[PFS_CORE_Aerondor] 05-01: The Glass River Rescue PbP Gameday 4: (Inactive)

Game Master Aerondor

PbP Game Day Four
Map
Note from the VC

Init:

[dice=Tomren]1d20+2[/dice]
[dice=Tanariel]1d20+2[/dice]
[dice=Theodic]1d20+3[/dice]
[dice=Merisiel]1d20+6[/dice]
[dice=Gratius]1d20+1[/dice]
[dice=Iago]1d20+1[/dice]
[dice=baddies]1d20[/dice]

perception:

[dice=Tomren]1d20[/dice]
[dice=Tanariel]1d20+5[/dice]
[dice=Theodic]1d20+4[/dice]
[dice=Merisiel]1d20+7[/dice]
[dice=???]1d20[/dice]

Chronicles


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Scarab Sages

Male CN Human Fighter 5/Champion 3 | HP: 64/64| AC: 20 (11 Tch, 19 Fl) | CMB: +9 CMD: 20| F: +6, R: +2, W: +4 (+1 vs Fear) | Init: +4 | Perc: +10, SM: +1 | Speed 20ft |Hard to Kill | Mythic Power 6/9 (+1d6), Fleet Charge, Fleet Warrior, Impossible Speed, Penetrating Damage, Amazing Initiative, Recuperation | Active conditions:None.

"This should be an adequate place to rest for the night master Tanariel. I beg of you though, let us leave the goods on-board for the time being. The barge is not going anywhere and my cousin wouldn't go and sail away without us." says Iago obsequiously before turning to the strange man who has arrived. "You, knave, take our luggage to the inn and have a bath run for Master Tanariel. If he has cause for complaint I'll take it out on your hide!"

Lantern Lodge

Silent tide map

oopse was thinking it was charm again. He has no supernatural abilities of vulnerabilities. The man is a simpleton but pretty strong.

The profusion of flowers planted around this lovely courtyard fills the air with an enchanting fragrance. An oaken door to the north is the obvious entrance to the inn, while south are the broad doors of a stable. Wooden gates allow egress to west and east, and a roofed well lies at the east end of the main court.

You head into the inn, and the seemingly mute lad moves back toward the stables.

Dark oaken tables, chairs and benches fill this comfortable, L-shaped common room, and the faint odors of tobacco and ale permeate the air. Narrow windows with panes of smoked glass along the north and south walls allow some light into this welcoming space.

An old matronly woman clad in peasant clothing and an apron comes to meet you. Her voluminous white hair is piled atop her head and secured in a conservative bun. She wears a red scarf about her neck and a wry smile on her face.

"Come in, come in!" she smiles through a semi toothless mouth.

"Welcome to the Grey Revelation Inn. I am Addas Grymble, your host. What brings you to Razmiran?"


Male Half-Elf Tattooed Sorceror (Harrow Bloodline) (HP 8/8) (AC 9/9/9) (CMD 8) (Fort +2, Ref -1, Will +3) (Init -1) (Perception +13)

Merisiel smiles sunnily at the woman.

"Oh, we are on a fact-finding mission. We represent a trading consortium that is exploring new, alternative trade routes."

Bluff(Assist): 1d20 + 0 ⇒ (11) + 0 = 11.

That's not especially far-fetched, so there shouldn't be too many penalties on that check...

Scarab Sages

Male CN Human Fighter 5/Champion 3 | HP: 64/64| AC: 20 (11 Tch, 19 Fl) | CMB: +9 CMD: 20| F: +6, R: +2, W: +4 (+1 vs Fear) | Init: +4 | Perc: +10, SM: +1 | Speed 20ft |Hard to Kill | Mythic Power 6/9 (+1d6), Fleet Charge, Fleet Warrior, Impossible Speed, Penetrating Damage, Amazing Initiative, Recuperation | Active conditions:None.

"Yes, my masters are weary after spending so much time cooped up on a smelly ship. They wish for accommodations to be made for men of their status."

Bluff Assist: 1d20 ⇒ 10

Dark Archive

Human Transmuter 5 - HP: 32/32 - Init: +2 - Fort/Ref/Will: +4/+4/+5 (+1 vs curse effects) - Perception: +0 - AC: 17, T: 13, FF: 15 - CMD: 15 - Telekinetic Fist: 9/9 - Current Active Spells: Mage Armor, Resist Energy (fire)

"Right... Travelling merchants, yes..."

Bluff Assist: 1d20 ⇒ 4

Sovereign Court

Male Elf Cleric 1 - HP: 8/8 - Init: +2 - Fort/Ref/Will: +2/+2/+5 - Perception: +5 - AC: 19, T: 12, FF: 17 - CMD: 11

Tanariel relaxes as Merisiel and Iago take the lead on the bluff.

"Thank you, Iago. Let's not bore our gracious host with all the details, I do believe a good night's sleep would serve us all well. Frau Grymble, would you be able to prepare a bath, and rooms for five?"


Male Half-Elf Tattooed Sorceror (Harrow Bloodline) (HP 8/8) (AC 9/9/9) (CMD 8) (Fort +2, Ref -1, Will +3) (Init -1) (Perception +13)

...Do we have *anyone* with face skills in this party...?

Scarab Sages

Male CN Human Fighter 5/Champion 3 | HP: 64/64| AC: 20 (11 Tch, 19 Fl) | CMB: +9 CMD: 20| F: +6, R: +2, W: +4 (+1 vs Fear) | Init: +4 | Perc: +10, SM: +1 | Speed 20ft |Hard to Kill | Mythic Power 6/9 (+1d6), Fleet Charge, Fleet Warrior, Impossible Speed, Penetrating Damage, Amazing Initiative, Recuperation | Active conditions:None.

Sort of? I have ranks in Diplomacy?

Sovereign Court

Male Elf Cleric 1 - HP: 8/8 - Init: +2 - Fort/Ref/Will: +2/+2/+5 - Perception: +5 - AC: 19, T: 12, FF: 17 - CMD: 11

+5 to Diplomacy here.

Lantern Lodge

Silent tide map

I need someone to take the lead. Tanariel with taking ten maybe? I'll go with that. So... 11, with two assists... 15. Right.
random monsters: 1d20 ⇒ 3

After a pause, Addas seems to accept your story. "Please, have a look around. I am sure you will find the Grey Revelation to be just what you were looking for. Business is a little slow today as the shepherds and farmers who normally flock here." she cackles to her self at the pun "are off in Xer for a major market day."

She turns to the kitchen and calls out "Come Eugena and Tarsi, we have guests!"

Two more old ladies hobble out from the kitchen area. Eugena wears a yellow scarf around her neck. Tarsi cackles almost as much as Addas. "You are all too thin. ". Peering hard at Iago Tanariel she nods "Especially you."

She heads back into the kitchen and returns with a plate of pasteries and jam. "Eat, then explore."

I'll give you a quick rundown of what the rooms are like, if you want to explore any further, let me know. The "hidden" room is the sisters own bedroom

E4- Kitchen.
A tasty stew bubbles in a large black cauldron in the fireplace, and the counters are covered with bushels of cherries and apples in varying stages of being made into jam and canned. Barrels and casks of various spirits are found here along with mugs and other tableware

E5 - Guest den
This cozy room is dominated by a large fireplace. A few tables and upholstered chairs provide repose for guests of the inn, and assorted rugs of Qadiran manufacture cover the floor.

E6 - Guest room for one
This small room features a comfortable feather bed suitable for a single Medium person.

E7 - Fine guest room
The double bed in this more finely appointed bedchamber has a rich quilt and fat pillows. It comfortably sleeps two or three Medium people.

E9 - Lavish guest room
Silk sheets and a thick comforter cover the large bed in this lavish chamber

E10 - Bathroom
Two large claw-footed tubs flank the fireplace in this bathroom. Several metal buckets sit by the fire for heating water that’s drawn from the well in the courtyard.


Male Half-Elf Tattooed Sorceror (Harrow Bloodline) (HP 8/8) (AC 9/9/9) (CMD 8) (Fort +2, Ref -1, Will +3) (Init -1) (Perception +13)

Merisiel nods, and then gives the place a good, solid, search.

Just checking for anything out of the ordinary.

Lantern Lodge

Silent tide map

Depends what you mean by searching. The sisters might not really appreciate your just turning all the beds in the inn upside down and searching the mattresses for diamonds.

It's not like they are river drakes... The above is what you get for a reasonable look around, if you want to search somewhere in more detail, pick a room, roll a perception and let me know how you are trying to have the sisters occupied.

Once the group has been shown the inn, the sisters ask which rooms you would like for the night.

"Regular rooms are five silver, the fine rooms are three gold, and our best is five gold."


Male Half-Elf Tattooed Sorceror (Harrow Bloodline) (HP 8/8) (AC 9/9/9) (CMD 8) (Fort +2, Ref -1, Will +3) (Init -1) (Perception +13)

Oh, no plans on strip-searching the room; just a simple 'Take 10' to give a good once over; about as good as a busy-body mother-in-law checking-up on her daughter-in-law ;-)

Lantern Lodge

Silent tide map

Things the keen eyed Merisiel notes is that while the single and even fine guest rooms have locks, there is a hidden mechanism that allows the lock to be sprung from the outside.

She's used such a device herself in the past...

She also notes some odd scratch marks on the floor of the bath room, as if the bath is moved frequently. Of course maybe the sisters are fastidious cleaners.

Lastly in the kitchen there are a variety of bones cooking in the soup pot. She also notes the scarf that Eugenia is wearing is very, very similar to the one that Amauhak wears.


Male Half-Elf Tattooed Sorceror (Harrow Bloodline) (HP 8/8) (AC 9/9/9) (CMD 8) (Fort +2, Ref -1, Will +3) (Init -1) (Perception +13)

Oh dear...

Merisiel reports her findings to the others.

Here is an interesting question: If a human eats a dwarf, is it still technically cannibalism?

"There might be something underneath the bath... possibly a hidden storage room, or even, dare I say, a larder...? I just hope all of the dwarves have not yet made it into the cooking pot..."

Dark Archive

AC13(T11,FF12) CMD18| HP 28/28| F +6 R +3 W +4 | Init +1, Perc +9, Sense Motive +1 |

Gratius stay shut while playing the merchant's guard.

Profession (Soldier): 1d20 + 5 ⇒ (7) + 5 = 12

He follows them in each room, scanning for any danger or unusual things as Merisiel seems to have find everything we need I will not roll the dice for each room

When Merisiel mades her report he said after scanning to the door to see if no one was listening.

Perception: 1d20 + 4 ⇒ (13) + 4 = 17

I've seen the yellow scarf. It intrigued me and even if the old ladies seems quite nice they may be dangerous. I suggest to act tonight. First we take care of the three old ladies, quietly and nicely while they sleep. A job for Merisiel for sure.
Then we investigate the bathroom where Merisiel has found the marks.


Male Half-Elf Tattooed Sorceror (Harrow Bloodline) (HP 8/8) (AC 9/9/9) (CMD 8) (Fort +2, Ref -1, Will +3) (Init -1) (Perception +13)

"Well, there's no-one else here, right now; why not deal with them now, just in case some other 'travelers' show up later?"

She then wrinkles her nose.

"I am also not particularly keen on trying that 'nourishing stew' that they are brewing up in the kitchen for dinner..."

Silver Crusade

M Init +3; Senses Perception +7 Defense AC 12, touch 11, flat-footed 10 (+1 Dex) hp 36 (3d6+8) Fort +4, Ref +2, Will +4 Ini +3

The sorcerer will thank the ladies for their hospitality. Thank you Grandmother for your kindness. Do you need any woodles chopped or other help around here? he inquires.

Sovereign Court

Male Elf Cleric 1 - HP: 8/8 - Init: +2 - Fort/Ref/Will: +2/+2/+5 - Perception: +5 - AC: 19, T: 12, FF: 17 - CMD: 11

"Well, I think the four rooms in the south wing by the baths are sufficient. That will be what, 16 gold? Here's 10 now, we'll provide the balance when we leave on the morrow. Gentlemen, Merisiel, let's get ourselves situated for the evening. We'll be out shortly for stew once we've settled in."

Tanariel then ushers everyone into the fine and lavish rooms to discuss the plan form here.

"A pot with bones does not mean that there's necessarily foul play. It all depends on the bones, now, does it not? Did they look like the bones of a dwarf to you?"

Turning to the door, he adds, "Regarding the locks, however, I would fully expect the doors to be unlockable from the outside. That's what keys are for, and woe betide the innkeeper who doesn't have a spare set of keys. Yet, if you spotted the mechanism, then no doubt you're not the only one. I wouldn't leave valuables lying about. Be discreet and conscientious. Block the door and leave by the window if you must."

Casting a furtive look around, Tanariel finishes with, "Now, if you'll excuse me, I need to freshen up for the evening." With that, he heads to the bath room.

It's dusk. Time to pray. Also, time to search the bath room. Cast Detect Magic, Take 20, get a 25 Perception.

Lantern Lodge

Silent tide map

Addas, who seems to do most of the talking looks shocked at Theodic's offer.
"Guests chop wood? no, sit down. Have a pastry. Rosh keeps us well stocked with wood. He is a good lad, looks after us very well."

She collects the first ten coins and then notes "But there are six of you. This is a respectful establishment, we'll not have any carrying ons!"

Tarsi checks the coins. "They've short changed you Addas, go get the other coins."

"They'll pay in the morning, they said they would, and they look like nice people."

"That is what you said last time. Go, get the rest of their coins, and make sure they take enough rooms."

"Stop trying to boss me about, I'm eldest. If you are so keen to be rude, you go and get them.."

Eventually Tarsi emerges.

"Good merchants, we note that the rooms you have secured cost sixteen gold. You'll get to use the lounge and a meal too. Deer. Very good. Cooked by my own hands. "

She also carefully counts you all.

"You probably need a couple more rooms for your guards? We have cheaper accommodation for them, don't worry. "

Sovereign Court

Male Elf Cleric 1 - HP: 8/8 - Init: +2 - Fort/Ref/Will: +2/+2/+5 - Perception: +5 - AC: 19, T: 12, FF: 17 - CMD: 11

Casting a quick glance to the party, Tanariel adds, "Well, I'll be sharing my room with Merisiel, as I'm sure you understand. Gratius, Iago, I'll want you sharing the room across from us, in case we need assistance. Theodic, you'll have the other luxury chamber for the evening. Just a little something to recover from the drake. That leaves the fourth chamber for you, Tomren. A little privacy for your studies."

Without skipping a beat, he finishes, "That will be all. Do please be a dear and settle our accounts with these fine ladies, I do not wish to be an undue burden."

He swaggers off to the bath, exuding an odd, elfin command.

Diplomacy: 1d20 + 5 + 3 ⇒ (1) + 5 + 3 = 9

Applying Influential trait. But he does come off as an arrogant elf.

Dark Archive

AC13(T11,FF12) CMD18| HP 28/28| F +6 R +3 W +4 | Init +1, Perc +9, Sense Motive +1 |

No Problem, boss

Says Gratius.

Silver Crusade

M Init +3; Senses Perception +7 Defense AC 12, touch 11, flat-footed 10 (+1 Dex) hp 36 (3d6+8) Fort +4, Ref +2, Will +4 Ini +3

You are asking for nothing that is not unfair. Here are 2 gold pieces to cover my room. says the sorcerer.

Lantern Lodge

Silent tide map

Do you want to do anything else, or fast-forward through the evening? I assume you all have dinner at the inn?

Scarab Sages

Male CN Human Fighter 5/Champion 3 | HP: 64/64| AC: 20 (11 Tch, 19 Fl) | CMB: +9 CMD: 20| F: +6, R: +2, W: +4 (+1 vs Fear) | Init: +4 | Perc: +10, SM: +1 | Speed 20ft |Hard to Kill | Mythic Power 6/9 (+1d6), Fleet Charge, Fleet Warrior, Impossible Speed, Penetrating Damage, Amazing Initiative, Recuperation | Active conditions:None.

Fast forward away!

Iago flashes Tarsi a dazzling smile. "My master will pay you the remainder in the morning; after all it's not like we're going to vanish in the middle of the night, right?" he jests before chuckling humorously.

Dark Archive

Human Transmuter 5 - HP: 32/32 - Init: +2 - Fort/Ref/Will: +4/+4/+5 (+1 vs curse effects) - Perception: +0 - AC: 17, T: 13, FF: 15 - CMD: 15 - Telekinetic Fist: 9/9 - Current Active Spells: Mage Armor, Resist Energy (fire)

Tomren appreciates his private room, but pulls the others to one side. "We seem to be focusing on the part of the inn we're currently in, but what about the stables?"

Sovereign Court

Male Elf Cleric 1 - HP: 8/8 - Init: +2 - Fort/Ref/Will: +2/+2/+5 - Perception: +5 - AC: 19, T: 12, FF: 17 - CMD: 11

"I wanted to ensure we were staying together as best we could," Tanariel replied. "We will definitely need to examine the stables as well."

Lantern Lodge

Silent tide map

Happy to consider it is now night.

Scarab Sages

Male CN Human Fighter 5/Champion 3 | HP: 64/64| AC: 20 (11 Tch, 19 Fl) | CMB: +9 CMD: 20| F: +6, R: +2, W: +4 (+1 vs Fear) | Init: +4 | Perc: +10, SM: +1 | Speed 20ft |Hard to Kill | Mythic Power 6/9 (+1d6), Fleet Charge, Fleet Warrior, Impossible Speed, Penetrating Damage, Amazing Initiative, Recuperation | Active conditions:None.

Iago goes to wake the others, waits for them to get ready and assembled in Tanariel's room. He then asks Merisiel quietly: "So you found something under the bath? Should we investigate there or go check out the stables?"


Male Half-Elf Tattooed Sorceror (Harrow Bloodline) (HP 8/8) (AC 9/9/9) (CMD 8) (Fort +2, Ref -1, Will +3) (Init -1) (Perception +13)

Merisiel shrugs.

"Well, I think we should take a look at the bath - why not start with what we know is suspicious, before we move on to something? That said, if everyone else wants to check out the stables first, I won't object."

Scarab Sages

Male CN Human Fighter 5/Champion 3 | HP: 64/64| AC: 20 (11 Tch, 19 Fl) | CMB: +9 CMD: 20| F: +6, R: +2, W: +4 (+1 vs Fear) | Init: +4 | Perc: +10, SM: +1 | Speed 20ft |Hard to Kill | Mythic Power 6/9 (+1d6), Fleet Charge, Fleet Warrior, Impossible Speed, Penetrating Damage, Amazing Initiative, Recuperation | Active conditions:None.

Iago shakes his head. "No, you are absolutely right. Lets check out this bathroom. Quietly if possible."

Silver Crusade

M Init +3; Senses Perception +7 Defense AC 12, touch 11, flat-footed 10 (+1 Dex) hp 36 (3d6+8) Fort +4, Ref +2, Will +4 Ini +3

Have I healed anymore?

Lantern Lodge

Silent tide map

Same evening, so no overnight healing yet.

The team quietly moves to the bathroom. The bath slips over the floor easily, and it appears there is some type of pull ring in the floor. Maybe a trap door?

Can I have stealth checks from eveyrone please?

Dark Archive

Human Transmuter 5 - HP: 32/32 - Init: +2 - Fort/Ref/Will: +4/+4/+5 (+1 vs curse effects) - Perception: +0 - AC: 17, T: 13, FF: 15 - CMD: 15 - Telekinetic Fist: 9/9 - Current Active Spells: Mage Armor, Resist Energy (fire)

Stealth: 1d20 + 2 ⇒ (2) + 2 = 4

Tomren stops just short at shouting "We're sneaking!"

Silver Crusade

M Init +3; Senses Perception +7 Defense AC 12, touch 11, flat-footed 10 (+1 Dex) hp 36 (3d6+8) Fort +4, Ref +2, Will +4 Ini +3

Stealth 1d20 + 1 ⇒ (18) + 1 = 19

Scarab Sages

Male CN Human Fighter 5/Champion 3 | HP: 64/64| AC: 20 (11 Tch, 19 Fl) | CMB: +9 CMD: 20| F: +6, R: +2, W: +4 (+1 vs Fear) | Init: +4 | Perc: +10, SM: +1 | Speed 20ft |Hard to Kill | Mythic Power 6/9 (+1d6), Fleet Charge, Fleet Warrior, Impossible Speed, Penetrating Damage, Amazing Initiative, Recuperation | Active conditions:None.

Stealth check: 1d20 - 3 ⇒ (16) - 3 = 13

In spite of his armor, Iago does manage to stay relatively quiet.


Male Half-Elf Tattooed Sorceror (Harrow Bloodline) (HP 8/8) (AC 9/9/9) (CMD 8) (Fort +2, Ref -1, Will +3) (Init -1) (Perception +13)

Merisiel winces at Tomren's display of 'stealth'...

Stealth: 1d20 + 7 ⇒ (20) + 7 = 27.

...and then glides like a shadow through the darkness.

Lantern Lodge

Silent tide map

A reminder for the less stealthy, that taking ten is always an option. I think with a "four" result I can safety assume the others taking ten won't make anything worse

Tomren trips over the bathtub in the poor light speaking of which, how is everyone seeing? His armour really does make quite a rattle.

random stuff: 1d20 ⇒ 3

That definitely looks like a trapdoor ring under where the bath sits (with Tomren inside it.) Luckily it's dry.

Scarab Sages

Male CN Human Fighter 5/Champion 3 | HP: 64/64| AC: 20 (11 Tch, 19 Fl) | CMB: +9 CMD: 20| F: +6, R: +2, W: +4 (+1 vs Fear) | Init: +4 | Perc: +10, SM: +1 | Speed 20ft |Hard to Kill | Mythic Power 6/9 (+1d6), Fleet Charge, Fleet Warrior, Impossible Speed, Penetrating Damage, Amazing Initiative, Recuperation | Active conditions:None.

When it gets too dark, Iago will light a sunrod.

Dark Archive

AC13(T11,FF12) CMD18| HP 28/28| F +6 R +3 W +4 | Init +1, Perc +9, Sense Motive +1 |

Stealth (take 10): 10 - 3 = 7

With his heavy armour, Gratius follows his comrades.

Lantern Lodge

Silent tide map

So are you opening the trap door and going down, or doing more exploring upstairs or trying to find a way into that attic, or something else?


Male Half-Elf Tattooed Sorceror (Harrow Bloodline) (HP 8/8) (AC 9/9/9) (CMD 8) (Fort +2, Ref -1, Will +3) (Init -1) (Perception +13)

Merisiel thoroughly checks the trapdoor for traps, and then quietly opens it (assuming that it is not trapped, of course!).

Stealth: 1d20 + 7 ⇒ (8) + 7 = 15.

Lantern Lodge

Silent tide map

Opening the trap door reveals a cellar beneath. The team climbs down a wooden ladder using Iago's sunrod for light. Looking around is a cluttered and dimly lit L-shaped room. Crates and bits of furniture are stacked against brick walls and oaken doors lie to the east and south.

And just to confuse matters. While the map of the inn has north to the left, this map has north at the top.

Dark Archive

AC13(T11,FF12) CMD18| HP 28/28| F +6 R +3 W +4 | Init +1, Perc +9, Sense Motive +1 |

Gratius looks for anything valuable or anything proving that the dwarfs are locked here.

Perception: 1d20 + 4 ⇒ (11) + 4 = 15

Lantern Lodge

Silent tide map

Gratius searches the room. The crates contain linen and tableware for the inn. There is also a variety of men's and women's clothing from a number of different cultures and races.

The door to the south is unlocked.


Male Half-Elf Tattooed Sorceror (Harrow Bloodline) (HP 8/8) (AC 9/9/9) (CMD 8) (Fort +2, Ref -1, Will +3) (Init -1) (Perception +13)

Merisiel moves over to the door, and, after checking it for traps, cautiously opens it a crack to take a peek at whatever lies beyond...

Lantern Lodge

Silent tide map

A long passage stretches onward into darkness. Maybe turning to the left at the end, hard to tell.

Dark Archive

Human Transmuter 5 - HP: 32/32 - Init: +2 - Fort/Ref/Will: +4/+4/+5 (+1 vs curse effects) - Perception: +0 - AC: 17, T: 13, FF: 15 - CMD: 15 - Telekinetic Fist: 9/9 - Current Active Spells: Mage Armor, Resist Energy (fire)

Sensing danger, Tomren draws his wand of magic missile and casts light to add to the ambiance of Iago's sunrod.

Silver Crusade

M Init +3; Senses Perception +7 Defense AC 12, touch 11, flat-footed 10 (+1 Dex) hp 36 (3d6+8) Fort +4, Ref +2, Will +4 Ini +3

Can any one detect magic to see if there is anything of that nature present? inquires the sorcerer.

Dark Archive

Human Transmuter 5 - HP: 32/32 - Init: +2 - Fort/Ref/Will: +4/+4/+5 (+1 vs curse effects) - Perception: +0 - AC: 17, T: 13, FF: 15 - CMD: 15 - Telekinetic Fist: 9/9 - Current Active Spells: Mage Armor, Resist Energy (fire)

"Sure." Tomren casts Detect Magic and scans the room.

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Lantern Lodge

One of my current GD4games is just about coming to and end, and I think I have time to sneak in another.

So - levels 1-5, this will be a CORE game.
Sign up below, and we'll kick off as soon as we get four characters. I'll take up to six if extra arrive before the action kicks off.

I'm open to either going high or low on this, it really depends on the characters.

Dark Archive

Count me in!

Player Name: Andreas Frederiksen
Character Name: Tomren Tellius
PFS#: 35574-14
Faction: Dark Archives
Dayjob: None

Sovereign Court

I would be up for this :-)

Sovereign Court

I'd be interested with a new character! (Still getting equipment)

Player Name: John Baker
Character Name: Tanariel
PFS#: 18858-5
Faction: Sovereign Court

Silver Crusade

I have a 1st level dragon blooded sorcerer that is ready to begin.

Lantern Lodge

Post your details in the discussion thread (I have a header post with what is required) and we can head off. Still time for an extra body or two.

Lantern Lodge

BTW, this scenario might be particularly attractive to members of The Exchange and the Scarab Sages.

Scarab Sages

Definitely interested:

Player Name: Greg Rebelo
Character Name: Iago Dalamatrin
PFS#: 43451-12
Faction: Scarab Sages
Dayjob: Forgoing for Student of Blades 1-star reward.

Lantern Lodge

What is the Student of Blades reward?

Dark Archive

GM Aerondor wrote:
What is the Student of Blades reward?

GM Star Reward Chronicle Sheets

Dark Archive

Hi GM, I'm interested to play with a new character.

Grand Lodge

How about a 2nd level conjuration wizard?

Grand Lodge

Never mind, forgot I already signed up for another game starting November 5th. So I have to bow out of this one. Sorry!

Lantern Lodge

That looks like a full house now.

Luke will be playing a pregen probably and Ilmakis, if you can put your details in the discussion thread we'll be ready to kick off.

So we have:
Tomren - Transmuter 1
Tanariel - Cleric 1
Theodic - Sorcerer 1
Iago - Fighter 1
Luke_Perry - TBD - probably a pregen.
Ilmakis - TBD

I note a few star-heavy GMs in this line up. <gulp>

Dark Archive

Will play with my fighter who just finish his first scenario :)

Unfortunately not Exchange nor Scarab

Silver Crusade

Very happy to be here!

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