Full Name |
Tristan Zanderholm |
Race |
Human |
Classes/Levels |
Paladin 4 | HP: 36/36 | AC 21/11/20| FORT +9 REF +5 WILL +7 | Init +1 | Perception + 1 | Sense Motive +5 |
Gender |
M |
Size |
M |
Age |
17 |
Alignment |
LG |
Deity |
Iomedae |
About Tristan Zanderholm
Tristan Zanderholm
Male human (chelaxian) paladin 4
LG Medium humanoid (human)
Init +1; Senses Perception +1
Aura courage (10 ft.)
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Defense
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AC 21, touch 11, flat-footed 20 (+8 armor, +1 Dex, +2 shield)
hp 36 (4d10+8)
Fort +9, Ref +5, Will +7
Immune disease, fear
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee +1 longsword +10 (1d8+5/19-20) or
silver dagger +8 (1d4+3/19-20)
Ranged mwk composite longbow +6 (1d8/×3)
Special Attacks channel positive energy 2/day (DC 14, 2d6), smite evil 2/day (+2 attack and AC, +4 damage)
Paladin Spell-Like Abilities (CL 1st; concentration +3)
At will—detect evil
Paladin Spells Prepared (CL 1st; concentration +3)
1st—protection from evil
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Statistics
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Str 18, Dex 12, Con 14, Int 10, Wis 11, Cha 14
Base Atk +4; CMB +8; CMD 19
Feats Power Attack, Reward Of Life[UM], Weapon Focus (longsword)
Traits beneficent touch, divine warrior
Skills Acrobatics -5 (-9 to jump), Diplomacy +9, Heal +5, Knowledge (nobility) +6, Knowledge (religion) +6, Perception +1, Ride -1, Sense Motive +5
Languages Common
SQ lay on hands 4/day (2d6), mercy (sickened), variant channeling (bravery/valor variant channeling)
Combat Gear potion of bull's strength, potion of shield of faith +2, wand of cure light wounds, holy water (2); Other Gear +1 banded mail, mwk heavy steel shield, +1 longsword, arrows (20), mwk composite longbow, silver dagger, cloak of resistance +1, backpack, bedroll, belt pouch, cold weather outfit, flint and steel, hemp rope (50 ft.), holy text, pot, silver holy symbol of Iomedae, soap, torch (10), trail rations (5), 104 gp, 5 sp
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Special Abilities
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Aura of Courage +4 (10 ft.) (Su) Allies in aura gain a morale bonus to saves vs. fear.
Beneficent Touch (1/day) 1/day, re-roll all 1s when using a spell or class ability that heals HP damage.
Bravery/Valor Variant Channeling (+1 Sacred) Additional save vs. fear/AC bonus, or standard channel
Cold weather outfit +5 Fort save vs. cold weather.
Detect Evil (At will) (Sp) You can use detect evil at will (as the spell).
Divine Warrior From an early age, you were trained by a militaristic order of clerics. You are devoted both to the teachings of Iomadae and to spreading those teachings by force. Whenever you cast a divine spell that affects any melee weapons, choose one of those w
Immunity to Disease You are immune to diseases.
Immunity to Fear (Ex) You are immune to all fear effects.
Lay on Hands (2d6 hit points, 4/day) (Su) As a standard action (swift on self), touch channels positive energy and applies mercies.
Mercy (Sickened) (Su) When you use your lay on hands ability, it also removes the sickened condition.
Paladin Channel Positive Energy 2d6 (2/day, DC 14) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Reward of Life (2 HP) With each use of lay on hands, gain hit points equal to your Charisma
Smite Evil (2/day) (Su) +2 to hit, +4 to damage, +2 deflection bonus to AC when used.
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Raised by his single mother in a poor household in Korvosa, Tristan learned his lineage, including his father, was as knights of old Cheliax following Aroden, following the civil war bringing diabolical power to the old Empire, his family was exiled or killed. Since then, they have taken the mantle of the Inheritor and fought against the devilish power of Cheliax and Asmodeus wherever the can. Armed with his father's sword and bow, but too poor for battle armor, Tristan left home to serve his Goddess as was his place in life.
He started out in Absalom and joined the Society and the Sliver Crusade as a starting place.