[PFS_CORE_Aerondor] 05-01: The Glass River Rescue PbP Gameday 4: (Inactive)

Game Master Aerondor

PbP Game Day Four
Map
Note from the VC

Init:

[dice=Tomren]1d20+2[/dice]
[dice=Tanariel]1d20+2[/dice]
[dice=Theodic]1d20+3[/dice]
[dice=Merisiel]1d20+6[/dice]
[dice=Gratius]1d20+1[/dice]
[dice=Iago]1d20+1[/dice]
[dice=baddies]1d20[/dice]

perception:

[dice=Tomren]1d20[/dice]
[dice=Tanariel]1d20+5[/dice]
[dice=Theodic]1d20+4[/dice]
[dice=Merisiel]1d20+7[/dice]
[dice=???]1d20[/dice]

Chronicles


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Male Half-Elf Tattooed Sorceror (Harrow Bloodline) (HP 8/8) (AC 9/9/9) (CMD 8) (Fort +2, Ref -1, Will +3) (Init -1) (Perception +13)

Reflex: 1d20 + 6 ⇒ (4) + 6 = 10.

Merisiel gets thoroughly entangled in sticky acid.

Lantern Lodge

Silent tide map

Mersiel can attempt a second save at the end of her turn if she wants.

Scarab Sages

Male CN Human Fighter 5/Champion 3 | HP: 64/64| AC: 20 (11 Tch, 19 Fl) | CMB: +9 CMD: 20| F: +6, R: +2, W: +4 (+1 vs Fear) | Init: +4 | Perc: +10, SM: +1 | Speed 20ft |Hard to Kill | Mythic Power 6/9 (+1d6), Fleet Charge, Fleet Warrior, Impossible Speed, Penetrating Damage, Amazing Initiative, Recuperation | Active conditions:None.

Iago spits a curse in badly mangled Osiriani as he draws his bow and lets an arrow loose. "Desna Weeps! Must EVERYTHING on this journey go wrong?"

Shortbow attack: 1d20 + 2 ⇒ (7) + 2 = 9
Shortbow damage: 1d6 ⇒ 6


Male Half-Elf Tattooed Sorceror (Harrow Bloodline) (HP 8/8) (AC 9/9/9) (CMD 8) (Fort +2, Ref -1, Will +3) (Init -1) (Perception +13)

Reflex: 1d20 + 6 ⇒ (16) + 6 = 22.

Writhing against the entangling goop, Merisiel finally manages to wriggle free.

Lantern Lodge

Silent tide map

Tanriel quickly heals himself, while Merisiel extracts herself from the acidic gloop, but not before it burns her some more.
damage: 1d4 ⇒ 2

Pulling out his shortbow, Iago snaps off a shot, but it bounces off the drakes thick hide.

Status, bold may post:
Tomren
Theodic - 5 damage

Drake
Gratius
Iago
Merisiel - 4 damage,
Tanariel -

Dark Archive

Human Transmuter 5 - HP: 32/32 - Init: +2 - Fort/Ref/Will: +4/+4/+5 (+1 vs curse effects) - Perception: +0 - AC: 17, T: 13, FF: 15 - CMD: 15 - Telekinetic Fist: 9/9 - Current Active Spells: Mage Armor, Resist Energy (fire)

When in doubt, Magic Missile!

Tomren draws his wand and sends an arcane bolt towards the dragon.

Damage: 1d4 + 1 ⇒ (1) + 1 = 2

Silver Crusade

M Init +3; Senses Perception +7 Defense AC 12, touch 11, flat-footed 10 (+1 Dex) hp 36 (3d6+8) Fort +4, Ref +2, Will +4 Ini +3

I am right next to it correct?

He will grow his claws and attempt to scratch it One dragon against another. Well, one true dragon against a faux foe.

1d20 + 2 ⇒ (9) + 2 = 11
1d20 + 2 ⇒ (4) + 2 = 6

Lantern Lodge

Silent tide map

The dragon is in the middle of the river, it spat acid last turn. Theodic was attacked by a viper that has been cut in two. Feel free to do an alternative action.

Tomren sends a bolt of magical force at the river drake. That got its attention.

Status, bold may post:
Theodic - 5 damage

Drake - 2 damage
Gratius
Iago
Merisiel - 4 damage,
Tanariel -
Tomren

Silver Crusade

M Init +3; Senses Perception +7 Defense AC 12, touch 11, flat-footed 10 (+1 Dex) hp 36 (3d6+8) Fort +4, Ref +2, Will +4 Ini +3

He will draw his crossbow and fire.
1d20 + 1 ⇒ (15) + 1 = 16
1d8 ⇒ 7

Lantern Lodge

Silent tide map

The bolt sinks into the river drake, which roars in anger.

rounds until next breath: 1d6 - 1 ⇒ (3) - 1 = 2

It surges from the river and pounches upon the sorcerer,
bite Theodic: 1d20 + 7 ⇒ (15) + 7 = 22
While its tail goes for Tanariel
tail slap: 1d20 + 2 ⇒ (15) + 2 = 17

Draconic teeth sink into Theodic.
damage: 2d4 + 3 ⇒ (4, 3) + 3 = 10

Seemingly satisfied, it looks as if it might try and pull the sorcerer into the river for lunch...

Status, bold may post:
Gratius
Iago
Merisiel - 4 damage,
Tanariel -
Tomren
Theodic - 15 damage ; must make stabilize check.

Drake - 9 damage


Male Half-Elf Tattooed Sorceror (Harrow Bloodline) (HP 8/8) (AC 9/9/9) (CMD 8) (Fort +2, Ref -1, Will +3) (Init -1) (Perception +13)

This is pretty meaty for a 1-2.

Merisiel dances around to a flanking position, and readies for someone to move into a flank with her.

Rapier: 1d20 + 4 + 2 ⇒ (11) + 4 + 2 = 17, for 1d4 + 2 + 1d6 ⇒ (1) + 2 + (5) = 8 damage.

Sovereign Court

Male Elf Cleric 1 - HP: 8/8 - Init: +2 - Fort/Ref/Will: +2/+2/+5 - Perception: +5 - AC: 19, T: 12, FF: 17 - CMD: 11

Tanariel nods to Merisiel as he draws his sword and stabs at the drake.

Longsword: 1d20 - 1 + 2 ⇒ (9) - 1 + 2 = 10 Damage: 1d8 - 1 ⇒ (7) - 1 = 6

Silver Crusade

M Init +3; Senses Perception +7 Defense AC 12, touch 11, flat-footed 10 (+1 Dex) hp 36 (3d6+8) Fort +4, Ref +2, Will +4 Ini +3

What do I roll to see if I stabalize?

Lantern Lodge

Silent tide map

1d20+Con bonus, with a negative equal to your current negative hp. DC is 10. If you fail you lose another hp and try again the next round.

Dying

Silver Crusade

M Init +3; Senses Perception +7 Defense AC 12, touch 11, flat-footed 10 (+1 Dex) hp 36 (3d6+8) Fort +4, Ref +2, Will +4 Ini +3

1d20 + 2 ⇒ (1) + 2 = 3

Scarab Sages

Male CN Human Fighter 5/Champion 3 | HP: 64/64| AC: 20 (11 Tch, 19 Fl) | CMB: +9 CMD: 20| F: +6, R: +2, W: +4 (+1 vs Fear) | Init: +4 | Perc: +10, SM: +1 | Speed 20ft |Hard to Kill | Mythic Power 6/9 (+1d6), Fleet Charge, Fleet Warrior, Impossible Speed, Penetrating Damage, Amazing Initiative, Recuperation | Active conditions:None.

Iago drops his shortbow, mouthing a curse and steps up to the creature, axe in hand.

Axe Attack!: 1d20 + 4 ⇒ (15) + 4 = 19
Did it Hurt much?: 1d12 + 4 ⇒ (3) + 4 = 7

Lantern Lodge

Silent tide map

Merisiel and Tanriel double-team the drake, with Tanriel posing as a tasty morsel, and Merisiel as the poor innocent maiden. The drake falls for it and Merisiel's blade comes out covered in dragon blood.

So does Iago's axe, which scores a solid hit on the beast.

Status, bold may post:
Gratius
Tomren

Drake - 24 damage
Iago
Merisiel - 4 damage,
Tanariel -
Theodic - 16 damage ; dying must make stabilize check.

Dark Archive

AC13(T11,FF12) CMD18| HP 28/28| F +6 R +3 W +4 | Init +1, Perc +9, Sense Motive +1 |

Gratius moves forward to be able to strike the creature with his reach weapon and ensure it still be able to make an attack if the dragon flees.

Glaive: 1d20 + 5 ⇒ (1) + 5 = 6
Damages: 1d10 + 6 ⇒ (4) + 6 = 10

Dark Archive

Human Transmuter 5 - HP: 32/32 - Init: +2 - Fort/Ref/Will: +4/+4/+5 (+1 vs curse effects) - Perception: +0 - AC: 17, T: 13, FF: 15 - CMD: 15 - Telekinetic Fist: 9/9 - Current Active Spells: Mage Armor, Resist Energy (fire)

I sure am glad that I'm in this end of the ship...

Tomren stares in horror at the churning melee, but snaps out of if just in time to point his wand at the dragon once again.

Magic Missile Damage: 1d4 + 1 ⇒ (3) + 1 = 4

Lantern Lodge

Silent tide map

The darke, already looking sick and wanting to flee is finally brought down by the magical missile of Tomren!

Even as the great beast slumps on the deck, the ship tilting alarmingly as it bears the large creatures full weight for the first time, Theodic continues to slip toward the Boneyard...

Status,
Gratius
Tomren
Iago
Merisiel - 4 damage,
Tanariel -
Theodic - 16 damage ; dying must make stabilize check.

Sovereign Court

Male Elf Cleric 1 - HP: 8/8 - Init: +2 - Fort/Ref/Will: +2/+2/+5 - Perception: +5 - AC: 19, T: 12, FF: 17 - CMD: 11

"Someone get that thing off the ship! I'll take care of Theodic," Tanariel calls out.

He dives over the sorcerer and looks for the healing potion vial he handed him earlier. Once located he pours the potion down his throat.


Male Half-Elf Tattooed Sorceror (Harrow Bloodline) (HP 8/8) (AC 9/9/9) (CMD 8) (Fort +2, Ref -1, Will +3) (Init -1) (Perception +13)

Merisiel nods, carefully severs the thing's head, and then helps to push the body over the side.

"That thing was technically a dragon, right? Does that mean it had a horde somewhere nearby...?"

She then hopefully glances around the horizon, looking for any signs of a nest...

Perception: 1d20 + 7 ⇒ (19) + 7 = 26.

Lantern Lodge

Silent tide map

Merisiel notices an area of river bank that appears to have been dug up recently... while Tanariel takes care of Theodic
CLW: 1d8 + 1 ⇒ (1) + 1 = 2

She jumps ashore and after digging in the mud for a bit finds a cache of uncut garnets and gold nuggets!

Status,
Gratius
Tomren
Iago
Merisiel - 4 damage,
Tanariel -
Theodic - 14 damage ; unconscious but stable.


Male Half-Elf Tattooed Sorceror (Harrow Bloodline) (HP 8/8) (AC 9/9/9) (CMD 8) (Fort +2, Ref -1, Will +3) (Init -1) (Perception +13)

Merisiel smiles widely when she uncovers the cache.

"Well, that was painful, but at least we got something out of it..."

Her mood does, however, become more subdued when she gets back aboard the ship, and realises that Theodric is still very unconscious.

Dang! I only just realised why our 'cleric' isn't channelling :-/ A quick review of character sheets suggests that the only potential healing in the party is from the cleric, and then only if he specifically prepares cure spells... This could be a challenge...

Dark Archive

AC13(T11,FF12) CMD18| HP 28/28| F +6 R +3 W +4 | Init +1, Perc +9, Sense Motive +1 |

Seeing that their lack of magical healing Gratius says May be we could do the old fashioned way ? I could try to help Tanariel tend the wounds of our friend.

Treat Deadly Wounds (DC20): When treating deadly wounds, you can restore hit points to a damaged creature. Treating deadly wounds restores 1 hit point per level of the creature. If you exceed the DC by 5 or more, add your Wisdom modifier (if positive) to this amount. A creature can only benefit from its deadly wounds being treated within 24 hours of being injured and never more than once per day. You must expend two uses from a healer's kit to perform this task. You take a –2 penalty on your Heal skill check for each use from the healer's kit that you lack.

Heal (help DC10): 1d20 + 1 - 4 ⇒ (20) + 1 - 4 = 17

Sovereign Court

Male Elf Cleric 1 - HP: 8/8 - Init: +2 - Fort/Ref/Will: +2/+2/+5 - Perception: +5 - AC: 19, T: 12, FF: 17 - CMD: 11

"Eternally grateful, Gratius. Let's see if we can't breathe some life into this body."

Heal: 1d20 + 3 - 4 + 2 ⇒ (1) + 3 - 4 + 2 = 2

Well then. I see my luck with dice continues unabated.

Lantern Lodge

Silent tide map

Does anyone have a healers kit?
For this, I'm happy to take the highest result for the base, no need for everone to apply the -4 if there is no healers kit, I'll just do that at the end if nobody has one, and you won't get that for the aid-another.

Scarab Sages

Male CN Human Fighter 5/Champion 3 | HP: 64/64| AC: 20 (11 Tch, 19 Fl) | CMB: +9 CMD: 20| F: +6, R: +2, W: +4 (+1 vs Fear) | Init: +4 | Perc: +10, SM: +1 | Speed 20ft |Hard to Kill | Mythic Power 6/9 (+1d6), Fleet Charge, Fleet Warrior, Impossible Speed, Penetrating Damage, Amazing Initiative, Recuperation | Active conditions:None.

Iago puts his shoulder to the "dragon"'s carcass and shoves it overboard. "Another wonderful day on the river. Nothing quite like it. Do you guys need a hand? I don't know squat about healing but I take directions like a champ!"

If beckoned over to help, Iago will try to aid.

Heal untrained, assist: 1d20 + 1 ⇒ (8) + 1 = 9

Lantern Lodge

Silent tide map

And to speed things along
Several of the sailors along with your passengers also try to help..
aids: 8d20 ⇒ (19, 7, 20, 19, 19, 5, 19, 5) = 113
While often full of conflicting advice, together they manage to help enough.

As the Abacus continues up the river, Passard approaches the group.
"That battle was amazing. You worked together in a wonderful way."

His fingers reach towards his belt pouch for a moment.

"The Pathfinder Society continues to amaze me, and it seems to me increasingly prudent to enter into a business arrangement that would certainly be to our mutual benefit—particularly for those with an eye for spotting profit. Let me make my case simply: my trade network is growing and already blankets the Inner Sea like no other, and the dwarves cannot hope to compete with the prices I offer. Let us not forget that the Pathfinders have had many mutually profitable business dealings with me in the past.

He takes out a potion bottle. "This may help your companion, please take it as a sign of good faith and an indication of some of the benefits the Pathfinder Society would get from forming an alliance with myself."

Potion of Cure Moderate Wounds

Status,
Gratius
Tomren
Iago
Merisiel - 4 damage,
Tanariel -
Theodic - 13 damage ; unconscious but stable.

Dark Archive

Human Transmuter 5 - HP: 32/32 - Init: +2 - Fort/Ref/Will: +4/+4/+5 (+1 vs curse effects) - Perception: +0 - AC: 17, T: 13, FF: 15 - CMD: 15 - Telekinetic Fist: 9/9 - Current Active Spells: Mage Armor, Resist Energy (fire)

Let's pour the potion down Theodic's throat.

Lantern Lodge

Silent tide map

CMW: 2d8 + 3 ⇒ (1, 5) + 3 = 9

Theodic comes around.

"Just a small token of my appreciation!" says Passard.

Status,
Gratius
Tomren
Iago
Merisiel - 4 damage,
Tanariel -
Theodic - 4 damage

Scarab Sages

Male CN Human Fighter 5/Champion 3 | HP: 64/64| AC: 20 (11 Tch, 19 Fl) | CMB: +9 CMD: 20| F: +6, R: +2, W: +4 (+1 vs Fear) | Init: +4 | Perc: +10, SM: +1 | Speed 20ft |Hard to Kill | Mythic Power 6/9 (+1d6), Fleet Charge, Fleet Warrior, Impossible Speed, Penetrating Damage, Amazing Initiative, Recuperation | Active conditions:None.

"And your appreciation is well received indeed master Passad, a sentiment I'm sure good Theodic will readily opine to. If I may take a few moments of your time, what do you know of the dwarf Amauhak? I would like to make a better impression to him than I have so far. Perhaps you have more sound advice to give to a man such as myself."

Lantern Lodge

Silent tide map

Metella steps forward.

"Amauhak is a dwarf, if ye be wanting me to put in a good word with you, I'd be surely pleased to do that." A slightly sly look comes into her eyes . "Of course, I'd love to be able to say that you had been helpful to another dwarf, recommending me as your point of contact for appropriate trade deals."

She too fishes around in her pouch, taking out a potion.

Yes, Temel has his bejeweled fingers in many pies and can offer cheaper wares, but consider the advantages of a business relationship with my mercantile concern: our network is many centuries old, and the quality of our goods is unrivaled. Furthermore, an arrangement with a firm with such deep roots in the Five Kings Mountains would reinforce the military alliance the Society is already negotiating.

He hands over a potions of Bears Endurance.

Silver Crusade

M Init +3; Senses Perception +7 Defense AC 12, touch 11, flat-footed 10 (+1 Dex) hp 36 (3d6+8) Fort +4, Ref +2, Will +4 Ini +3

Is that the end of the module?

Lantern Lodge

Silent tide map

Oh no... You still have to rescue everyone!

Silver Crusade

M Init +3; Senses Perception +7 Defense AC 12, touch 11, flat-footed 10 (+1 Dex) hp 36 (3d6+8) Fort +4, Ref +2, Will +4 Ini +3

Oh ok.

Lantern Lodge

Silent tide map

The merchants are both trying to get the PF team to agree to alliances with them, I can just advance the plot if you don't express a preference at this stage. However as I don't think we have any Exchange members, it is not of any real significance outside of roleplay value. Of course Iago is playing an angle here as well :-)

Scarab Sages

Male CN Human Fighter 5/Champion 3 | HP: 64/64| AC: 20 (11 Tch, 19 Fl) | CMB: +9 CMD: 20| F: +6, R: +2, W: +4 (+1 vs Fear) | Init: +4 | Perc: +10, SM: +1 | Speed 20ft |Hard to Kill | Mythic Power 6/9 (+1d6), Fleet Charge, Fleet Warrior, Impossible Speed, Penetrating Damage, Amazing Initiative, Recuperation | Active conditions:None.

Iago smiles softly, chuckling. "Well then, it looks like we have a bidding war! With two merchants of such caliber aboard, I'm surprised this hasn't happened earlier."

Shifting to look at Metella, he continues: "Amauhak is a dwarf, but he is a follower of the Diamond Sage is he not? I doubt that wisdom dictates racial loyalty at all costs. Rather, the wise would probably accept aid from the most capable. So tell me; which of you or master Passad fit that criteria?"

There you go Iago. Let them argue over who's getting the big fat contract till the end of the trip; in the meantime they'll be heads over heels trying to woo all of us to their "cause". Hopefully that will include getting me some time to speak honestly with Amauhak about the mysterious Diamond Sage.

Lantern Lodge

Silent tide map

Amauhak, upon hearing his name and the mention of the Diamond Sage appears on deck to witness the two merchants vying for pathfinder business.

"As scales cover a dragon, so do words cover a merchant." he notes, watching Iago with interest.

Go on, have another go, and don't forget your diplomacy roll

Dark Archive

AC13(T11,FF12) CMD18| HP 28/28| F +6 R +3 W +4 | Init +1, Perc +9, Sense Motive +1 |

Gratius listen to the two merchants.
If he had to choose, his own inclinaison will been to side with the dwarf. Because Dwarf are reliable and good soldier, Loyal and organized and trustful. Passad seems to be a good merchant and an asset to the Pathfinder, but how could you trust a man who hide behind white gloves ?

Dark Archive

Human Transmuter 5 - HP: 32/32 - Init: +2 - Fort/Ref/Will: +4/+4/+5 (+1 vs curse effects) - Perception: +0 - AC: 17, T: 13, FF: 15 - CMD: 15 - Telekinetic Fist: 9/9 - Current Active Spells: Mage Armor, Resist Energy (fire)

Hmn... I'd probably prefer to do business with Passad; the dwarf seems to rigid for my tastes. But that is dwarves for you.

Sovereign Court

Male Elf Cleric 1 - HP: 8/8 - Init: +2 - Fort/Ref/Will: +2/+2/+5 - Perception: +5 - AC: 19, T: 12, FF: 17 - CMD: 11

Tanariel looks over the two competing positions. "The Pathfinder Society is sincerely flattered by both your open interest in a continued arrangement with us. We welcome such opportunities. Are you certain there isn't some arrangement that would suit all three of our parties' interests? The Five Kingdoms and the Kalistocracy have gotten along well over the years, and being able to turn to such a lucrative pair as the two networks would be so very useful."

He deliberates a moment before continuing. "Let me paint you a picture. Can you imagine the profits to be had with the far-reaching procurement and exploration skills of the Pathfinder Society, Passad's expertise in dealing with the surface kingdoms and human society, and the wealth and deep reach of the Five Kingdoms? We would combine prospecting, resources, and development, all in a single unit. What do you think? Would there be even more profit to be had by combining our networks and expertise?"

Diplomacy: 1d20 + 5 ⇒ (15) + 5 = 20

Lantern Lodge

Silent tide map

The two merchants look at each other. Amauhak grins "But of course as the Diamond Sage points out both the merchants scale and the dragons tongue are best to not under estimate."

As it approaches nightfall, the captain points out a pleasant country in nup a hill on the north shore of the Glass River. Below it a small dock offers a berth for the boat. Passad and the Metella agree for once that they will stay aboard the boat while the team investigates.

Amauhak urges you. "[b]Even were you not sorely taxed by the River, still would I urge you to refrain from violence on Razmiri soil. Bloodshed should be avoided if at all possible. Both Passard and Metella agree! Twice in ten minutes, who would have thought it.

A stone path leads from the dock up the hill about 200 yards through some light trees and to the villa's gate.

It appears a very cozy establishment.

At the gate a sign reads "Welcome to the Gray Revelation Inn". The wooden gate leans open invitingly, and the smell of fresh flowers wafts on the cool breeze.

Map updated. I've stretched it a bit so you may need to use the scroll bars.

Silver Crusade

M Init +3; Senses Perception +7 Defense AC 12, touch 11, flat-footed 10 (+1 Dex) hp 36 (3d6+8) Fort +4, Ref +2, Will +4 Ini +3

Violence found us just as much as we found it. the sorcerer will wearily state. My thanks for bringing me back from the brink of death.

Sovereign Court

Male Elf Cleric 1 - HP: 8/8 - Init: +2 - Fort/Ref/Will: +2/+2/+5 - Perception: +5 - AC: 19, T: 12, FF: 17 - CMD: 11

"And now? Shall we just enter and get ourselves rooms for the night?"

Scarab Sages

Male CN Human Fighter 5/Champion 3 | HP: 64/64| AC: 20 (11 Tch, 19 Fl) | CMB: +9 CMD: 20| F: +6, R: +2, W: +4 (+1 vs Fear) | Init: +4 | Perc: +10, SM: +1 | Speed 20ft |Hard to Kill | Mythic Power 6/9 (+1d6), Fleet Charge, Fleet Warrior, Impossible Speed, Penetrating Damage, Amazing Initiative, Recuperation | Active conditions:None.

Of all the days not to check again in the evening. Here's the diplomacy roll to support what Iago was saying earlier.

Belated diplomacy check: 1d20 + 3 ⇒ (5) + 3 = 8

Well that sucked
***************************************************

Iago nods wearily, his self-confidence shaken by his failed attempts to sway people to his point of view. What is wring with me? Did I offend one of the gods? Desna have mercy... "Yeah, lets go in. Where are you merchants from? Druma? Cheliax? Andoran? I'd join in on the ruse, but it seems like I'm likely to talk us into house arrest. So I too am your noble bodyguard" he finishes with a courtly bow that lacks a little of the panache he had at the beginning of this journey. "I don't know how you want to go about casing the place, and that's something we probably should discuss. Do we wait until they are all asleep? Do we sneak around?"

Lantern Lodge

Silent tide map

As you discuss things, a tall young man comes out of the building on the right. He gestures the group towards the main entrance of the building, but doesn't speak as he tries to lead you into the inn.

Sovereign Court

Male Elf Cleric 1 - HP: 8/8 - Init: +2 - Fort/Ref/Will: +2/+2/+5 - Perception: +5 - AC: 19, T: 12, FF: 17 - CMD: 11

Tanariel covers his face, rubs his eyes, and heads over with the group, extending his hand in greeting.

"Thank you so much! It is a pleasure to meet you."

GM:

Activating Lore Keeper (Knowledge domain) and holding the charge, hoping to shake our host's hand.

Lantern Lodge

Silent tide map

The man is more than happy to shake Tanariel's hand

will: 1d20 ⇒ 19

He looks oddly at the elf, and smiles broadly, gesturing once again into the inn.

Sovereign Court

Male Elf Cleric 1 - HP: 8/8 - Init: +2 - Fort/Ref/Will: +2/+2/+5 - Perception: +5 - AC: 19, T: 12, FF: 17 - CMD: 11

...Lore Keeper doesn't have a Will save, so I'm not sure what that was...

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