Jemet Winderbole

Xavian Slingblade's page

480 posts. Organized Play character for RyckyRych.


Full Name

Xavian Slingblade

Race

Halfling Unchained Rogue (Bandit Knife Master) [5.0] | HP 38/38 | AC 20 T 15 FF 16 | F +5 R +10 W +3 (+2 vs morale bonus charm/fear, +2 fear) | CMB +3 CMD 16 | Init +10 | Perc +10 | Acro +14 DD/EA +12 Stealth +16 Climb/Ling +6 | Diplo/Intim +9

Gender

Male

Age

25

Strength 10
Dexterity 18
Constitution 14
Intelligence 14
Wisdom 10
Charisma 12

About Xavian Slingblade

PFS # 79644-5
Faction : The Exchange
Day Job : Thieves Guild (SoH) [dice=Day Job]d20+12[/dice]

Background:
Xaivan Slingblade is the adopted son of humans Willock and Vyssa Slingblade, struggling owners of The Slingblade Traders in the town of Diamond Lake. Xavian's mother died in childbirth and since his late father was a dear friend and companion of Willock during his adventuring days, he and Vyssa were happy to take him as one of their own when the father, Zalver, either refused to or felt he was unable to care for him.

Xavian soon learned to take advantage of his small stature and began to steal odd trinkets and, when hungry, food. However, his father frowned upon stealing, even though his was aware that they were barely able to provide for themselves. He was never harsh on Xavian for he felt that his heart was in the right place and also saw some of himself in his eyes. His parents feared for Xavian due to his small size, though they vastly underestimate his dexterity and resolve. In fact, Xavian found the cairns in and around the area to be quite fascinating and became quite knowledgeable as to their locations and what they once held.

Xavian began to help with the bartering at the trading post when he became older and enjoyed haggling and dealmaking. After a while he soon learned that he could easily persuade the miners and travellers that came by into deals that favored him more than they should. He used his local knowledge of the cairns to have the treasure seekers pay for his advice, though Xavian often embellished the stories in order to pick up more coin. As he grew of age he tired of the store and began to venture out into the town during the bustle of the day when the streets were crowded. Here is when he honed his knack for "finding things", whether they were on another's person or simply lying around.

While he was well known due to the family store, he soon learned to use his charm and his size to his advantage whenever he got caught with mischief. Some thought he was just harmlessly acting out, being an adopted child and all, others felt he was taking advantage of it. For the most part, Xavian really just had the wanderlust most halflings get, however he just never could figure out how he could leave this droll mining town.

As he became an adult, simple pickpocketing and dealmaking at the store just didn't cut it for Xaivan anymore. He eventually discovered the real excitement of the town, the type that usually happens at night in the gambling houses, brothels and other somewat unsavory places that could be found there. Here Xavian found new ways to take advantage of his talents and quickly became quite good at confidence games, games of chance and other forms of income that wasn't quite necessarily a true occupation (unless a gambler is a profession to you, in which he is self-employed).

His parents, very unhappy at the life Xavian had chosen for himself, kicked him out of their home, something that the halfling felt could be considered a blessing. He eventually found a small place to live in a room above one of the gambling halls, though he was rarely there. If he wasn't gambling he was at a brothel spending the money he had earned on the women there or drinking and eating at the ale houses about town. he always had money, yet he always needed money at the same time.

Xaivan knows many people, though has few true friends, if any at all. He is well liked but never fully trusted (though he always repays what he owes, one lesson he did keep from his adopted father). He has had more than his fair share of run-ins with Sheriff Cubbin, some to do with the law, some not so much.

So this is how Xaivan Slingblade is currently going about his life, one big circle of drinking, debauchery, and cunning games of chance. In the end, all he really would want to do is find a reason to leave.

Stat Block:
Xavian Slingblade
Male halfling unchained rogue 5 (Pathfinder RPG Ultimate Combat 71, 72, Pathfinder Unchained 20)
CG Small humanoid (halfling)
Init +10; Senses Perception +10
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Defense
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AC 20, touch 15, flat-footed 16 (+5 armor, +4 Dex, +1 size)
hp 38 (5d8+10)
Fort +5, Ref +10, Will +3; +2 vs. fear
Defensive Abilities blade sense +1, evasion
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Offense
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Speed 20 ft.
Melee +1 dagger (l) +8 (1d3+5/19-20) or
+1 dagger (r) +8 (1d3+3/19-20) or
cold iron dagger +9 (1d3+4/19-20) or
sap +8 (1d4 nonlethal) or
sap +8 (1d4 nonlethal)
Special Attacks sneak attack (unchained) +3d6
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Statistics
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Str 10, Dex 18, Con 14, Int 14, Wis 10, Cha 12
Base Atk +3; CMB +2; CMD 16
Feats Improved Initiative, Quick Draw, Two-weapon Fighting, Weapon Finesse, Weapon Focus (dagger)
Traits adopted, reactionary, warrior of old
Skills Acrobatics +14 (+10 to jump), Appraise +6, Bluff +9, Climb +6, Diplomacy +9, Disable Device +12, Disguise +6, Escape Artist +12, Intimidate +9, Knowledge (dungeoneering) +6, Knowledge (local) +6, Linguistics +6, Perception +10, Sleight of Hand +10 (+12 to steal items without being noticed, +12 to conceal a light blade, +14 to conceal a weapon), Stealth +16, Swim +5, Use Magic Device +9; Racial Modifiers +2 Acrobatics, +2 Climb, +2 Perception
Languages Common, Dwarven, Elven, Goblin, Halfling
SQ ambush, debilitating injury: bewildered, debilitating injury: disoriented, debilitating injury: hampered, hidden blade, rogue talents (combat trick, underhanded[UC])
Combat Gear scroll of lesser (x5) restoration, wand of cure light wounds, alchemist's fire (2), antiplague[APG], antitoxin, liquid ice[APG] (2); Other Gear +1 mithral chain shirt, +1 dagger (l), +1 dagger (r), cold iron dagger (8), sap, sap, cloak of resistance +1, bandolier[UE], bandolier[UE], bell, belt pouch, blanket[APG], candle, canteen[UE], chalk, earplugs[APG], fishhook, flint and steel, glass cutter[UE], glue paper[UE], masterwork backpack[APG], masterwork thieves' tools, sewing needle, signal whistle, snorkel[UE], trail rations (4), wrist sheath, spring loaded, wrist sheath, spring loaded, 3,377 gp, 9 sp, 5 cp
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Special Abilities
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Ambush (Ex) When able to act in the suprise round, can take a move, standard, and swift action.
Blade Sense +1 (Ex) +1 dodge bonus to AC vs. attacks made against you with light blades.
Debilitating Injury: Bewildered -2/-4 (Ex) Foe who takes sneak attack damage takes AC pen (more vs. striker) for 1 rd.
Debilitating Injury: Disoriented -2/-4 (Ex) Foe who takes sneak attack damage takes attack pen (more vs. striker) for 1 rd.
Debilitating Injury: Hampered (Ex) Foe who takes sneak attack damage has speed halved (and can't 5 ft step) for 1 rd.
Evasion (Ex) If succeed on Reflex save for half dam, take none instead.
Fearless +2 bonus to save vs. fear (stacks with halfling luck).
Hidden Blade +2 +2 bonus on Sleight of Hand checks to conceal a light blade.
Quick Draw Draw weapon as a free action (or move if hidden weapon). Throw at full rate of attacks.
Sneak Attack (Unchained) +3d8/+3d4 +3d8 damage with a dagger-like weapon if you flank your target or your target is flat-footed.
Underhanded (1/day) (Ex) +4 to to conceal weapons. Surprise rd sneak att with concealed weapon deals max dam.