withdraw action to move away at half speed without provoking an AOO.

You hear some sound from inside the dilapidated mansion...

No other enemies appear yet. This guy is genuinely surrendering so a killing blow now would require a formal warning about an alignment shift. But each of you can take a 2 rounds of actions before the next "wave" of combat. The doors should be marked on the map.

-Posted with Wayfinder

Scarab Sages

F Dwarf Ranger(Guide) 5 AC 25, touch 14, flat-footed 23, hp 45

Belvica frustrated at this man's weakness, moves to the door and drops one of her bags of caltrops at the entrance.

And then moves to next door and does the same. She then waits next to the opening and the caltrops prepared for,

Stealth 1d20 + 5 ⇒ (20) + 5 = 25

The Exchange

Male Halfling Unchained Rogue (Bandit Knife Master) [5.0] | HP 38/38 | AC 20 T 15 FF 16 | F +5 R +10 W +3 (+2 vs morale bonus charm/fear, +2 fear) | CMB +3 CMD 16 | Init +10 | Perc +10 | Acro +14 DD/EA +12 Stealth +16 Climb/Ling +6 | Diplo/Intim +9

Xavian still invisible I hope moves up to a position to where he can see if more enemies might approach. They haven't needed me so far...

Dark Archive

Male Human Sorcerer 10 | AC 24/T 14| FORT +6 REF +7 WILL +12 | Init +2 | Perception + 1 | Sense Motive +13

Heccan closes his eyes, pinches the bridge of his nose and exhales deeply. Not to tarry, he opens his eyes and looks about, trying to piece together a plan of action in a rapidly deteriorating situation. Looks to Tristan as he falls forth his power to fortify him in the fight to come. He waves his arms about him as his eyes flash red. Of all the... Heccan finds himself surprisingly at a loss for words but quickly finds his voice You know Tristan, even the Sarenrae took the advice of Asmodeus when they worked to cage the rough beast. Walking through walls is not always the way. But the dies is cast, it appears. Go on ahead and let these folks know what the Inheritor's wrath feels like, i suppose...

Heccan finishes his preparations.

Actions:
Heccan will once again cast shield and expend another charge of his wand of mage armor, unless we made it here under an hour after the last fight in which case his previous mage armor spell should still be in effect. After the last fight, Heccan used two charges from his wand of infernal healing which should get him to full hit points by now.

Silver Crusade

M Human Paladin 4 | HP: 36/36 | AC 21/11/20| FORT +9 REF +5 WILL +7 | Init +1 | Perception + 1 | Sense Motive +5

Tristan takes the surrendered pirates weapons and tosses them into the sea. "Lie here and don't move, and on my honor, no more harm will come to you. Flee or fight, and I cannot make the same promise. It is not too late for you to repent, and join the cause of right, brother!"

Tristan takes out his rope and begins binding the man, but wary of the noise coming from the cabin, he has to only do a half-way job. Taking back up his longsword and shield, Tristan stands between the door and Heccan.

"If you are trying to thank me for dealing with these pirates, Hec, then you are most welcome! Now, let's see who's coming out the door, shall we?"


Technic Siege/Full Map

The team takes up new positions as the surrendered enemy runs away. Sundenly, the door bursts open and three men can be seen inside!

The man in back holds a rapier and wears the holy symbol of Besmara. He calls out:

"Get 'em boys!"

New Initiative:
Heccan: 1d20 ⇒ 10
Tristan: 1d20 + 1 ⇒ (5) + 1 = 6
Belvica: 1d20 + 2 ⇒ (15) + 2 = 17
Xavian: 1d20 + 4 ⇒ (16) + 4 = 20
Deremin: 1d20 + 4 ⇒ (16) + 4 = 20
sailors: 1d20 + 2 ⇒ (3) + 2 = 5

Roll Off:
Xavian: 1d20 ⇒ 6
Deremin: 1d20 ⇒ 5

Round One:
>>Xavian (still invis.)
Deremin (bad guy)
Belvica
Heccan
Tristan
sailors

Scarab Sages

F Dwarf Ranger(Guide) 5 AC 25, touch 14, flat-footed 23, hp 45

don't forget the caltrops in front of the door.

The Exchange

Male Halfling Unchained Rogue (Bandit Knife Master) [5.0] | HP 38/38 | AC 20 T 15 FF 16 | F +5 R +10 W +3 (+2 vs morale bonus charm/fear, +2 fear) | CMB +3 CMD 16 | Init +10 | Perc +10 | Acro +14 DD/EA +12 Stealth +16 Climb/Ling +6 | Diplo/Intim +9

Xavian will move to a spot to where he should have a clean shot at the one in the doorway and fire an arrow! If there is no cover penalty from where I was, I'd stay there and then take a move action.

Bow, invisible: 1d20 + 10 ⇒ (4) + 10 = 14 for Arrow: 1d4 + 1 + 2d6 ⇒ (3) + 1 + (5, 3) = 12

Dark Archive

Male Human Sorcerer 10 | AC 24/T 14| FORT +6 REF +7 WILL +12 | Init +2 | Perception + 1 | Sense Motive +13

Heccan shakes his head with a smirk that betrays annoyance mixed with amusement and follows the charging paladin. He positions himself a step behind Tristan and looks to unleash a small portion of his dark energies at the pirate in the doorway.

Actions and Rolls:

Heccan takes a move action to get behind Tristan and will try to take a standard action to fire a Ray of Frost at the pirate in the doorway if he has line of sight.

Ranged Touch Attack: 1d20 + 2 ⇒ (1) + 2 = 3
damage: 1d3 ⇒ 1

Silver Crusade

M Human Paladin 4 | HP: 36/36 | AC 21/11/20| FORT +9 REF +5 WILL +7 | Init +1 | Perception + 1 | Sense Motive +5

Holding off to see what the bad guy boss does


Technic Siege/Full Map

Xavian's arrow flies true, and the fact that he was hidden allows his attack to take the first man in a vital spot, felling him immediately!

The Besmaran curses, then seems to split in two. Now there are two of him in the same space!

Now he steps out of the doorway as he begins chanting something else.

Separate spellcraft checks to ID each.

Ok, so the first thing is a domain SLA and specifically called out as a move action. He took a 5' step and then began casting something else with a 1 round time. This should be kosher, no?

Roound 1:
Xavian: arrow takes down sailor!
Deremin (green): casting...
Belvcia
Heccan - may retcon due to change of circumstance
Tristan
last bad guy (yellow)

Scarab Sages

F Dwarf Ranger(Guide) 5 AC 25, touch 14, flat-footed 23, hp 45

Don't forget the caltrops...

Belvica moves through the north entrance still in stealth What does she see in this room, if there are enemies in here she would move to attack if not, she moves her 30 feet.

Dark Archive

Male Human Sorcerer 10 | AC 24/T 14| FORT +6 REF +7 WILL +12 | Init +2 | Perception + 1 | Sense Motive +13

Ok, will change my action based on the post. Quick question, does Heccan have light of sight on the caster from where he is standing? Also, will try to determine spell via spellcraft.

Spellcraft: 1d20 + 9 ⇒ (16) + 9 = 25

Silver Crusade

M Human Paladin 4 | HP: 36/36 | AC 21/11/20| FORT +9 REF +5 WILL +7 | Init +1 | Perception + 1 | Sense Motive +5

The post above says the casting man steps out of the doorway. I take it that means the map (showing him inside still) is not current? Either way, Tristan steps up to engage in melee.

Tristan steps forward and engages the priest of Besmara in melee combat. He swings his longsword one of two duplicates, whispering a silent prayer that he has chosen correctly.

Tristan Longsword, Power Attack: 1d20 + 10 - 2 ⇒ (8) + 10 - 2 = 16
Real or Fake, low is real, if a hit?: 1d100 ⇒ 75 FAKE...damn.

Scarab Sages

F Dwarf Ranger(Guide) 5 AC 25, touch 14, flat-footed 23, hp 45

watch out for caltrops tristan....


Technic Siege/Full Map

Thanks for the reminder, Belvica! My post could have been clearer. He "stepped out of the doorway" meaning he stepped to the side so as not to be in the doorway anymore. NOT that he stepped outside by going through the doorway. So he is where I meant him to be on the map. He saw a man get dropped by a previously invisible archer. He's not about to go rushing outside.

Belvica enters the house, finding many objects but no people.

Will post full room description later. Main thing is no enemies right now.

Caltrop attack! - vs. AC with no armor, shield, or deflection bonuses, but +2 for having shoes!: 1d20 ⇒ 17

Tristan treads heavily on a caltrop and it pierces his think boot and draws a drop of blood!

Take 1 damage, move at half speed. Status can be healed by DC 15 Heal check or magical healing.

Heccan identifies the spells as copycat and call lightning. He will need to move just north of Tristan to see inside to the enemy.

Results of Tristan's sword attack when I can look up AC at home!

Silver Crusade

M Human Paladin 4 | HP: 36/36 | AC 21/11/20| FORT +9 REF +5 WILL +7 | Init +1 | Perception + 1 | Sense Motive +5

With the copycat rules, its not a hit on the caster regardless of AC, it likely disperses the copycat however with a near miss.

Excerpt from Mirror Image via PRD:
If the attack is a hit, roll randomly to see whether the selected target is real or a figment. If it is a figment, the figment is destroyed. If the attack misses by 5 or less, one of your figments is destroyed by the near miss.


Technic Siege/Full Map

Cool, I forgot about the near miss rules!

Tristan's blow destroys the illusory image!

Heccan waits for his chance...

The second man in the room is armed like the gladiator-types from before. He swings shotel and cestus at Tristan!

Shotel: 1d20 + 4 ⇒ (19) + 4 = 23
Damage: 1d8 + 3 ⇒ (5) + 3 = 8

Cestus: 1d20 + 3 ⇒ (4) + 3 = 7

Confirm Shotel?: 1d20 + 4 ⇒ (15) + 4 = 19

One blow connects!

Belvica sees the following in the room she entered:

A low fire and the smell of simmering stew pushes back the pervading scent of must in this room, though it is otherwise in as poor shape as the rest of the house. Beyond the hearth and food preparation area, the room is devoid of other furnishings besides cots and a few shared footlockers, giving it a crude barracks air. The double doors to the east open onto the boardwalk, and the north door once opened to a since-collapsed wing of the building.

Round Two:
Heccan
Xavian
Deremin
Belvica
Tristan
gladiator

The Exchange

Male Halfling Unchained Rogue (Bandit Knife Master) [5.0] | HP 38/38 | AC 20 T 15 FF 16 | F +5 R +10 W +3 (+2 vs morale bonus charm/fear, +2 fear) | CMB +3 CMD 16 | Init +10 | Perc +10 | Acro +14 DD/EA +12 Stealth +16 Climb/Ling +6 | Diplo/Intim +9

Xavian moves and getsa shot off at the man in front (orange)!

Bow: 1d20 + 11 ⇒ (18) + 11 = 29 for Arrow: 1d4 + 2 ⇒ (3) + 2 = 5

Dark Archive

Male Human Sorcerer 10 | AC 24/T 14| FORT +6 REF +7 WILL +12 | Init +2 | Perception + 1 | Sense Motive +13

Heccan darts behind Tristan and once again calls forth his dwindling reserves of arcane power, extending his hands and whispering a very sinister sounding incantation as he unleashes two globes of deep indigo colored force at the opposing caster. Heccan shouts a warning to his fellow agents. Get to that pint sized caster! He is trying to bring lightning, and likely the very skies, down upon us!

Action and Rolls:
Heccan takes a move action to get behind the party main force and a standard action to cast Magic Missile. Please note that I believe Xavian becomes visible once he attacks per spell description.

MM DMG: 1d4 + 1d4 + 2 ⇒ (4) + (1) + 2 = 7

Scarab Sages

F Dwarf Ranger(Guide) 5 AC 25, touch 14, flat-footed 23, hp 45

Belvica moves to attack against flat footed because of stealth with her war axe, ranger's focus 1d20 + 8 + 2 ⇒ (4) + 8 + 2 = 14 if hit 1d10 + 5 + 2 ⇒ (9) + 5 + 2 = 16


Technic Siege/Full Map

Xavian and Heccan both make marks on the enemy, but cannot bring them down!

The man finishes calling lightning, which slams into Tristan!

Damage, DC 16 Reflex Save for half: 3d6 ⇒ (6, 4, 6) = 16

He then takes a 5' step back.

Belvica tries to sneak up on him.

Stealth: 1d20 + 5 ⇒ (12) + 5 = 17

Perception: 1d20 + 8 ⇒ (8) + 8 = 16

He fails to notice the ranger as she creeps up, but her axe clangs harmlessly off the back of his cuirass (breastplate with back).

Sorry, had to do a separate Stealth check to represent you moving again from a position with no shadows or cover to hide you. You first check covered moving into the house. Anyway, it was a good thought! This guy's AC is all armor and shield, though, so high flatfooted AC.

Tristan is up!

Silver Crusade

M Human Paladin 4 | HP: 36/36 | AC 21/11/20| FORT +9 REF +5 WILL +7 | Init +1 | Perception + 1 | Sense Motive +5

DC 16 Reflex: 1d20 + 5 ⇒ (9) + 5 = 14

Tristan takes a bolt of lightening which leaves him still smoking. "Iomedae, give me the strength to stand and fight." he cries, laying hands on himself, healing his wounded and burnt body.

After the recharge, he brings his longsword to bear on the sailor in front of him once again.

Lay on Hands: 2d6 ⇒ (5, 3) = 8
longsword, PA: 1d20 + 8 ⇒ (10) + 8 = 18
Dmg, PA: 1d8 + 9 ⇒ (4) + 9 = 13

Targeting self for lay on hands is a swift action, so attack is standard. If the target drops will move as indicated on the map into flanking with Belvica. If orange is still up then stand still.

HP 17/36


Technic Siege/Full Map

Tristan recovers from the lightning strike in good fashion, closing some of his wounds with the light of the Inheritor, then slashing into the last guard, dispatching him with aplomb!

Round 3:
Heccan
Xavian
Deremin
Belvica
Tristan

Dark Archive

Male Human Sorcerer 10 | AC 24/T 14| FORT +6 REF +7 WILL +12 | Init +2 | Perception + 1 | Sense Motive +13

Heccan, his reserves of power dwindling, calls forth the remains of it. His voice grows cold and alien as he launches two more red indigo force missiles at the halfling caster.

Rolls and Actions:
Heccan will use his last 1st level spell slot to fire another magic missile at the halfling caster, using a standard action.

DMG MM: 1d4 + 1d4 + 2 ⇒ (1) + (1) + 2 = 4

The Exchange

Male Halfling Unchained Rogue (Bandit Knife Master) [5.0] | HP 38/38 | AC 20 T 15 FF 16 | F +5 R +10 W +3 (+2 vs morale bonus charm/fear, +2 fear) | CMB +3 CMD 16 | Init +10 | Perc +10 | Acro +14 DD/EA +12 Stealth +16 Climb/Ling +6 | Diplo/Intim +9

Xavian drops his bow, drawing a blade as he moves to help his friends take down the last enemy!

Rapier: 1d20 + 6 ⇒ (11) + 6 = 17 for Damage: 1d4 ⇒ 4

Scarab Sages

F Dwarf Ranger(Guide) 5 AC 25, touch 14, flat-footed 23, hp 45

Xavian, also forgot about my caltrops.


Technic Siege/Full Map

He did indeed...

Caltrops Attack!: 1d20 ⇒ 2

Heccan missiles slam into the priest This one is a human man. Definitely not the halfling druid from before.

Xavian skirts Belvica's caltrops, but his sword is turned away by the cleric's shield.

The man then takes a stab with his rapier!

1 = Tristan
2 = Xavian
3 = Belvica

1d3 ⇒ 1

The blow is directed at Tristan.

Attack!: 1d20 + 5 ⇒ (11) + 5 = 16

The brave warrior's armor turns the blade aside!

The team is up! Go, fight, win!

Scarab Sages

F Dwarf Ranger(Guide) 5 AC 25, touch 14, flat-footed 23, hp 45

Belvica swings her magical war axe, rangers focus, flanking 1d20 + 8 + 2 + 2 ⇒ (12) + 8 + 2 + 2 = 24
hits for 1d10 + 5 + 2 ⇒ (4) + 5 + 2 = 11

Silver Crusade

M Human Paladin 4 | HP: 36/36 | AC 21/11/20| FORT +9 REF +5 WILL +7 | Init +1 | Perception + 1 | Sense Motive +5

Tristan turns his holy blade on the caster now, seeing a tactical advantage with the positioning of Belvica behind the man, he presses the attack firmly. "Fall, as all enemies of the true faith will eventually!" cries the battle-mad warrior of Iomedae.

Tristan Longsword, PA, flanking: 1d20 + 8 + 2 ⇒ (8) + 8 + 2 = 18
Dmg, PA: 1d8 + 9 ⇒ (6) + 9 = 15

The Exchange

Male Halfling Unchained Rogue (Bandit Knife Master) [5.0] | HP 38/38 | AC 20 T 15 FF 16 | F +5 R +10 W +3 (+2 vs morale bonus charm/fear, +2 fear) | CMB +3 CMD 16 | Init +10 | Perc +10 | Acro +14 DD/EA +12 Stealth +16 Climb/Ling +6 | Diplo/Intim +9

Xavian will call to Tristan to shift to his right so that Xavian might be able to take advantage of the flanking!

Rapier: 1d20 + 6 + 2 ⇒ (9) + 6 + 2 = 17 for Damage: 1d4 + 2d6 ⇒ (2) + (4, 3) = 9

Scarab Sages

F Dwarf Ranger(Guide) 5 AC 25, touch 14, flat-footed 23, hp 45

Those are two different rounds. Maybe for next one though...

Dark Archive

Male Human Sorcerer 10 | AC 24/T 14| FORT +6 REF +7 WILL +12 | Init +2 | Perception + 1 | Sense Motive +13

Drawing on his inner well of reserve power, Heccan throws his right hand out releasing a icy blue line of cold at the HUMAN priest. Sorry about that, not sure why I was thinking he was the half pint.

Rolls and Actions:
Heccan will take a standard action to cast Ray of Frost at the priest.

Ray O Frost: 1d20 + 2 - 4 ⇒ (19) + 2 - 4 = 17Heccan subtracted 4 for firing into melee.
dmg: 1d3 ⇒ 1


Technic Siege/Full Map

Belvica lands a wicked blow, but Tristan and Xavian's strikes are both blocked by the man's shield. Heccan's spell leaves a mark, but not enough to prevent the priest from calling down a second bolt of lightning, this time on Belvica! He then steps away from Tristan and Xavian.

Damage, Reflex DC 16 for half: 3d6 ⇒ (6, 4, 5) = 15

He already cast call lightning, he can now call a bolt each round as a standard action. I think it doesn't provoke, since the casting is done.

Apologies for the slow pace. My schedule has just been much, much busier than I anticipated at the outset.

Back to you guys!

Scarab Sages

F Dwarf Ranger(Guide) 5 AC 25, touch 14, flat-footed 23, hp 45

Reflex 1d20 + 5 + 2 ⇒ (9) + 5 + 2 = 16 vs Spells and Spell like abilities

Belvica swings her magical war axe, rangers focus, flanking 1d20 + 8 + 2 + 2 ⇒ (17) + 8 + 2 + 2 = 29
hits for 1d10 + 5 + 2 ⇒ (9) + 5 + 2 = 16

"Mesa no likesadem blitzers...!!!!"


Technic Siege/Full Map

Belvica's blow sends the man to the floor, unconscious due to loss of blood!

Out of combat!

Dark Archive

Male Human Sorcerer 10 | AC 24/T 14| FORT +6 REF +7 WILL +12 | Init +2 | Perception + 1 | Sense Motive +13

Wow! Mega ninja. Your kung fu is excellent.

Heccan, sensing he can do little to actually damage the armored priest, tries a new tactic. He moves into the room and surveys the situation. Upon seeing the party's tactical positions, he speaks loudly to his fellow Pathfinders. Pathfinders! Use our numbers. Surround this brigand! He then sets his sights upon the armored storm caller. Lay down your arms villain! You cannot win this fight. Give up while you are able lest my fellows send you to your patron.

As Heccan finishes his verbal assault he quirks a brow as the armored priest keels over from Belvica's vicious attack. Heccan quirks a brow and looks disdainfully at the fallen enemy. Well, my father always said I had horrible timing. To be fair, Belvica would have probably killed you anyway, but at least it was worth a try.

Heccan looks about the pirate HQ and speaks to the party. Well, I am fairly certain we still must figure out who these buccaneers are and why they are targeting our ships. I am sure someone is pointing them at us. I suggest we take a careful approach and search this base. Xavian, perhaps you could take a look, in a very subtle manner, to see if we have any other persons Tristan can take holy vengeance upon.

Actions and Rolls:
[ooc]Heccan will take a move action to enter the room and a standard action to use the Intimidate skill in an attempt to demoralize the caster. His shouts to the party members used a free action.

Intimidate: 1d20 + 6 ⇒ (10) + 6 = 16

Demoralize Opponent:
You can use this skill to cause an opponent to become shaken for a number of rounds. This shaken condition doesn’t stack with other shaken conditions to make an affected creature frightened. The DC of this check is equal to 10 + the target’s Hit Dice + the target’s Wisdom modifier.

Success: If you are successful, the target is shaken for one round. This duration increases by 1 round for every 5 by which you beat the DC. You can only threaten an opponent this way if it is within 30 feet and can clearly see and hear you. Using demoralize on the same creature only extends the duration; it does not create a stronger fear condition.

Fail: The opponent is not shaken.

Action Demoralizing an opponent is a standard action.

A shaken character takes a –2 penalty on attack rolls, saving throws, skill checks, and ability checks. Shaken is a less severe state of fear than frightened or panicked.


Technic Siege/Full Map

Check one post up, I ninja'd you. Go ahead and revise as needed!

Scarab Sages

F Dwarf Ranger(Guide) 5 AC 25, touch 14, flat-footed 23, hp 45

I don't remember using nonlethal attacks, so I am confused. Plus, it was my turn... All I have to say is Whiskey tango foxtrot?


Technic Siege/Full Map

Sorry for the confusion! Belvica's attacks were lethal, but he is in negative hit points (-3 to be exact). Not negative equal to or greater than his CON score, so not dead-dead. My post about ninja'ing was directed at Heccan. I think Heccan's actions would only apply if the bad guys was still standing. So anyway, you have three pirates unconscious and bleeding out. Might be worth it to question the leader, but it's your call there.

Scarab Sages

F Dwarf Ranger(Guide) 5 AC 25, touch 14, flat-footed 23, hp 45

Belvica with a glint in her eye and her hair a little singed from lightning says, "Sleepsen menssa no speakeering..." she then uses the tablecloth to clean her axe blade.

The Exchange

Male Halfling Unchained Rogue (Bandit Knife Master) [5.0] | HP 38/38 | AC 20 T 15 FF 16 | F +5 R +10 W +3 (+2 vs morale bonus charm/fear, +2 fear) | CMB +3 CMD 16 | Init +10 | Perc +10 | Acro +14 DD/EA +12 Stealth +16 Climb/Ling +6 | Diplo/Intim +9

Xavian will do as suggested and takes a sneaky look about the place, looking for more enemies in the process.

Dark Archive

Male Human Sorcerer 10 | AC 24/T 14| FORT +6 REF +7 WILL +12 | Init +2 | Perception + 1 | Sense Motive +13

Heccan eyes the now bleeding out priest. He turns to Tristan. I hate to say it, but I think this man has the answers we seek. I am confident in my ability to extract the information, one way or another, but less confident in may ability to keep him alive until I can speak to this brigand. Please, help me pry him from that armor, stem his wounds and bind the man. I think we need to have a frank conversation. He quirks his eye brow and awaits Tristan's response.

Silver Crusade

M Human Paladin 4 | HP: 36/36 | AC 21/11/20| FORT +9 REF +5 WILL +7 | Init +1 | Perception + 1 | Sense Motive +5

Tristan gathers his allies together over the wounded man and prays fervently for Iomedae's healing touch that will keep her faithful soldiers in the fight. He also prays for her to reach into the heart of this pirate, and turn his actinos from evil to good should he rouse from his current mortal wound.

"Question him, Heccan, but do not torture or slay him. As a prisoner, he is to be treated with honor, as the Acts declaim."

He also uses his Wand of CLW on himself and any who request more aid from Iomedae.

Channel Positive to heal: 2d6 ⇒ (1, 6) = 7
CLW wand: 1d8 + 1 ⇒ (3) + 1 = 4
CLW wand: 1d8 + 1 ⇒ (8) + 1 = 9

Tristan is back to full HP after this healing interlude. LMK if you need a wand tap.

Scarab Sages

F Dwarf Ranger(Guide) 5 AC 25, touch 14, flat-footed 23, hp 45

Belvica before Tristan channels energy undoes the cleric's armor and ties his hands hands and also his feet with rope in such a way that she can unbind the feet without untying the hands.

"Mesa no mp desa ma acts. buts deser main isa bunnded." says Belvica.

Dark Archive

Male Human Sorcerer 10 | AC 24/T 14| FORT +6 REF +7 WILL +12 | Init +2 | Perception + 1 | Sense Motive +13

Heccan smiles wickedly as his fellow agents prepare the captive priest for questioning. Once secured, Heccan makes his way to the prisoner. He stops to speak to Tristan before speaking to the pirate Now Tristan, have you ever known me to be a violent man? Surely you do not think I would stoop to such brutal tactics. Not when I have so many other skills to choose from. Now please, do not interfere. Your revered Inheritor has already caused enough trouble on this mission, I, respectfully of course, request she stays her holy hand. If only to allow me to get the information we need. So, if you could, please do your very best to look menacing. And you... Heccan shifts his gaze to Belvica you just keep looking as you are, Belvica my dear. Menacing as always.

Heccan bends on his haunches to inspect the prisoner. Once he is certain he is awake, he lays his hands on the man allowing the power of the pit, seeming always wanting to escape into this plane, to seep from his touch. Infernal dark energies invade the man, causing him to experience the corrupting power of the 9 hells. Heccan's eyes flutter momentarily as the burden of keeping the force from the infernal plane at bay eases if just for the moment. Once the man is aware of Heccan's presence, he speaks to the man. My time is short, so I will be blunt. Normally I would point out the desperate situation you now find yourself, and that it is only by my mercy that the two dogs behind you nodding to Tristan and Belvica are not feasting on your bones as we speak. I would, normally, point out that you have made perhaps the most powerful and far reaching organization on Avistan your mortal enemy and that the terror you are experiencing is just a very small taste of what I could unleash upon you. If I choose. Heccan eyes the man very sternly, not flashing the expected grin, but rather showing the priest a cold, dispassionate glare. He continues.

As I have not the time, nor do you. Tell me your secrets, quickly. I know not your patron, be it Gyronna or Gozreh, but you are now beyond their aid. Where are your masters? Who is targeting the Pathfinders? Where is the rest of your band? Speak and leave out nothing. Trust me when I say the consequences of falsity will be quite severe. Heccan stares at the man and awaits his response.

Actions and Rolls:
Heccan will use his corrupting touch bloodline power on the prisoner.

Diplomacy: 1d20 + 15 ⇒ (19) + 15 = 34

Corrupting Touch:
Corrupting Touch (Sp): At 1st level, you can cause a creature to become shaken as a melee touch attack. This effect persists for a number of rounds equal to 1/2 your sorcerer level (minimum 1). Creatures shaken by this ability radiate an aura of evil, as if they were an evil outsider (see detect evil). Multiple touches do not stack, but they do add to the duration. You can use this ability a number of times per day equal to 3 + your Charisma modifier.


Technic Siege/Full Map

"My name's Deremin. And it's Besmara I favor, thank you very much. We've been working these waters for a few months. A little while back I got a valuable patron in Tymon interested in my operation. Until then, we'd strike at whatever ships struck our fancy. She wanted us to focus on Pathfinder boats. The coin was too good to pass us, and too good to ask further questions. Her name is Helkit Silverbane. Anyway, if you promise not to kill me, I'll tell you where I hid my logbooks. Might be useful as evidence, if you care about that sort of thing."

In the meantime, Xavian searches the rest of the house and discovers no other enemies.

Silver Crusade

M Human Paladin 4 | HP: 36/36 | AC 21/11/20| FORT +9 REF +5 WILL +7 | Init +1 | Perception + 1 | Sense Motive +5

"Aye!" shouts Tristan as the pirate begins giving in his patron, then, realizing he is forgetting himself, he says, "...I mean, ARGH!"

Dark Archive

Male Human Sorcerer 10 | AC 24/T 14| FORT +6 REF +7 WILL +12 | Init +2 | Perception + 1 | Sense Motive +13

Heccan now allows a smirk to cross his lips. Not a full fledged grin, but the beginning of one. He tilts his head and regards the priest of Besmara. Ah, the pirate queen. Well, I guess I should have figured on that myself. So, you enter the bargain. A wise choice. Now let us set the table. Let's see, what do you have to bargain with? Ah yes, your life. Not nothing I suppose, but not all too valuable. At least not to me. Now then Heccan tilts his head to the side in a very theatrical gesture what to I have to bargain with? Let me think..ah yes, I have it. He fixes his stare on the captive priest everything else. I think I will have those journals AND whatever else you have here, including what ill-gotten goods you have secreted here. Tell me where the journals are, and your goods, and we that MAY be enough to spare your wretched hide. He stares at the man and awaits his response.

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Technic Siege/Full Map

Let's discuss scenarios choices and OOC stuff here!

Xavian has a very limited selection of 3-7 scenarios that he can play for credit, and none at the 1-5 tier.

Paizo is releasing a new 1-5 and a 3-7 next week. Also, December's releases also include a 3-7. So we could work with those.

But first, let's see if any unplayed games help him out. Can any or all of you play the following?

4-5 : The Sanos Abduction (3-7)
4-21 : Way of the Kirin (3-7)
4-23 : Rivalry's End (3-7)
5-6 : You Have What You Hold (3-7)

I would be happy to GM any of these. He also hasn't played Assault on the Wound, but that's a beast to run via PBP from all accounts, and I just can't tackle it.

The new ones are called:

6-08: The Segang Expedition
6-09: By Way of Bloodcove (this one sounds awesome to me, since I played the Before the Dawn series).

I already have run 5-06, and still have the maps up on Google, so that would be an easy one for me to jump into. I will run any of them though.

As for getting Xavian to 5th where we have some flexibility game-wise, have you played all the sanctioned modules as well? Fangwood Keep and Midnight Mirror both are for 3-5, for instance.


Technic Siege/Full Map

Also,

Everyone's "original" characters are either 3rd or 4th level.

We would have:

Tristan - Paladin
Belvica - Ranger
Xavian - Rogue
Heccan - Sorceror

So if anything we might want a divine caster, but this is a solid group.

Scarab Sages

F Dwarf Ranger(Guide) 5 AC 25, touch 14, flat-footed 23, hp 45

I like Bloodcove because just by the name of it Belvica can get some hometown love(Mwangi expanse)

Silver Crusade

M Human Paladin 4 | HP: 36/36 | AC 21/11/20| FORT +9 REF +5 WILL +7 | Init +1 | Perception + 1 | Sense Motive +5

The thought of Belvica getting any kind of love frightens and strangely intrigues Tristan...

I have not played any of the above games (including the modules mentioned). And would be happy to play any of the new ones as well. As I said in the PM, Tristan is just finishing The Prince of Augustana (on the last encounter) so it may be a day or two before he's available to get started. He will be level 4 provided he finishes that scenario.

Would you play these for PBP gameday 3 credit? Just curious, don't care either way.

Glad the band's all getting back together...

The Exchange

Male Halfling Unchained Rogue (Bandit Knife Master) [5.0] | HP 38/38 | AC 20 T 15 FF 16 | F +5 R +10 W +3 (+2 vs morale bonus charm/fear, +2 fear) | CMB +3 CMD 16 | Init +10 | Perc +10 | Acro +14 DD/EA +12 Stealth +16 Climb/Ling +6 | Diplo/Intim +9

Thanks for going around my limited availability. Unfortunately I have played the modules mentioned (you could say I spend too much time playing PbP games here, LOL). I have not played City of the Golden Death which seems to be a 4-6 module. I haven't played Book 2 of Rise of the Runelords, which is 4-6 also (I think).

Not sure where everyone else stands but Xavian only needs 2 XP to hit 4th.

Scarab Sages

F Dwarf Ranger(Guide) 5 AC 25, touch 14, flat-footed 23, hp 45

I won't level up till after this game, I would think.

Xav, you have already played or are in the process of playing the new ones too?

I can play anything except the ones we did together or The Destiny of the Sands trilogy

The Exchange

Male Halfling Unchained Rogue (Bandit Knife Master) [5.0] | HP 38/38 | AC 20 T 15 FF 16 | F +5 R +10 W +3 (+2 vs morale bonus charm/fear, +2 fear) | CMB +3 CMD 16 | Init +10 | Perc +10 | Acro +14 DD/EA +12 Stealth +16 Climb/Ling +6 | Diplo/Intim +9

I am currently playing 6-6 and 6-7, yes.


Technic Siege/Full Map

OK, if you guys don't mind reserving play on the upcoming stuff we can get everyone here to at least 5th with what there is.

That said, would all of you like to begin with 5-06: You Have What You Hold? I'll ask Jesse Davis about applying it for the game day. And we can start up right after the Thanksgiving holiday here in the U.S. That gives everyone a little over a week to get ready.

I PMed Heccan the link here, so let's see if he checks in too.

And I'd like to do the Bloodcove game next, so please save it for these characters if you can.

-Posted with Wayfinder


I am good with all that. Once Tristan finishes his current scenario, he will sit on the bench until we are ready to start after the upcoming holiday.

Dark Archive

Male Human Sorcerer 10 | AC 24/T 14| FORT +6 REF +7 WILL +12 | Init +2 | Perception + 1 | Sense Motive +13

Hello all! I am good to play any of the scenarios listed and 5-06 is fine by me. Look forward to gaming with you folks again.

Heccan is level 3, but is about to tick 4 if I can finish up the current PbP that I am GMing. My group is on the last encounter so I hope to wrap it by Thanksgiving.

Scarab Sages

F Dwarf Ranger(Guide) 5 AC 25, touch 14, flat-footed 23, hp 45

im cool either way

The Exchange

Male Halfling Unchained Rogue (Bandit Knife Master) [5.0] | HP 38/38 | AC 20 T 15 FF 16 | F +5 R +10 W +3 (+2 vs morale bonus charm/fear, +2 fear) | CMB +3 CMD 16 | Init +10 | Perc +10 | Acro +14 DD/EA +12 Stealth +16 Climb/Ling +6 | Diplo/Intim +9

Sounds fine to me! Its been a while since I played this guy so I'll have to see if I need to purchase stuff and all that.


Technic Siege/Full Map

Ok, I have the initial post up. Go ahead and introduce yourselves, ask questions, and do the usual Knowledge Local, History, and Diplomacy rolls. We'll get in full swing once everyone's character is officially eligible. And I can try to recruit a couple more if you like.

Dark Archive

Male Human Sorcerer 10 | AC 24/T 14| FORT +6 REF +7 WILL +12 | Init +2 | Perception + 1 | Sense Motive +13

Hey folks, this last fight in my current game is going a bit longer than expected. My PCs split the party and, well, its getting complicated. That being said, I will leave it up to you guys. I hope to finish it by this weekend. If I can, Hec will level up and get some added spells. As we only have four players, this may be beneficial to the party. On the other hand, if you guys are sick of waiting, I can easily just start now. Please let me know your thoughts and my sincere apology for my delay here.

Silver Crusade

M Human Paladin 4 | HP: 36/36 | AC 21/11/20| FORT +9 REF +5 WILL +7 | Init +1 | Perception + 1 | Sense Motive +5

Tristan doesn't mind waiting. He is re-reading his well-worn Acts of Iomedae, and that might take him a while.


Technic Siege/Full Map

I can certainly wait a little while longer too, but you may feel free to interact in character during the intro/RP scenes if you like.


Technic Siege/Full Map

Ready to resume once you guys give me the all clear!

-Posted with Wayfinder

Scarab Sages

F Dwarf Ranger(Guide) 5 AC 25, touch 14, flat-footed 23, hp 45

clear

The Exchange

Male Halfling Unchained Rogue (Bandit Knife Master) [5.0] | HP 38/38 | AC 20 T 15 FF 16 | F +5 R +10 W +3 (+2 vs morale bonus charm/fear, +2 fear) | CMB +3 CMD 16 | Init +10 | Perc +10 | Acro +14 DD/EA +12 Stealth +16 Climb/Ling +6 | Diplo/Intim +9

all clear

Dark Archive

Male Human Sorcerer 10 | AC 24/T 14| FORT +6 REF +7 WILL +12 | Init +2 | Perception + 1 | Sense Motive +13

Very soon. Tidying up last combat, again. Sorry again that this is taking so long but I should be good to go in a day or two.

Silver Crusade

M Human Paladin 4 | HP: 36/36 | AC 21/11/20| FORT +9 REF +5 WILL +7 | Init +1 | Perception + 1 | Sense Motive +5

Clear

Dark Archive

Male Human Sorcerer 10 | AC 24/T 14| FORT +6 REF +7 WILL +12 | Init +2 | Perception + 1 | Sense Motive +13

Ok, good to go. Ready to post on the main thread. Prior to starting, Heccan will buy a cracked mulberry pentacle ioun stone (seeker of secrets) and an amulet of natural armor +1.

Dark Archive

Male Human Sorcerer 10 | AC 24/T 14| FORT +6 REF +7 WILL +12 | Init +2 | Perception + 1 | Sense Motive +13

Happy Holidays all!

Silver Crusade

M Human Paladin 4 | HP: 36/36 | AC 21/11/20| FORT +9 REF +5 WILL +7 | Init +1 | Perception + 1 | Sense Motive +5

I will be tied up most of Friday-Sunday at a PFS convention. Will try to post a bit, but may not have much time

Dark Archive

Male Human Sorcerer 10 | AC 24/T 14| FORT +6 REF +7 WILL +12 | Init +2 | Perception + 1 | Sense Motive +13

Cool. Have fun.

Dark Archive

Male Human Sorcerer 10 | AC 24/T 14| FORT +6 REF +7 WILL +12 | Init +2 | Perception + 1 | Sense Motive +13

Sounds like we are about to get into the thick of things. Hec is probably want to make a run to local scroll shop before they head to the arena. Work kind of sucked up my day today, but I plan to post my requested purchases by tomorrow.


Technic Siege/Full Map

Many apologies for the slow pace again. I worked out some technical issues on my end and have printed chronicles. I will fill them out and scan tomorrow if at all possible. Also will provide a wrap up post.

Go ahead and roll your Day Jobs.

Scarab Sages

F Dwarf Ranger(Guide) 5 AC 25, touch 14, flat-footed 23, hp 45

I am excited about our next game...

The Exchange

Male Halfling Unchained Rogue (Bandit Knife Master) [5.0] | HP 38/38 | AC 20 T 15 FF 16 | F +5 R +10 W +3 (+2 vs morale bonus charm/fear, +2 fear) | CMB +3 CMD 16 | Init +10 | Perc +10 | Acro +14 DD/EA +12 Stealth +16 Climb/Ling +6 | Diplo/Intim +9

PFS # 79644-5
Faction : Sczarni
Day Job : Thieves Guild (SoH) Day Job: 1d20 + 9 ⇒ (3) + 9 = 12

Silver Crusade

M Human Paladin 4 | HP: 36/36 | AC 21/11/20| FORT +9 REF +5 WILL +7 | Init +1 | Perception + 1 | Sense Motive +5

PFS: 74257-4
FAction: Silver Crusdae
Day Job: none

Dark Archive

Male Human Sorcerer 10 | AC 24/T 14| FORT +6 REF +7 WILL +12 | Init +2 | Perception + 1 | Sense Motive +13

Great game, thanks again for running Derek.

PFS: 70501-1
Faction: Dark Archive
Day Job: Barrister

Day Job: 1d20 + 5 ⇒ (19) + 5 = 24

Scarab Sages

F Dwarf Ranger(Guide) 5 AC 25, touch 14, flat-footed 23, hp 45

Derek that was good...

PFS 97166-1
Faction: Scarab Sages
Day Job:

SMF: 1d20 ⇒ 15


Technic Siege/Full Map

Thank you, everyone! I got my printer/scanner sorted out, so look for chronicles over the weekend.

Not sure about another game. If I run one, I want it to go faster than 4 months. But most of the speed was my own fault. Let me think it over and I'll see if I have another game or two in me.

-Posted with Wayfinder


GM Derek W wrote:

Thank you, everyone! I got my printer/scanner sorted out, so look for chronicles over the weekend.

Not sure about another game. If I run one, I want it to go faster than 4 months. But most of the speed was my own fault. Let me think it over and I'll see if I have another game or two in me.

-Posted with Wayfinder

If you want to play a round, I can run a game for the group in the interim while yoru batteries recharge.

Dark Archive

Male Human Sorcerer 10 | AC 24/T 14| FORT +6 REF +7 WILL +12 | Init +2 | Perception + 1 | Sense Motive +13

I am up for another game and could also pinch hit GM if needed.


Technic Siege/Full Map

I sure could use the break, so thanks for offering guys!

I have 2 level 3's free.

If we can find a game for everyone I also have GM star replay I can still use, and would be willing to play for no credit to get some RP with your awesome characters!

I have the chronciles scanned at home. Will upload to Google Drive and link tonight.


Are we still running 1-5? I think everyone is lvl 3 or higher now, so 3-7's are also possibility.

Has anyone run the Shades of Ice series (2-15, 2-17, 2-19)?

Scarab Sages

F Dwarf Ranger(Guide) 5 AC 25, touch 14, flat-footed 23, hp 45

I am officially level 4 once the docs drop :)


Technic Siege/Full Map

Chronicles!

Belvica

Heccan

Tristan

Xavian

As for the Shades of Ice, I've only played the first part a while back. I'd be willing to play through for no credit or use my remaining star credit though.

The Exchange

Male Halfling Unchained Rogue (Bandit Knife Master) [5.0] | HP 38/38 | AC 20 T 15 FF 16 | F +5 R +10 W +3 (+2 vs morale bonus charm/fear, +2 fear) | CMB +3 CMD 16 | Init +10 | Perc +10 | Acro +14 DD/EA +12 Stealth +16 Climb/Ling +6 | Diplo/Intim +9

I've played the entire series.


Probably best if Xavian tells us what he hasn't played. That'll save a bunch of effort I think.

The Exchange

Male Halfling Unchained Rogue (Bandit Knife Master) [5.0] | HP 38/38 | AC 20 T 15 FF 16 | F +5 R +10 W +3 (+2 vs morale bonus charm/fear, +2 fear) | CMB +3 CMD 16 | Init +10 | Perc +10 | Acro +14 DD/EA +12 Stealth +16 Climb/Ling +6 | Diplo/Intim +9

I've played all of the low level stuff. Thinking about it, I probably should pare back a little so I think I'll rest ol' Xavian here for a bit. Maybe play a game and check back with me. For the record, I can play :

4-5 : The Sanos Abduction (3-7)
4-21 : Way of the Kirin (3-7)
4-23 : Rivalry's End (3-7)
5-24 : Assault on the Wound (3-7)

Dark Archive

Male Human Sorcerer 10 | AC 24/T 14| FORT +6 REF +7 WILL +12 | Init +2 | Perception + 1 | Sense Motive +13

Thanks for the sheet Derek.

Heccan is pretty open as far as scenarios he has not played. I have not played any of the scenarios listed by Xavian.


Xavian Slingblade wrote:

I've played all of the low level stuff. Thinking about it, I probably should pare back a little so I think I'll rest ol' Xavian here for a bit. Maybe play a game and check back with me. For the record, I can play :

4-5 : The Sanos Abduction (3-7)
4-21 : Way of the Kirin (3-7)
4-23 : Rivalry's End (3-7)
5-24 : Assault on the Wound (3-7)

We can run one of these if you are in. If you are out for the next game, we will hold them for when you are back aboard. Just let me know which way to go.


Technic Siege/Full Map

Sounds like we should simply take a break or try to recruit someone else. When I PM'ed the other two players from before we had Justin still at level 2 and Contilo not really active on the boards anymore.

Anyway, I'll plan on deactivating this thread over the weekend and we can regroup by PM unless someone chimes in before then.

Scarab Sages

F Dwarf Ranger(Guide) 5 AC 25, touch 14, flat-footed 23, hp 45

Im down for any of those scenarios.

Dark Archive

Male Human Sorcerer 10 | AC 24/T 14| FORT +6 REF +7 WILL +12 | Init +2 | Perception + 1 | Sense Motive +13

I am also good for any of the listed scenarios.


I will get Sanos Abduction ready, and send out a PM when ready to get the group back together.

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