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I auto-make the check...
Caranthir shares what he knows of Ragathiel with the others.
"We should free this creature," he suggests to the others.
"Bruce, if no one objects, will you open the cage?"
Turning back to the caged near-giant, the elf says "And what of this she-devil? When was the last time she was here? Do you know where she is now?"

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This is an ally, presented to us by the gods who bless our journey. A boon...
Thistle approaches the gigantic man again once he is free from his cage. He takes the mans hands in his own scaly ones, and summons the divine healing energies to flow into his body.
Cure Moderate: 2d8 + 8 ⇒ (3, 6) + 8 = 17
Cure Moderate: 2d8 + 8 ⇒ (2, 5) + 8 = 15
Cure Moderate: 2d8 + 8 ⇒ (1, 2) + 8 = 11
How healed does he look? If he needs more, I might use my wand... I've still got a few 2nd level spells to spare though.
With that done, Thistle focuses his energy, and creates a link, flowing with life energy to the son of a god.
"Why are you here? And what do you intend to do next, now that we have freed you?"

DM Kludde |

The Nephilim had 96 points of damage, of which you have now healed 54. He looks to be in good shape now, but the life link will slowly drain you...
The mistress of Thorns cannot be far from this realm, this is her home. It was only yesterday that she last visited.
With my freedom regained? If your next move is against the mistress of thorns, I shall gladly aid you, as I have a taste for vengeance. On my own, however, I would be wiser to bide my time.

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Thistle's scales begin to crack and bleed as the demigod absorbs healing energy from the Oracle. Thistle grimaces, trying his best to conceal the pain as he locks eyes with the giant. When almost half a minute has passed, Thistle finally released a wave of healing energy, like a swimmer coming up for air.
four rounds of life link to heal 20, take 20 from me, then: channel, heal: 4d6 ⇒ (5, 3, 5, 5) = 18
-Posted with Wayfinder

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The wave heals most of their wounds, so Thistle does it one more time.
channel, heal: 4d6 ⇒ (3, 5, 4, 3) = 15
-Posted with Wayfinder

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With the large humanoid healed and freed, Caranthir nods.
"We would welcome your help in confronting this 'Mistress of Thorns.' I am confident you would prove helpful, and I am sure you have words you would say to her...among other things."
The elf looks around the room for anything else of interest or use, then prepares to move on.
take 10 perception: 10 + 15 = 25

DM Kludde |

Caranthirs investigates the rest of the room. In one of the cages hangs what at first appears to be the skin of a morlock. On closer inspection, the flesh has been stitched into a gruesome suit of magical armour.
It is a morlock hide

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Caranthir examines the suit of armor and notifies the others as to his findings.
spellcraft: 1d20 + 16 ⇒ (19) + 16 = 35

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Spellcraft: 1d20 + 12 + 2 + 2 + 1d6 ⇒ (14) + 12 + 2 + 2 + (6) = 36
Bruce pokes it, a bit disturbed by what it is. "Looks like it's Morlock hide armor."
Unfortunately it can't be barded for animal companions. Some of those squeezing buffs would be nice. It appears I got ninja'd

DM Kludde |

I am not an expert on demons, but I can tell you her name is justified: she is covered head to toe in thorns.

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Know Planes: 1d20 + 12 + 2 + 2 + 1d6 ⇒ (20) + 12 + 2 + 2 + (2) = 38
"Lets see, thorn covered demon, that does sound familiar"
Heightened senses +2 to knowledge and perception, Darkvision, Investigative mind (double roll on Appraise, Knowledge, Linguistics or Spellcraft), Heroism +2 on attack rolls, saves and skills. Barkskin +3 Natural Armor

DM Kludde |

It seems the man is indeed no expert on demons. Can't tell a 'zu from a 'loth, this sodding berk. Bruce, on the other hand, quickly understand what type of creature this could be: nothing less than a barbed devil.

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Looks like a few more areas. Did we already explore the western hallway for doorways (looks like we passed one)? If there are any more doors in that hallway, I suggest we open that next, and if not, it looks like there's one to the south that leads to the center.

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Thistle breaths deeply once the healing is complete.
"Against a barbed devil? It seems we will need you as much as you will need us. The gods seem fit to bless us both with needed allies." Thistle claps his scaled hand on the brute's back.
Nodding to Bruce, he allows the leaders to take the procession to the next corridor.
I'll let you guys figure out where we are going next, once place is as good as another. I want to make sure that before we go into what we think is the barbed devil's lair, I cast communal prot from evil, communal resist energy, and align weapon on up to 3 people who need it (jelani, caranthir, bruce, or our new ally). I may need to cast invisibility purge as well, but we will have to see.... It will be kind of up to DM Kludde how much time we have to "buff" and up to us to make sure we are doing it at the door to the correct room. As a side note, if it matters, Thistle casts all of his spells silently (free metamagic feat due to my curse) in case that might affect the surprise round.

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Let's check the western hallway for any doors we passed. Let's try to get our stealth/scouting on. I have quite a good stealth score, plus clairvoyance, and I'm sure Bruce has some tricks, too. It would be nice to see which room we need to buff for beforehand.
perception: 1d20 + 15 ⇒ (19) + 15 = 34
stealth: 1d20 + 19 ⇒ (5) + 19 = 24

DM Kludde |

There's a door in this hallway, but it only leads to a rubbly blockade. There does seem to be some kind of room on the other side, perhaps there is a passage there that you've missed.
On the east end of the hallway is a passage south.
I've put some red arrow to make it clearer which ways are still open for investigation

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"We should backtrack and ensure there are no collapsed passages we have missed," Caranthir says as he begins moving back to the south.
Take 20 perception along the hallway and then back in the western room, looking for secret doors.

DM Kludde |

After a thorough search, Caranthirs finds another Morlock-made tunnel in the western room.

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I moved the party to the new tunnel
"Let us scout ahead so we can prepare for whatever foe awaits us. I do not want to waste these precious spells before we can confront the demon, and hope not to have to cast them in the thick of combat when I should be keeping all of you alive." Thistle says to his companions as they get ready to enter the tunnel into the next room.

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"Let me scout ahead and see what is in there first. Then I can come back to let you know if you'll need to cast your spells." Bruce says as he slips down the tunnel.
Stealth: 1d20 + 10 + 2 + 1d6 ⇒ (4) + 10 + 2 + (6) = 22
Burning an inspiration point.

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Though Caranthir is skilled at stealth, he waits for Bruce to return.
"I also have several more uses of clairvoyance prepared, should that prove helpful," he says.

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"Why don't you share what you know about these barbed devils first Bruce? Might be useful to know what we can expect."
-Posted with Wayfinder

DM Kludde |

This room retains its original shape, though the walls are covered with crude pictographic graffiti depicting humanoids committing obscene and violent acts. Piles of rubble form several makeshift bunkers—a defensive barricade facing a single door set into north wall.
Bruce moves stealthily through the tunnel, though when he exits it, the hatch he need to open to get through creaks, alerting the occupants of the room: three morlocks, one of which is particularly burly-looking.
Init, Thistle : 1d20 + 2 ⇒ (20) + 2 = 22
Init, Bruce W: 1d20 + 2 ⇒ (10) + 2 = 12
Init, Asuna: 1d20 + 12 ⇒ (1) + 12 = 13
Init, Jelani: 1d20 + 1 ⇒ (20) + 1 = 21
Init, Caranthir: 1d20 + 9 ⇒ (5) + 9 = 14
Init, Fellgrim: 1d20 + 3 ⇒ (14) + 3 = 17
Init, Morlocks: 1d20 + 6 ⇒ (13) + 6 = 19
Init, Big morlock: 1d20 + 10 ⇒ (10) + 10 = 20
---
Thistle
Jelani
---
Morlock
Morlock
Big Morlock
---
Fellgrim
Caranthir
Asuna
Bruce
---

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Double move on green line
May as well give them a target for when the heavy hitters come through.. Thistle shuffles his feet through the tunnel, coming up behind his shield, snarling back at the morlocks.

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Thistle sneers at the Morlocks just daring them to charge him...

DM Kludde |

The burly morlock and his aide charge thistle
Greatclub, Thistle: 1d20 + 16 ⇒ (19) + 16 = 351d10 + 10 ⇒ (5) + 10 = 15
Club, Thistle: 1d20 + 5 + 2 ⇒ (1) + 5 + 2 = 8
The last morlock charges up at Jelani, only fall immediately to the reactive strike of the bloodrager.
---
Fellgrim
Caranthir
Asuna
Bruce
Thistle
Jelani
---
Morlock
Morlock
Big Morlock
---
---

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Caranthir rushes through the small tunnel, then fires a single arrow at the larger Molock.
Longbow Attack (deadly aim): 1d20 + 14 ⇒ (5) + 14 = 191d8 + 8 ⇒ (6) + 8 = 141d6 ⇒ 6 20 dmg total

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Thistle grunts as he accepts the blow from the large Morlock, slightly surprised that the brute had enough strength to get past his defenses. Shrugging it off, he swings his morningstar in a pitiful attempt at retribution, though he aims for the smaller morlock.
Attack: 1d20 + 9 ⇒ (1) + 9 = 10 for Magic Damage: 1d8 + 4 ⇒ (3) + 4 = 7
When his swing goes terribly wide, he rolls his eyes at his incompetence.
I hope Jelani didn't see that... At least I am good at binding their wounds...

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Bruce moves in to aid Thistle with the large Morlock.
Melee: 1d20 + 11 ⇒ (17) + 11 = 28
Damage: 1d8 + 5 ⇒ (3) + 5 = 8

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"Why don't you put that club down big boy, surely you are man enough to use your fists." Asuna says to the burly Merlock
suggestion dc24 will

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Round 1
Fellgrim moves up behind Jelani and tosses a bomb at the big Morlock ... being very careful to exclude his allies from the splash.
Bomb: 1d20 + 12 ⇒ (12) + 12 = 24 for Fire: 4d6 + 4 ⇒ (5, 6, 2, 4) + 4 = 21

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Jelani smashes the red morlock in front of him.
Chain Breaker Power Attack: 1d20 + 14 ⇒ (14) + 14 = 281d20 + 7 ⇒ (12) + 7 = 19Damage: 2d6 + 16 ⇒ (5, 3) + 16 = 242d6 + 16 ⇒ (2, 2) + 16 = 20

DM Kludde |

Fellgrim hits the large Morlock with his explosive, and it explodes right in the face of the hulking undercreature. It shields the other morlock from most of the blast, but both are seriously scorched.
RFX: 1d20 + 9 ⇒ (10) + 9 = 19
Caranthir's shot just glances of the big morlock's armour, as Asuna tries to implant a suggestion in its head (Ich sprech kein kommon.), but fails.
Bruce takes a strike, shoulder to shoulder with Thistle, who swings his morningstar menacingly. As the creature evades Thistle blow, Bruce strikes hard in the flank of the big Morlock.
Jelani moves in and swing at the large Morlock, snapping a few bones in the creatures, who in turn glares at the bloodrager in anger, and swings his club down on Jelani's skull, swings across, and then finally bites the rage, while the smaller morlock tries to aid the larger one.
Greatclub, Jelani, Swarming: 1d20 + 16 + 2 ⇒ (6) + 16 + 2 = 241d10 + 10 ⇒ (10) + 10 = 20
Greatclub, Jelani, Swarming: 1d20 + 11 + 2 ⇒ (1) + 11 + 2 = 14
Bite, Jelani, Swarming: 1d20 + 10 + 2 ⇒ (11) + 10 + 2 = 231d4 + 3 ⇒ (3) + 3 = 6
Club, Jelani, Swarming: 1d20 + 5 ⇒ (1) + 5 = 6
---
Fellgrim
Caranthir
Asuna
Bruce
Thistle
Jelani
---
Morlock - Yellow (12)
Big Morlock - Black (45)
---

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Thistle grins as the brute turns to focus on his Brutish friend. Blood seeps from his fingernails and left ear as he takes a small amount of Jelani's wounds upon himself.
Jelani heal 5 from life link
Thistle then touches the big man to heal him more.
cure moderate: 2d8 + 8 ⇒ (6, 4) + 8 = 18
-Posted with Wayfinder

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just my luck, german monsters

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Round 2
Pleased with the effective of the last bomb, Fellgrim tosses another into the fray ...
Bomb: 1d20 + 12 ⇒ (12) + 12 = 24 for Fire: 4d6 + 4 ⇒ (2, 5, 5, 2) + 4 = 18

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Jelani grins as most of his wounds heal. "You wanna smash off, eh? FINE! I'LL F&~!ING SHOW YOU HOW TO SMASH, B$$%~!" Jelani roars. His veins bulge as he unleashes a his rage on the Morlock champion.
Chain Breaker Raging Power Attack: 1d20 + 16 ⇒ (20) + 16 = 361d20 + 16 ⇒ (5) + 16 = 211d20 + 8 ⇒ (4) + 8 = 12 crit, confirm, iterative
Damage: 2d6 + 22 ⇒ (3, 5) + 22 = 304d6 + 44 ⇒ (2, 6, 1, 5) + 44 = 582d6 + 22 ⇒ (2, 2) + 22 = 26 Crit, if confirmed, iterative

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Caranthir peppers the room with arrows, trying to finish off any his companions have wounded but not killed.
I'll try to finish off the wounded.
Longbow Attack (rapid shot)(deadly aim)(manyshot): 1d20 + 12 ⇒ (4) + 12 = 162d8 + 16 ⇒ (2, 5) + 16 = 232d6 ⇒ (5, 1) = 6 29 dmg
Longbow Attack (rapid shot)(deadly aim): 1d20 + 12 ⇒ (12) + 12 = 241d8 + 8 ⇒ (3) + 8 = 111d6 ⇒ 1 12 dmg
Longbow Attack (rapid shot)(deadly aim): 1d20 + 7 ⇒ (18) + 7 = 251d8 + 8 ⇒ (5) + 8 = 131d6 ⇒ 6 19 dmg

DM Kludde |

A bomb explosion causes great confusion between the smaller and the larger morlock. The larger one takes the brunt of the blast, scorching its back and neck, and throwing it forward just as Jelani is about to land his earth breaker on its face. The result is devastating - a sickening crack signal the crushing of the Morlocks skull, and it dies on the spot.
The last morlock is still standing, though cut up and severely burnt. A single arrow from Caranthir's bow is enough to put it out of its misery.
Combat over
The room contains little more than rubble, but the bracers and club of the large morlock look of interest.
They're both magical.
Greatclub +1, bracers of armour +2

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So the big guy is obvious something slightly different then normal yes? Any ideas on why he is special?

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Bruce shrugs, "Either some sort of mutation or the work of this Mistress of thorns, we can only guess. It was no match for Jelani though." Bruce goes on to examine the items.
Spellcraft: 1d20 + 14 + 2 + 1d6 ⇒ (3) + 14 + 2 + (5) = 24
Spellcraft: 1d20 + 14 + 2 + 1d6 ⇒ (6) + 14 + 2 + (4) = 26
"Looks like a magical great club and some bracers of armor." Bruce then moves to the door at the back of the room. "Shall we see what's hiding back here?" He says as he inspects the door for traps.
Perception: 1d20 + 12 + 2 + 2 + 1d6 ⇒ (15) + 12 + 2 + 2 + (6) = 37
If it looks clear and everyone is ready he will open the door.