
DM Kludde |

Thistle hits a Morlock on the head, as Bruce tries to make his voice heard over the screaching and screaming that goes on in this chamber. Before he can make himself heard, however, Jelani has three morlock lying decapitated on the floor. The blinded elders listen - for a brief moment, they look at the direction of the sound, but then they snarl again, evaporating all hope for a peaceful resolution. Seeing this, Fellgrim bombs the remaining three elders
Going to assume Fellgrim changes his targeting to blue
RFX: 1d20 + 9 - 4 ⇒ (15) + 9 - 4 = 20
RFX: 1d20 + 9 - 4 ⇒ (2) + 9 - 4 = 7
--
Asuna
Fellgrim
Jelani
Caranthir
Bruce
Thistle
--
Morlock red (4, blind)
Morlock blue (20, blind)
Morlock orange (8, blind)
Child Morlock (blind) - dashed yellow
Child Morlock (blind) - dashed yellow
Child Morlock - yellow
Child Morlock - yellow
---

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No. He doesn’t need a knowledge roll to see that they are hostile and demented, same as the others we’ve been killing. If the young ones don’t attack he will leave them be. I’m not using ooc knowledge, I’m doing what Jelani would do when presented with this situation.

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"I think you can take care of these mongrels right Jelani?" Asuna asks but shrugs as she see's Jelani just kill three Morlocks with two blows.
Delay :).

DM Kludde |

Asuna waits for Jelani to finish his bloody business.
Will somebody post an action for Caranthir, or shall I put him on delay as well?
--
Asuna
Fellgrim
Jelani
Caranthir
Bruce
Thistle
--
Morlock red (4, blind)
Morlock blue (20, blind)
Morlock orange (8, blind)
Child Morlock (blind) - dashed yellow
Child Morlock (blind) - dashed yellow
Child Morlock - yellow
Child Morlock - yellow
---

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I don't know what all he has built into his attack listed on his line, but I do know he has two attacks at a base of +8 and +3, so we will go with a full attack, the second one being 5 less than the first.
Caranthir flips two quick shots over his teammates shoulders to help thin the numbers.
attack: 1d20 + 17 ⇒ (6) + 17 = 23 for damage: 1d8 + 2 + 1d6 ⇒ (8) + 2 + (6) = 16
second attack: 1d20 + 12 ⇒ (2) + 12 = 14 for damage: 1d8 + 2 + 1d6 ⇒ (7) + 2 + (2) = 11
-Posted with Wayfinder

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Jelani tries to finish off the remaining morlock combatants.
Can't get the map to load right now for unknown reasons, so I will just repeat my last action. Hopefully they are adjacent to me or within a 5' step.
Chain Breaker Raging Power Attack: 1d20 + 16 ⇒ (8) + 16 = 242d6 + 22 ⇒ (6, 5) + 22 = 33
Cleave if possible: 1d20 + 16 ⇒ (4) + 16 = 202d6 + 22 ⇒ (6, 4) + 22 = 32
Cleaving Finish if possible: 1d20 + 16 ⇒ (11) + 16 = 272d6 + 22 ⇒ (5, 5) + 22 = 32
Current AC is 25 from cleave, round 3/4 for shield
If he finishes the adults, Jelani notices the younglings. He glares at them, trying to assess their hostility.

DM Kludde |

Caranthri hurts one of the Morlocks badly. They swing around, blind as they are, then get cut down mercilessly by Jelani.
Club, Jelani: 1d100 ⇒ 681d20 + 5 ⇒ (6) + 5 = 11
Club, Jelani: 1d100 ⇒ 101d20 + 5 ⇒ (16) + 5 = 21
Club, Jelani: 1d100 ⇒ 801d20 + 5 ⇒ (7) + 5 = 12
The younger Morlock try flee away - they open doors to the west, and some of climb climb up to the ceiling.
They're unarmed, and pretty much harmless, save for their alarming screeching

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Jelani lets the younglings go. They will be some other surface dwellers' problem in a couple of years. He releases his battle rage and stands there huffing and covered in morlock gore.
"Ick....anyone got prestidigitation?" he asks.

DM Kludde |

With th younger Morlocks fleeing, the party claims the room.
Within the refuse pit, a human skull is present that still has its aquamarine false eye - a precious stone. (It's not magical)

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Perception: 1d20 + 14 ⇒ (8) + 14 = 22
"Hello ... look what we have here."
Fellgrim points a human skull with a gem as a false eye and moves to retrieve it from the refuse pit ...

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Bruce looks at the gore covered Jelani. "Sorry, don't know of a way to mix that into an extract." As Fellgrim goes to retrieve the false eye, Bruce will double back into the hallway. "There is another door back here. I'll check it out so nothing can come up behind us." Bruce checks the door for traps before opening.
Perception: 1d20 + 12 + 2 + 2 + 1d6 ⇒ (2) + 12 + 2 + 2 + (4) = 22
Heightened senses +2 to knowledge and perception, Darkvision, Investigative mind (double roll on Appraise, Knowledge, Linguistics or Spellcraft), Heroism +2 on attack rolls, saves and skills. Barkskin +3 Natural Armor

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"I'll take care of it you little dirty boy." Asuna says with a grin and with a simple spell pudhes all the gore off of Jelani.
-Posted with Wayfinder

DM Kludde |

The heavy door to the room in the east was once adorned with carvings, but it has been vandalized to the point that its ancient runes are illegible. It is unlocked, but shut. Opening it reveals a small, empty, room.
Bruce find a half-buried stash containing a masterwork healer’s kit, grain alcohol (three bottles), and a jar of ointment.

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Caranthir looks over Bruce's shoulder at the hidden stash.
"Allow me to examine this," he says as he looks at the items.
detect magic, spellcraft to ID ointment
spellcraft: 1d20 + 16 ⇒ (12) + 16 = 28
perception: 1d20 + 15 ⇒ (4) + 15 = 19

DM Kludde |

That is an ointment of restoration

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Bruce heads back to the nesting chamber and opens one of the doors after checking for traps. Finding the small corridor he checks the next door be fore opening it.
perception: 1d20 + 12 + 2 + 2 + 1d6 ⇒ (6) + 12 + 2 + 2 + (3) = 25
perception: 1d20 + 12 + 2 + 2 + 1d6 ⇒ (2) + 12 + 2 + 2 + (1) = 19

DM Kludde |

Behind the passages in an alcove. In the center of this alcove stand the vandalized remains of what is barely recognizable as a statue of bird-headed being with serpents for legs. Long, bronze tubes line an alcove behind the statue.
This statue once depicted the demon lord Abraxas.
There's a secret tunnel north here as well.

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know: religion: 1d20 + 3 ⇒ (19) + 3 = 22
perception: 1d20 + 15 ⇒ (10) + 15 = 25 non-sound based
Thistle points to the secret passageway in the room to let everyone know which way they are going next. He scrawls on his board, "demon lord abraxas" and points at the statue.
He adjusts his armor and moves toward the door, ready to support his friends as they explore deeper.
-Posted with Wayfinder

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"Fantastic..." Caranthir mutters as he verifies Thistle's findings.
knowledge planes: 1d20 + 8 ⇒ (19) + 8 = 27
The elf joins Bruce in examining the statue, starting with a cantrip to detect any magic in the area. detect magic

DM Kludde |

The passage ascends into a dark antechamber covered with plates of brass and porcelain. Its tiled walls have been bashed to splinters and smeared with filth. Most of the rubble has been pushed up along the north wall in small piles. To the west lie the shattered remains of a smaller side room, its walls broken to the foundation. Along the east wall, a wooden door hangs half open.
There's a single morlock here, asleep...

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"One moment, please," Caranthir whispers before casting a spell, then moving quietly to the entrance of the room.
The elf takes a moment to magically scan the room for additional thoughts in the room.
detect thoughts, scanning for 3 rounds
stealth: 1d20 + 19 ⇒ (17) + 19 = 36
1st Round
Presence or absence of thoughts (from conscious creatures with Intelligence scores of 1 or higher).
2nd Round
Number of thinking minds and the Intelligence score of each. If the highest Intelligence is 26 or higher (and at least 10 points higher than your own Intelligence score), you are stunned for 1 round and the spell ends. This spell does not let you determine the location of the thinking minds if you can’t see the creatures whose thoughts you are detecting.
3rd Round
Surface thoughts of any mind in the area. A target’s Will save prevents you from reading its thoughts, and you must cast detect thoughts again to have another chance. Creatures of animal intelligence (Int 1 or 2) have simple, instinctual thoughts that you can pick up.

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Its only 1... anyone want to attempt to parlay? I took the liberty of moving us into the room.
Also DM Kludde - I assume the statue has nothing significant about it other than who it represents?

DM Kludde |

Sometimes a statue is just a statue :)
Caranthir stealthily moves into the room, and only detect the thoughts of the morlock.
bacon... hmm... human bacon...

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Bruce will sneak forward and look at what might be behind the open door.
Stealth: 1d20 + 10 + 2 ⇒ (11) + 10 + 2 = 23
Heightened senses +2 to knowledge and perception, Darkvision, Investigative mind (double roll on Appraise, Knowledge, Linguistics or Spellcraft), Heroism +2 on attack rolls, saves and skills. Barkskin +3 Natural Armor

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Behind Bruce, once Caranthir has relayed the information on the sleeping Morlock, Thistle nods to Jelani to silence the sleeping monster.
I am an oracle of life... It'd probably just wake up with a bruise and a morlock smile if I tried to kill it...

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Jelani creeps up to the morlock as quietly as he can, his hammer in hand.
Stealth: 1d20 + 4 ⇒ (18) + 4 = 22
Coup de Grace: 6d6 + 46 ⇒ (3, 1, 3, 6, 4, 3) + 46 = 66 DC 76 Fort save or die.

DM Kludde |
1 person marked this as a favorite. |

I choose die for 200, Alex
Jelani sneaks up, and then... quiet... LOUD... quiet... ends the life of the morlock.
Bruce moves to the open door on the east, and sees a long corridor behind it.

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With the sleeping Murlock taken care of Bruce moves into the hallway, checking for more traps.
Perception: 1d20 + 12 + 2 + 2 + 1d6 ⇒ (15) + 12 + 2 + 2 + (4) = 35
If everything looks clear he will move to the door and check it as well.
Perception: 1d20 + 12 + 2 + 2 + 1d6 ⇒ (18) + 12 + 2 + 2 + (2) = 36

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Read those posts and laughed out loud last night. I pictured you stating the DC of that fort save in a deadpan voice, which made it funnier in my head.
Thistle follows Bruce down the hall, waiting for something to jump out at him from each shadow in the filthy, rough hall.

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Efficient...
Knowing there had been many previous hidden passages, Caranthir takes his time examining the room for any more.
take 20 perception: 20 + 15 = 35

DM Kludde |

Bruce moves into the hallway. There's a short passage on the north side, which leads to a closed door. The walkway is littered with piles of stone bowls, skulls, crudely carved idols, and large chunks of quartzite, hematite, and other semi-precious minerals. A yellowish light leaks from the crack at the bottom of the door. A bit further down is a passage to the south.

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Caranthir casts a spell to improve his efficiency in combat, then nods for Bruce to open the door.
gravity bow...I also moved us all on the map.

DM Kludde |

Coal-filled braziers illuminate this room with a dull yellow light. Its walls are lined with great iron cages. Some are empty, while others hold the skeletal or desiccated remains of a fantastic array of supernatural beings. The corpses hang from rusty manacles and have great iron skewers piercing their bodies.
A table toward the rear section of the room holds a collection of small clay bowls filled with blood, gobbets of flesh, flensed bones, and other grisly evidence of what goes on in this chamber.
Though most of the creatures caged here are dead, one of them, a giant-size humanoid, clings precariously to life, badly injured though he is. Help me... save me... don't let me die here...

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Map update? Also going to roll a knowledge, all of Bruce's knowledge's to identify are at +10
Know: 1d20 + 10 + 2 + 1d6 ⇒ (5) + 10 + 2 + (2) = 19

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Thistle logs around, taking in the macabre scene while trying to remain passive, at least to not let on his revulsion. His companions tap on his should to point out the unfortunate soul stuck in here, and those is quick to pass life healing energies to him.
clw: 1d8 + 8 ⇒ (1) + 8 = 9
He then examines him fully to see what wounds remain, and their extent.
heal check: 1d20 + 9 ⇒ (16) + 9 = 25
-Posted with Wayfinder

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knowledge arcana: 1d20 + 10 ⇒ (3) + 10 = 13
knowledge religion: 1d20 + 9 ⇒ (16) + 9 = 25
knowledge dungeoneering/local/planes: 1d20 + 8 ⇒ (18) + 8 = 26

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Asuna has a pained expression on her face "Guys we should heal him up if he isn't another trick like the one we saw earlier. What's your name boy? How did you end up here." Asuna asks the giant.

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Thistle will heal more if he proves to not be an enemy... I will wait to see how the interaction goes.

DM Kludde |

The creature is taken from the brink of death, but still far from healed. Caranthir identifies the humanoid as a Nephilim, a large outsider descending from mortals and demigod alike. The name is Jherao, he says, I am the captive of the Mistress of Thorns. She uses this chamber... for foul deeds. Torture. He shudders.

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Caranthir nods as the large creature explains what transpired.
"We will free you...but we would also know more of this one powerful enough to entrap you here," he says.

DM Kludde |

A vile devil, she is, a creature from the infernal plane. She tortured me for days on end, hoping to find a weakness to hurt my father, but I never yielded.

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"Where is she now? And who is your father?" Caranthir responds.
"Bruce, do you want to open the cage?" the elf asks.

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Thistle focuses his mind, and a wave of golden energy flows from his body, enveloping those in the room. He tries his best to read lips, and settles for the interpretation from his companions as they speak further with the giant creature.
Channel, heal: 4d6 ⇒ (2, 3, 1, 5) = 11
"Why would she want to hurt your father?" Thistle asks, not hearing initially who his father is...
I really need to learn how to read lips...
Keep forgetting to put a point in linguistics... not that I have a whole lot of those...

DM Kludde |

My Father? the large humanoid looks a little surprised. Of course, you wouldn't know. I am the bastard son of Ragathiel, the General of Vengeance
Ragathiel is an empyreal lord, a lesser divine power, who has chivalry, duty, and vengeance in his portfolio.
She sways a lot of influence, so these creatures you speak of might be under her command as well.