[PFS_Aerondor] 06-01 Trial by Machine - Table 1 (Inactive)

Game Master Aerondor

Chronicles

Map

initiative:

[dice=The Good Reverend]1d20+6[/dice]
[dice=Ask]1d20+4[/dice]
[dice=Tarquin]1d20+3[/dice]
[dice=Hawk]1d20+3[/dice]
[dice=Idemi]1d20+2[/dice]
[dice=Ironman]1d20+1[/dice]
[dice=Berith]1d20+1[/dice]
Epiphany :

Base DC18
Silver Crusade : +2
Penalty from Shechera being less than 3 = -2 (not in effect)
Bonus equal to current EP
Shechera 3
Meleren 4


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Silver Crusade

Human Male Oracle 5 HPs 31/41, AC 17 FF 16 T 12, CMD 16, Fort +4, Ref +3, Will +4, Init +3, Per +8
Current Effects:
None

Skipping is fine with me unless someone really wants to run it.

The Exchange

AC 19 (25 w shield, mutagen and haste) (T 12, FF 17). HP 45, Fort +8, Ref +8(+9 due to haste), Will +5. Init +2, CMB 9/CMD 21, Speed 30ft/40ft on charge, run and withdraw
Attacks:
Corrosive Bite +7/9 (1d6+9/1d8+13) +1d6 acid, Corrosive Claws +9 (1d6+13+1d6 acid), Cold Iron/Silver Morningstar +7 (1d8+14), Mwk Comp Longbow +7 (1d8+6), Alch. Bomb +7 (3d6+7) 20/x2 Splash [Fire]
Skills:
Craft (alchemy) +21, Disable Device +13, Fly +6, Intimidate +17, Knowledge (arcana) +8, Knowledge (nature) +8, Perception +13 [Find Traps +15], Sleight of Hand +6, Spellcraft +8, Survival +6

Fine with skipping if we dont lose any loot. Afterwards you can tell us what we missed ;).

-Posted with Wayfinder

The Exchange

Male Gnome Druid 7 HPS 36/50 AC14/T13/FF11 CMD 13 Fort+7/Ref+4/Will+9 Init+5 Perception+15

I'm fine with running it if it's something cool, but don't mind skipping it otherwise

Dark Archive

I'm fine skipping it, too.

Dark Archive

AC 21 T 10(15 incorporeal touch) FF 20 | Current HP 15/19 | F +4 R +2 W +3 | Init +1 | Perc +14 Eidolon

I am not fine skipping it.

Grand Lodge

I don't think Berith's vote counts ;-)

Silver Crusade

Fighter 1/ Magus5
Defense:
AC 25 (21) Tch:12, FF:19; CMD: 18 hp 40/49; Fort: +8; Ref: +2; Will: +2
Offense:
Initiative: +1 Speed: 20ft; CMB: +6; Gauntlet +7 (1d3+3 /x2); Ranged Touch +5;Arcane Pool ; Spellstrike; Spell Combat;
Skills:
Climb: +4; Craft (Clockwork +13; Mechanical +10); Dpl: +6; Disable Device: +1Arcane: +14; Engineering:+14; Dungeoneering: +10; Planes: +10;Spellcraft: +14; Swim: +4; UMD: +6

good either way.

Grand Lodge

Well, apart from the Eidolon, no-one feels strongly that we should do it, so it looks like we will pass on it?

Silver Crusade

Human Male Oracle 5 HPs 31/41, AC 17 FF 16 T 12, CMD 16, Fort +4, Ref +3, Will +4, Init +3, Per +8
Current Effects:
None

The rules are clear about Player vs Player combat. The rules are less clear about Player vs Ediolon.

*Stabs the Eidolon*

:)

Lantern Lodge

SFS 05-99 BftB

Skippy the bush kangaroo waltzes in and then out again, taking an encounter you will never know away from you, forever.

The Exchange

AC 19 (25 w shield, mutagen and haste) (T 12, FF 17). HP 45, Fort +8, Ref +8(+9 due to haste), Will +5. Init +2, CMB 9/CMD 21, Speed 30ft/40ft on charge, run and withdraw
Attacks:
Corrosive Bite +7/9 (1d6+9/1d8+13) +1d6 acid, Corrosive Claws +9 (1d6+13+1d6 acid), Cold Iron/Silver Morningstar +7 (1d8+14), Mwk Comp Longbow +7 (1d8+6), Alch. Bomb +7 (3d6+7) 20/x2 Splash [Fire]
Skills:
Craft (alchemy) +21, Disable Device +13, Fly +6, Intimidate +17, Knowledge (arcana) +8, Knowledge (nature) +8, Perception +13 [Find Traps +15], Sleight of Hand +6, Spellcraft +8, Survival +6

Everything all right? seems we stalled.

Silver Crusade

Fighter 1/ Magus5
Defense:
AC 25 (21) Tch:12, FF:19; CMD: 18 hp 40/49; Fort: +8; Ref: +2; Will: +2
Offense:
Initiative: +1 Speed: 20ft; CMB: +6; Gauntlet +7 (1d3+3 /x2); Ranged Touch +5;Arcane Pool ; Spellstrike; Spell Combat;
Skills:
Climb: +4; Craft (Clockwork +13; Mechanical +10); Dpl: +6; Disable Device: +1Arcane: +14; Engineering:+14; Dungeoneering: +10; Planes: +10;Spellcraft: +14; Swim: +4; UMD: +6

GM Aerondor said he was travelling soon. Not sure when he will be back.

The Exchange

AC 19 (25 w shield, mutagen and haste) (T 12, FF 17). HP 45, Fort +8, Ref +8(+9 due to haste), Will +5. Init +2, CMB 9/CMD 21, Speed 30ft/40ft on charge, run and withdraw
Attacks:
Corrosive Bite +7/9 (1d6+9/1d8+13) +1d6 acid, Corrosive Claws +9 (1d6+13+1d6 acid), Cold Iron/Silver Morningstar +7 (1d8+14), Mwk Comp Longbow +7 (1d8+6), Alch. Bomb +7 (3d6+7) 20/x2 Splash [Fire]
Skills:
Craft (alchemy) +21, Disable Device +13, Fly +6, Intimidate +17, Knowledge (arcana) +8, Knowledge (nature) +8, Perception +13 [Find Traps +15], Sleight of Hand +6, Spellcraft +8, Survival +6

Ah yes, I'll be patient then :)

Silver Crusade

Human Male Oracle 5 HPs 31/41, AC 17 FF 16 T 12, CMD 16, Fort +4, Ref +3, Will +4, Init +3, Per +8
Current Effects:
None

And while the GM is away the players cause mischief.

Evil laugh

Dark Archive

AC 21 T 10(15 incorporeal touch) FF 20 | Current HP 15/19 | F +4 R +2 W +3 | Init +1 | Perc +14 Eidolon

I take no enjoyment from causing mischief.

Lantern Lodge

SFS 05-99 BftB

I'm reading and posting, but don't have all my regular tools available. IU may get a chance to download the pdf and do a round of combat, but been pulling pretty long hours at the conference and associated social obligations. Which are fun, but getting by on between four and six hours sleep a night, which isn't enough, especially when badly jet lagged.

The Exchange

Male Gnome Druid 7 HPS 36/50 AC14/T13/FF11 CMD 13 Fort+7/Ref+4/Will+9 Init+5 Perception+15

Take your time, it's nice to know you are still around

Lantern Lodge

SFS 05-99 BftB

I'll try to get an update out tonight, but it is closing night of conference so might not happen, then more travel, so it may be next week before I post again. After that, back to regular schedule.

Lantern Lodge

SFS 05-99 BftB

Chronicles are up. (see the link at the top of the page)

Please check them and confirm back here that they are okay, or I've missed something.

The Exchange

AC 19 (25 w shield, mutagen and haste) (T 12, FF 17). HP 45, Fort +8, Ref +8(+9 due to haste), Will +5. Init +2, CMB 9/CMD 21, Speed 30ft/40ft on charge, run and withdraw
Attacks:
Corrosive Bite +7/9 (1d6+9/1d8+13) +1d6 acid, Corrosive Claws +9 (1d6+13+1d6 acid), Cold Iron/Silver Morningstar +7 (1d8+14), Mwk Comp Longbow +7 (1d8+6), Alch. Bomb +7 (3d6+7) 20/x2 Splash [Fire]
Skills:
Craft (alchemy) +21, Disable Device +13, Fly +6, Intimidate +17, Knowledge (arcana) +8, Knowledge (nature) +8, Perception +13 [Find Traps +15], Sleight of Hand +6, Spellcraft +8, Survival +6

Thanks for running :). Guessing that e pick will be usefull in season 6. And that medlance is evil for alchemist infusions ^^. Cheaper than poisoners gloves.

-Posted with Wayfinder

Lantern Lodge

SFS 05-99 BftB

Hope you all enjoyed yourself.

You're all slightly higher level than I'm especially used to, and playing some new-to-me classes too, so hopefully I didn't distort things too badly for you.

Silver Crusade

Fighter 1/ Magus5
Defense:
AC 25 (21) Tch:12, FF:19; CMD: 18 hp 40/49; Fort: +8; Ref: +2; Will: +2
Offense:
Initiative: +1 Speed: 20ft; CMB: +6; Gauntlet +7 (1d3+3 /x2); Ranged Touch +5;Arcane Pool ; Spellstrike; Spell Combat;
Skills:
Climb: +4; Craft (Clockwork +13; Mechanical +10); Dpl: +6; Disable Device: +1Arcane: +14; Engineering:+14; Dungeoneering: +10; Planes: +10;Spellcraft: +14; Swim: +4; UMD: +6

I had a blast this was a great Scenario for Iron Man.
I hope Rev and I didn't get in the way too much!

FYI I have already created a new PFS character: Shechera

[edit]Forgot to add:
thanks so much for running I was a little nervous about playing this since I've heard a lot of bad stuff about the scenario and that it was pretty complicated. I think you did a great job and like I said before I had a blast.

Lantern Lodge

SFS 05-99 BftB

The game has now been reported.

I've not updated anyones faction, as the new names are not in there and the online faction stuff seems to be a bit of a mess still. It would be worthwhile you going to your characters and updating the faction for them yourself though

The Exchange

Male Gnome Druid 7 HPS 36/50 AC14/T13/FF11 CMD 13 Fort+7/Ref+4/Will+9 Init+5 Perception+15

Thanks for running and reporting ;)

Lantern Lodge

SFS 05-99 BftB

I've not heard back from many of you about chronicles being okay. I'm assuming they are. I'll mark the game inactive tomorrow - you can always drop me a PM if there are problems.

Silver Crusade

Human Male Oracle 5 HPs 31/41, AC 17 FF 16 T 12, CMD 16, Fort +4, Ref +3, Will +4, Init +3, Per +8
Current Effects:
None

I have not received a chronicle sheet.

Silver Crusade

Fighter 1/ Magus5
Defense:
AC 25 (21) Tch:12, FF:19; CMD: 18 hp 40/49; Fort: +8; Ref: +2; Will: +2
Offense:
Initiative: +1 Speed: 20ft; CMB: +6; Gauntlet +7 (1d3+3 /x2); Ranged Touch +5;Arcane Pool ; Spellstrike; Spell Combat;
Skills:
Climb: +4; Craft (Clockwork +13; Mechanical +10); Dpl: +6; Disable Device: +1Arcane: +14; Engineering:+14; Dungeoneering: +10; Planes: +10;Spellcraft: +14; Swim: +4; UMD: +6

Chronicle look great.

@ Hawk, he posted a link up above, were the Maps were.

Lantern Lodge

SFS 05-99 BftB

I have also renamed them to make it easier to find your own.

Silver Crusade

Human Male Oracle 5 HPs 31/41, AC 17 FF 16 T 12, CMD 16, Fort +4, Ref +3, Will +4, Init +3, Per +8
Current Effects:
None

Ah, thanks. Sorry I missed it. I'd actually like to pick up the medilance with PP and an enlarge person potion (50g) to put in it.

Lantern Lodge

SFS 05-99 BftB

So 2pp for Medilance?

I'll update your chronicle if you want. Did you read the bit about it only being good for ten uses?

If so I'll update your chronicle sometimes over the weekend..

Silver Crusade

Human Male Oracle 5 HPs 31/41, AC 17 FF 16 T 12, CMD 16, Fort +4, Ref +3, Will +4, Init +3, Per +8
Current Effects:
None

2 prestige points for an item less then 750g.

Yeah I did, but that's fine. Usually to drink a potion it would be a standard action to take it out then a standard action to drink due to his curse. Shortening that to a Standard to draw and a move action to use is quite a big deal.

Grand Lodge

I have received the chronicle, and it is fine; thanks for GMing :-)

Lantern Lodge

SFS 05-99 BftB

updated hawk chronicle uploaded.

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