
GM_Starson |

Context clues in this case suggest it's a baddy. Bates, unfortunately, you do not have the speed to get there in time.
Fort: 1d20 + 11 ⇒ (18) + 11 = 29
The giant shrugs off the sickening ray and slams his fist together with a slam.
YOU WILL BE CRUSHED!
PATHFINDERS FIGHT! THE BOLD MAY ACT!
Bate
Lucija
Bauble
Proudefeets/Griff
Hammerhand
---------------
Black Hammer Giant
---------------
Vermin/Spark

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You ninja'd me. My last order was given when they were half way up, so Bauble has an action and will cast shield on himself and move up closer, but off to the side of the path since he is flying.

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Proudefeets will pop a wand out of his wrist sheath and activate it and then restow the wand.
Swift action to draw wand of saddle surge; Standard action to activate Saddle Surge (4 rounds duration); Move action to restow the wand.
Griff will double move so that he is 25' higher than the giant Not quite sure how big the giant is but am trying to be above him and out of his reach if possible.

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Hmm, it appears the site ate my last post. Trying again: Proudefeets: swift action to retrieve wand of saddle surge from wrist sheath, standard action to activate saddle surge (4 rounds duration), move action to put the wand away.
Griff: double move, including climbing to 25' above the giant

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Clandelve lowers his head and rushes forward to Jothas's side.
His magical boots help him keep pace with the taller human.
double move

GM_Starson |

Thanks for your patience guys.
The giant let's out a roar as it steps forward, raising it's huge metal covered fist and swinging it hard at Hammerhand!
AWESOME BLOW!: 1d20 + 17 ⇒ (1) + 17 = 18Lol
But the giant is bad at this whole "Even shorter than a human" thing and swings way over Hammerhand's head!
PATHFINDERS FIGHT! THE BOLD MAY ACT!
Bate
Lucija
Bauble
Proudefeets/Griff
Hammerhand
---------------
Black Hammer Giant
---------------
Vermin/Spark

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Naghamadi continues to fly level with the walkway, getting just close enough to lash out at Hammerhand...
bite: 1d20 + 13 ⇒ (18) + 13 = 31 Naghamadi's attacks are inherently magical and Chaotic, for whatever it's worth.
damage: 1d6 + 3 ⇒ (4) + 3 = 7
...while Lucija conjures a small bloom of wicked extradimensional chains around Hammerhand's feet!
chain #1, trip: 1d20 + 14 ⇒ (18) + 14 = 32
rounds of fear: 1d4 ⇒ 3
chain #2, slash: 1d20 + 14 ⇒ (10) + 14 = 24 +4 if he's been tripped
damage: 1d6 ⇒ 2
rounds of fear: 1d4 ⇒ 3
chain #3, slash: 1d20 + 14 ⇒ (13) + 14 = 27 +4 if he's been tripped
damage: 1d6 ⇒ 2
rounds of fear: 1d4 ⇒ 3
chain #4, slash: 1d20 + 14 ⇒ (6) + 14 = 20 +4 if he's been tripped
damage: 1d6 ⇒ 4
rounds of fear: 1d4 ⇒ 3
DC 19 Will saves to resist any fear effects that connect.

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Sparky, unable to close just yet delays. But Vermin pounces on the giant in a flurry of tooth and claw and talon.
Bite: 1d20 + 17 ⇒ (10) + 17 = 272d6 + 8 ⇒ (5, 6) + 8 = 19
Grab: 1d20 + 20 ⇒ (20) + 20 = 40
Claw: 1d20 + 17 ⇒ (13) + 17 = 301d8 + 8 ⇒ (7) + 8 = 15
Claw: 1d20 + 17 ⇒ (9) + 17 = 261d8 + 8 ⇒ (7) + 8 = 15
Talon: 1d20 + 17 ⇒ (20) + 17 = 371d8 + 8 ⇒ (3) + 8 = 11
Talon: 1d20 + 17 ⇒ (7) + 17 = 241d8 + 8 ⇒ (4) + 8 = 12
Foreclaws: 1d20 + 12 ⇒ (1) + 12 = 131d4 + 5 ⇒ (4) + 5 = 9
Confirm Talon: 1d20 + 17 ⇒ (6) + 17 = 231d8 + 8 ⇒ (1) + 8 = 9
Sparky: Greater Magic Fang +2 (9 hours) and Frostbite (allday)
Vermin: Extended Barkskin(180 minutes) and Airwalk (90 minutes)
Current Form: Planar Allosaurus, Raptor

GM_Starson |

Naghamadi bites deep into the Giant's arm, who becomes VERY angry at the attack. Angry enough that when the caster riding on it's back begins to cast, the he attempts to punch her in the face!
PUNCH!: 1d20 + 12 ⇒ (5) + 12 = 17
DAMAGE!: 1d8 + 18 ⇒ (6) + 18 = 24
Much to his suprise he misses as Naghamdi yanks on his arm. Before he can retaliate however, a combindation of ripping chains...
will: 1d20 + 3 ⇒ (6) + 3 = 9
will: 1d20 + 3 ⇒ (15) + 3 = 18
will: 1d20 + 3 ⇒ (9) + 3 = 12
will: 1d20 + 3 ⇒ (19) + 3 = 22
Leave him shuddering in fear, only to be followed up by a dinosaur in his face!
PATHFINDERS FIGHT! THE BOLD MAY ACT!
Bate
Lucija
Bauble
Proudefeets/Griff
Hammerhand
---------------
Black Hammer Giant -90 [Shaken 9]
---------------
Vermin/Spark

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Note that the fear effect is not cumulative, so he's only shaken for 3 rounds in any case.
Are you certain a CMB roll of '32' wasn't enough to trip him?
Much to his suprise he misses as Naghamdi yanks on his arm.
[dice=Bodyguard, just need to roll anything other than a '1']1d20[/dice] ...uh, "knock on wood".

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Bauble activates his special ability to add +2/flaming to his weapon as a swift action, casts shocking grasp, zips around behind the giant invisibly, and pops into view. Thigh he appears as an insectoid Thriae Seer with multiple appendages, and his voice is deep and menacing, still... nobody is fooled.
"Ha! Mighty Bauble stab and slash and show metal hand who bestest!"
To hit: 1d20 + 19 ⇒ (2) + 19 = 21, + bonus from attacking invisibly if it cannot see him.
damage, flaming, shocking, precision: 1d6 + 1d6 + 10d6 + 10 + 10 ⇒ (2) + (2) + (2, 2, 5, 6, 6, 2, 1, 4, 1, 4) + 10 + 10 = 57

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Sir Mr. Proudefeets urges his griffon steed forward into a downward charge towards the giant.
+1 Adamantine lance, charge, higher ground, power attack: 1d20 + 12 + 2 + 1 - 3 ⇒ (2) + 12 + 2 + 1 - 3 = 14 +4 if the Giant has been tripped
lance damage, Spirited Charge, Power attack, Saddle Surge: 3d6 + 51 ⇒ (4, 3, 5) + 51 = 63
After the attack, Mr. P continues riding past the giant (using Ride By Attack)

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Giant was kind enough to come to him, so he must greet him.
power attack, cornugon smash, lethal damage
to hit: 1d20 + 21 ⇒ (9) + 21 = 30 damage: 1d10 + 21 ⇒ (4) + 21 = 25
intimidate: 1d20 + 18 ⇒ (13) + 18 = 31
to hit: 1d20 + 16 ⇒ (19) + 16 = 35 damage: 1d10 + 21 ⇒ (2) + 21 = 23

GM_Starson |

uh, "knock on wood"
Lol, lucky you he just flat out missed even your base AC. Also, sorry about the trip, He definitely was I just forgot to add it in....Not that it matters now.
The team piles on the bruiser, and in no time the giant is ripped to shreds, expiring on the causeway as his blood drips down the hundreds of feet the mountain below.
The team doesn't find much in his pockets, though the gauntlets he's wearing are adamantine, and being large size a fair amount of it at that. Unfortunately, sized for a large person, they probably won't be much use, but could perhaps be sold or forged later. Just let me know if/who is stashing the things. They are large sized adamantine gauntlets, so take the weight into account.
In a large hall beyond the violent breach in the wall, six giants smash what appears to be a living, swirling cloud. One of the giants is slightly taller than his fellows, with rough, gray skin like granite. The body of a dead giant lies on the ground nearby. A pair of gigantic corpses lies on the spiral path, blackened and burned. The interior hall is a place of serene beauty, with marble busts on tall columns, a white and blue carpet with a delicate, woven pattern, and silver and white banners draped across the vaulted ceiling and hanging down the walls. The crude and ugly nature of the invaders and the violence they bring with them feels like a blight upon this elegant place.
init Hill giant Blue: 1d20 - 1 ⇒ (4) - 1 = 3
init Hill giant Green: 1d20 - 1 ⇒ (5) - 1 = 4
init Hill giant Yellow: 1d20 - 1 ⇒ (19) - 1 = 18
init Hill giant Red: 1d20 - 1 ⇒ (4) - 1 = 3
init Hill giant Orange: 1d20 - 1 ⇒ (10) - 1 = 9
Init stone giant: 1d20 + 2 ⇒ (10) + 2 = 12
Init Air elemental: 1d20 + 11 ⇒ (15) + 11 = 26
init, Sir Mr. Proudefeets: 1d20 + 3 ⇒ (17) + 3 = 20
init, Bauble: 1d20 + 11 ⇒ (20) + 11 = 31
init, bate: 1d20 + 2 ⇒ (15) + 2 = 17
init, vermin: 1d20 + 3 ⇒ (17) + 3 = 20
init, Lucija: 1d20 + 3 ⇒ (9) + 3 = 12
init, Hammerhand: 1d20 + 3 ⇒ (19) + 3 = 22
[/ooc]
PATHFINDERS! MORE FIGHTING! THE BOLD MAY ACT! Place yourselves wherever you like on the golden path, or off it if your flying.
Bauble
------------
Air Elemental
-------------------
Hammer Hand
Proudefeets
Vermin
-----------------
Yellow Giant
------------------
Bate
Lucija
-------------------
Hill giant Blue
Hill giant Green
Hill giant Red
Hill giant Orange
Stone giant

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@GM, can you clarify which are the invaders? We are there to meet and befriend a wizard giant, but none of these giants appear to be him? And does the air elemental seem to be an invader or a defender of the castle? Do all the giants seem to be on the same team?"

Griff Griffon |

The Griffon has ample carrying capacity in his saddlebags. Unless someone else wants them, Mr. P stows the gauntlets in Griff's saddlebags.

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Bauble casts vanish defensively (auto success) and sneaks around to the other side, next to the swirly guy.
stealth: 1d20 + 15 + 20 ⇒ (6) + 15 + 20 = 41

GM_Starson |

@GM, can you clarify which are the invaders? We are there to meet and befriend a wizard giant, but none of these giants appear to be him? And does the air elemental seem to be an invader or a defender of the castle? Do all the giants seem to be on the same team?"
sense motive Proudefeets: 1d20 - 1 ⇒ (3) - 1 = 2
Mr. Proudefeet is unsure about who are the bad guys here! He'll have to determine it some other way. He could consider asking nicely?Bauble disappears as the walking storm cloud wails on one of the giants next to him.
slam: 1d20 + 14 ⇒ (14) + 14 = 28
damage: 1d8 + 4 ⇒ (8) + 4 = 12
slam: 1d20 + 14 ⇒ (10) + 14 = 24
damage: 1d8 + 4 ⇒ (2) + 4 = 6
The blows pummel into the giant, but the giants seem ready really let the storm creature have it...
PATHFINDERS! MORE FIGHTING! THE BOLD MAY ACT!
Bauble
------------
Air Elemental
-------------------
Hammer Hand
Proudefeets
Vermin
-----------------
Yellow Giant
------------------
Bate
Lucija
-------------------
Hill giant Blue
Hill giant Green -18
Hill giant Red
Hill giant Orange
Stone giant

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Clandelve spits and raises his hammer and shield. He lunges at the red-clad giant with reach that belies his size.
Using the Lunge feat. My AC is reduced by 2, but I also have +4 AC vs. Giants, so my AC is actually 32 until next turn.
Each time attack hits a target, gain a +1 bonus on attack rolls against that target, which stacks with each hit against that target and lasts until the end of turn.
+2 Warhammer (adamantine) (power attack): 1d20 + 14 ⇒ (19) + 14 = 331d8 + 16 ⇒ (3) + 16 = 19
+2 Warhammer (adamantine) (power attack): 1d20 + 9 ⇒ (7) + 9 = 161d8 + 16 ⇒ (2) + 16 = 18
+2 Spiked Light Shield (power attack): 1d20 + 11 ⇒ (14) + 11 = 251d4 + 7 ⇒ (2) + 7 = 9
+2 Spiked Light Shield (power attack): 1d20 + 6 ⇒ (8) + 6 = 141d4 + 7 ⇒ (3) + 7 = 10
Opponents hit with Shield Bash also hit with free bull rush attack, using attack roll +15. If bull rush succeeds, may make trip combat maneuver at end of bull rush. If hit, total of 40 for first bull rush attack.If hit, total of 29 for second bull rush attack.
trip combat maneuver: 1d20 + 16 ⇒ (8) + 16 = 24
trip combat maneuver: 1d20 + 16 ⇒ (14) + 16 = 30

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Vermin is unable to close with the enemy and encourage his allies to move up. But he does sic Sparky on them and summons an Ankylosaurus for them to play with using Summon Nature's Ally V as a standard action.
Sparky Bite at Blue: 1d20 + 17 ⇒ (4) + 17 = 211d8 + 9 + 1d6 + 9 ⇒ (4) + 9 + (2) + 9 = 24 If that hits the enemy is fatigued and 11 points are nonlethal.
Ankylosaurus Tail at red: 1d20 + 14 ⇒ (7) + 14 = 213d6 + 12 ⇒ (4, 5, 4) + 12 = 25 if that hits DC 23 fort of stunned for 1d4 rounds
N Large animal
Init +3; Senses low-light vision, scent; Perception +7
—————
Defense
—————
AC 32, touch 13, flat-footed 27 (+5 armor, +4 Dex, +1 dodge, +13 natural, -1 size)
hp 60 (8d8+24)
Fort +9, Ref +10, Will +4 (+4 morale bonus vs. enchantment effects)
Defensive Abilities evasion
—————
Offense
—————
Speed 40 ft.
Melee bite +15 (1d8+9 plus grab), 2 claws +15 (1d6+9)
Space 10 ft.; Reach 10 ft.
Special Attacks pounce and grab
—————
Statistics
—————
Str 28, Dex 18, Con 14, Int 3, Wis 15, Cha 9
Base Atk +6; CMB +16 (+20 grapple); CMD 30
Feats Dodge, Light Armor Proficiency, Weapon Focus (bite), Weapon Focus (claw)
Tricks Air Walk, Attack, Attack Any Target, Defend, Down, Fighting, Guard, Seek, Stay, Track, Flank, Quiet Watch, Heel
Skills Acrobatics +7 (+11 to jump), Climb +12, Perception +7, Stealth +3, Swim +12
SQ air walk, attack any target, defend, devotion, fighting, guard, seek, track
Other Gear +1 chain shirt, amulet of natural armor +1, 1,350 gp
—————
Special Abilities
—————
Air Walk [Trick] The animal can be ridden through the air when affected by spells.
Attack Any Target [Trick] The animal will attack any creature on command.
Defend [Trick] The animal will defend you.
Devotion +4 (Ex) +4 morale bonus on Will saves vs. enchantment effects.
Evasion (Ex) No damage on successful reflex save.
Fighting [Trick] The animal has been trained to fight.
Grab: Bite (Large) (Ex) You can start a grapple as a free action if you hit with the designated weapon.
Guard [Trick] The animal stays in place and prevents others from approaching.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Pounce (Ex) You can make a full attack as part of a charge.
Scent (Ex) Detect opponents within 15+ ft. by sense of smell.
Seek [Trick] The animal moves into an area and looks around for anything that is obviously alive or animate.
Track [Trick] The animal will track a scent.
CR 6
XP 2,400
N Huge animal
Init +0; Senses low-light vision, scent; Perception +14
DEFENSE
AC 22, touch 8, flat-footed 22 (+14 natural, –2 size)
hp 75 (10d8+30)
Fort +12, Ref +7, Will +4
OFFENSE
Speed 30 ft.
Melee tail +14 (3d6+12 plus stun)
Space 15 ft.; Reach 15 ft.
STATISTICS
Str 27, Dex 10, Con 17, Int 2, Wis 13, Cha 8
Base Atk +7; CMB +17; CMD 27 (31 vs. trip)
Feats Great Fortitude, Improved Bull Rush, Improved Overrun, Power Attack, Weapon Focus (tail)
Skills Perception +14
SPECIAL ABILITIES
Stun (Ex)
The ankylosaurus’s tail can deliver a powerful, stunning blow. A creature struck by this attack must make a DC 23 Fortitude save or be dazed for 1 round. If the strike is a critical hit and the target fails its save, it is instead stunned for 1d4 rounds. The save DC is Strength-based.

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Heal 15: 1d20 - 1 ⇒ (10) - 1 = 9
Knowledge Planes 15: 1d20 + 11 ⇒ (14) + 11 = 25

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Forgot these.
Heal: 1d20 + 10 ⇒ (1) + 10 = 11
Knowledge Planes: 1d20 + 5 ⇒ (8) + 5 = 13
Not that it mattered much.

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Proudefeets is an honorable fellow, but not the brightest (indeed, he's only barely more intelligent than his griffon steed), so he scratches his head in bemusement as he surveys the scene.
"Gadzooks, my friends, are we not here to befriend a wizard-giant? Perhaps he is one of these? Or perhaps these are some of his foul giant-enemies? Truly these are matters beyond the ken of a simple servant of Chaldira such as myself. But always, one can rely on the guidance of Chaldira to know an evil-doer by the blackness of its heart!"
As a move action, Mr. P will detect evil on the taller, granite-skinned giant (or, if he cannot see him from where he is, on whichever of the giants he can see). As a swift action, Mr. P will draw his wand of Saddle Surge from his spring-loaded wrist sheath, and as a standard he'll activate it (4 rounds duration).
Heal: 1d20 - 1 ⇒ (7) - 1 = 6
Griff Griffon will wait to move until Mr. P learns the result of his detect evil.

GM_Starson |

Griff Griffon will wait to move until Mr. P learns the result of his detect evil.
Of course, he picks THAT one to detect evil on!
Mr. Proudefeets calls upon his paladin senses to reach out for the aura of evil found on enemies of good and light, and does not find one upon the granite giant.
Hammmerhand meanwhile rushes at his opponents, no such restraint to be found. He slams into his giant opponent, shoving him back. With the force he hits with, he shoves the giant back into his granite friend. Both stumble backwards, but neither fall, both clearly unhappy with the sudden interruption... as is Bauble, who is shoved up against the wall by the heel of the giant! The stone giant looks around, confused that he touched something but doesn't see it.
Sparky and the newly arrived dinosaur both bite and swipe at giants, but find that these giants are better armored than standard ones, and their attacks are just short of effective.
The yellow painted giant howls in anger and attacks the whirlwind, determined to finish it off.
slam: 1d20 + 14 ⇒ (5) + 14 = 19
damage: 2d8 + 10 ⇒ (4, 6) + 10 = 20
slam: 1d20 + 9 ⇒ (9) + 9 = 18
damage: 2d8 + 10 ⇒ (4, 7) + 10 = 21
His blows are, well, blown away however by the elemental as it struggles in the mass of giants.
PATHFINDERS! MORE FIGHTING! THE BOLD MAY ACT!
Bauble
------------
Air Elemental
-------------------
Hammer Hand
Proudefeets
Vermin
-----------------
Yellow Giant
------------------
Bate
Lucija
-------------------
Hill giant Blue
Hill giant Green -18
Hill giant Red -28
Hill giant Orange
Stone giant

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Even though there's a large lizard in front of him, Jothas will still attack the giant(blue) to his front.
power attack, cornugon smash, phalanx formation
to hit: 1d20 + 21 ⇒ (3) + 21 = 24 damage: 1d10 + 21 ⇒ (2) + 21 = 23
intimidate: 1d20 + 18 ⇒ (1) + 18 = 19
to hit: 1d20 + 16 ⇒ (2) + 16 = 18 damage: 1d10 + 21 ⇒ (8) + 21 = 29

Griff Griffon |

Griff maneuvers through the opening and in to the room.
Double move (total movement allowance of 80'). I don't believe that this provokes from Red, Blue, or Yellow because they were all flat-footed when Proudefeets' turn came up (though Yellow has since moved), but if I'm wrong about this due to Combat Reflexes or some other shenanigans then this movement would provoke from all three of them (assuming that Red has 10' reach). Also, if it's necessary to get through the hole in the wall, Griff has the Narrow Frame feat.

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Naghamadi spirals into the room...
Acrobatics to avoid attack of opportunity (for Lucija too?): 1d20 + 11 ⇒ (15) + 11 = 26
...taking a quick snap at the more wounded giant.
bite vs red: 1d20 + 13 ⇒ (17) + 13 = 30
damage: 1d6 + 3 ⇒ (2) + 3 = 5
Lucija wills the 4th dimension to twist in her allies' favor.
defensive casting, DC 19: 1d20 + 17 ⇒ (7) + 17 = 24
Where we are now, that should reach everybody except Proudefeets and Griff.

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I don't think Bauble was in the area either. He is over 30' from the folks in the back.

GM_Starson |

The giants react in confusion as the new enemies enter and begin attacking them. Roars and clubs go hand in hand as the giants strike nearby enemies.
Greatclub blue: 1d20 + 11 ⇒ (14) + 11 = 25
damage: 2d8 + 19 ⇒ (5, 1) + 19 = 25
Greatclub: 1d20 + 9 ⇒ (7) + 9 = 16
damage: 2d8 + 10 ⇒ (1, 7) + 10 = 18
The blue clad giant strikes Sparky HARD across the jaw, but the back hand swing glances off the dino's scales.
Greatclub green: 1d20 + 11 ⇒ (19) + 11 = 30
damage: 2d8 + 19 ⇒ (1, 6) + 19 = 26
Greatclub: 1d20 + 9 ⇒ (4) + 9 = 13
damage: 2d8 + 10 ⇒ (1, 8) + 10 = 19
the green clad one continues his assault on the air elemental, beating it with his club.
Greatclub red: 1d20 + 11 ⇒ (13) + 11 = 24
damage: 2d8 + 19 ⇒ (5, 6) + 19 = 30
Greatclub: 1d20 + 9 ⇒ (6) + 9 = 15
damage: 2d8 + 10 ⇒ (7, 3) + 10 = 20
Red swings at the thing that bit him, but can't seem to hit the twisting serpentine thing with teeth.
Greatclub orange: 1d20 + 11 ⇒ (10) + 11 = 21
damage: 2d8 + 19 ⇒ (8, 1) + 19 = 28
Greatclub: 1d20 + 9 ⇒ (20) + 9 = 29
damage: 2d8 + 10 ⇒ (7, 1) + 10 = 18
Greatclub Crit?: 1d20 + 9 ⇒ (18) + 9 = 27
damage: 2d8 + 10 ⇒ (4, 8) + 10 = 22
Stumbling from the blow, the air elemental steps back right into a massive blow from the orange clad warrior, who strikes it with a vicious blow that bursts the elemental into a breeze of wind that flows out... the giants in the room turn their eyes towards the pathfinders. The stone like one in particular seems rather angry with the apperance of the large dino that attacked him, and moves towards it... Provokes AOO
Club Stone: 1d20 + 13 ⇒ (16) + 13 = 29
damage: 2d8 + 23 ⇒ (5, 2) + 23 = 30
Striking the big dino HARD across the back. Not enough to kill the beefy dino though.
PATHFINDERS! MORE FIGHTING! THE BOLD MAY ACT!
Bauble
Hammer Hand
Proudefeets
Vermin/sparky/summon 0/-25/-30
-----------------
Yellow Giant
------------------
Bate
Lucija
-------------------
Hill giant Blue -23
Hill giant Green -18
Hill giant Red -33
Hill giant Orange
Stone giant

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Quick clarification: I think elementals are normally immune to critical hits? This air elemental might be special (ooc, I'm guessing that it is the wizard-giant...), but just mentioning it in case it keeps it alive...

GM_Starson |

Quick clarification: I think elementals are normally immune to critical hits? This air elemental might be special (ooc, I'm guessing that it is the wizard-giant...), but just mentioning it in case it keeps it alive...
You are correct good sir! However, he was already damaged (Starts out the battle at about half health, as does one of the giants), so the crit wasn't actually needed to finish him off. It just looked cool. :P

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I don't think Bauble was in the area either. He is over 30' from the folks in the back.
It depends on how you interpret it; my understanding has been that it works 'as long as every beneficiary is within 30 ft of another beneficiary' - otherwise, why wouldn't it just say '30-foot radius burst' or something like that?
Thing is, I moved where I did specifically so I could include you (and the ankylosaur in the corner, if it's on our side).

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OK then. I thought it meant that no two targets could be more than 30' from each other. It should really be reworded 'to each target must be within 30' of another target or the caster' or something like that.
Bauble pops into view when the big grey guy backs off and takes a swipe.
To Hit +5 Scimitar: 1d20 + 21 ⇒ (17) + 21 = 38 ... (+7[BAB] +5[dex/wpn fin] +5[enh] +2[flank] +2[invisible] +1[haste])
Damage +5 Scimitar: 2d6 + 20 ⇒ (6, 4) + 20 = 30 ... (1d6 +1d6[flaming] +5[dex/derv dance] +5[enh] +10[prec strike])

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I've always understood it to mean none of the recipients can be more than 30' from any other recipient.

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Same. Pretty sure that is how it works.

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Proudefeets and Griff charge forward towards the Green giant (This possibly provokes from the Yellow Giant - see my trajectory arrow on the map):
Attack, +1 adamantine lance, charge, higher ground, Power Attack: 1d20 + 12 + 2 + 1 - 3 ⇒ (7) + 12 + 2 + 1 - 3 = 19
Damage, Spirited Charge, Power Attack, Saddle Surge (only 3 squares): 3d6 + 48 ⇒ (4, 3, 6) + 48 = 61
On the assumption that that missed, Proudefeets spurs the griffon forward (using Ride-By-Attack) five more feet so that he can pounce upon the Green giant:
Attack (bite), charge, higher ground, Power Attack: 1d20 + 12 + 2 + 1 - 2 ⇒ (4) + 12 + 2 + 1 - 2 = 17
Damage (bite), Power Attack, Saddle Surge (4 squares): 1d6 + 15 ⇒ (2) + 15 = 17
Attack (bite, multiattack), charge, higher ground, Power Attack: 1d20 + 12 - 5 + 2 + 1 - 2 ⇒ (16) + 12 - 5 + 2 + 1 - 2 = 24
Damage (bite, multiattack), Power Attack, Saddle Surge (4 squares): 1d6 + 15 ⇒ (5) + 15 = 20
Attack (talon 1), charge, higher ground, Power Attack: 1d20 + 12 + 2 + 1 - 2 ⇒ (10) + 12 + 2 + 1 - 2 = 23
Damage (talon 1), Power Attack, Saddle Surge (4 squares): 1d6 + 15 ⇒ (5) + 15 = 20
Attack (talon 2), charge, higher ground, Power Attack: 1d20 + 12 + 2 + 1 - 2 ⇒ (1) + 12 + 2 + 1 - 2 = 14
Damage (talon 2), Power Attack, Saddle Surge (4 squares): 1d6 + 15 ⇒ (1) + 15 = 16
Attack (rake 1), charge, higher ground, Power Attack: 1d20 + 12 + 2 + 1 - 2 ⇒ (14) + 12 + 2 + 1 - 2 = 27
Damage (rake 1), Power Attack, Saddle Surge (4 squares): 1d6 + 15 ⇒ (1) + 15 = 16
Attack (rake 2), charge, higher ground, Power Attack: 1d20 + 12 + 2 + 1 - 2 ⇒ (2) + 12 + 2 + 1 - 2 = 15
Damage (rake 2), Power Attack, Saddle Surge (4 squares): 1d6 + 15 ⇒ (5) + 15 = 20

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Bauble steps forward and casts an intensified, empowered (using his acrimony veil) burning hands on grey guy and red.
Burning Hands: 10d4 ⇒ (1, 3, 3, 4, 1, 4, 1, 4, 3, 2) = 26 * 1.5 = 39
Then does a full attack on yellow because of spell combat at -2.
To Hit +5 Scimitar: 1d20 + 16 ⇒ (6) + 16 = 22 ... (+7[BAB] +5[dex/wpn fin] +5[enh] +1[haste] -2[spell combat])
Damage +5 Scimitar: 2d6 + 20 ⇒ (6, 6) + 20 = 32 ... (1d6 +1d6[flaming] +5[dex/derv dance] +5[enh] +10[prec strike])
Iterative To Hit +5 Scimitar: 1d20 + 16 - 5 ⇒ (14) + 16 - 5 = 25 ... (+7[BAB] +5[dex/wpn fin] +5[enh] +1[haste] -2[spell combat])
Damage +5 Scimitar: 2d6 + 20 ⇒ (5, 1) + 20 = 26 ... (1d6 +1d6[flaming] +5[dex/derv dance] +5[enh] +10[prec strike])
Not sure if he gets this one or if the numbers are right
Tail stinger?: 1d20 + 11 - 5 ⇒ (5) + 11 - 5 = 11 ... (+7[BAB] +5[dex/wpn fin] +1[haste] -2[spell combat])
Damage +5 Scimitar: 1d6 + 15 ⇒ (2) + 15 = 17 ... (1d6 +5[dex/derv dance] +10[prec strike])
But he surely missed anyway
"Bauble burn ALL the giants!"

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A couple minor corrections. 1) Blue giant's 25 does not come close to hitting Sparky. 2) The Ankylosaurus attacked Red and not the stone giant, but not a bid deal. And here is the AOO. Also please mix targets up some if enemies drop.
Ankylosaurus Tail AOO: 1d20 + 14 ⇒ (8) + 14 = 223d6 + 12 ⇒ (3, 4, 4) + 12 = 23 if that hits DC 23 fort of stunned for 1d4 rounds
Sparky 5' steps and then full attacks Yellow.
Bite: 1d20 + 17 ⇒ (9) + 17 = 261d8 + 11 + 1d6 + 9 ⇒ (8) + 11 + (3) + 9 = 31
If that hits the enemy is fatigued and 13 points are nonlethal.
Claw: 1d20 + 17 ⇒ (20) + 17 = 371d6 + 11 + 1d6 + 9 ⇒ (1) + 11 + (5) + 9 = 26
If that hits the enemy is fatigued and 11 points are nonlethal.
Claw: 1d20 + 17 ⇒ (6) + 17 = 231d6 + 11 + 1d6 + 9 ⇒ (5) + 11 + (3) + 9 = 28
If that hits the enemy is fatigued and 14 points are nonlethal.
The Ankylosaurus Tries again to hit the Stone Giant.
Tail: 1d20 + 14 ⇒ (1) + 14 = 153d6 + 12 ⇒ (5, 6, 1) + 12 = 24 I guess he is just a bag of hit points. :(
And then Vermin 5' steps and full attacks Blue.
Bite: 1d20 + 17 ⇒ (14) + 17 = 312d6 + 8 ⇒ (3, 1) + 8 = 12
Grab: 1d20 + 20 ⇒ (19) + 20 = 39
Claw: 1d20 + 17 ⇒ (17) + 17 = 341d8 + 8 ⇒ (4) + 8 = 12
Claw: 1d20 + 17 ⇒ (3) + 17 = 201d8 + 8 ⇒ (6) + 8 = 14
Foreclaws: 1d20 + 12 ⇒ (19) + 12 = 311d4 + 5 ⇒ (4) + 5 = 9
N Large animal
Init +3; Senses low-light vision, scent; Perception +7
—————
Defense
—————
AC 32, touch 13, flat-footed 27 (+5 armor, +4 Dex, +1 dodge, +13 natural, -1 size)
hp 60 (8d8+24)
Fort +9, Ref +10, Will +4 (+4 morale bonus vs. enchantment effects)
Defensive Abilities evasion
—————
Offense
—————
Speed 40 ft.
Melee bite +15 (1d8+9 plus grab), 2 claws +15 (1d6+9)
Space 10 ft.; Reach 10 ft.
Special Attacks pounce and grab
—————
Statistics
—————
Str 28, Dex 18, Con 14, Int 3, Wis 15, Cha 9
Base Atk +6; CMB +16 (+20 grapple); CMD 30
Feats Dodge, Light Armor Proficiency, Weapon Focus (bite), Weapon Focus (claw)
Tricks Air Walk, Attack, Attack Any Target, Defend, Down, Fighting, Guard, Seek, Stay, Track, Flank, Quiet Watch, Heel
Skills Acrobatics +7 (+11 to jump), Climb +12, Perception +7, Stealth +3, Swim +12
SQ air walk, attack any target, defend, devotion, fighting, guard, seek, track
Other Gear +1 chain shirt, amulet of natural armor +1, 1,350 gp
—————
Special Abilities
—————
Air Walk [Trick] The animal can be ridden through the air when affected by spells.
Attack Any Target [Trick] The animal will attack any creature on command.
Defend [Trick] The animal will defend you.
Devotion +4 (Ex) +4 morale bonus on Will saves vs. enchantment effects.
Evasion (Ex) No damage on successful reflex save.
Fighting [Trick] The animal has been trained to fight.
Grab: Bite (Large) (Ex) You can start a grapple as a free action if you hit with the designated weapon.
Guard [Trick] The animal stays in place and prevents others from approaching.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Pounce (Ex) You can make a full attack as part of a charge.
Scent (Ex) Detect opponents within 15+ ft. by sense of smell.
Seek [Trick] The animal moves into an area and looks around for anything that is obviously alive or animate.
Track [Trick] The animal will track a scent.
CR 6
XP 2,400
N Huge animal
Init +0; Senses low-light vision, scent; Perception +14
DEFENSE
AC 22, touch 8, flat-footed 22 (+14 natural, –2 size)
hp 75 (10d8+30)
Fort +12, Ref +7, Will +4
OFFENSE
Speed 30 ft.
Melee tail +14 (3d6+12 plus stun)
Space 15 ft.; Reach 15 ft.
STATISTICS
Str 27, Dex 10, Con 17, Int 2, Wis 13, Cha 8
Base Atk +7; CMB +17; CMD 27 (31 vs. trip)
Feats Great Fortitude, Improved Bull Rush, Improved Overrun, Power Attack, Weapon Focus (tail)
Skills Perception +14
SPECIAL ABILITIES
Stun (Ex)
The ankylosaurus’s tail can deliver a powerful, stunning blow. A creature struck by this attack must make a DC 23 Fortitude save or be dazed for 1 round. If the strike is a critical hit and the target fails its save, it is instead stunned for 1d4 rounds. The save DC is Strength-based.

GM_Starson |

Okay, that's cool, I derped and guessed based on what i knew of spells and such when I didn't see "Sparky" and somehow missed "Animal Companion." >.<
ref: 1d20 + 6 ⇒ (10) + 6 = 16 I'm assuming your DC is higher than a 16?
ref: 1d20 + 4 ⇒ (17) + 4 = 21
Red, Blue, and yellow all die horribly at the hands of Vermin's and Bauble. Green is barely standing after coming down with a case of Griffin in the face, and the sudden burning and devastating strike from Bauble leave the stone giant wincing in pain.
PATHFINDERS! MORE FIGHTING! THE BOLD MAY ACT!
Bauble
Hammer Hand
Proudefeets
Vermin/sparky/summon 0/0/-30
Bate
Lucija
-------------------
Hill giant Green -74
Hill giant Orange
Stone giant -69

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Naghamadi advances on the stone giant and strikes faster than the eye can see!
bite vs stone giant, haste: 1d20 + 14 ⇒ (2) + 14 = 16
damage: 1d6 + 3 ⇒ (5) + 3 = 8
bite vs stone giant, haste: 1d20 + 14 ⇒ (20) + 14 = 34
damage: 1d6 + 3 ⇒ (3) + 3 = 6
Critical threat!: 1d20 + 14 ⇒ (5) + 14 = 19
critical damage?: 1d6 + 3 ⇒ (1) + 3 = 4 + 6 = 10
bite vs stone giant, haste: 1d20 + 14 ⇒ (10) + 14 = 24
damage: 1d6 + 3 ⇒ (4) + 3 = 7
Lucija conjures more extradimensional chains.
No need for a defensive casting check, my minimum more than meets it.
chain #1, trip vs stone giant: 1d20 + 14 ⇒ (16) + 14 = 30
rounds of fear: 1d4 ⇒ 1
chain #2, slash vs stone giant: 1d20 + 14 ⇒ (7) + 14 = 21 +4 if he's tripped
damage: 1d6 ⇒ 2
rounds of fear: 1d4 ⇒ 2
chain #3, trip vs Orange Julius: 1d20 + 14 ⇒ (11) + 14 = 25
rounds of fear: 1d4 ⇒ 2
chain #4, trip vs Limey: 1d20 + 14 ⇒ (18) + 14 = 32
rounds of fear: 1d4 ⇒ 3
Again, DC against fear effects is 19.

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I forgot the extra attack from haste
To Hit +5 Scimitar: 1d20 + 16 ⇒ (11) + 16 = 27
Damage: 2d6 + 20 ⇒ (6, 1) + 20 = 27

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Jothas will move up 15' and attack Green Giant (death to all vegetables).
power attack, haste, cornugon smash
to hit: 1d20 + 22 ⇒ (12) + 22 = 34 damage: 1d10 + 21 ⇒ (8) + 21 = 29
intimidate: 1d20 + 18 ⇒ (10) + 18 = 28
to hit: 1d20 + 17 ⇒ (3) + 17 = 20 damage: 1d10 + 21 ⇒ (1) + 21 = 22

GM_Starson |

Bauble's slices deep into the orange giant, who is also slashed by Lucija's chains, sending him toppling to the ground. Green is also followed to the ground, who is set upon by Jothas. Soon enough, the green giant is nothing but diced broccoli.
While Naghamadi manages to sink his teeth into the giant hard enough to crack the stone, his other attacks, as well as the chains, flail uselessly against the great giant's stone bulwark.
Said stone giant is rather unhappy with Lucija's attacks and flailing chains, and decides to try and make a example out of her as he swings his club at her!
greatclub: 1d20 + 13 ⇒ (19) + 13 = 32
damage: 2d8 + 21 ⇒ (6, 1) + 21 = 28
greatclub: 1d20 + 11 ⇒ (10) + 11 = 21
damage: 2d8 + 12 ⇒ (4, 4) + 12 = 20
Lucija is struck hard by the first blow, though Naghamadi twists her away from the second one so it can't hit her.
The orange giant turns on Bauble and attempts to strike him down!
greatclub: 1d20 + 11 ⇒ (11) + 11 = 22
damage: 2d8 + 19 ⇒ (6, 6) + 19 = 31
greatclub: 1d20 + 9 ⇒ (9) + 9 = 18
damage: 2d8 + 10 ⇒ (6, 4) + 10 = 20
Despite the powerful swings though, Bauble has no trouble evading them.
PATHFINDERS! MORE FIGHTING! THE BOLD MAY ACT!
Bauble
Hammer Hand
Proudefeets
Vermin/sparky/summon 0/0/-30
Bate
Lucija -28
-------------------
Hill giant Orange -27
Stone giant -69

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Clandelves clanking steps carry him opposite Bauble, flanking the same giant.
He swings his warhammer mightily.
+2 Warhammer (adamantine) (power attack): 1d20 + 16 ⇒ (16) + 16 = 321d8 + 16 ⇒ (1) + 16 = 17

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Proudefeets makes a wheeling charge towards the orange hill giant:
+1 adamantine lance attack, charge, higher ground, Power Attack: 1d20 + 12 + 2 + 1 - 3 ⇒ (6) + 12 + 2 + 1 - 3 = 18
Damage, Power Attack, Saddle Surge, Spirited Charge: 3d6 + 51 ⇒ (1, 4, 1) + 51 = 57
The griffon continues charging towards his target, the stone giant:
attack (bite), charge, higher ground, Power Attack: 1d20 + 12 + 2 + 1 - 2 ⇒ (3) + 12 + 2 + 1 - 2 = 16
damage, power attack, saddle surge: 1d6 + 15 ⇒ (5) + 15 = 20
attack (bite, multiattack), charge, higher ground, Power Attack: 1d20 - 5 + 12 + 2 + 1 - 2 ⇒ (12) - 5 + 12 + 2 + 1 - 2 = 20
damage, power attack, saddle surge: 1d6 + 15 ⇒ (5) + 15 = 20
attack (talon 1), charge, higher ground, Power Attack: 1d20 + 12 + 2 + 1 - 2 ⇒ (4) + 12 + 2 + 1 - 2 = 17
damage, power attack, saddle surge: 1d6 + 15 ⇒ (1) + 15 = 16
attack (talon 2), charge, higher ground, Power Attack: 1d20 + 12 + 2 + 1 - 2 ⇒ (7) + 12 + 2 + 1 - 2 = 20
damage, power attack, saddle surge: 1d6 + 15 ⇒ (5) + 15 = 20
attack (rake 1), charge, higher ground, Power Attack: 1d20 + 12 + 2 + 1 - 2 ⇒ (11) + 12 + 2 + 1 - 2 = 24
damage, power attack, saddle surge: 1d6 + 15 ⇒ (1) + 15 = 16
attack (rake 2), charge, higher ground, Power Attack: 1d20 + 12 + 2 + 1 - 2 ⇒ (20) + 12 + 2 + 1 - 2 = 33
damage, power attack, saddle surge: 1d6 + 15 ⇒ (1) + 15 = 16
confirm crit (rake 2), charge, higher ground, Power Attack: 1d20 + 12 + 2 + 1 - 2 ⇒ (10) + 12 + 2 + 1 - 2 = 23
damage, power attack, saddle surge: 1d6 + 15 ⇒ (4) + 15 = 19
This will not provoke from the Orange giant because Ride-By-Attack, but it will provoke an AoO from the Stone giant when the griffon pounces to 5' away (presuming that the stone giant has 10' reach)

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Loving his new stinger, and taking down giants, Bauble cackles as he most likely finishes off orange.
To Hit +5 Scimitar: 1d20 + 20 ⇒ (16) + 20 = 36 ... (+7[BAB] +5[dex/wpn fin] +5[enh] +1[haste] +2[flank])
Damage +5 Scimitar: 2d6 + 20 ⇒ (2, 2) + 20 = 24 ... (1d6 +1d6[flaming] +5[dex/derv dance] +5[enh] +10[prec strike])
Hasted To Hit +5 Scimitar: 1d20 + 20 ⇒ (17) + 20 = 37 ... (+7[BAB] +5[dex/wpn fin] +5[enh] +1[haste] +2[flank])
Damage +5 Scimitar: 2d6 + 20 ⇒ (1, 5) + 20 = 26 ... (1d6 +1d6[flaming] +5[dex/derv dance] +5[enh] +10[prec strike])
Iterative To Hit +5 Scimitar: 1d20 + 20 - 5 ⇒ (18) + 20 - 5 = 33 ... (+7[BAB] +5[dex/wpn fin] +5[enh] +1[haste] +2[flank])
Damage +5 Scimitar: 2d6 + 20 ⇒ (5, 4) + 20 = 29 ... ⇒ (5, 1) + 20 = 26 ... (1d6 +1d6[flaming] +5[dex/derv dance] +5[enh] +10[prec strike])
Crit To Hit +5 Scimitar: 1d20 + 20 - 5 ⇒ (11) + 20 - 5 = 26 ... (+7[BAB] +5[dex/wpn fin] +5[enh] +1[haste] +2[flank])
Damage +5 Scimitar: 2d6 + 10 ⇒ (6, 1) + 10 = 17 ... ⇒ (5, 1) + 20 = 26 ... (1d6 +1d6[flaming] +5[dex/derv dance] +5[enh])
Tail stinger: 1d20 + 15 - 5 ⇒ (11) + 15 - 5 = 21 ... (+7[BAB] +5[dex/wpn fin] +1[haste] +2[flank])
Damage +5 Scimitar: 1d6 + 15 ⇒ (6) + 15 = 21 ... (1d6 +5[dex/derv dance] +10[prec strike])
If the giant goes down he steps back and continues the attacks against grey.

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You guys are spaced out so Vermin cannot get to the stone giant without squeezing and Jothas is standing in the charge lane for Sparky, so no pounce :(. Gotta ask for your help here. Also I need to wait to see if Orange is down or not. But the Ankylosaurus can attack the Stone Giant.
Ankylosaurus Tail: 1d20 + 14 ⇒ (1) + 14 = 153d6 + 12 ⇒ (3, 3, 6) + 12 = 24 Dang. What is up with that creature?