Kwava

Kailun's page

304 posts. Organized Play character for Headfirst.


Full Name

Kailun

Race

Elf

Classes/Levels

Wizard (conjurer) 3, HP 29/29; AC 13,10,13; Fort +2, Ref +5, Will +4; Init +12; Perception +9 MYTHIC POWER: 9/9

Gender

Male

Size

Medum

Age

152

Alignment

Neutral Good

Languages

Common, Elven, Draconic, Kelish, Ancient Orisiani, Skald, Varisian, Tien

Homepage URL

PFS #57676-2

Strength 10
Dexterity 16
Constitution 10
Intelligence 20
Wisdom 10
Charisma 7

About Kailun

Kailun
Elf Wizard (conjurer) 3
NG Medium Humanoid (elf)
Init +9 [MYTHIC +12]; Senses Low-Light Vision, Perception +9
Exp 6; Prestige 11; Fame 11
[MYTHIC POWER 9/9]

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Defense
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AC 13, touch 13, flat-footed 10 (+3 Dex)
hp 17 (3d6+3) [MYTHIC 29]
Fort +2, Ref +5, Will +4

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Offense
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Speed 30 ft.
Melee longsword +1 (1d8)
Range masterwork longbow +5 (1d8)

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Statistics
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Str 10, Dex 16, Con 10, Int 20 [MYTHIC 22], Wis 10, Cha 7
Base Atk +1; CMB +1; CMD 14
Feats Augment Summoning, Improved Initiative, Spell Focus (Conjuration)
Traits Observant, Reactionary
Skills Appraise +9, Craft (alchemy) +11, MYTHIC (Disable Device +4), Knowledge (arcana) +9, Knowledge (dungeoneering) +9, Knowledge (engineering) +9, Knowledge (geography) +9, Knowledge (history) +9, Knowledge (local) +9, Knowledge (nature) +9, Knowledge (nobility) +9, Knowledge (planes) +9, Knowledge (religion) +9, Linguistics +10, Perception +9, Spellcraft +11
Languages Common, Elven, Orcish, Draconic, Kelish, Ancient Orisiani, Skald, Varisian, Tien, MYTHIC (Dwarven)
Special Abilities Elven Immunities, Keen Senses, Elven Magic, Weapon Familiarity, Low-Light Vision, Arcane Bond (Ring 1/1), Arcane School (Conjuration), Prohibited Schools (Abjuration, Necromancy), Cantrips, Summoner's Charm (+1), Acid Dart (8/8)
Equipment cloak of resistance +1, masterwork longbow, arrows (20), longsword, spellbook, traveler's outfit, spell component pouch, 2,039gp.

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Spells Known
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0th: acid splash, detect magic, detect poison, read magic, daze, dancing lights, flare, light, ray of frost, ghost sound, mage hand, mending, message, open/close, arcane mark, prestidigitation
1st: summon monster I, grease, mage armor, sleep, obscuring mist, charm person, silent image, magic missile, floating disc, burning hands, hypnotism, disguise self, expeditious retreat, comprehend languages, identify, true strike, color spray, feather fall, magic weapon, detect secret doors, detect undead
2nd: flaming sphere, invisibility, summon monster II

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Spells Prepared
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0th (4/day): daze, detect magic, light, prestidigitation
1st (4+1/day): color spray, sleep, summon monster I
2nd (3+1/day): flaming sphere, summon monster II (x2)

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MYTHIC POWERS
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Absorb Blow
Legendary Magic

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History
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07: Among the Living (Core) 65896
49: Among the Dead (Core) 66123
Master of the Fallen Fortress (Core) 65492
Siege of Serpents (1-2) Core
Destiny of the Sands (Core) 38222
Destiny of the Sands, Part 2 (Core) 38222

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Boons
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Pathfinder's Excellence (2/2)
Pathfinder's Resilience (2/2)