[PFS_CORE_Aerondor] 05-01: The Glass River Rescue PbP Gameday 4: (Inactive)

Game Master Aerondor

PbP Game Day Four
Map
Note from the VC

Init:

[dice=Tomren]1d20+2[/dice]
[dice=Tanariel]1d20+2[/dice]
[dice=Theodic]1d20+3[/dice]
[dice=Merisiel]1d20+6[/dice]
[dice=Gratius]1d20+1[/dice]
[dice=Iago]1d20+1[/dice]
[dice=baddies]1d20[/dice]

perception:

[dice=Tomren]1d20[/dice]
[dice=Tanariel]1d20+5[/dice]
[dice=Theodic]1d20+4[/dice]
[dice=Merisiel]1d20+7[/dice]
[dice=???]1d20[/dice]

Chronicles


51 to 100 of 333 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | next > last >>

Male Half-Elf Tattooed Sorceror (Harrow Bloodline) (HP 8/8) (AC 9/9/9) (CMD 8) (Fort +2, Ref -1, Will +3) (Init -1) (Perception +13)

Merisiel dances around to a flanking position on the baboon before it has a chance to act, and takes a swing.

Dagger: 1d20 + 4 + 2 ⇒ (19) + 4 + 2 = 25, for 1d4 + 2 + 1d6 ⇒ (4) + 2 + (1) = 7 damage.

Crit Confirmation: 1d20 + 4 + 2 ⇒ (7) + 4 + 2 = 13, for 1d6 + 2 ⇒ (1) + 2 = 3 *ADDITIONAL* damage.

Dark Archive

AC13(T11,FF12) CMD18| HP 28/28| F +6 R +3 W +4 | Init +1, Perc +9, Sense Motive +1 |

Knowing that the cleric's spell will not survive the attack on the charmed Razmiran's friends, Gratius moves to reach the crossbowman and strike.

Glaive: 1d20 + 5 ⇒ (3) + 5 = 8
Damages: 1d10 + 6 ⇒ (3) + 6 = 9

Sovereign Court

Male Elf Cleric 1 - HP: 8/8 - Init: +2 - Fort/Ref/Will: +2/+2/+5 - Perception: +5 - AC: 19, T: 12, FF: 17 - CMD: 11
GM Aerondor wrote:

The guard tries to hit Tanariel as he uses his dazing touch.

[dice=AOO]1d20+2
[dice=crit]1d20+2
[dice=damage]1d6+1

The guard is slightly too quick for the cleric, and dodges out of reach of his fingers. However Iago proves to be.. persuasive in his discussion, knocking the guard to the ground.

Dazing Touch, the Charm domain power, does not trigger attacks of opportunity.

Or maybe they do, as a spell-like ability. Which makes them pretty much useless if it's a melee touch attack, since they aren't activate-and-move-in like a spell.

Silver Crusade

M Init +3; Senses Perception +7 Defense AC 12, touch 11, flat-footed 10 (+1 Dex) hp 36 (3d6+8) Fort +4, Ref +2, Will +4 Ini +3

The sorcerer will grow his dragon claws and swipe at the monkey.
1d20 + 0 ⇒ (3) + 0 = 3

Lantern Lodge

Silent tide map

@Tanariel: Dazing touch is a spell-like ability, not a supernatural one. (sp) abilities attract AOO unless it specifically states dazing touch doesn't attract. Best way to use it is probably cast, and 5' step 'holding the charge' and then touch attack to deliver it.
@Theodic, don't you get two claws?

Silver Crusade

M Init +3; Senses Perception +7 Defense AC 12, touch 11, flat-footed 10 (+1 Dex) hp 36 (3d6+8) Fort +4, Ref +2, Will +4 Ini +3

I do, I was not sure if I could attack with the both the same round that I grew them.

1d20 + 2 ⇒ (17) + 2 = 19 I forgot to add my strength bonus to the first attack.
1d4 + 2 ⇒ (3) + 2 = 5

Lantern Lodge

Silent tide map

Theodic and Merisiel dance around the baboon, knocking it also to the deck where it lies bleeding.

Tomren missiles the crossbowman, while Gratius tries to strike him with his weapon but misses.

"Cast off!" shouts the crossbow man to the sailors, who remove the boarding planks and cut the grapples.

"Quick, you can make it !" he calls out to Tanariel.

He steps back and fires once more at the wizard
attack: 1d20 + 4 ⇒ (12) + 4 = 16
damage: 1d8 ⇒ 6

Status, bold may post.
Tanariel 7 damage
Iago
Gratius
Jethryk/Merisiel
Theodic - 5 damage.
Tomren - 6 damage

My guys
x-bow(green) - charmed ; 3 damage


Male Half-Elf Tattooed Sorceror (Harrow Bloodline) (HP 8/8) (AC 9/9/9) (CMD 8) (Fort +2, Ref -1, Will +3) (Init -1) (Perception +13)

Merisiel responds by throwing a dagger at the crossbowman.

Dagger: 1d20 + 4 ⇒ (1) + 4 = 5, for 1d4 + 2 ⇒ (2) + 2 = 4 damage.

Silver Crusade

M Init +3; Senses Perception +7 Defense AC 12, touch 11, flat-footed 10 (+1 Dex) hp 36 (3d6+8) Fort +4, Ref +2, Will +4 Ini +3

Did we at least kill one of the sailors?

Lantern Lodge

Silent tide map

There are sailors on both boats, all are non combatants at this stage.

Sovereign Court

Male Elf Cleric 1 - HP: 8/8 - Init: +2 - Fort/Ref/Will: +2/+2/+5 - Perception: +5 - AC: 19, T: 12, FF: 17 - CMD: 11

Oh... Noncombatants on the other vessel... This is going to be terrible... Can I just make the jump to the other vessel, or is it a roll?

Silver Crusade

M Init +3; Senses Perception +7 Defense AC 12, touch 11, flat-footed 10 (+1 Dex) hp 36 (3d6+8) Fort +4, Ref +2, Will +4 Ini +3

at least we got the monkey.

Lantern Lodge

Silent tide map

You are in combat, so you'll have to roll the jump check. Normally you could taken ten on it though. Currently it is only eight feet away. Given the clutter on deck though, you won't be able to get a running start on the jump.
feet apart: 1d6 + 4 ⇒ (4) + 4 = 8

Scarab Sages

Male CN Human Fighter 5/Champion 3 | HP: 64/64| AC: 20 (11 Tch, 19 Fl) | CMB: +9 CMD: 20| F: +6, R: +2, W: +4 (+1 vs Fear) | Init: +4 | Perc: +10, SM: +1 | Speed 20ft |Hard to Kill | Mythic Power 6/9 (+1d6), Fleet Charge, Fleet Warrior, Impossible Speed, Penetrating Damage, Amazing Initiative, Recuperation | Active conditions:None.

Iago drops his axe and draws his bow. He sights it upon the remaining crossbowman and lets loose.

Shortbow attack: 1d20 + 2 ⇒ (4) + 2 = 6
Shortbow damage: 1d6 ⇒ 6

Sovereign Court

Male Elf Cleric 1 - HP: 8/8 - Init: +2 - Fort/Ref/Will: +2/+2/+5 - Perception: +5 - AC: 19, T: 12, FF: 17 - CMD: 11

So that's a DC 16 Acrobatics check, and I'm presently at -2 (+2 Dex, -4 ACP) so... not gonna happen.

"I'm not going to be able to make it!" Tanariel calls back to the crossbowman. "It's better if you approach!"

Casting command, word approach, Will DC 15. Drawing longsword.

Lantern Lodge

Silent tide map

Tanriel commands the crossbowman to approach, while Iago fires a shot at him and misses. As does Merisiel's thrown dagger.

Status, bold may post.
Gratius
Theodic - 5 damage.
Tomren - 6 damage

My guys
x-bow(green) - charmed ; 3 damage
Tanariel 7 damage
Iago
Jethryk/Merisiel

Dark Archive

AC13(T11,FF12) CMD18| HP 28/28| F +6 R +3 W +4 | Init +1, Perc +9, Sense Motive +1 |

Gratius draw and throw a dagger at the last ennemy hoping to stop him and his crew to flee.

Dagger: 1d20 + 2 ⇒ (15) + 2 = 17
damages: 1d4 + 4 ⇒ (2) + 4 = 6

Dark Archive

Human Transmuter 5 - HP: 32/32 - Init: +2 - Fort/Ref/Will: +4/+4/+5 (+1 vs curse effects) - Perception: +0 - AC: 17, T: 13, FF: 15 - CMD: 15 - Telekinetic Fist: 9/9 - Current Active Spells: Mage Armor, Resist Energy (fire)

Swearing loudly and creatively, Tomren yanks the arrow free and levels his wand at the archer once more.

Damage: 1d4 + 1 ⇒ (4) + 1 = 5

Lantern Lodge

Silent tide map

Between the dagger and the magical missile the last of the faith guards falls.

The sailors on the other boat look stunned, check to see if anyone on shore has seen what happened and toss the unconscious man over the side and into the river. Already facing down river they pause to give a friendly and excited wave before setting sail.

Unless anyone tries to stop them?

Scarab Sages

Male CN Human Fighter 5/Champion 3 | HP: 64/64| AC: 20 (11 Tch, 19 Fl) | CMB: +9 CMD: 20| F: +6, R: +2, W: +4 (+1 vs Fear) | Init: +4 | Perc: +10, SM: +1 | Speed 20ft |Hard to Kill | Mythic Power 6/9 (+1d6), Fleet Charge, Fleet Warrior, Impossible Speed, Penetrating Damage, Amazing Initiative, Recuperation | Active conditions:None.

If it looks like they are escaping away from Razmir, sure.

Iago unstrings his bow casually, nodding to himself, before calmly picking up his greataxe, which he slings back across his shoulders. He smacks his lips appreciatively and looks at his companions. "Well, that only turned into an average-sized pile of s%&#. Let's move on before the rest of Xer decides to contribute to it." he states neutrally, before offering a hand to Tanariel. "Neat trick there. And thanks for that thing earlier... What was that, a spell? Didn't really picture you as a spellslinger. What are you? A worshiper with actual pull or one of those arcane types?" he asks discreetly, while giving a thumbs up to Gratius then nodding at the other Pathfinders with a curt smile in gratitude.

Sovereign Court

Male Elf Cleric 1 - HP: 8/8 - Init: +2 - Fort/Ref/Will: +2/+2/+5 - Perception: +5 - AC: 19, T: 12, FF: 17 - CMD: 11

"You could say I have some pull, yes." Tanariel shakes his head. "If anyone needs me, I'll be below decks. I need a chance to rest and see if there's any way I can overcome this..." he states, indicating his wound.

He stumbles into the hold.

Dark Archive

AC13(T11,FF12) CMD18| HP 28/28| F +6 R +3 W +4 | Init +1, Perc +9, Sense Motive +1 |

Gratius asks to get back his weapon to the crew before they leave to more open waters.

It was quick. Well done comrades. says Gratius.

May be we can look at the corps to see if anything of value is still on them ?

Silver Crusade

M Init +3; Senses Perception +7 Defense AC 12, touch 11, flat-footed 10 (+1 Dex) hp 36 (3d6+8) Fort +4, Ref +2, Will +4 Ini +3

The sorcerer will discard the body of the baboon, throwing it into the water.

Lantern Lodge

Silent tide map

Each of the two guards that you felled has a shortsword, crossbow with a dozen bolts, padded armour and a bottle. A quick 'detect magic' shows they are magical.

The Abacus continues up the Glass River. Once clear of Xer, Amauhak comes back on deck to gaze at the waters around him. "It has a mouth, but never eats. Has a bed, but never rests. I for one am glad I am not a river."

He turns to the team. "Have you thought about how you will gain access to the inn? What will be your cover story?"

Silver Crusade

M Init +3; Senses Perception +7 Defense AC 12, touch 11, flat-footed 10 (+1 Dex) hp 36 (3d6+8) Fort +4, Ref +2, Will +4 Ini +3

The potions are magical or it is all magical?

Sovereign Court

Male Elf Cleric 1 - HP: 8/8 - Init: +2 - Fort/Ref/Will: +2/+2/+5 - Perception: +5 - AC: 19, T: 12, FF: 17 - CMD: 11

Preparing cure light wounds.

After spending some time in the hold, Tanariel reemerges and looks over the found equipment. "Here, let me take a closer look..."

Take 10 on a Spellcraft check to identify the potions, get an 18 (Spellcraft +6, Elf Magic +2).

Lantern Lodge

Silent tide map

Just the potions are magical.

Tanariel:
Cure Light Wounds

Sovereign Court

Male Elf Cleric 1 - HP: 8/8 - Init: +2 - Fort/Ref/Will: +2/+2/+5 - Perception: +5 - AC: 19, T: 12, FF: 17 - CMD: 11

Tanariel hands the potions to Tomren and Theodic. "Cure potions," he states simply. "Take them when we next hit trouble, if we don't get to sleep and heal beforehand."

Lantern Lodge

Silent tide map

"The tiger walks boldly, where as the Chameleon changes it's skin to avoid danger" quotes Amauhak.

"But what are you going to change yours to?" he prompts.

Scarab Sages

Male CN Human Fighter 5/Champion 3 | HP: 64/64| AC: 20 (11 Tch, 19 Fl) | CMB: +9 CMD: 20| F: +6, R: +2, W: +4 (+1 vs Fear) | Init: +4 | Perc: +10, SM: +1 | Speed 20ft |Hard to Kill | Mythic Power 6/9 (+1d6), Fleet Charge, Fleet Warrior, Impossible Speed, Penetrating Damage, Amazing Initiative, Recuperation | Active conditions:None.

"Pilgrims?" ventures Iago, eyeing a reappearing Tanariel with a mild air of curiosity. "Crusaders might actually fit the bill better; the Worldwound is active again, and Mendev has sounded a call to arms. It would make the most sense, but I'm more than open to better suggestions. "A wise man speaks little and listens much."" he quotes with a flourish, walking to the railing of the boat and leaning back against it. He continues, looking cheerful: "Not my idiom, I borrowed it from the Sapphire Sage Amenophus. By the way, speaking of sages... You mentioned the Diamond Sage, wise Amauhak. I'm eager to learn more of this new sage... I was under the mistaken impression that there was only one gem sage in existence. Do you mind, maybe... making some time to talk to me about him? Instruct me, so to speak, on the topic of the Diamond Sage?"

Sovereign Court

Male Elf Cleric 1 - HP: 8/8 - Init: +2 - Fort/Ref/Will: +2/+2/+5 - Perception: +5 - AC: 19, T: 12, FF: 17 - CMD: 11

Tanariel twists his face. "Pilgrims? Crusaders? Passing through Razmiran isn't really the best course to take for such individuals, even to far-away Mendev. Most of the time, it's imperative to keep one's religion to oneself here."

After a beat, he mutters, "Plenty of faiths are illegal here."

Scarab Sages

Male CN Human Fighter 5/Champion 3 | HP: 64/64| AC: 20 (11 Tch, 19 Fl) | CMB: +9 CMD: 20| F: +6, R: +2, W: +4 (+1 vs Fear) | Init: +4 | Perc: +10, SM: +1 | Speed 20ft |Hard to Kill | Mythic Power 6/9 (+1d6), Fleet Charge, Fleet Warrior, Impossible Speed, Penetrating Damage, Amazing Initiative, Recuperation | Active conditions:None.

Iago snaps his fingers in irritation, wincing. "Hmmm, good point, I had forgotten how asinine the local laws are. Soldiers of fortune then? On our way towards conflict and coin, nothing against that, right?" he offers.

Lantern Lodge

Silent tide map

Iago:
A diplomacy check may be helpful here

"Diamonds are beautiful and hard. A sage is rarely either of these. Thus we are in a quandary."

Metella, hearing the conversation chimes in. "Yes, religious pilgrims would be a great idea. Wanting answers to spiritual questions may easily require privacy and freedom of movement."

Passad snorts. Maybe it is just the snuff he seems to keep always at hand.

Scarab Sages

Male CN Human Fighter 5/Champion 3 | HP: 64/64| AC: 20 (11 Tch, 19 Fl) | CMB: +9 CMD: 20| F: +6, R: +2, W: +4 (+1 vs Fear) | Init: +4 | Perc: +10, SM: +1 | Speed 20ft |Hard to Kill | Mythic Power 6/9 (+1d6), Fleet Charge, Fleet Warrior, Impossible Speed, Penetrating Damage, Amazing Initiative, Recuperation | Active conditions:None.

"Noble Passad, I take it you have better idea; I would welcome hearing it."

Diplomacy: 1d20 + 3 ⇒ (7) + 3 = 10

I would like to use my re-roll; I have a season 5 shirt, and I can share a picture of it as needed.

Diplomacy Reroll: 1d20 + 3 + 2 ⇒ (2) + 3 + 2 = 7

Well that stunk.

Sovereign Court

Male Elf Cleric 1 - HP: 8/8 - Init: +2 - Fort/Ref/Will: +2/+2/+5 - Perception: +5 - AC: 19, T: 12, FF: 17 - CMD: 11

"Well, I, for one, felt that we should have followed Passad's lead from the start. He's the one who travels these waterways, he knows what the best course of action should be. Let me guess, we should be merchants, as you always have been?"

Diplomacy: 1d20 + 5 ⇒ (3) + 5 = 8
Sense Motive: 1d20 + 7 ⇒ (4) + 7 = 11

Lantern Lodge

Silent tide map

Iago:
The dwarf eyes you warily, obviously watching for how Iago behaves. You may get another chance at him later.

Passard nods at the wisdom of Tanariel.

"Quite right. Religious pilgrims, transparent nonsense. You should pose as merchants seeking a way station for a regular trade caravan. That would allow you to have unfettered access to the property - while you 'assess its' amenities"


Male Half-Elf Tattooed Sorceror (Harrow Bloodline) (HP 8/8) (AC 9/9/9) (CMD 8) (Fort +2, Ref -1, Will +3) (Init -1) (Perception +13)

Merisiel looks a little doubtful.

"We might be a tad heavily armed for a travelling group of merchants... that said, merchants who aren't heavily armed and armored probably wouldn't fare particularly well around here..."

Dark Archive

AC13(T11,FF12) CMD18| HP 28/28| F +6 R +3 W +4 | Init +1, Perc +9, Sense Motive +1 |

Either way, I could act like a soldier, taking care of merchants or pilgrims.
I will let you choose wich one you want to be.

Says Gratius.

Lantern Lodge

Silent tide map

Up to you to pick what disguise you want, but give me a steer. I'll try to keep the pace up on this game, because some of these things that get done in one or two minutes across the table can take weeks in PbP

Silver Crusade

M Init +3; Senses Perception +7 Defense AC 12, touch 11, flat-footed 10 (+1 Dex) hp 36 (3d6+8) Fort +4, Ref +2, Will +4 Ini +3

I am fine either way!

Sovereign Court

Male Elf Cleric 1 - HP: 8/8 - Init: +2 - Fort/Ref/Will: +2/+2/+5 - Perception: +5 - AC: 19, T: 12, FF: 17 - CMD: 11

Tanariel smirks. "Then, let's continue as merchants. We've already complicated Passad's ventures in this area by not docking at Xer, let's not muddle his efforts further by pretending to be what we aren't. This is a merchant's vessel, Passad is ferrying us passage, he is not responsible for our actions, and we have shown we can defeat enemies, should we need to. Business is not illegal in Razmiran, and so there is less suspicion."

Dark Archive

Human Transmuter 5 - HP: 32/32 - Init: +2 - Fort/Ref/Will: +4/+4/+5 (+1 vs curse effects) - Perception: +0 - AC: 17, T: 13, FF: 15 - CMD: 15 - Telekinetic Fist: 9/9 - Current Active Spells: Mage Armor, Resist Energy (fire)

Tomren nods in agreement. "It's more likely that we can pass our selves off as travelling merchants with a compliment of guards. We don't exactly look like pilgrims..."

Lantern Lodge

Silent tide map

Metella grumbles and heads below deck. Passard smirks at her and offers a sniff of snuff to any of the pathfinders who care to partake.

The Abacus continues up river into the afternoon. Eventually the river starts to narrow, flowing around a central isle thick with trees and vegetation. The northern fork of the river runs beneath a canopy formed by the isle’s overhanging trees and riverside foliage while to the south, the river is open to the sky above.

The captain looks to you "Which side would you prefer we travel?"

Scarab Sages

Male CN Human Fighter 5/Champion 3 | HP: 64/64| AC: 20 (11 Tch, 19 Fl) | CMB: +9 CMD: 20| F: +6, R: +2, W: +4 (+1 vs Fear) | Init: +4 | Perc: +10, SM: +1 | Speed 20ft |Hard to Kill | Mythic Power 6/9 (+1d6), Fleet Charge, Fleet Warrior, Impossible Speed, Penetrating Damage, Amazing Initiative, Recuperation | Active conditions:None.

Then

Iago puts up his hand and shakes his head. "Thanks, but I'm trying to quit."

Now

The Chel approaches the stern of the barge, puffing his cheeks indecisively. "Huh. Call me crazy, but I think I'd prefer the open sky. More light, less opportunity for our pursuers to lay an ambush."

Dark Archive

AC13(T11,FF12) CMD18| HP 28/28| F +6 R +3 W +4 | Init +1, Perc +9, Sense Motive +1 |

I agree with Iago.

Says the chelish half-elf.

Dark Archive

Human Transmuter 5 - HP: 32/32 - Init: +2 - Fort/Ref/Will: +4/+4/+5 (+1 vs curse effects) - Perception: +0 - AC: 17, T: 13, FF: 15 - CMD: 15 - Telekinetic Fist: 9/9 - Current Active Spells: Mage Armor, Resist Energy (fire)

Tomren nods in agreement. "Open sky it is then!"

Lantern Lodge

Silent tide map

The captain steers to the south and soon the Abacus is passing down the narrow channel.

A light breeze keeps everyone cool, and the conversation seems to be more about how to act as a merchant than anything else. Suddenly a snake comes flying through the air from within the river, landing on the deck. A moment later a huge draconic head breaches the surface - hungry eyes settling on the pathfinder team and crew.

Tomren: 1d20 + 2 ⇒ (10) + 2 = 12
Tanariel: 1d20 + 2 ⇒ (2) + 2 = 4
Theodic: 1d20 + 3 ⇒ (5) + 3 = 8
Jethryk: 1d20 + 6 ⇒ (9) + 6 = 15
Gratius: 1d20 + 1 ⇒ (20) + 1 = 21
Iago: 1d20 + 1 ⇒ (18) + 1 = 19
baddies: 1d20 + 7 ⇒ (16) + 7 = 23

The drake spits acid at Jethryk who: 1d6 ⇒ 4.
While the viper tries to bite Theodic but misses who: 1d6 ⇒ 3

acid Reflex DC 12 for half: 2d8 ⇒ (1, 1) = 2
attack Theodic: 1d20 ⇒ 4

Status, bold may post:
Gratius
Iago
Jethryk - 2 damage, entangled (Reflex DC 12 to reduce damage to 1 and prevent entangle)
Tomren
Theodic - 5 damage (shares square with snake)
Tanariel - 7 damage

Drake
Viper

Dark Archive

AC13(T11,FF12) CMD18| HP 28/28| F +6 R +3 W +4 | Init +1, Perc +9, Sense Motive +1 |

Gratius moves towards the snake and tries to smash it.

Glaive: 1d20 + 5 ⇒ (11) + 5 = 16
Damages: 1d10 + 6 ⇒ (5) + 6 = 11

Lantern Lodge

Silent tide map

Bits of snake go everywhere. No snake any more.

Status, bold may post:
Iago
Jethryk - 2 damage, entangled (Reflex DC 12 to reduce damage to 1 and prevent entangle)
Tomren
Theodic - 5 damage
Tanariel - 7 damage

Drake
Gratius

Sovereign Court

Male Elf Cleric 1 - HP: 8/8 - Init: +2 - Fort/Ref/Will: +2/+2/+5 - Perception: +5 - AC: 19, T: 12, FF: 17 - CMD: 11

Tanariel curses as he crouches, covers his face to chant a moment, and draws his crossbow.

Cast cure light wounds on myself.
1d8 + 1 ⇒ (7) + 1 = 8

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